Half life 2 soundtrack

Half life 2 soundtrack DEFAULT

Half-Life 2: Episode Two soundtrack

* 01 04 Extinction Event Horizon 2:04 To the White Forest: The very beginning of the chapter, as Gordon is climbing out of the train wreck. The title is likely indicative of the impending return of multitudinous Combine forces through the Citadel's superportal, which would result in a genocide of humanity, or an extinction event, and how this, for humanity's survival, would be an inescapable "point of no return," which in layman's terms is what an event horizon is in regards to spacetime in astrophysics. 12 02 05 Vortal Combat 3:14 This Vortal Coil: During the final wave of the Antlion attack, in which the vortigaunts assist Gordon Freeman in the fight.
The song can also be heard during part of the Portal teaser trailer. The title is a pun on both Vortigaunts and the Mortal Kombat game series. * 03 03 Nectarium 1:47 This Vortal Coil: When the Lone Vort finds the larval extract. * 04 10 Inhuman Frequency 1:50 This Vortal Coil: During the G-Man sequence, when the G-Man talks to Gordon as the Vortigaunts attempt to heal Alyx. * 05 * Crawl Yard 1:14 Freeman Pontifex: Near one of the radioactive lakes. * 06 * Industrial Suspense 1 0:12 Riding Shotgun: Upon finding the dead rebel before encountering the Barn Advisor. This track also appears in Half-Life 2. * 07 07 Shu'ulathoi 2:38 Riding Shotgun: During the scene with the Barn Advisor. This track title is a reference to the Vortigaunt name given to the Combine Advisors. 10 08 06 Sector Sweep 2:46 Riding Shotgun: During the Combine ambush directly after the meeting with the Barn Advisor. In the console versions of The Orange Box, this song is played at the main menu for the Episode Two screen. * 09 11 Hunting Party 3:29 Riding Shotgun: During the Hunter ambush. * 10 01 No One Rides For Free 1:02 Under the Radar: When first driving away from the junkyard after destroying the Autogun. * 11 12 Eon Trap 3:13 Under the Radar: During the ambush at the White Forest Inn. 06 12 09 Abandoned In Place 2:47 Our Mutual Fiend: During the Combine invasion of the White Forest Base, during the mission to close the second silo. 08 13 08 Last Legs 2:07 Our Mutual Fiend: When fighting the second wave of Striders and Hunters during the attack on the missile silo. 11 14 02 Dark Interval 1:35 T-Minus One: Starts during the final scene and continues over the credits. Also plays in Half-Life 2: Lost Coast, when first entering the St. Olga monastery. A section of the track reappears in the final scene of Half-Life: Alyx.
Sours: https://combineoverwiki.net/wiki/Half-Life_2:_Episode_Two_soundtrack

The Half-Life: Alyx Soundtrack:
Now available to purchase or stream

The Half-Life Alyx Soundtrack will be released in a chronological fashion following the chapters of the game. While chapters are being published, the soundtrack will be available for streaming on Spotify and Apple Music, and for download on Steam Music. Once the entire soundtrack has been released, it will become available on all major music streaming and download platforms.

Chapters 1-10

Available Now

Chapter 11

Coming Soon

Half-Life

Original Soundtrack. Available to stream or download for free:

Half-Life 2

Original Soundtrack. Available to stream or download for free:

Half-Life 2: Episode 1

Original Soundtrack. Available to stream or download for free:

Half-Life 2: Episode 2

Original Soundtrack. Available to stream or download for free:

Sours: https://www.half-life.com/en/music
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Half-Life 2 soundtrack

01 ** Hazardous Environments (long version) 1:23 Does not appear in the retail game This track is the Valve Software theme music, a short version of which is played during the Valve logo movie in all Valve games. This track originally appeared in Half-Life as Valve Theme (long version). * 05 Hazardous Environments (short version) 0:35 A Red Letter Day (d1_trainstation_05): When Gordon acquires the HEV suit in Dr. Kleiner's lab. An edited version of Hazardous Environments, skipping the first few seconds and concluding before further percussion can begin. 02 10 CP Violation 1:43 Route Kanal (d1_canals_01): Early in the level in a train tunnel that has the player moving through side passages. Specifically when a Civil Protection officer pushes an explosive barrel down some stairs The name "CP Violation" is a double entendre, referring to both Civil Protection and the eponymous physics term. * 13 CP Violation (remix) 2:20 Route Kanal (d1_canals_03): Upon leaving the pool with a mixer in it, where Civil Protection rolls explosive barrels from a top ledge at the player. 03 12, 44 The Innsbruck Experiment 1:06 Route Kanal (d1_canals_03): When first fighting Submachine Gun-wielding Metrocops that rappel down from the top of some drainage system. (first instance)

