Stardew valley guide year 1

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#Priorities for Spring Y1:

1. Save 10,000g for Summer

2. Buy the 2000g backpack upgrade

3. Collect 300 wood to fix the beach bridge

4. Get to level 40 in the mine

5. Buy at least 1 pack of strawberry seeds from the egghunt event on Spring 13.
Priorities for Summer Y1:

1. Save money for fall.

2. Buy the 10,000g backpack upgrade

3. Reach level 80+ in the mine & fix the mining carts

4. Upgrade the Mining Pick & axe to steel

5. Clean up your farm

6. Build some quality sprinklers

7. Build a silo

8. Upgrade your house

9. Plant a rare seed before Fall 1.
Priorities for Fall Y1:

1. Plant a crapton of cranberry seeds

2. Keep mining for materials where necessary

3. Consider buying a coop/barn

4. Start gifting to the locals

5. Get the stardrop from the fair

6. Build the stable
Priorities for Winter Y1:

1. Build (more) kegs

2. Pet all the critters

3. upgrade all your tools to gold

4. Clear adventurer guild slayer objectives

5. Start poking around the Skull Cavern

6. Scrounge for worms & artifacts
Close
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Stardew Valley tips: How to make money quick, avoid sleeping, and more

These Stardew Valley tips will help no end with a game jam-packed with tasks for you to complete on a daily basis. There are certain things you should do to get the ball rolling and the goats on your farm bleating that little bit easier. That’s where our Stardew Valley tips come in. It can be a little overwhelming working out what’s the best plan of action to get the most out of Stardew Valley. Do you tend to your crops first? Check on your animals? Chat to all the villagers? Head into the mines? If you play smart, you’re in for a treat. Thankfully, we’ve put together some of our top tips, not only on how to make money quickly but how to get the most out of your first year in the game too.

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For those not in the know, Stardew Valley is a farming sim not too dissimilar to the likes of Harvest Moon, where you tend your farm, raise animals and crops, and also make a bit of a name for yourself in the community. Below it’s cutesy exterior lies a game with a ton of mechanics, things to do and a good level of impenetrability. 

At the start, things will seem slow as you get to grips with everything that Stardew has to offer, but we’re here with a bunch of tips to make the simple life a little simpler. 

How to make money quickly in Stardew Valley

When you first start out in Stardew Valley, you’ll be given 500g or 500 pieces of shiny gold. And although that might sound like a lot, you’ll quickly burn through that and if you’re anything like me, you’ll be left scratching your head as to how to make more without waiting for days for your harvest to grow. 

Well, there’s technically no quick way to rake in the gold in Stardew Valley, but there are a few things that you can do to usher the cash into your account a little faster. 

1. Invest in crops as soon as possible

Your little farming starter pack contains 15 turnip seeds, which you’ll want to plant straight away. To do this, simply take your new hoe and till 15 little patches of soil in which to plant them. Don’t forget to give them a water with the can, which you can fill using the water around the farm, otherwise they’re never going to grow. 

After that, you’ll want to invest your money carefully in more seeds, which you can get from Pierre’s shop in town, among other places. But you’ll want to be careful about what crops you buy and when. Initially, we recommend investing in two or three Cauliflower seeds as they cost 80g, but the finished crop is worth much more. Also pick up some more turnip seeds and some potatoes. What’s great about taters is that they not only sell for 80g a piece, but there’s a chance they’ll yield another potato when you harvest them, meaning you get more spud for your dollar. Plus, they only take six days to grow, meaning if you pair them with the four day growers that are the turnips, you’ll soon have enough dosh to invest in a serious cauliflower crop. 

2. Learn which are the most valuable crops per season

The cauliflowers might be the hit thing for spring, but you’ll want to know which crops earn you the most money for every season if you’re going to make a killing in Stardew Valley. Take a look at the minimum price you’ll get for each crop in each season in the first year (depending on the quality of your final produce) and how to get them. Plus, bear in mind that things like green beans, hot peppers and other crops will yield more than one crop per harvest, but it’ll tell you that when you buy the seeds.

