Radeon graphics card list

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AMD graphics cards: the best AMD GPUs you can buy today

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By Jackie Thomas

The best AMD graphics cards in 2021

Included in this guide:

If you don’t want to break the bank, the best AMD graphics cards are the perfect upgrade for your PC. But, the company’s offerings aren’t just cheaper alternatives to Nvidia’s lineup of  GPUs. These cards manage to provide the kind of performance that can stand up to Nvidia’s RTX 3000 series graphics cards. Even Nvidia fans should take notice.

That combination of power and price make these AMD graphics cards an excellent value. If you take a look at our recent Resident Evil Village tests, you’ll see that they slightly outperform their Nvidia rivals, albeit without ray tracing. Though Nvidia has come out with their own budget offerings like the Nvidia GeForce RTX 3060 Ti, AMD is still the king of value.

It’s no wonder that creative professionals and gamers on a budget gravitate toward the best AMD graphics cards. Regardless of your needs, AMD has something that will fit the bill, whether that’s for creating 3D designs, doing some video editing, or booting up the latest PC games. From the affordable Radeon RX5700 XT to Radeon RX 6800 XT and the AMD Radeon RX 6800, here are our top picks.

The best AMD GPUs at a glance

  1. AMD Radeon RX 6800
  2. AMD Radeon RX 6700 XT
  3. AMD Radeon RX 6600 XT 
  4. AMD Radeon RX 5700 XT
  5. AMD Radeon RX 6800 XT
  6. AMD Radeon RX 5500 XT
  7. MSI Radeon RX 6700 XT Gaming X 
  8. AMD Radeon RX 570
  9. MSI Aero Radeon RX 560

1. AMD Radeon RX 6800

AMD's return to the high-end graphics card market

Specifications

Stream Processors: 3,840

Core Clock: 1,815 MHz (2,105 MHz boost)

Memory: 16GB GDDR6

Memory Clock: 16Gbps

Power Connectors: 2 x 8 pin

Outputs: 1 x DisplayPort 1.4 with DSC, 1 x HDMI 2.1 VRR and FRL

Reasons to buy

+Excellent performance+Finally, AMD ray tracing+Low power consumption

Reasons to avoid

-Ray tracing performance behind the competition-More expensive than RTX 3070

Nvidia no longer sits uncontested in the high-end market, with AMD making a grand comeback with the AMD Radeon RX 6800. Going head to head with Nvidia’s RTX 3070 in 4K gaming, this GPU also brings AMD ray tracing to the table, although it isn’t quite as good as Nvidia’s at 4K. Still, the AMD Radeon RX 6800 is more than able to deliver a solid 4K 60 fps experience, and ray tracing at 1440p is impressive.

Read the full review: AMD Radeon RX 6800

2. AMD Radeon RX 6700 XT

Another high-end swing from AMD

Specifications

Stream Processors: 2,560

Core Clock: 2.32 GHz (2.58 GHz boost)

Memory: 12GB GDDR6

Memory Clock: 16 Gbps

Power Connectors: 8 pin + 6 pin

Outputs: HDMI 2.1, DisplayPort 1.4 with DSC

Reasons to buy

+Excellent 1440p performance+Ray tracing+Lightweight card with no sag

Reasons to avoid

-Ray tracing performance is weak-No FidelityFX Super Resolution

Those comfortable messing with your BIOS and looking for a 1440p graphics card that’s slightly more accessible, price-wise, will appreciate AMD’s latest high-end offering. This Nvidia GeForce RTX 3060 Ti rival delivers a solid 1440p performance with ray tracing to boot. It comes at the right time as well, with 1440p gaming monitors’ growing popularity. Its price is a bit closer to the more powerful RTX 3070, but if you’re an AMD fan, it’s still an excellent contender.

Read the full review: AMD Radeon RX 6700 XT

3. AMD Radeon RX 6600 XT

A 1080p powerhouse

Specifications

Stream processors: 2,048

Core clock: 1,968

Memory: 8GB GDDR6

Memory clock: 16Gbps

Power connectors: 1 x 8-pin

Outputs: 1.4 with DSC DisplayPort, HDMI 2.1 VRR and FRL

Reasons to buy

+Strong 1080p performance+Great thermal efficiency+Low power consumption

Reasons to avoid

-Should be cheaper-Only slightly better than the RTX 3060

The AMD Radeon RX 6600 XT is the perfect solution to get top-notch 1080p performance. On top of that, it doesn’t use a lot of power so you can install it in a system with a smaller power supply. It also has great thermal efficiency so you don’t need a super expensive water cooling system built into your PC. Sadly,  it is a bit pricier than the Nvidia GeForce RTX 3060, its direct competition, and doesn’t come with ray tracing.

Read the full review:AMD Radeon RX 6600 XT

4. AMD Radeon RX 5700 XT

Best 1440p AMD graphics card

Specifications

Stream Processors: 2,560

Core Clock: 1,605 MHz (1,905 MHz boost)

Memory: 8GB GDDR6

Memory Clock: 14Gbps

Power Connectors: 1 x 8-pin and 1 x 6-pin

Outputs: 1 x DisplayPort 1.4 with DSC, 1 x HDMI with 4K60 Support

Reasons to buy

+Excellent 1440p gaming performance+Affordable

Reasons to avoid

-No ray tracing

If you’ve got a lot of cash to spare, splurging a little on the AMD Radeon RX 5700 XT might be a sound investment. This graphics card directly rivals the Nvidia GeForce RTX 2070 in terms of performance, and like the cheaper Radeon RX 5700, this one is a true powerhouse, giving you excellent 1440p gaming at the highest settings. The only reason that it’s not higher on our AMD graphics cards list is its price. It could be cheaper, especially since the Super RTX cards that Nvidia just rolled out.

Read the full review:AMD Radeon RX 5700 XT

Sours: https://www.techradar.com/news/amd-graphics-cards

GPU Benchmarks and Hierarchy 2021: Graphics Cards Ranked

Our GPU benchmarks hierarchy ranks all the current and previous generation graphics cards by performance, including all of the best graphics cards. Whether it's playing games or doing high-end creative work like 4K video editing, your graphics card typically plays the biggest role in determining performance, and even the best CPUs for Gaming take a secondary role.

The following table sorts everything solely by our performance-based GPU gaming benchmarks. We have a separate article that lists the best graphics cards, which looks at all factors, including price, graphics card power consumption, and overall efficiency. For this GPU benchmarks hierarchy, the most recent additions are AMD's Radeon RX 6600 that launched on October 13, along with the Radeon RX 6600 XT, GeForce RTX 3080 Ti, and GeForce RTX 3070 Ti that launched earlier this summer. Most likely, we won't see any new graphics cards until the Intel Arc Alchemist arrives in early 2022.

Deals on new graphics cards remain non-existent. Everything is sold out, at higher than "suggested" pricing, so there's no incentive for any company to cut prices. In fact, most of the AIB (add-in board) graphics card manufacturers have jacked up prices by 30% or more relative to the AMD and Nvidia 'official' starting prices. With continuing chip shortages and supply chain issues across the globe affecting all industries, we don't expect pricing to improve on graphics cards until late 2022, at earliest.

The profitability of Ethereum mining also continues to be a major influence on GPU prices. With Bitcoin and Ethereum both approaching all-time highs in pricing, miners still appear to be buying up graphics cards. Note that while you can't mine BTC directly with a GPU, applications like Nicehash Miner skirt the issue, so BTC prices continue to directly impact GPU mining profitability.

If you're looking to buy a graphics card right now, unfortunately the options are limited. The Newegg Shuffle prices aren't terrible, but getting selected is extremely rare. I've tried many, many times and so far only got picked on three occasions — and that's with selecting every possible bundle, even ones I have zero interest in buying. If you limit your selections to the better deals, your chances will be substantially worse. eBay has graphisc cards generally available, but at even more extreme prices — our GPU price index has the details on what you should expect to pay there, which usually means 50% to 100% over MSRP.

With the chip and substrate shortages expected to last well into 2022, by the time retail outlets have inventory just sitting on the shelves, we might be looking at Nvidia's 5nm Lovelace GPUs and AMD's RDNA3 architecture. And unless things have substantially improved by then, we could see prices and availability that are just as bad as the current Ampere and RDNA2 GPUs.