Anticitizen One (d3_c17_02): When Dog shows off his strength during a fight with the Combine at the beginning of the chapter. (second instance)

Contains a sample from Zero-G's Cuckooland: Ambience sample library.[3] This track was used in the 2004 Half-Life 2 trailer. On console versions of The Orange Box, it is played when highlighting Half-Life 2 on the menu. See "Beam Me Up" for more information on the name. 04 50 Brane Scan 1:41 Anticitizen One (d3_c17_07): Leading up to the fight in the plaza containing the Combine generator. The title is a play on the procedure "brain scan" and the string theory term Brane. 05 27, 65 Dark Energy 1:33 Highway 17 (d2_coast_01): Played when leaving Shorepoint Base.

Credits: Played during the first section.

Contains samples from EastWest's Tekno/Industrial sample library.[3] The very ending of the track contains a snippet of Highway 17. 06 24 Requiem For Ravenholm 0:33 "We Don't Go To Ravenholm..." (d1_town_02a): After passing through the gate at the end of the courtyard and Father Grigori bids farewell, the song plays. 07 ** Pulse Phase (OST mix) 1:07 Does not appear in the retail game This version appears in the original soundtrack CD and in AudioSurf, as well as the 2003 Half-Life 2 leak. This track is simply a portion of Dark Energy, significantly slowed down and lowered in pitch. * 55, 64 Pulse Phase (game mix) 0:45 "Follow Freeman!" (d3_c17_12): As the player enters the Strider battle just outside the Overwatch Nexus. (first instance)

Dark Energy (d3_breen_01): When the player is descending in the elevator to face Breen. (second instance)

This version of the track appears in the retail game. It consists of the "loop" version played four times in a row. * ** Pulse Phase (loop) 0:11 Does not appear in the retail game This version only appears in the leak. 08 23 Ravenholm Reprise 0:50 "We Don't Go To Ravenholm..." (d1_town_01): Starts playing as soon as the player exits the wooden hallway. 09 16 Probably Not a Problem 1:24 Route Kanal (d1_canals_05): During the Headcrabshelling around the toxic water, before getting the airboat. The track's title may be referencing a quote from Half-Life where a scientist mentions a 'small discrepancy' during the experiment at the beginning of the game, prefacing this by saying that it's "probably not a problem." 10 36, 52 Calabi-Yau Model 1:46 Sandtraps (d2_coast_11): Upon entering the Vortigaunt Camp after killing the Antlion Guardian. (first instance)

"Follow Freeman!" (d3_c17_09): Plays near the start of the level when entering the Zombie-infested building. (second instance)

Contains a sample from Zero-G's Ambient Vol. 1 sample library.[3] 11 28 Slow Light 0:45 Highway 17 (d2_coast_03): Plays after the Gunship in New Little Odessa has been defeated. 12 07, 37 Apprehension and Evasion 2:18 "A Red Letter Day" (d1_trainstation_06): While escaping from Civil Protection through the train tracks. (first instance)

Sandtraps (d2_coast_12): During the night time raid on Nova Prospekt (the bunker raiding section). (second instance)

Contains a sampled instrument from Spectrasonics' Distorted Reality sample library.[3] 13 57 Hunter Down 0:13 "Follow Freeman!" (d3_c17_13): Played immediately after the last Strider is killed. 14 06 Our Resurrected Teleport 1:12 "A Red Letter Day" (d1_trainstation_05): The teleport room in Dr. Kleiner's laboratory 15 ** Miscount Detected 0:48 Does not appear in the retail game Appears in the game files, AudioSurf, and the original soundtrack CD, but nowhere in the retail game. It was supposed to play during the aborted teleport sequence in "A Red Letter Day". Contains a sample from Zero-G's Ambient Vol. 1 sample library.[3] 16 ** Headhumper 0:08 Does not appear in the retail game A bonus track on the original soundtrack CD and in AudioSurf. Was originally supposed to play when the player is ambushed by a Headcrab while exploring a zombie-infested shack during Water Hazard.[1] 17 26 Triage at Dawn 0:45 "We Don't Go To Ravenholm..." (d1_town_05): At Shorepoint Base, when the battle in the garage is over. The name is a reference to the the very situation the player finds themselves at the point it is played - Triage of Winston at dawn break. It is also known as a popular remix titled That Long Train Ride by DJ Dain, and it was also arranged by Frederick "Ursine Vulpine" Lloyd for the trailer for The Final Hours of Half-Life: Alyx.[4][5][6] 18 ** Combine Harvester 1:23 Does not appear in the retail game A bonus track on the original soundtrack CD and AudioSurf. Was originally supposed to play somewhere in the Citadel.[7] The title is a reference to the combine harvester, a farming machine that harvests grain crops. 19 30, 43 Lab Practicum 2:52 Highway 17 (d2_coast_08): Under the train bridge.