Another trick is to save up for the Greenhouse, which will let you grow crops regardless of what season you’re in, including during the winter. 

Spring:

  • Parsnips - 35g or more (Buy seeds at Pierre's General Store)
  • Potatoes - 80g or more (Buy seeds at Pierre's General Store)
  • Cauliflowers - 190g (Buy seeds at Pierre's General Store)
  • Green Beans - 40g or more (Buy seeds at Pierre's General Store)
  • Kale - 110g or more (Buy seeds at Pierre's General Store)
  • Strawberries - 500g (Obtain seeds during Egg Festival on Spring 13)

Summer:

  • Hops - 25g or more (Buy seeds at Pierre's General Store)
  • Blueberries - 50g or more (Buy seeds at Pierre's General Store)
  • Hot Peppers - 40g or more (Buy seeds at Pierre's General Store)
  • Radishes - 90g or more (Buy seeds at Pierre's General Store)
  • Wheat - 25g or more (Buy seeds at Pierre's General Store)
  • Melons - 250g or more (Buy seeds at Pierre's General Store)
  • Corn - 50g or more (Buy seeds at Pierre's General Store)
  • Tomatoes - 60g or more (Buy seeds at Pierre's General Store)

Autumn:

  • Cranberries - 75g or more (Buy seeds at Pierre's General Store)
  • Pumpkins - 320g or more (Buy seeds at Pierre's General Store)
  • Grapes - 80g or more (Buy seeds at Pierre's General Store)
  • Artichokes - 160g or more (Buy seeds at Pierre's General Store)
  • Bok Choy - 80g or more (Buy seeds at Pierre's General Store)
  • Eggplant - 60g or more (Buy seeds at Pierre's General Store)
  • Yam - 160g or more (Buy seeds at Pierre's General Store)
  • Amaranth - 150g or more (Buy seeds at Pierre's General Store)
  • Rare Seeds - 3000g or more (Buy seeds from the Gypsy Wagon)

3. It’s hip to be square

When you’re planting be mindful of where you’re dropping your seeds as there’s a trick to potentially making a few extra bob just by being a little more careful about your seed placement. When you’re planting cauliflower, melons, and Pumpkins, try and plant them in 3x3 squares. Doing this gives you a slim chance of growing a giant crop, which will take up all nine squares of soil. You won’t know whether it’s worked until harvest day, but it’s worth a shot right?

4. Don’t worry about animals too soon

If you want to really streamline your money-making expeditions, you’ll want to ignore your desires to invest in livestock until you’ve got far more gold rattling in your pocket. I made the mistake of falling for the idea of being surrounded by farm animals and spent as much money as I could building homes for them, feeding them and buying them new friends. 

However, when winter rolls around, if you play like I did you’re going to get stuck, because the game doesn’t regenerate enough grass to feed your growing menagerie, meaning you have no choice but to buy hay from Marnie to get you through the season. And with hay priced at 50g a pop, your animals will soon drain your hard-earned funds. 

It is a risk you might be willing to take though, seeing as the Community Centre does need quite a few animal-based offerings. 

5. Prioritise wood

Once you’ve planted and watered your crops, it’s worth focusing your energy on chopping down trees. You’ll want to start stockpiling wood, because it’s a key resource for unlocking new buildings and items on your farm. Try not to sell it unless you’re super desperate for cash, because you’ll quickly be able to craft incredibly useful items like storage chests. 

6. Unlock the beach bridge first

Once you’ve got 300 wood, you’ll also want to repair the bridge to the left hand side of the beach. Doing so will give you access to the Tidal Pools, which is where valuable items like coral, sea urchins and other shells will pop up daily. You can chuck these in your shipping box (more on which in a mo), or sell them directly to the fisherman, Willy, at his shop on the pier. 

7. Mine the mines for all they’ve got

On the fifth day of Spring in your first year, you’ll get a letter that informs you all the stones blocking your access to the mines northeast of the Carpenter’s Shop and just west of the Adventurer’s Guild have been magically removed. This just happens to be a gold mine, in that you can forage in them to get yourself a load of special items that can earn you serious cash - and literal gold too. 