Which graphics card do you need? To help you decide, we've created this GPU benchmarks hierarchy consisting of dozens of GPUs from the past four generations of hardware. Everything is ranked from fastest to slowest, using the results from our test suite consisting of nine games for our GPU benchmarks, running at 'medium' and 'ultra' settings with resolutions of 1080p, 1440p, and 4K. For comparison purposes, the fastest card, based on the combination of all nine GPU benchmarks, three resolutions, and two settings, gets normalized to 100 percent, and all others are graded relative to it.

Not surprisingly, the fastest cards use either Nvidia's Ampere architecture or AMD's Big Navi. We're not testing with ray tracing or DLSS here, as most of the previous generation cards don't support those features, but even in traditional rasterization rendering the new GPUs come out on top. You can check out full launch reviews of Nvidia's GeForce RTX 3090, GeForce RTX 3080 Ti, GeForce RTX 3080, GeForce RTX 3070 Ti, GeForce RTX 3070, GeForce RTX 3060 Ti, and GeForce RTX 3060 12GB; and there's also AMD's Radeon RX 6900 XT, Radeon RX 6800 XT, Radeon RX 6800, Radeon RX 6700 XT, Radeon RX 6600 XT, and now Radeon RX 6600. At present, only one of the ten highest performance GPUs doesn't use either Ampere or RDNA2 — and that's the Titan RTX, which hardly counts.

Of course it's not just about playing games. Many applications use the GPU for other work, and we've covered some professional GPU benchmarks in our RTX 3090 review. But a good graphics card for gaming will typically do equally well in complex GPU computational workloads. Buy one of the top cards and you'll can run games at high resolutions and frame rates with the effects turned all the way up, and you'll be able to do content creation work equally well. Drop down to the middle and lower portions of the list and you'll need to start dialing down the settings to get acceptable performance in regular game play and GPU benchmarks.

It's not just about high-end GPUs, of course. We also recently tested Intel's Xe Graphics DG1, which basically competes with integrated graphics solutions. The results aren't pretty, and we didn't even try running any of those at settings beyond 1080p medium. Still, you can see where those GPUs land at the very bottom of the GPU benchmarks list.

Again, all of the games and settings we're using for testing have to conform to the lowest common denominator. That means ray tracing and proprietary tech like Nvidia's DLSS aren't enabled, even where they're supported. You can see how the GPUs stack up in DXR performance in our AMD vs. Nvidia ray tracing article, and we've also included RT and DLSS results in recent reviews like the RX 6600 XT, RTX 3070 Ti, and RTX 3080 Ti launch reviews. None of those scores are factored into the GPU benchmarks rankings, but the short summary is that Nvidia is usually quite a bit faster at RT, and DLSS provides a significant boost to performance for a minimal loss in image quality.

If your main goal is gaming, you can't forget about the CPU. Getting the best possible gaming GPU won't help you much if your CPU is underpowered and/or out of date. So be sure to check out the Best CPUs for gaming page, as well as our CPU Benchmarks Hierarchy to make sure you have the right CPU for the level of gaming you're looking to achieve.

GPU Ranking

GPU Benchmarks: Which Cards Ranked Highest?

The Nvidia GeForce RTX 3090 takes top honors for raw performance, with a composite score of 152.7 fps across all 54 tests. That's the 100% mark, though it's worth noting that it also scored 98.7 fps at 4K ultra. It's nominally a $1,500 graphics card, which is out of reach of most gamers, but current shortages have rocketed pricing up to the $2,500 range. So much for "less than Titan" affordability.

Not too far behind the 3090 are the GeForce RTX 3080 Ti, Radeon RX 6900 XT, Radeon RX 6800 XT, and GeForce RTX 3080, theoretically priced at $1,200, $1,000, $650 and $700, respectively (good luck finding any of those in stock for anything close to official launch prices). The RTX 3080 Ti lands in an odd spot, with only slightly lower pricing and performance than the 3090. It's basically at the old Titan price of $1,200, but at that point why not just spend the extra $300 for the 3090? Similarly, the 6900 XT is a minor bump in performance for a relatively large bump in price compared to the 6800 XT, and we'd generally recommend sticking with the latter.

The 6800 XT is also technically faster (barely, by a basically meaningless amount) than the RTX 3080 by our ranking formula, though as mentioned above, ray tracing and DLSS very much change the picture. Add those in and the 3080 easily beats even the 6900 XT. This is why we continue to rank the RTX 3080 as the best overall graphics card, though that's contingent on actually finding one for a price at least somewhat close to the $700 MSRP (anything under $1,000 would be worth a shot these days).

The new GPUs make all of AMD's and Nvidia's previous generation GPUs look a bit weak. The Radeon RX 6800, GeForce RTX 3070 Ti, and GeForce RTX 3070 match or beat the outgoing RTX 2080 Ti with a theoretical starting price of just $580, $600, or $500, respectively. The RTX 3060 Ti meanwhile leads the old 2080 Super in performance and potentially costs 42% less. Only the RTX 3060 12GB seems a bit lackluster, with performance basically at the level of the old RTX 2070 (non-Super) that launched 2.5 years ago. If the $329 official launch price were anywhere to be found, it would be a great deal, but it's not.

AMD's Navi 21 GPUs, aka Big Navi, finally break into the top three overall, even including Titan cards. That's something AMD hasn't managed since the Vega 64 launch (where it came in third). AMD is also mostly at feature parity with Nvidia now, with both companies supporting ray tracing. Except, Nvidia has Tensor cores that help with other tasks like DLSS, Nvidia Broadcast, RTX Voice, and potentially future applications, plus Nvidia's ray tracing performance is definitely still faster in the majority of DXR (DirectX Raytracing) games. The first Navi 22 card, the RX 6700 XT, lands in the ten spot if we discount the Titan RTX, while the first Navi 23 card, the RX 6600 XT, sits down in position 20, just ahead of its RX 5700 XT predecessor. The RX 6600 meanwhile joins the rankings and comes in just ahead of the old RX Vega 64, but behind the RTX 2060 Super and RX 5700.

If you're in the market for a new sub-$500 graphics card right now, the best options are theoretically the RTX 3060 Ti and the RX 6700 XT. Neither one actually sells for under $500, sadly, and probably won't go for those prices any time soon (unless you get lucky with a Best Buy restock or at MicroCenter). The RTX 3060 Ti is only a bit slower than the RTX 3070, while the RX 6700 XT falls between the two Nvidia cards.

If you're willing to pay eBay prices, right now the RX 6700 XT costs around $800, the RTX 3060 goes for $700, and the RTX 3060 Ti costs closer to $1,000. Whatever GPU you're hoping to buy, it's still a terrible time to buy a graphics card, as all of the most desirable GPUs are either out of stock or seriously overpriced. In the Newegg Shuffle, for example, we routinely see graphics cards priced at 25% to 50% above the nominal MSRP, and your chances of getting selected are quite slim in our experience. The AMD RX 6600 and RX 6600 XT can sometimes be had for closer to $500, but they're still slower than graphics cards that launched at $350 a couple of years back.

If you can find a reasonable deal on a latest generation GPU right now, great! But don't pay more for a previous gen GPU just because there aren't enough RX 6000-series or RTX 30-series GPUs to meet the current demand. Eventually, supply will catch up, and that will be the right time to buy. If you can't wait, our advice is to just try and find any old GPU that still works to hold you over. Based on current eBay prices, the best FPS per dollar card you can find — used — is the relatively ancient GTX 970. <Sigh>

That brings us to the bottom third of the list, the home of budget GPUs like the GTX 1650 Super, RX 5500 XT, and more. These cards give up a lot of performance in order to keep pricing down, and there are older generation GPUs that can perform just as well (or better) if you shop around. But component shortages have affected even these, with $300 and higher prices even on relatively weak cards like the GTX 1650 and RX 5500 XT 4GB — and we can't blame miners, as mining performance on 4GB cards is very poor these days.

Theoretically, the GTX 1660 Super, GTX 1650 Super, and RX 5600 XT are the best budget options, or at least they used to be before prices launched into the stratosphere. The higher you go on price, the worse things get, so take a careful look at historical pricing before you buy anything. GTX 1660 Super should cost $250, and GTX 1650 Super should cost around $175. The best prices we can see right now are around $450 and $375, respectively. Hard pass.

Unless you already have the hardware, or can get it for cheap, we don't recommend going below the GTX 1650 Super. Wait out the current shortages, and spend some time with indie games that can often run just fine on ... well, practically anything, even Intel's integrated graphics solutions! And you don't even need to buy a graphics card if you go that route. AMD's APUs are an even better option if you're on an extreme budget.