Entanglement (d3_c17_01): After exiting the teleport in Dr. Kleiner's lab, just before the beginning of Anticitizen One.

A longer version of "Shadows Fore and Aft" without the extra sound effects. 20 38 Nova Prospekt 1:55 Nova Prospekt (d2_prison_02): When the player initially enters the prison. A subtle refrain from "CP Violation" can be heard at 1:00 for around twenty seconds before dropping to a more dramatic outro. 21 15 Broken Symmetry 1:03 Route Kanal (d1_canals_05): Upon leaving the sewers and arriving at the first toxic water area. 22 56 LG Orbifold 2:52 "Follow Freeman!" (d3_c17_13): When the player and other citizens go underground and fight Combine soldiers during the Uprising on the last map of the chapter. Contains samples from Zero-G's Cuckooland: Asylum sample library.[3] 23 54 Kaon 1:11 "Follow Freeman!" (d3_c17_11): When fighting the Combine Gunship over the Overwatch Nexus. The title is a reference to the Kaon, a subatomic particle. 24 19 You're Not Supposed to Be Here 2:41 Water Hazard (d1_canals_11): After receiving the mounted gun for the Airboat and facing the Hunter Chopper. The title is a reference to a line the G-Man said to the player in a cut training level of Half-Life 2 that can be found in the Half-Life 2 leak. The G-Man uses the line again, this time directed at Alyx, in a trailer for Half-Life 2: Episode Two. Contains samples from EastWest's ProSamples Vol. 03: Drum & Bass 1 sample library.[3] This track may have been composed specifically for the aforementioned part of the game, as the synth intro to the song shares consonance with the airboat gun sound effects. 25 46 Suppression Field 0:56 Anticitizen One (d3_c17_03): While meeting your first rebel squad member of the chapter in the playground. 26 47, 48 Hard Fought (long) 1:13 Anticitizen One (d3_c17_05 & d3_c17_06a): Played twice in a row: first when assaulting a Civil Protection barricade, and then during the underground shootout while waiting for a hole to be blown open by a rebel. This version of the track appears in the retail game. Contains samples from EastWest's ProSamples Vol. 03: Drum & Bass 1 and Zero-G's Cuckooland: Ambience sample libraries.[3] This track also appears in the Half-Life 2: Episode One trailer. * ** Hard Fought (short) 0:44 Does not appear in the retail game This version only appears in AudioSurf and the Half-Life 2 leak. * ** Hard Fought (early version) 0:44 Does not appear in the retail game This version only appears the Half-Life 2 leak. Also known as . 27 25 Particle Ghost 1:38 "We Don't Go To Ravenholm..." (d1_town_05): Kicks in upon leaving the Ravenholm Mines and heading into the snipers' nests outside, right before the Fast Zombie appears. 28 01 Shadows Fore and Aft 1:25 Point Insertion (d1_trainstation_01): During the G-Man's speech at the start of the game. This is shorter version of Lab Practicum with added sound effects. The whirring of Manhack blades and Kleiner's teleport can be heard in the background. 29 58 Neutrino Trap 1:35 Our Benefactors (d3_citadel_01): Upon exiting the sewer tunnel at the base of the Citadel. Contains a sample from Zero-G's Electric Dreamz sample library.[3] This track originally appeared in Half-Life as Hurricane Strings. 30 11 Zero Point Energy Field 1:42 Route Kanal (d1_canals_02): When first entering the sewers after the Hunter-Chopper first attacks. Contains samples from Zero-G's Electric Dreamz and Trance Formation sample libraries.[3] This track originally appeared in Half-Life as Cavern Ambience. 31 49, 59 Echoes of a Resonance Cascade 1:38 Anticitizen One (d3_c17_06a): Upon entering the underground hazardous liquid cavern with the cars. (first instance)