The mines consist of 120 unique levels, with a save point accessed after every five. And the deeper you go, the better stuff you’ll get. Use your hoe to dig in the dirt and your pickaxe to smash rocks in order to find items but also the ladder to the next level. You’ll also be given a sword to fend off the beasties looking to drain your health. Using your sword thankfully doesn’t drain your energy, but I’d recommend taking a few snacks with you. 

8. Fish until you flop

You’ll want that extra energy to put into time spent fishing. Early on in the game you’ll be given a fishing rod from Willy and you’ll quickly discover that if you put some time into it, it can become a very lucrative hobby indeed. 

The problem is that it can be tricky to master at first, but there’s definitely a knack to it that the game really doesn’t explain. Head to a body of water and equip your rod. Then hold down the action button and don’t let go of the button until your cursor hits the top of the meter. That means your line will be cast as far as it’ll go and you’ll have a better chance of catching a higher value fish that are easier to catch (although you’ll catch different fish depending on where your line lands, so once you’ve mastered fishing it’s good to experiment). Wait for a fish to bite and quickly tap the action button as soon as the exclamation point appears. 

Now comes the tricky bit, because you’ll have to hold the action button to keep your green border around the fish long enough for the catch bar to fill up completely. The fish can move about quite a lot and if your bar depletes it’ll escape. The more you fish the better your skill becomes, and the bigger your green window will be, making it easier to nab those pesky pesce.

Once you’ve figured all that out, fishing becomes a brilliant way to earn some g, fast. Look out for bubbling spots in the water as fish tend to bite more quickly there and be of higher value.

As soon as you can, you’ll want to buy the fibreglass rod from Willy too (available once you reach fishing level two), as it’ll allow you to add bait to your line. He also sells crab pots that you can buy once you reach fishing level three, which you can bait and leave to do their thang. Just remember to come back daily to check for catch and restock the bait and you’ll have another little earner on your hands. 

Tips for making the most out of Year One in Stardew Valley

Of course, it's not all about making money in Stardew Valley, it's about making your farm whatever you want it to be. Arable paradise, animal haven, or a mix of the two - it's up to you. But you could also choose to ignore all that and become a professional miner or fisherman. 

But we recommend dabbling in a little bit of everything in Year One, and here's how to make the most of it. 

1. Don’t cry over lost onions

And the best snacks come for free. The world of Stardew Valley has plenty of free things you can forage just by walking around the town and its surroundings. Watch out for leeks, horseradishes, dandelions and daffodils growing the wild. Dandelions and leeks restore energy and health when eaten, while daffodils can be sold for 30g a pop. Wild horseradishes are worth 50g each, and only restore a small amount of health and energy, so are better sold that used as mining snacks. 

And every Spring, you’ll need to make a daily detour to the south-east corner of the map where there’s a little farm that spawns spring onions every day. The amount varies day to day but they’re a fantastic snack that restores a nice chunk of energy. They only sell for 8g, but when you can use the energy to get items that sell for more, they’re well worth the walk.

2. Always watch TV before bed

This might seem a little too close to real life, but make sure you turn on the TV and flick through the channels before you crawl into bed at the end of every day. The weather channel is perfect for checking what the weather is going to be like the next day, because if it’s going to rain, you’ll be able to plan to go down the mines instead and won’t have to waste your time in the fields - so pack your bag accordingly. 

There’s also two other channels that you can watch - Survival and Cooking. The Survival channel will give you handy tips and the occasional foraging advice, while the Queen of Sauce over on the cooking channel will teach you recipes that increase your health and energy. 

The fortune teller channel is also worth a quick watch, as she’ll tell you what your luck is going to be like. On high luck days, go to the mines and fish more as you’ll have a better chance of finding rare items.

3. Your shipping box is a great asset

Although you can sell your crops, fish and other collected items to the folks in town, you can also just chuck it in the shipping box that’s right next to your house. Overnight, some mysterious soul will buy all your stuff, which is incredibly handy if you want to spend your time the next day doing other things than walking between different stores to sell your wares. 