If you're looking at something like an RX 550 or GT 1030, you should consider AMD's integrated graphics on its Ryzen APUs as a viable alternative. If you have an older PC and are looking at adding a GPU, a motherboard and CPU upgrade might end up being a better option. Or not, as even a basic motherboard, CPU, and RAM can set you back $200 or more. Plus, the APUs are also sitting at inflated prices now. <Sigh again>

AMD did launch its latest Ryzen 5000G series processors, with the fastest integrated graphics we've seen so far. Prices aren't too bad, all things considered, but you get performance roughly on the level of the GT 1030 — a card that can actually be found in stock for around $125. Meaning, you could skip the full motherboard, RAM, and CPU upgrade and just get a low-end dedicated card to try and pass the time until things return to 'normal.'

Also worth noting is that the scoring assigned to each GPU uses all six test resolutions and settings, except on integrated graphics where we scale the result — because, come on, no one is going to try and run Borderlands 3 at 4K on an iGPU. (It will probably just crash.) If you want to check performance at just 1080p medium, or one of the other options, you can see the ranking order for the main GPUs in the charts below.

Test System for GPU Benchmarks

Our overall GPU benchmarks scores are based on the average frames per second (fps) of our testing of Borderlands 3, The Division 2, Far Cry 5, Final Fantasy XIV, Forza Horizon 4, Metro Exodus, Red Dead Redemption 2, Shadow of the Tomb Raider, and Strange Brigade. If you want to do your own GPU benchmarking, see our complete list of the best GPU tests, which includes a lot more games and synthetic tests as well.

That's nine games, six settings and over 40 cards from the current and previous generations. We have a solid mix of game genres and APIs, plus AMD and Nvidia promoted titles, making this the definitive GPU benchmarks and performance hierarchy for gaming purposes. Due to the mix of various generations of GPUs, note that we don't include ray tracing or DLSS testing in any of the figures. That does penalize Nvidia's RTX cards quite a bit, and the RX 6000 series as well, since previous generation GPUs can't even try to run ray tracing in most games.

GPU Benchmarks and Performance Hierarchy Charts

Here you can see the average performance charts for our testing at 1080p, 1440p, and 4K (medium and ultra on all three). If you want to see the full suite of individual game tests, check out the charts in our Best Graphics Cards article. We've focused on the 'executive summary' and have omitted individual game charts as well as a few GPUs that don't fully qualify. We've left off the integrated graphics solutions as well as many older GPUs. That gives us 28 GPUs in the charts, color coded for your viewing pleasure. You can find additional charts with the 'retired' GPUs below the main charts.

Again, our GPU benchmarks scoring uses the average of all 54 scores (nine games, three resolutions, two settings). Including all 54 scores means the fastest cards are somewhat penalized because they run into CPU limitations at 1080p and even 1440p — especially at medium settings — and the slower GPUs can also end up penalized because they were never intended to run games at 1440p or 4K — especially at ultra settings.

If you intend to play at 1440p or 4K, the charts below can help you focus in on just those results. For example, the RTX 3080 overall scored 20.8% higher than the RTX 2080 Ti, but if you only look at 4K ultra performance, it's 33.5% faster.

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Here's the same information as above, this time with all the older GPUs (which we generally aren't retesting on a regular basis these days). This chart also includes all the Titan GPUs, which we don't generally count as full participants in our GPU rankings due to cost. Not that price seems to matter much these days...

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Sours: https://www.tomshardware.com/reviews/gpu-hierarchy,4388.html
  1. Exposure to solvents during pregnancy
  2. White ceramic pot 10 inch
  3. Chinese delivery in broken arrow

List of AMD graphics processing units

Wikipedia list article

The following is a list that contains general information about GPUs and video cards by Advanced Micro Devices (AMD), including those by ATI Technologies before 2006, based on official specifications in table form.

Field explanations[edit]

The headers in the table listed below describe the following:

  • Model – The marketing name for the GPU assigned by AMD/ATI. Note that ATI trademarks have been replaced by AMD trademarks starting with the Radeon HD 6000 series for desktop and AMD FirePro series for professional graphics.
  • Codename – The internal engineering codename for the GPU.
  • Launch – Date of release for the GPU.
  • Architecture – The microarchitecture used by the GPU.
  • Fab – Fabrication process. Average feature size of components of the GPU.
  • Transistors – Number of transistors on the die.
  • Die Size – Physical surface area of the die.
  • Core config – The layout of the graphics pipeline, in terms of functional units.
  • Core clock – The reference base and boost (if available) core clock frequency.
  • Fillrate
    • Pixel - The rate at which pixels can be rendered by the raster operators to a display. Measured in Pixels/s.
    • Texture - The rate at which textures can be mapped by the texture mapping units onto a polygon mesh. Measured in Texels/s.
  • Performance
    • Shader operations - How many operations the pixel shaders (or unified shaders in Direct3D 10 and newer GPUs) can perform. Measured in Operations/s.
    • Vertex operations - The amount of geometry operations that can be processed on the vertex shaders in one second (only applies to Direct3D 9.0c and older GPUs). Measured in Vertices/s.
  • Memory
    • Bus type – Type of memory bus utilized.
    • Bus width – Maximum bit width of the memory bus utilized.
    • Size – Size of the graphics memory.
    • Clock – The reference memory clock frequency.
    • Bandwidth – Maximum theoretical memory bandwidth based on bus type and width.
  • TDP (Thermal design power) – Maximum amount of heat generated by the GPU chip, measured in Watt.
  • TBP (Typical board power) – Typical power drawn by the total board, including power for the GPU chip and peripheral equipment, such as Voltage regulator module, memory, fans, etc., measured in Watt.
  • Bus interface – Bus by which the graphics processor is attached to the system (typically an expansion slot, such as PCI, AGP, or PCIe).
  • API support – Rendering and computing APIs supported by the GPU and driver.

Due to conventions changing over time, some numerical definitions such as core config, core clock, performance and memory should not be compared one-to-one across generations. The following tables are for reference use only, and do not reflect actual performance.

Video codec acceleration[edit]

Features Overview[edit]

The following table shows features of AMD's GPUs

  1. ^The Radeon 100 Series has programmable pixel shaders, but do not fully comply with DirectX 8 or Pixel Shader 1.0. See article on R100's pixel shaders.
  2. ^R300, R400 and R500 based cards do not fully comply with OpenGL 2+ as the hardware does not support all types of non-power of two (NPOT) textures.
  3. ^OpenGL 4+ compliance requires supporting FP64 shaders and these are emulated on some TeraScale chips using 32-bit hardware.
  4. ^ abcThe UVD and VCE were replaced by the Video Core Next (VCN) ASIC in the Raven Ridge APU implementation of Vega.
  5. ^Video processing ASIC for video frame rate interpolation technique. In Windows it works as a DirectShow filter in your player. In Linux, there is no support on the part of drivers and / or community.
  6. ^ abTo play protected video content, it also requires card, operating system, driver, and application support. A compatible HDCP display is also needed for this. HDCP is mandatory for the output of certain audio formats, placing additional constraints on the multimedia setup.
  7. ^More displays may be supported with native DisplayPort connections, or splitting the maximum resolution between multiple monitors with active converters.
  8. ^ abDRM (Direct Rendering Manager) is a component of the Linux kernel. Support in this table refers to the most current version.

API Overview[edit]

The following table shows the graphics and compute APIs support across AMD GPU micro-architectures. Note that a branding series might include older generation chips.

  1. ^Radeon 7000 Series has programmable pixel shaders, but do not fully comply with DirectX 8 or Pixel Shader 1.0. See article on R100's pixel shaders.
  2. ^These series do not fully comply with OpenGL 2+ as the hardware does not support all types of non-power-of-two (NPOT) textures.
  3. ^OpenGL 4+ compliance requires supporting FP64 shaders and these are emulated on some TeraScale chips using 32-bit hardware.