Our Benefactors (d3_citadel_02): While Gordon is in the prisoner pod, moving through the Citadel. (second instance)

Contains samples from Zero-G's Dream Zone sample library.[3] This track originally appeared in Half-Life as Space Ocean. 32 22 Black Mesa Inbound 2:14 Black Mesa East (d1_eli_02): The scrapyard where you first receive the Gravity Gun and meet Dog. The name is derived from the first level of Half-Life, in which the player is making their way to the Anomalous Materials Lab. Contains samples from Zero-G's Electric Dreamz and Dream Zone sample libraries.[3] This track originally appeared in Half-Life as Vague Voices. 33 63 Xen Relay 0:40 Dark Energy (d3_breen_01): Upon reaching the top of the Citadel, just before meeting Dr. Breen. This track originally appeared in Half-Life as Threatening Short. 34 ** Tracking Device (OST mix) 1:03 Does not appear in the retail game Contains a sample from Zero-G's Trance Formation sample library.[3] This track is a remix of "Credits/Closing Theme" from Half-Life. This version only appears on the soundtrack CD. * 66 Tracking Device (game mix) 1:01 Credits: Played during the second section. This version only appears in the Half-Life 2 game files and Audiosurf. 35 42 Singularity 1:19 Entanglement (d2_prison_08): When viewing the Nova Prospektteleport. This track originally appeared in Half-Life as Traveling Through Limbo. 36 41 Dirac Shore 1:27 Entanglement (d2_prison_07): When entering the flooded basement. The name "Dirac Shore" is a play on the physics term Dirac Sea. This track originally appeared in Half-Life as Dimensionless Deepness. 37 21 Escape Array 1:27 Black Mesa East (d1_eli_01): At the start of the level, right after the loading screen. This track originally appeared in Half-Life as Electric Guitar Ambiance. 38 61 Negative Pressure 1:58 Our Benefactors (d3_citadel_04): At the beginning of Dr. Breen's speech: "You have destroyed so much. What is it exactly that you have created?" Contains samples from Zero-G's Trance Formation and Cuckooland: Unhinged sample libraries.[3] This track originally appeared in Half-Life as Steam in the Pipes, and also appears in Half-Life 2: Episode One. 39 29 Tau-9 2:06 Highway 17 (d2_coast_04): When using the magnetic crane. This track originally appeared in Half-Life as Drums and Riffs. 40 33 Something Secret Steers Us 2:03 Sandtraps (d2_coast_10): At Lighthouse Point during the Dropship attack. The title is a reference to a sentence said by the All-Knowing Vortigaunt. Contains samples from EastWest's Symphonic Adventures production music library and Zero-G's Cuckooland: Unhinged sample library.[3] This track originally appeared in Half-Life as Nuclear Mission Jam. 41 51 Triple Entanglement 1:32 Anticitizen One (d3_c17_08): Upon entering the Zombie infested sewers near the end of the chapter. This track is a remix of Sirens in the Distance from Half-Life. 42 ** Biozeminade Fragment 0:32 Does not appear in the retail game A bonus track on the original soundtrack CD, though it does not appear in the retail game files or AudioSurf. The name is an homage to an early Amazon.com joke review for Half-Life 2 in which a fan claimed the game had Biozeminades in it.[1][8] Contains a sample from Zero-G's Cuckooland: Unhinged sample library.[3] This track is a sped-up version of Alien Shock from Half-Life. 43 18 Lambda Core 1:45 Water Hazard (d1_canals_09): When fleeing from the second Hunter-Chopper while driving through large cement pipes. Contains samples from Sounds Good's Methods of Mayhem: Industrial Toolkit sample library.[3] This track originally appeared in Half-Life as Diabolical Adrenaline Guitar. * 39 Entanglement 0:39 Nova Prospekt (d2_prison_05): Upon entering the Combine Wall crushing canyon at end of chapter, just before meeting Alyx. This track only appears in the Half-Life 2 game files. * 09 Entanglement (loop) 0:08 Route Kanal (d1_canals_01): When exiting the first underground section, before climbing on top of the moving train. This track only appears in the Half-Life 2 game files. Was originally only in the leak until the June 2013 SteamPipe update. It is the only track to play as an ambient sound. * 32 Highway 17 0:59 Sandtraps (d2_coast_09): At the house by the coast where Combine soldiers are burning bodies. This version of the track appears in the retail game. It consists of the "loop" version played four times in a row. * ** Highway 17 (loop) 0:15 Does not appear in the retail game This version only appears in the leak. * 04 A Red Letter Day 0:29 "A Red Letter Day" (d1_trainstation_05): When entering Dr. Kleiner's lab. This track consists of part of a sample from Zero-G's "Cuckooland: Ambience" sample library.[3] * 31 Sandtraps 0:34 Sandtraps (d2_coast_09): At the zombie-infested area of the tunnels. Also known by the filename . Was originally supposed to have an earlier appearance in Route Kanal, during the first Barnacle encounter, right before Civil Protection executes a group of rebels. Consists of a slowed-down sample from Zero-G's "Cuckooland: Ambience" sample library.[3] * 02 Train Station 1 1:30 Point Insertion (d1_trainstation_02): When entering the outdoor plaza with the Breencast. This track consists of a sample from Zero-G's "Cuckooland: Ambience" sample library.[3] * 03, 53 Train Station 2 1:12 Point Insertion (d1_trainstation_04): When running on the rooftops from Civil Protection. (first instance)