4. Upgrade your bag as soon as you can

You might be reluctant to spend all your hard earned cash, but if you’re going to make serious dosh in Stardew you’re going to need bigger pockets. Pierre sells a bag that increases your personal inventory slots from 12 to 24, which is perfect for storing all those things that you collect and want to sell. It might feel like a lot of cash to spend at the start, but 12 slots fill up super fast. 

And speaking of the Community Centre, you’ll want to make this a primary focus as you play in Stardew Valley. It’s not particularly linked to making lots of money, but it is crucial to unlocking the full potential of the world of Stardew. Several major features are actually locked until you complete one of the Community Centre’s six sections. The Boiler Room is particularly useful as it’ll let you fast travel across the town. There’s also bridge repair options and bus repairs that you’ll want to focus on if you want to see everything that Stardew has to offer.

I'm the lady in charge of GamesRadar, having formerly worked at TrustedReviews, Digital Spy, and Fandom previously after completing an MA in Journalism, with appearances on The Guardian, BBC, and more. I've covered console and PC games, along with gaming hardware, for over seven years, and for GamesRadar, I am in charge of reviews, best lists, and more. My gaming passions lie with weird simulation games, big open-world RPGs, and beautifully crafted indies. Basically I love all games that aren't sports or fighting titles! 

Sours: https://www.gamesradar.com/stardew-valley-tips/
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Stardew Valley/First Spring

What do I have?[edit]

You start the game on your farm that is in the west (left) of the Bus Stop that brought you here. The Pelican Town is in the east (right) of the Bus Stop. Your farm consists of everywhere you can go to without a screen change. You have 500 gold, 15 parsnips, and whichever farm map you chose.(For your first game the Standard Map is a good choice; if you’re playing on another map you may need to think about where your water and your open land are before choosing where to plant your seeds.)

What am I doing?[edit]

The story consists of

  1. Befriending the villagers (including eventual marriage and children), which you mainly do by
    1. Giving them just the right gifts especially on birthdays (!)
    2. Listening when they want to talk
  2. Helping to rebuild the Community Center and the Museum, which you do by contributing a variety of items.

It doesn't matter at all to the story how many years those take. But some things can only be done certain days or seasons each year. This walkthrough follows the story, alerts you to those things, and helps you know what items to save or spend.

See tips for the month at the end of this article.

This Spring walk-through will help you cover all these good goals for your first Spring:

  • Socializing: Remember every birthday this month with an appropriate gift.
  • Community Center: Get rewarded for the Spring Crops and Spring Foraging bundles. Save 5 gold star Parsnips (to put with Summer Melon and Corn) for the Quality Crops bundle.
  • Museum: Claim a Cauliflower Seeds reward before Spring 16 for donating at least 5 items. Plant it by Spring 16.
  • Foraging: Hoe all wigglers, get enough food for mining, save 4 gold star Daffodils for birthdays and one basic Leek, Dandelion, Wild Horseradish, and Daffodil for the Community Center. Tap some trees, mostly oak.
  • Mining: Get ore and minerals from The Mines.
  • Fishing: Try fishing for at least half a day, and if you can do it, fish for energy and income. Otherwise work on leveling up when you have spare time.
  • Farming: Do just enough to level up and get rewards at first since you are flabby at first. Step up to more expensive crops and build some sprinklers. This calendar balances energy/time and growth by saving all your money to put the most expensive crops possible in the ground. It also has a day of padding in case you miss any watering; the earlier days are always safest.

Spoiler

Legendary crop alert: The legendary crop in Stardew Valley is Ancient Fruit, and you can't buy seeds for it. You must snowball from a single Ancient Seed artifact (or any additional ones) you happen to find into Ancient Seeds (with an "s"), then to Ancient Fruit, more seeds, and more fruit and beyond. So when you happen to find any Ancient Seed artifact, feel very lucky, plant it immediately (generally), and don't sell it or its raw produce until year 2. Make all produce into seeds using a Seed Maker and replant them immediately.

First Day[edit]

See also our concise walkthrough calendars.