[13][14][15]

Desktop GPUs[edit]

Wonder series[edit]

Main article: ATI Wonder series

Model Launch Fab (nm) BusinterfaceMemory
Size (KiB) Bus type Bus width (bit)
Wonder MDA/CGA 1986 1000 PC/XT 64 DRAM 8
Wonder EGA 1987 PC/XT 256
Wonder VGA 1987 1000, 800 PC/XT, ISA 256, 512
1024
8, 16

Mach series[edit]

Main article: ATI Mach

Model Launch Fab (nm) Bus interface Memory
Size (KiB) Bus type Bus width (bit)
Mach 8 1991 800 ISA, MCA 512
1024
DRAM
VRAM
32
Mach 32 1992 ISA, EISA, VLB
PCI, MCA
1024
2048
DRAM
VRAM
64
Mach 64 CX 1994 700 ISA, VLB, PCI 1024, 2048, 4096 DRAM, VRAM
Mach 64 GX
Mach 64 CT 1995 600 PCI DRAM, VRAM, EDO
Mach 64 VT (264VT)
Mach 64 VT2 (264VT2) 1996 EDO
Mach 64 VT4 (264VT4) 1998 2048, 4096 EDO, SGRAM

Rage series[edit]

Main article: ATI Rage

Model Launch Fab (nm) Bus interface Core clock (MHz) Memory clock (MHz) Core config1FillrateMemory API compliance
MOperations/s MPixels/s MTexels/s MVertices/s Size (MiB) Bandwidth (GB/s) Bus type Bus width (bit) Direct3D OpenGL
3D Rage April 1996[16]500 PCI 40 40 1:0:1:1 40 40 40 0 2 0.32 EDO 64 5.0 None2
3D Rage II September 1996 AGP 1x (Rage IIc only), PCI 60 83 (66 MHz with EDO) 60 60 60 2, 4, 8 0.664 EDO, SGRAM, SDR
Rage Pro March 1997 350 AGP 1x, AGP 2x, PCI 75 75 75 75 75 4, 8, 16 0.6 6.0 1.1
Rage XL[17][18][19][20]August 1998 250 AGP 2x, PCI 83 125 83 83 83 8 1.0 SDR
Rage 128 VR 80 120 2:0:2:2 160 160 160 8, 32 0.96 1.2
Rage 128 GL 103 103 206 206 206 16, 32 1.648 SGRAM, SDR 128
Rage 128 Pro August 1999 AGP 4x, PCI 125 143 250 250 250 2.288
Rage 128 Ultra 130 130 260 260 260 16, 32, 64 2.088 SDR
Rage Fury MAXX October 1999 AGP 4x 125 143 2:0:2:2 x2 500 500 500 32 x2 4.576 128 x2

1Pixel pipelines : Vertex shaders : Texture mapping units : Render output units
2 OpenGL 1.0 (Generic 2D) is provided through software implementations.

Radeon 7000 series[edit]

Main article: Radeon R100 series

  • All models include Direct3D 7.0 and OpenGL 1.3
  • The R100 cards were originally launched without any numbering; the numbering was later added in rebrands.
Model Launch Code nameFab (nm) Bus interface Core clock (MHz) Memory clock (MHz) Core config1FillrateMemory
MOperations/s MPixels/s MTexels/s MVertices/s Size (MiB) Bandwidth (GB/s) Bus type Bus width (bit)
Radeon VE/7000 Feb 19, 2001 RV100 (piglet) 180 AGP 4x, PCI 183 183 1:0:3:1 183 336 549 0 32, 64 2.688 DDR 64
Radeon LE/7100 (OEM) May 1, 2001 Rage 6 / R100 AGP 4x 150 150 2:1:6:2 296 296 888 37.5 32 4.736 128
Radeon SDR/7200 June 1, 2000 AGP 4x, PCI 166 166 333 333 996 41.5 2.656 SDR
Radeon DDR/7200 April 1, 2000 AGP 4x 166/183A166/183A333/366A333/366A966/1098A41.5/45.75A32, 64 5.312/5.856ADDR
Radeon DDR/7500 VIVO 2001 AGP 4x, PCI 166/183B166/183B333/366B333/366B966/1098B41.5/45.75B64 5.312/5.856B
Radeon DDR/7500 VIVO "SE" 200 200 400 400 1200 50.0 6.400
Radeon 7500 LE N/A RV200 (morpheus) 150 250 175 500 500 1500 62.5 32, 64 5.600
Radeon 7500 Aug 14, 2001 RV200 (morpheus) 290 230 580 580 1740 72.5 32, 64, 128[21]7.360
Model Launch Code name Fab (nm) Bus interface Core clock (MHz) Memory clock (MHz) Core config1MOperations/s MPixels/s MTexels/s MVertices/s Size (MiB) Bandwidth (GB/s) Bus type Bus width (bit)
FillrateMemory

1Pixel pipelines : Vertex shaders : Texture mapping units : Render output units

A First number indicates cards with 32MB of memory. Second number indicates cards with 64MB of memory.
B First number indicates OEM cards. Second number indicates Retail cards.

IGP (3xx series)[edit]

  • All models are manufactured with a 180 nm fabrication process
  • All models include Direct3D 7.0 and OpenGL 1.3
  • Based on the Radeon VE
Model Launch Code name Bus interface Core clock (MHz) Memory clock (MHz) Core config1FillrateMemory
MOperations/s MPixels/s MTexels/s MVertices/s Size (MiB) Bandwidth (GB/s) Bus type Bus width (bit)
Radeon 320 May 2002 A3 FSB 160 200, 266 1:0:3:1 160 160 480 0 Un­known 1.6, 2.128 DDR 64
Radeon 330 2002 RS200L (wilma) 150 150 150 450 Un­known
Radeon 340 RS200 (wilma) 183 183 183 549 Un­known

1Pixel pipelines : Vertex shaders : Texture mapping units : Render output units

Radeon 8000 & 9000 series[edit]

Main article: Radeon R200 series

  • All models are manufactured with a 150 nm fabrication process
  • All models include Direct3D 8.1 and OpenGL 1.4
Model Launch Code name Bus interface Core clock (MHz) Memory clock (MHz) Core config1FillrateMemory
MOperations/s MPixels/s MTexels/s MVertices/s Size (MiB) Bandwidth (GB/s) Bus type Bus width (bit)
Radeon 8500 Aug 14, 2001 R200 (chaplin) AGP 4x 275 275 4:2:8:4 1100 1100 2200 137.5 64, 128 8.8 DDR 128
Radeon 8500 LE Feb 4, 2002 250 250 1000 1000 2000 125 8
Radeon 9000 Aug 1, 2002 RV250 (iris) 200 4:1:4:4 1000 50 6.4
Radeon 9000 Pro 275 275 1100 1100 1100 68.75 8.8
Radeon 9100 April 1, 2003 R200 (chaplin) 250 250 4:2:8:4 1000 1000 2000 125 8.0

4.0

128

64

Radeon 9200 RV280 (argus) AGP 8x, PCI 200 4:1:4:4 1000 62.5 64, 128, 256 6.4 128
Radeon 9200 SE March 1, 2003 200 166 800 800 800 50 2.67 64
Radeon 9250 March 1, 2004 240 200 960 960 960 60 3.2, 6.4 64, 128
Radeon 9250 SE 2004 AGP 8x 64

1Pixel shaders : Vertex shaders : Texture mapping units : Render output units

IGP (9000 series)[edit]

  • All models are manufactured with a 150 nm fabrication process
  • All models include Direct3D 8.1 and OpenGL 1.4
  • Based on the Radeon 9200
Model Launch Code name Bus interface Core clock (MHz) Memory clock (MHz) Core config1FillrateMemory
MOperations/s MPixels/s MTexels/s MVertices/s Size (MiB) Bandwidth (GB/s) Bus type Bus width (bit)
Radeon 9000 2003 RC350 FSB 300 400 4:1:2:2 600 600 600 75 16 - 128 3.2 DDR 64
Radeon 9100 RS300 (superman) 6.4 128
Radeon 9100 Pro May 3, 2004 RS350

1Pixel shaders : Vertex shaders : Texture mapping units : Render output units

Radeon R300 series[edit]

AGP (9000 series, X1000 series)[edit]

Main article: Radeon R300 series

  • All models include Direct3D 9.0 and OpenGL 2.0
Model Launch Code name Fab (nm) Bus interface Core clock (MHz) Memory clock (MHz) Core config1FillrateMemory
MOperations/s MPixels/s MTexels/s MVertices/s Size (MiB) Bandwidth (GB/s) Bus type Bus width (bit)
Radeon 9500 Oct. 24, 2002 R300 (Khan) 150 AGP 8x 275 270 4:4:4:4 1100 1100 1100 275 64, 128 8.64