"Follow Freeman!" (d3_c17_10b): When entering the lobby of the Overwatch Nexus with Barney. (second instance)

* 45 Radio 0:39 Anticitizen One (d3_c17_02): When entering the room adjacent to the closet with the TV showing the G-Man. This track consists of samples from Zero-G's "Cuckooland: Ghost in the Machine" sample library.[3] * 17, 60 Industrial Suspense 1 0:12 Water Hazard (d1_canals_06): In the beginning of the chapter, upon seeing a citizen dropping supply crates from a bridge. (first instance)

Our Benefactors (d3_citadel_03): Right after Dr. Breen's "I am nothing if not pragmatic" speech. (second instance)

This track also appears in Half-Life 2: Episode Two. * 62 Industrial Suspense 2 0:11 Our Benefactors (d3_citadel_04): After Dr. Breen's "laying the foundation for humanity" speech and jumping down, before the Strider battle. * 40 Apprehensive Short 0:23 Entanglement (d2_prison_06): When Eli's Combine pod opens up at the window with Alyx and the player. Contains a sample from EastWest's Symphonic Adventures production music library.[3] This track originally appeared in Half-Life. * 08 Bass String Short 0:09 Route Kanal (d1_canals_01): When Civil Protection is beating up the couple, right before the player gets the pistol. Contains a sample from EastWest's Symphonic Adventures production music library.[3] This track originally appeared in Half-Life. * 34 Scared Confusion Short 0:16 Sandtraps (d2_coast_11): Right before the Antlion Guard battle outside the Vortigaunt camp. Contains a sample from EastWest's Symphonic Adventures production music library.[3] This track originally appeared in Half-Life. * 14 Dark Piano Short 0:17 Route Kanal (d1_canals_03): When entering the room full of explosive barrels and Manhacks. Contains a sample from EastWest's Symphonic Adventures production music library.[3] This track originally appeared in Half-Life. * 20, 35 Sharp Fear Short 0:07 Water Hazard (d1_canals_13): When the Hunter-Chopper is destroyed. (first instance)

Sandtraps (d2_coast_11): When the Antlion guard emerges outside the Vortigaunt camp. (second instance)

Contains a sample from EastWest's Symphonic Adventures production music library.[3] This track originally appeared in Half-Life, and also appears in the Half-Life 2: Episode One trailer.
Sours: https://combineoverwiki.net/wiki/Half-Life_2_soundtrack
Quake 2 Soundtrack (Full)

Lena's hands were tied and they turned her sideways and entered from different sides together into one hole. Then they threw her legs up and began to enter in turn into the anus. Sasha smeared her anus with a remedy from which Lena did not feel pain.

Life 2 soundtrack half

Yes. - The sun began to play with sunbeams on her and my face. - I would like a woman who will love me not because I am rich or what I am. And for the fact that I am me. - Eh.

Half life 2 Soundtrack: Apprehension and Evasion

General she has only a few months left - then she will again lose the ability to walk. Where can he be now. Then the Dragon was locked in the dungeon. Perhaps he was now taken there.

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I can. Just tell me. - he persuaded, squeezing her hand. Yes, save me, kill him.



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