To do[edit]

  • Pick up any wild plants (Spring forage) you see. (see "First Day\Get wild plants" section below)
  • Listen to anything anybody has to say. Good friends listen, and you never know what you may learn.
  • Plant and water 15 crops (15 max until Spring 6); 15 Parsnips or 13 Parsnips plus a Green Bean and a Cauliflower. Save your money and Mixed Seeds for later.

Spoiler

  • You need to harvest at least 13 Parsnips on Spring 5 to unlock Scarecrows and Basic Fertilizer for your Spring 6 planting.
  • Watering 16 crops unlocks destructive crows, and you don't have a Scarecrow.
  • Watering 40 crops in your first week pushes the limits of your energy.
  • You can get 20 extra Strawberries at the end of the month or 20 extra weeks on your Ancient Fruit snowball if you use Parsnip, Potato, Green Bean, and Cauliflower to complete the Community Center Spring Crops bundle on Spring 13 and get a Speed Gro reward for it. You can plant Potato on Spring 5 or 6 after your first Parsnips are harvested. You need to plant Cauliflower today. And since it's economical to have Green Bean repeating all month, why not plant one now and bring your Parsnips total to the minimum 13 required to level up for Scarecrow and Fertilizer recipes?

Either stick to 15 exactly or go big at the risk losing Cauliflower and Green Bean and running low on time and energy. If you go big, you may want to stick to Parsnips and forget about getting Deluxe Speed Gro on your Strawberries.

  • Top trees and make a Chest. (Ship Fiber for gold and to make backpack room until you get a Chest; ship Sap and Clay only if necessary; both are in short supply soon.)

Spoiler

  • Topping trees instead of chopping them all the way is the fastest way to unlock tree seeds and Tappers (to get Oak Resin for Kegs to make big Summer Pale Ale income with Hops) with your limited energy. In addition, stumps on your farm keep dropping seeds until you remove them. (Off your farm they don't drop seeds; they grow back.)
  • You'll need lots of Sap to craft Fertilizer to help you get quality crops this month.
  • You'll need 10 Clay to build a Silo this month.
  • Be in the house by 1:50 a.m. (see Spoiler under Clear your farm at the end of Day 1)

Your weaknesses today[edit]

  • Energy. You are appallingly flabby at the moment.
    • Don't have more than 15 crops to water until Spring 6 (see Spoiler under To Do crops). Save your energy for trees, rocks, and fishing.
    • Avoid using your pickaxe at all today. To exit your farm south using no pickaxe and little axe energy, head directly south from your mailbox/shipping bin/pond area before turning west. Or use the Screenshot tool
    • Avoid tilling or watering anything unnecessarily.
    • Chop down tree tops only (leave stumps) for maximum experience for the energy you spend.
  • Backpack space.
    • Chest(s)! Save every bit of your energy today to chop tree tops (leave stumps) for wood to build a Chest. Make up for limited space by carrying a chest with you to use (see safe locations at the official Worm Bin article) at your fishing spot, the Mines, the Blacksmith, the Saloon, and other places.
    • Drop on ground. If you try to craft a Chest or retrieve something when your backpack is full, you don't always have to throw something away to make room for it. Instead drop your lowest value stack of items onto the ground off to the side of your menu. It will always drop directly in front of you, so this could drop things in the water if you are fishing.

Your strengths today[edit]

  • Time. Time is always short in Stardew Valley. But you have very little going on and as much free time as ever today. Greet people you see, forage, and use your scythe as frequently as possible on weeds wherever you see them for fiber to sell and possibly mixed seeds to plant later.
  • Fresh start. Your future is wide open. If you feel lost and would like more time just to explore and window shop Stardew Valley before committing to Grandpa's farm, you can use Exit to Title under the inventory/menu and Load the day again without penalty other than losing anything you did since you awoke. Stardew Valley saves your progress when you go to sleep every night. You can retry the same day as many times as you want until you go to sleep and it's a new day.

Walk-through[edit]

Plant your free seeds[edit]

Prepare yourself first.