17.28

DDR 128

256

Radeon 9500 Pro 8:4:8:8 2200 2200 2200 128 8.64 128
Radeon 9550 2004 RV350 (Shivah) 130 250 200 4:2:4:4 1000 1000 1000 125 64, 128, 256 6.4
Radeon 9550 SE 3.2 64
Radeon 9600 2003 325 1300 1300 1300 162.5 128, 256 6.4 128
Radeon 9600 Pro Mar. 6, 2003 400 300 1600 1600 1600 200 9.6
Radeon 9600 SE 2003 325 200 1300 1300 1300 162.5 64, 128, 256 3.2 64
Radeon 9600 XT Sept. 30, 2003 RV360 500 300 2000 2000 2000 250 128, 256 9.6 128
Radeon 9600 TX 2003 (Medion OEM) R300 (Khan) 150 297 270 8:4:8:8 2376 2376 2376 287 128 8.6
Radeon 9700 TX 2002 (Dell OEM) 263 263 2104 2104 2104 275 16.83 256
Radeon 9700 Oct. 24, 2002 275 270 2200 2200 2200 17.28
Radeon 9700 Pro July 18, 2002 325 310 2600 2600 2600 325 19.84
Radeon 9800 2003 R350
Radeon 9800 XL 350 2800 2800 2800 350
Radeon 9800 XXL[22]Oct. 1, 2003 R360 390 338 3120 3120 3120 390 21.60 256[22]
Radeon 9800 Pro (R350) Mar. 1, 2003[23]R350 380 340 (128 MB)

350 (256 MB)

3040 3040 3040 380 128

256

21.76

22.40

DDR

GDDR2

256
Radeon 9800 Pro (R360) 2003 R360 340 128 21.76 DDR
Radeon 9800 SE[24]Mar. 1, 2003[25]R350 325

380[24]

270

340[24]

4:4:4:4[25]1300

1520[24]

1300

1520[24]

1300

1520[24]

325

380[24]

128

256

8.64

21.76[24]

DDR 128

2562[24]

Radeon 9800 XT Sept. 9, 2003 R360 412 365 8:4:8:8 3296 3296 3296 412 256 23.36 256
Radeon X1050 AGP Dec. 7, 2006 RV350 (Shivah) 130 250 200 4:2:4:4 1000 1000 1000 125 128, 256 6.4 128
Model Launch Code name Fab (nm) Bus interface Core clock (MHz) Memory clock (MHz) Core config1MOperations/s MPixels/s MTexels/s MVertices/s Size (MiB) Bandwidth (GB/s) Bus type Bus width (bit)
FillrateMemory

1Pixel shaders : Vertex Shaders : Texture mapping units : Render output units
2 The 256-bit version of the 9800 SE when unlocked to 8-pixel pipelines with third party driver modifications should function close to a full 9800 Pro.[26]

PCI-E (X3xx, X5xx, X6xx, X1000 series)[edit]

Main article: Radeon R300 series

  • All models include Direct3D 9.0 and OpenGL 2.0
  • All models use a PCI-E x16 interface
Model Launch Code name Fab (nm) Core clock (MHz) Memory clock (MHz) Core config1FillrateMemory
MOperations/s MPixels/s MTexels/s MVertices/s Size (MiB) Bandwidth (GB/s) Bus type Bus width (bit)
Radeon X300 Sept. 1, 2004 RV370 (hari) 110 325 200 4:2:4:4 1300 1300 1300 162.5 64, 128 6.4 DDR 128
Radeon X300 LE
Radeon X300 SE 3.2 64
Radeon X300 SE HyperMemory April 4, 2005 300 32, 64, 128 onboard + up to 128 system
Radeon X550 June 21, 2005 400 250 1600 1600 1600 200 128, 256 8

4

128

64

Radeon X550 HyperMemory 128, 256 onboard + up to 512 system
Radeon X600 SE Sept. 1, 2004 325 1300 1300 1300 162.5 128, 256 4 64
Radeon X600 400 1600 1600 1600 200 8 128
Radeon X600 Pro (RV370) 300 9.6
Radeon X600 Pro (RV380) RV380 (vishnu) 130
Radeon X600 XT 500 370 2000 2000 2000 250 11.84
Radeon X1050 (RV370) Dec. 7, 2006 RV370 (hari) 110 400 333 1600 1600 1600 200 5.328 DDR2 64

1Pixel shaders : Vertex Shaders : Texture mapping units : Render output units

IGP (X2xx, 11xx series)[edit]

Main article: Radeon R300 series

  • All models include Direct3D 9.0 and OpenGL 2.0
  • Based on the Radeon X300
Model Launch Code name Fab (nm) Bus interface Core clock (MHz) Memory clock (MHz) Core config1FillrateMemory
MOperations/s MPixels/s MTexels/s MVertices/s Size (MiB) Bandwidth (GB/s) Bus type Bus width (bit)
Radeon Xpress X200 Nov. 8, 2004 RS480 (metallo) 130 HT300 200-400 (DDR), 200 (sideport) 4:2:2:2 600 600 600 0 16-128 system + 16 sideport 1.6-6.4 system + 0.8 sideport DDR 64, 128
Radeon Xpress 1100 (originally Xpress 200) 2005 RS482 (grayskull) 110 HT 300 200-400 (DDR), 400-800 (DDR2) 16-128 system 1.6-12.8 system DDR, DDR2
Radeon Xpress 1150 (originally Xpress 200 for Intel) March 11, 2005 (Intel), May 23, 2006 (AMD) RC400, RC410, RS400, RS415, RS485 HT, FSB 400 800 800 800 1.6-12.8

1Pixel shaders : Vertex Shaders : Texture mapping units : Render output units

Radeon X700 & X800 series[edit]

AGP (X7xx, X8xx)[edit]

Main article: Radeon R400 series

  • All models include AGP 8x
  • All models include Direct3D 9.0b and OpenGL 2.0
Model Launch Code name Fab (nm) Core clock (MHz) Memory clock (MHz) Core config1FillrateMemory
MOperations/s MPixels/s MTexels/s MVertices/s Size (MB) Bandwidth (GB/s) Bus type Bus width (bit)
Radeon X700 March 2005 RV410 (alto) 110 400 350 8:6:8:8 3200 3200 3200 600 128, 256 11.2 DDR 128
Radeon X700 Pro March 1, 2005 425 432 3400 3400 3400 637.5 13.824 GDDR3
Radeon X800 SE Oct. 2004 R420 (loki) 130 400 6800 256 25.6 256
Radeon X800 GT Dec. 6, 2005 475 490 8:6:8:16 3800 7600 3800 712.5 31.36
Radeon X800 Dec. 2004 R430 110 400 350 12:6:12:16 4800 6400 4800 600 22.4
Radeon X800 GTO Dec. 6, 2005 R420 (loki) 130 490 31.36
Radeon X800 Pro May 5, 2004 475 450 5700 7600 5700 712.5 28.8
Radeon X800 XL Feb. 2, 2005 R430 110 400 490 16:6:16:16 6400 6400 6400 600 31.36
Radeon X800 XT May 4, 2004 R420 (loki) 130 500 500 8000 8000 8000 750 32
Radeon X800 XT PE 520 560 8320 8320 8320 780 35.84
Radeon X850 Pro Feb. 28, 2005 R481 507 520 12:6:12:16 6084 8112 6084 760.5 33.28
Radeon X850 XT 520 540 16:6:16:16 8320 8320 8320 780 34.56
Radeon X850 XT PE 540 590 8640 8640 8640 810 37.76

1Pixel shaders : Vertex shaders : Texture mapping units : Render output units

PCI-E (X5xx, X7xx, X8xx, X1000 series)[edit]

Main article: Radeon R400 series

  • All models include PCI-E x16
  • All models include Direct3D 9.0b and OpenGL 2.0
Model Launch Code name Fab (nm) Core clock (MHz) Memory clock (MHz) Core config1FillrateMemory
MOperations/s MPixels/s MTexels/s MVertices/s Size (MB) Bandwidth (GB/s) Bus type Bus width (bit)
Radeon X550 XT Jan. 24, 2007 RV410 (alto) 110 400 300 4:6:4:8 1600 3200 1600 600 128 4.8