  • Get out of bed and look at the TV programs for the weather tomorrow and the luck today. Rain tomorrow means no watering, which could be nice to know later so you can drop off your watering can for an upgrade. Good luck is useful mostly for affected activities you can control that you want to repeat all day, like finding ladders, coal, and geodes under rocks when mining (doesn't affect spawning ladders on load or when monsters die), getting treasure chests while fishing, and chopping for maximum wood. Bad luck days are great for unaffected activities like trips around the valley to forage, shop, break geodes, socialize, and donate to the Museum and Community Center. Bad luck days are also okay for affected activities you can't control or repeat like crops and trash can rummaging.
  • If you are lost and want to explore before committing to your Grandpa's farm, practice looking around your farm and Stardew Valley (practice using the Screenshot tool. Exit and Load the day again (your day is not saved until you go to sleep) until you can follow the map in your backpack and find your way around the valley and your farm. Once you are not lost and know what Spring Onions (they look a little different in the ground), Leeks, Dandelions, Wild Horseradish, Daffodils, Artifact Spots (aka worms or wigglers), and Weeds look like, continue.
  • Zoom all the way out so you can see better. Zoom is under the menu/inventory box, Options tab. Your zoom level is saved when you go to sleep.
  • Turn on "Always Show Tool Hit Location" to help you save energy by avoiding errant tool use. Turn it off later to improve your skills.

Now it's time to plant. Pick up your free seeds and leave your house. Use the Screenshot tool to choose a place to plant your 15 crops. Clear Grass and Weeds generally in your preferred area with your energy-free scythe. You want to be near a water source, and you don't want to clear even one rock today (later you do, but today you would like to save your energy to get the 50 wood you need for a storage Chest if you can muster the energy). So find a mostly clear or grassy/weedy patch of ground (away from big stumps, nearly rock-free, maybe not obscured by trees, and not too big; you still have city slicker muscles and cheap tools) near a pond.

For the first year and beyond, a field layout of 3x3 squares is perfect.

  • Leave the middles empty, at least temporarily.
    • Helps you visualize your layout and count things easily while you till, plant, harvest, and make your shopping list.
    • Trains yourself not to "commit" your sprinkler spaces to anything slow-growing
    • Allows for your first sprinklers in case you want to stop watering. You can fill in the middles anytime if you decide you don't want sprinklers or you want to see giant crops.
  • Allow for a scarecrow. Plan for 160 crops with a 3x3 square empty in the middle of a field shaped like a plus sign.
    Scarecrow in middle of 20 squares
    Or leave a space left (west) or right (east) of a future rectangular field. Either way, one scarecrow can guard 5 squares in the first column near it and 3 squares in the second (64 crops on one side) without obscuring any crops. Two scarecrows centered on the edges of a field can cover 3 x 5 squares (9 x 15 tiles) wide or tall. (Scarecrows are very soon cheap enough you don't need to worry too much about optimizing them, so relax and have fun.)
    Scarecrows with tall 3 x 5 grid of squares

Using your scythe and hoe only (to save energy), prepare and plant 13 of your Parsnips. Then water them. If you get Mixed Seeds using your scythe on Weeds now or anytime today, trash them (zero value), save them in your Chest, or test them to determine if they yield the Green Bean or Cauliflower seeds you want before you water them. Testing will cost you energy and time, so you may be better off buying a single Cauliflower and Green Bean when you are in town.

Your Parsnips should be ready for harvest on Spring 5th and your Cauliflower on Spring 13 if you keep them watered every day. Note how much energy that all cost you.

Craft a Chest[edit]

Use your axe to chop the top (leaving the stump to get maximum Foraging experience for your limited energy) of enough trees near your house and any small logs you can't avoid (they don't level up your Foraging at all) to get 50 wood in your backpack. Then craft a Chest and put it near your field, your house, and your path to town. Before you leave your farm, unload everything except your hoe into the Chest.

Avoid using your pickaxe on rocks until you have a Chest.

Go shopping, foraging, and socializing[edit]

  • Take only your hoe with you.
  • Use the Screenshot tool to get a God's eye view of any location (new screen) you enter to help find forage, artifact spots, and people.
  • Forage around the valley using your Scythe to chop weeds and picking up all the plants you can find. If you get any plants with stars, it means you leveled up Foraging.
  • Eat (Spring Onions, Dandelions, and Leeks) or gift your forage if you need backpack space. See Spoiler for gifting guidance.