9.6

DDR

GDDR3

64

128

Radeon X550 XTX 8:6:8:8 3200 3200
Radeon X700 SE Apr. 1, 2005 200
250
4:6:4:8 1600 1600 128 3.2 DDR 64
Radeon X700 LE Dec. 21, 2004 250 8:6:8:8 3200 3200 128 4
Radeon X1050 (RV410) Jan, 25, 2008 200 128, 256 6.4 128
Radeon X700 Sept. 2005 250
350
8
11.2
Radeon X700 Pro Dec. 21, 2004 425 432 3400 3400 3400 637.5 128, 256 13.824 GDDR3
Radeon X700 XT Never Released 475 525 3800 3800 3800 712.5 128, 256 16.8
Radeon X740 XL Mar. 7, 2005 (Medion OEM) 425 450 3400 3400 3400 637.5 128 14.4
Radeon X800 GT 128MB Aug. 1, 2005 R423
R480 (thor)
130 475 175 8:6:8:16 3800 7600 3800 712.5 128 22.4 DDR 256
Radeon X800 GT 256MB 490 256 31.36 GDDR3
Radeon X800 Dec. 1, 2004 R430 (thor) 110 392 350 12:6:12:16 4704 6272 4704 588 128, 256 22.4
Radeon X800 GTO 128MB Sept. 15, 2005 R423
R480
R430 (thor)
130
110
400 4800 6400 4800 600 128 22.4
Radeon X800 GTO 256MB 490 256 31.36
Radeon X800 Pro May 5, 2004 R423 (thor) 130 475 450 5700 7600 5700 712.5 28.8
Radeon X800 XL Dec. 1, 2004 (256 MB)
May 4, 2005 (512 MB)
R430 (thor) 110 400 490 16:6:16:16 6400 6400 6400 600 256, 512 31.36
Radeon X800 XT Dec. 1, 2004 R423 (thor) 130 500 500 8000 8000 8000 750 256 32
Radeon X800 XT Platinum Edition May 5, 2004 520 560 8320 8320 8320 780 35.84
Radeon X850 Pro Dec. 1, 2004 R480 (thor) 507 520 12:6:12:16 6084 8112 6084 760.5 33.28
Radeon X850 XT 520 540 16:6:16:16 8320 8320 8320 780 34.56
Radeon X850 XT CrossFire Master Sept. 29, 2004 520 34.56
Radeon X850 XT Platinum Edition Dec. 21, 2004 540 590 8640 8640 8640 810 37.76
Model Launch Code name Fab (nm) Core clock (MHz) Memory clock (MHz) Core config1MOperations/s MPixels/s MTexels/s MVertices/s Size (MB) Bandwidth (GB/s) Bus type Bus width (bit)
Fillrate Memory

1Pixel shaders : Vertex Shaders : Texture mapping units : Render output units

IGP (X12xx, 21xx)[edit]

Main article: Radeon R400 series

  • All models include Direct3D 9.0b and OpenGL 2.0
  • Based on Radeon X700
Model Launch Code name Fab (nm) Bus interface Core clock (MHz) Memory clock (MHz) Core config1FillrateMemory
MOperations/s MPixels/s MTexels/s MVertices/s Size (MB) Bandwidth (GB/s) Bus type Bus width (bit)
Radeon Xpress X1200 Feb. 28 2007 RS690C (zeus) 80 HT 2.0 350 400 - 800 4:2:4:4 1400 1400 1400 175 256 - 512 6.4 - 12.8 DDR2 128
Radeon Xpress X1250 Aug. 29, 2006 (Intel), Feb. 28, 2007 (AMD) RS600, RS690 (zeus) FSB, HT 2.0 400 1600 1600 1600 200
Radeon Xpress 2100 March 4, 2008 RS740 (titan) 55 HT 2.0 500 2000 2000 2000 250

Radeon X1000 series[edit]

Main article: Radeon X1000 series

  • Note that ATI X1000 series cards (e.g. X1900) don't have Vertex Texture Fetch, hence they do not fully comply with the VS 3.0 model. Instead, they offer a feature called "Render to Vertex Buffer (R2VB)" that provides functionality that is an alternative Vertex Texture Fetch.
Model Launch Code name Fab (nm) Transistors (million) Die size (mm2) Bus interface Clock rate Core config FillrateMemory TDP (Watts) API support (version) Release Price (USD)
Core (MHz) Memory (MHz) MOperations/s MPixels/s MVertices/s MTexels/s Size (MB) Bandwidth (GB/s) Bus type Bus width (bit) Max. Direct3D OpenGL
Radeon X1300 Oct. 5, 2005 (PCI-E)
Dec. 1, 2005 (AGP)
RV515 90 107 100 AGP 8x
PCI
PCI-E x16
450 250 4:2:4:4 1800 1800 225 1800 128
256
8.0 DDR2 128 9.0c 2.1 $
Radeon X1300
HyperMemory
Oct. 5, 2005 PCI-E x16 128
256
512
64
Radeon X1300 PRO Oct. 5, 2005 (PCI-E)
Nov. 1, 2006 (AGP)
AGP 8x
PCI-E x16
600 400 2400 2400 300 2400 128
256
12.8 128 31
Radeon X1300 XT Aug. 12, 2006 RV530 157 150 500 12:5:4:4 6000 2000 625 2000 22
Radeon X1550 Jan. 8, 2007 RV516 107 100 AGP 8x
PCI
PCI-E x16
4:2:4:4 2200 2200 275 2200 128
256
512
27
Radeon X1600 PRO Oct. 10, 2005 RV530 157 150 AGP 8x
PCI-E x16
390 12:5:4:4 6000 2000 625 2000 12.48 41
Radeon X1600 XT Oct. 10, 2005 (PCI-E) 590 780 7080 2360 737.5 2360 256
512
22.08 GDDR3 42
Radeon X1650 Feb. 1, 2007 500 400 6000 2000 625 2000 12.8 DDR2
Radeon X1650 SE RV516 105 PCI-E x16 635 4:2:4:4 256 DDR2
Radeon X1650 GT May 1, 2007 (PCI-E)
Oct. 1, 2007 (AGP)
RV560 80 330 230 AGP 8x
PCI-E x16
400 24:8:8:8 9600 3200 800 3200 256
512
GDDR3
Radeon X1650 PRO Aug. 23, 2006 (PCI-E)
Oct. 15, 2006 (AGP)
RV535 131 600 700 12:5:4:4 7200 2400 750 2400 22.4 44
Radeon X1650 XT Oct. 30, 2006 RV560 230 525 24:8:8:8 12600 4200 1050 4200 55
Radeon X1700 FSC Nov. 5, 2007 (OEM) RV535 131 PCI-E x16 587 695 12:5:4:4 7044 2348 733 2348 256 22.2 44
Radeon X1700 SE Nov. 30, 2007 RV560 230 500 500 24:8:8:8 12000 4000 1000 4000 512 16.0 50
Radeon X1800
CrossFire Edition
Dec. 20, 2005 R520 90 321 288 600 700 16:8:16:16 9600 9600 900 9600 512 46.08 256 113
Radeon X1800 GTO Mar. 9, 2006 500 495 12:8:12:8 6000 6000 1000 6000 256
512
32.0 48 $249
Radeon X1800 XL Oct. 5, 2005 500 16:8:16:16 8000 8000 1000 8000 256 70 $
Radeon X1800 XT 625 750 10000 10000 1250 10000 256
512
48.0 113 $549
Radeon X1900
CrossFire Edition
Jan. 24, 2006 R580 384 352 625 725 48:8:16:16 30000 512 46.4 100 $599
Radeon X1900 GT May 5, 2006 575 600 36:8:12:12 20700 6900 1150 6900 256 38.4 75 $
Radeon X1900 GT Rev. 2 Sept. 7, 2006 512 18432 6144 1024 6144 42.64
Radeon X1900 XT Jan. 24, 2006 625 725 48:8:16:16 30000 10000 1250 10000 256
512
46.4 100 $549
Radeon X1900 XTX R580 650 775 31200 10400 1300 10400 512 49.6 135 $649
Radeon X1950
CrossFire Edition
Aug. 23, 2006 R580+ 80 1000 31200 10400 1300 10400 64 GDDR4 $449
Radeon X1950 GT Jan. 29, 2007 (PCI-E)
Feb. 10, 2007 (AGP)
RV570 330 230 AGP 8x
PCI-E x16
500 600 36:8:12:12 18000 6000 1000 6000 256
512
38.4 GDDR3 57 $140
Radeon X1950 PRO Oct. 17, 2006 (PCI-E)
Oct. 25, 2006 (AGP)
575 690 20700 6900 1150 6900 44.16 66 $
Radeon X1950 XT Oct. 17, 2006 (PCI-E)
Feb. 18, 2007 (AGP)
R580+ 384 352 AGP 8x
PCI-E 1.0 x16
625 700 (AGP)
900 (PCI-E)
48:8:16:16 30000 10000 1250 10000 44.8 (AGP)
57.6 (PCI-E)
96
Radeon X1950 XTX Oct. 17, 2006 PCI-E 1.0 x16 650 1000 31200 10400 1300 10400 512 64 GDDR4 125 $449
Model Launch Code name Fab (nm) Transistors (million) Die size (mm2) Bus interface Core (MHz) Memory (MHz) Core config MOperations/s MPixels/s MVertices/s MTexels/s Size (MB) Bandwidth (GB/s) Bus type Bus width (bit) Max. Direct3D OpenGLRelease Price (USD)
Clock rate FillrateMemory TDP (Watts) API support (version)