Spoiler

If you are interested in making friends right away, some people will appreciate the forage you find:
DaffodilDandelionLeekWild Horseradish, Spring Onion
Caroline, Emily, Evelyn, Gus, Haley, Jas, HarveyPam, VincentLike
Harvey, Leah, LinusLike Like Like Like
PennyLike Like
PierreLike
GeorgeLove
  • Practice noting Artifact Spots, Garbage Cans (there are 8), and the Beach, but leave them alone until you have chests to make room in your backpack.
  • Listen to anybody you see who has anything to say (before you listen to them, make sure your scythe is equipped instead of a wild plant unless you want them to take it as a gift).

Spoiler

There are many clues to gift preferences in the things the villagers say and do. For example, Linus lives on forage, and likes all forage (see table in wild plants spoiler above)

  • If you want a route suggestion, try clockwise going by (as shown on your map) Tent, the nearby lake, Carpenter's Shop, Community Center, playground and fountain, Harvey's Clinic, Pierre's General Store, green house with owl over door (Mullner), trailer house, JojaMart, Blacksmith, Museum, house with double-doors (Mayor's), Saloon, orange house with sun over door (2 Willow Lane), house with ship's wheel/helm over door (1 Willow Lane), house with green roof (Leah's Cottage), across the bridge to a Spring Onions patch), then maybe west and clockwise around the nearby lake before house with red roof and trim (Marnie's Ranch), and north back home (use the Screenshot tool and go east (right) on your farm to find a path through the debris), then checking the Bus Stop outside your east exit. Meeting everybody on day 1 is not a priority, but if that's fun for you to optimize, two good guides are Reddit HookItToMyVeins and Steam EvaPilot1.
  • If you want, you can ship all your Fiber for income. If you didn't get a chest and are desperate for backpack space, you can also ship Clay, Sap, and forage (in that order of preference; see spoilers in this section), though they will all come in useful this month.

Spoiler

  • You'll want lots of Sap to craft fertilizer to get gold star crops starting on Spring 6
  • You'll probably want 10 Clay for a Silo this month

Clear your farm[edit]

Use the rest of your energy and time to top more trees and clear small rocks and weeds from your farm. But don't get exhausted! Exhaustion doesn't go away, and it lasts through tomorrow. If your energy bar gets right down to scarlet—and you get the message "You are becoming exhausted," stop right there and eat something or switch to your scythe only for the rest of the day.

Here's a guide to using your tools today.

Obstacle Tool Cost Uses
grass (you can walk through it) scythe time only none yet
weeds (you can't walk through it) scythe time only money today, fiber for scarecrow soon
small logs, trees axe energy wood for chests (50) and bridge repair (300) and sap for fertilizer (2) this week
small rocks (until you get a chest, aim for zero; after two chests, aim for 100 then your entire farm to level up mining) pickaxe energy coal for scarecrow soon and stone for saving

Get your sleep. Be convenient to your house by 11:30 and go to bed as soon as you get sleepy (Zzzz) at midnight after shipping all Clay, Fiber, Wild Horseradish, and Daffodils before you sleep.

Spoiler

  • On a normal day, the longer you go to sleep after midnight, the more of your overnight energy recovery you lose. But in your first few days, you will likely be leveling up every night, and any night you level up you get full energy recovery. So it may be a few days before you see any penalty for going to bed late.
  • If you are not inside your house before 2 a.m., you will pass out and be charged 10% of your gold (up to a 1000 gold piece penalty). There are no exceptions to this penalty.

Clear Weeds. If you still have time left, swinging your scythe takes no energy, and Weeds stand in the way of your your movement, crops, trees, and off-farm forage, so cut down as many Weeds as you can easily find until you are out of time. If you get any more Mixed Seeds, save them in your chest or trash them. Before you run out of time, ship all Fiber for overnight gold and go to bed.