1Pixel shaders : Vertex shaders : Texture mapping units : Render output units

Radeon HD 2000 series[edit]

Main articles: Radeon HD 2000 series and TeraScale 1

Model Launch Code name Fab (nm) Transistors (million) Die size (mm2) Bus interface Clock rate Core config FillrateMemory Processing power
(GFLOPS)
TDP (Watts) Crossfire Support API support (version) Release Price (USD)
Core (MHz) Memory (MHz) Pixel (GP/s) Texture (GT/s) Size (MB) Bandwidth (GB/s) Bus type Bus width (bit) Single precisionDouble precisionIdle Max. Direct3D OpenGLOpenCL
Radeon HD 2350 Jun 28, 2007 RV610 65 180 85 PCIe 1.0 ×16 525 400 40:4:4 2.10 2.10 64 onboard + up to 256 system 3.20 DDR2 32 42.0 No 20 No 10.0 3.3 APP Stream Only ?
Radeon HD 2400 PRO PCIe 1.0 ×16
AGP
PCI
128
256
512
6.40 64 No $50–55
Radeon HD 2400 XT PCIe 1.0 ×16 650 500
700
2.60 2.60 256 8.0
11.2
DDR2
GDDR3
52.0 No 25 $75–85
Radeon HD 2600 PRO RV630 390 153 PCIe 1.0 ×16
AGP
600 120:8:4 2.40 4.80 256
512
16.0
22.4
128 144.0 No 35 $89–99
Radeon HD 2600 XT 800 800
1100
3.20 6.40 25.6
35.2
GDDR3
GDDR4
192.0 No 45
50
4-Way Crossfire$119 (GDDR3) $149 (GDDR4)
Radeon HD 2900 GT Nov 6, 2007 R600 GT 80 720 420 PCIe 1.0 ×16 601 800 240:12:12 7.21 7.21 51.2 GDDR3 256 288.5 No 150 $200
Radeon HD 2900 PRO Sep 25, 2007 R600 PRO 600 800
925
320:16:16 9.6 9.6 512
1024
51.2
102.4
118.4
GDDR3
GDDR4
256
512
384.0 No 200 $250 (512mb GDDR3)

$300 (1GB GDDR4)

Radeon HD 2900 XT May 14, 2007 R600 XT 743 828
1000
11.9 11.9 105.6
128.0
GDDR3
GDDR4
512 475.5 No 215 $399

Radeon HD 3000 series[edit]

Main article: Radeon HD 3000 series

Model Launch Code name Fab (nm) Transistors (million) Die size (mm2) Bus interface Clock rate Core config FillrateMemory Processing power
(GFLOPS)
TDP (Watts) Crossfire Support API support (version) Release Price (USD)
Core (MHz) Memory (MHz) Pixel (GP/s) Texture (GT/s) Size (MB) Bandwidth (GB/s) Bus type Bus width (bit) Single precisionDouble precisionIdle Max. Direct3D OpenGLOpenCL, ATI Stream
Radeon HD 3410 May 7, 2009 RV610 65 180 85 PCIe 1.0 x16 519 396 40:4:4 2.08 2.08 256 6.34 DDR2 64 41.52 No 20 No 10.0 3.3 No, Yes ?
Radeon HD 3450 Jan 23, 2008 RV620 LE 55 181 67 PCIe 2.0 x16
PCI
AGP 8x
600 500 2.40 2.40 256
512
8.00 48.0 No 25 10.1
Radeon HD 3470 RV620 PRO PCIe 2.0 x16 800 950 3.20 3.20 15.2 DDR2
GDDR3
64.0 No 30
Radeon HD 3550 Aug 4, 2008 594 396 2.38 2.38 512 6.34 DDR2 47.52 No
Radeon HD 3570 Jul 5, 2010 796 495 3.18 3.18 7.92 63.68 No
Radeon HD 3610 Sep 24, 2009 RV630 PRO 65 390 153 PCIe 1.0 x16 594 396 120:8:4 2.38 4.75 512
1024
12.7 128 142.6 No 35
Radeon HD 3650 Jan 23, 2008 RV635 PRO 55 378 PCIe 2.0 x16
AGP 8x
725 405
800
2.90 5.80 256
512
1024
13.0
25.6
DDR2
GDDR3
GDDR4
174.0 No 65 2-way Crossfire
Radeon HD 3730 Oct 5, 2008 135 PCIe 2.0 x16 722 405 2.89 5.78 512 13.0 DDR2 173.3 No No
Radeon HD 3750 796 693 3.18 6.37 22.2 GDDR3 191.0 No 2-way Crossfire
Radeon HD 3830 Apr 1, 2008 RV670 PRO 666 192 668 828 320:16:16 10.7 10.7 256 26.5 427.5 85.4 75 $129
Radeon HD 3850 Nov 19, 2007 PCIe 2.0 x16
AGP 8x
830
900
256
512
1024
53.1
57.6
GDDR3
GDDR4
256 85.4 4-way Crossfire$179
Radeon HD 3870 RV670 XT 777 900
1126
12.4 12.4 512
1024
57.6
72.1
497.3 99.2 106 $219
Radeon HD 3850 X2 Apr 4, 2008 RV670 PRO 666×2192×2PCIe 2.0 x16 668 828 320:16:16×210.7×210.7×2512×253.0×2GDDR3 256×2855.0 171 140 2-way Crossfire$349
Radeon HD 3870 X2 Jan 28, 2008 R680 825 901
1802 Mbps
13.2×213.2×257.6×2GDDR3 0,528×2
1,056 TFLOP
105.6×2165 $449

IGP (HD 3000)[edit]

Main article: AMD 700 chipset series

  • All Radeon HD 3000 IGP models include Direct3D 10.0 and OpenGL 3.3
Model Launch Code name Graphics core Fab (nm) Transistors (million) Die size (mm2) Bus interface Core clock2 (MHz) Core config1FillrateMemory3Processing power
(GFLOPS)
Features / Notes
Pixel (GP/s) Texture (GT/s) FP32 (GP/s) Size (MB) Bandwidth (GB/s) Bus type Effective clock (MHz) Bus width (bit)
Radeon 3000 Graphics (760G Chipset) 2009 RS780L[27]RV610 55 205 ~73 (~9 × 8.05) HT 3.0350 40:4:4 1.4 1.4 0.7 Up to 512 system 20.8 (system) HT (system) N/A N/A 28 AVIVO
Radeon 3100 Graphics (780V Chipset) 2008
Jan 23 (China)
Mar 4 (Worldwide)
RS780C
Radeon HD 3200 Graphics (780G Chipset) RS780500 2 2 1 Up to 512 system + optional 128 sideport 20.8 (system) + 2.6 (sideport) HT (system) + DDR2-1066 DDR3-1333 (sideport) 1333 (sideport) 16 (sideport) 40 UVD+, 8x AA (wide-tent CFAA)
Radeon HD 3300 Graphics (790GX Chipset) Jul 2008 RS780D700 2.8 2.8 1.4 Up to 512 system + 128 sideport HT (system) + DDR3-1333 (sideport) 56 UVD+, PowerPlay

1Unified shaders : Texture mapping units : Render output units
2 The clock frequencies may vary in different usage scenarios, as ATI PowerPlay technology is implemented. The clock frequencies listed here refer to the officially announced clock specifications.
3 The sideport is a dedicated memory bus. It is preferably used for a frame buffer.

All-in-Wonder series[edit]

Main article: All-in-Wonder

Model Launch Code name Fab (nm) Bus interface Core clock (MHz) Memory clock (MHz) Core config1FillrateMemory API (version)
MPixels/s MTexels/s MVertices/s Size (MB) Bandwidth (GB/s) Bus type Bus width (bit) Direct3DOpenGL
All-in-Wonder VE Dec 2, 2002 RV100 180 AGP 4x 183 183 1:0:3:1 183 549 0 32 2.9 DDR 64 7.0 1.3
All-in-Wonder Radeon Jul 31, 2000 R100 166 166 2:1:6:2 332 996 41.5 32 5.312 128
All-in-Wonder 7500 Jan 22, 2002 RV200 150 260 180 520 1560 65 64 5.760
All-in-Wonder 8500 Apr 4, 2002 R200 260 275 4:2:8:4 1100 2200 137.5 128 8.8 8.1 1.4
All-in-Wonder 8500 DV Aug 30, 2001 230 190 920 1840 115 64 6.08
All-in-Wonder 9000 Pro Mar 31, 2003 RV250 AGP 8x 275 225 4:1:4:4 1110 1110 68.75 64, 128 7.2
All-in-Wonder 9200 Jan 26, 2004 250 200 1000 1000 62.5 128 6.4
All-in-Wonder 9200 SE N/A 166 2.656 64
All-in-Wonder 9600 Jan 26, 2004 RV350 130 325 400 4:2:4:4 1300 1300 162.5 6.4 128 9.0 2.0
All-in-Wonder 9600 Pro Aug 05, 2003 400 650 1600 1600 200 10.4
All-in-Wonder 9600 XT Jan 26, 2004 525 2100 2100 262.5
All-in-Wonder 9700 Pro Dec 30, 2002 R300 150 325 620 8:4:8:8 2600 2600 325 19.84 256
All-in-Wonder 9800 Pro Apr 7, 2003 R350 380 680 3040 3040 380 21.76
All-in-Wonder 9800 SE Nov 1, 2003 4:4:4:8 1520 10.88 128
All-in-Wonder X600 Pro Sept 21, 2004 RV370 110 400 600 4:2:4:4 1600 1600 200 256 9.6
All-in-Wonder X800 GT Aug 8, 2005 R430 PCI-E x16 490 980 8:6:8:16 6400 3200 600 128 31.36 GDDR3 256 9.0b
All-in-Wonder X800 XL Jul 5, 2005 PCI-E x16
AGP 8X
400 16:6:16:16 6400 256
All-in-Wonder X800 XT Sept 9, 2004 R420 130 AGP 8x 500 1000 8000 8000 750 32
All-in-Wonder 2006 Dec 22, 2005 RV515 90 PCI-E x16 450 800 4:2:4:4 1800 1800 225 12.8 DDR2 128 9.0c
All-in-Wonder X1800 XL Nov 21, 2005 R520 500 1000 16:8:16:16 8000 8000 1000 32 GDDR3 256
All-in-Wonder X1900 Jan 24, 2006 R580 960 48:8:16:16 30.72
All-in-Wonder HD 3650 Jun 28, 2008 RV635 55 725 1200 120:8:4 2900 5800 N/A 512 19.2 DDR2 128 10.1 3.3

1Pixel shaders : Vertex shaders : Texture mapping units : Render output units
2Unified shaders : Texture mapping units : Render output units

Radeon HD 4000 series[edit]

Main articles: Radeon HD 4000 series and TeraScale 1

Model4Launch Code name Fab (nm) Transistors (million) Die size (mm2) Bus interface Clock rate Core config1FillrateMemory2Processing power
(GFLOPS)
TDP3 (Watts) Crossfire support API support (version) Release Price (USD)
Core (MHz) Memory (MHz) Pixel (GP/s) Texture (GT/s) Size (MB) Bandwidth (GB/s) Bus type Bus width (bit) Single precisionDouble precisionIdle Max. Direct3DOpenGLOpenCL
Radeon HD 4350 Sep 30, 2008 RV710 55 242 73 PCIe 2.0 ×16
PCIe 2.0 ×1
AGP 8×
600 400
650
80:8:4 2.40 4.80 256
512
1024
6.40
10.4
DDR2
DDR3
64 92.0 No 20 No 10.1 3.3 1.0 ?
Radeon HD 4550 Sep 30, 2008 PCIe 2.0 ×16 600 655
800
10.5
12.8
96.0 No 25
Radeon HD 4570 Nov 25, 2008 242 650 500 2.60 5.20 1024 8.00 DDR2 104.0 No
Radeon HD 4580 Nov 20, 2011 RV635 PRO 378 135 796 693 120:8:4 3.18 6.37 512 22.2 GDDR3 128 191.0 No 65
Radeon HD 4650 Sep 10, 2008 RV730 PRO 514 146 PCIe 2.0 ×16
AGP 8×
600
650
400 - 500
500
700
320:32:8 4.80
5.20
19.2
20.8
256
512
1024
12.8 - 16.0
16.0
22.4
DDR2
GDDR3
GDDR4
64
128
384.0
416.0
No 48 2-Way Crossfire
Radeon HD 4670 Sep 10, 2008 RV730 XT PCIe 2.0 ×16
AGP 8×
750 400 - 500
900
1000
320:32:8 6.00 24.0 512
1024
12.8 - 16.0
28.8
32.0
DDR2
GDDR3
GDDR4
128 480.0 No 59 $79
Radeon HD 4730 Jun 8, 2009 RV770 CE 956 256 PCIe 2.0 ×16 700
750
900 640:32:8 5.60
6.00
22.4
24.0
512 57.6 GDDR5 896.0
960.0
179.2
192.0
110 ?
Radeon HD 4750 Sep 9, 2009 RV740 40 826 137 730 800 640:32:16 11.7 23.4 51.2 934.4 80
Radeon HD 4770 Apr 28, 2009 750 800 12.0 24.0 51.2 960.0 192.0 $109
Radeon HD 4810 May 28, 2009 RV770 CE 55 956 256 625
750
900 640:32:8 5.00
6.00
20.0
24.0
57.6 800.0
960.0
160.0
192.0
95 ?
Radeon HD 4830 Oct 21, 2008 RV770 LE 575 900 640:32:16 9.20 18.4 512
1024
57.6 GDDR3
GDDR4
256 736.0 147.2 $130
Radeon HD 4850 Jun 25, 2008 RV770 PRO 625 993 800:40:16 10.0 25.0 512
1024
2048
63.55 GDDR3
GDDR4
GDDR5
1000 200.0 110 4-Way Crossfire$199
Radeon HD 4860 Sep 9, 2009 RV790 GT 959 282 700 750 640:32:16 11.2 22.4 512
1024
96 GDDR5 896.0 179.2 130 ?
Radeon HD 4870 Jun 25, 2008 RV770 XT 956 256 750 900 800:40:16 12.0 30.0 512
1024
2048
115.2 1200 240.0 150 $299
Radeon HD 4890 Apr 2, 2009 RV790 XT 959 282 850 975 13.6 34.0 1024
2048
124.8 GDDR5 1360 272.0 190 $249
Radeon HD 4850 X2 Nov 7, 2008 R700 (2xRV770 PRO) 956×2256×2625 995 800:40:16×210.0×225.0×2512×2
1024×2
63.7×2GDDR3 256x22000 400.0 250 2-Way Crossfire$339
Radeon HD 4870 X2 Aug 12, 2008 R700 (2xRV770 XT) 750 900 12×230×21024×2115.2×2GDDR5 2400 480.0 286 $449
Model4Launch Code name Fab (nm) Transistors (million) Die size (mm2) Bus interface Clock rate Core config1Fillrate Memory2Processing power
(GFLOPS)
TDP3 (Watts) Crossfire Support API support (version) Release Price (USD)
Core (MHz) Memory (MHz) Pixel (GP/s) Texture (GT/s) Size (MB) Bandwidth (GB/s) Bus type Bus width (bit) Single precision Double precision Idle Max. Direct3D OpenGL OpenCL

1Unified shaders : Texture mapping units : Render output units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.
3 The TDP is reference design TDP values from AMD. Different non-reference board designs from vendors may lead to slight variations in actual TDP.
4 All models feature UVD2 & PowerPlay.

IGP (HD 4000)[edit]

Sours: https://en.wikipedia.org/wiki/List_of_AMD_graphics_processing_units
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Looking at how he eats appetizingly and comes in the mood, and she didn't get a piece in her throat, she painfully tuned in to hateful sex following dinner. As if on a scaffold, I followed him up the stairs to the bedroom. - Come here, sit next to. - he patted beside him, sitting naked in the pillows. She squatted cautiously, knees bent, not expecting anything good.

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Katya gave a groan and opened her eyes, from which unbidden tears flowed. - Continue. I croaked, stopping. - Yes.

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He was sitting at the table poured more glasses of alcohol and was waiting for us, I went up and sat down beside him, and Tanya went up. To the table in one gulp, drank a glass of wine, then kissed both of us on the lips and said: Thank you boys for sex. Well, now I can lie down.

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After all, this is just for the beginning. My peers probably remember the gyms in the school with a wall bars and a removable horizontal bar, which could be hung on. This wall at any height.



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