First two weeks[edit]

Spring 2[edit]

Farming[edit]

Spoiler

Rare Offer Alert: There is an Egg Festival on Spring 13. It's your annual chance to buy seeds for Strawberry to harvest twice or thrice before Summer comes. This is very valuable to you as you start because it will put lots of money in the ground without taking all your time and energy to water that money and because you can make valuable wine or preserves with the Strawberries. You can do this if you transition to Kale + 1 Potato (they cost 3.5/2.5 times as much as Parsnips and take 1.5 times as long—6 days) by Spring 6. Pierre's store is closed on Festival days, so you can't sell your harvest on Spring 13. To step up from Parsnip (Spring 1) to Kale/Potato (Spring 5 and 6) to Strawberry (Spring 13), you need to harvest and sell everything on or before the 12th to get enough money to buy lots of Strawberry at the Egg Festival.

Planting calendar: From today to Spring 6, save all your money (up to 4000gp) for up to 79 Kale + 1 Potato. Right now you don't want to be watering many Parsnips, and you can get money for Kale + 1 Potato by fishing and foraging. Save any Mixed Seeds you find for testing later or trash them. You won't have time for three harvests of Parsnips before the Egg Festival, so you may as well save up from here out to step up to Kale/Potatoes on Spring 6. Stepping up on Spring 6 helps you keep your field small to save time and energy to work on other important things.

Today: Water, top more trees if necessary for a second chest, empty your backpack except for a chest and your hoe, and go south from town to try fishing at the beach.

Foraging[edit]

Artifact Spots. Today, if you see Artifact spots, till them with your hoe.

Wild Plants: Don't bother hunting for anything but possibly Spring Onions today. Spring Onions vanish every night, so visiting daily makes some sense. But the other wild plants accumulate 0–4 per screen area through Saturday night up to 6 per area. So wait until Saturday to look for them or Wednesday (for twice per week foraging) if you need the energy badly.

Fishing[edit]

You’ll get an invitation to go fishing.

Some people are able to make more money the first few weeks with fishing than with early crops. Try it out for a full day. If you strike out, you can wait a month to start fishing and stick to farming and foraging this season.

  • Water your 15 crops.
  • Clear your farm a bit until 7:30am and make another chest for the beach.
  • Go to the beach with a chest and some spare energy and/or money. Willy will give you an old fishing rod.
  • Try out the fishing mini game from the pier. Ignore your success on the first cast; it's fake and not representative. Try another 2-5 bites. If you did not like that, here's what you can do:
    • Make sure you have enough energy to learn to fish
    • Buy the training rod for 25gp
      • the minigame green bar will be like level 5
      • you can't catch Quality (starred) fish; this saves backpack space
      • you can level up once or twice in your first 18-hour day without even playing the mini game
    • Try abstaining from mini game button-pushing for a dozen casts or so.
    • Follow the bulleted walk-through at Stardew Valley/Fishing#Coping with poor fishing skills.
  • Fish all day. Keep an empty space in your backpack at all times. Eat your smallest stacks of fish, forage, algae, and seaweed to make space or just for energy. All this will get you to fishing level 1 or beyond today. From there on out everything just gets better.
  • To become an expert fisher, keep fishing for experience until you drop. Fish non-stop for a few days before deciding whether fishing will be worth income until you become a rich farmer.

If you strike out early at fishing (due to lack of funds and skill), leave it for later and prepare for mining by chopping more tree tops for another chest (50) and lots of rock-breaking on your farm until you are low on energy.

If you are not going to fish, it may also be worth your effort to repair the Beach bridge to the tidal pools (300 wood) for income toward Strawberries. Keep getting wood by chopping tree tops until you reach Foraging level 3 (Tappers).

Toward the end of the day, check your skills tab to plan your bedtime (see spoiler under #Clear your farm at the end of Day 1).

Spring 3[edit]

Today is rainy (Future rainy days are random, but not today). Work on clearing your field and farm including rocks and tree tops, just don't waste your energy tilling anything with your hoe ahead of time; early tilling can revert.

Farming and Forage[edit]

Prepare for Spring 6 planting. Get your field area planned and cleared (not tilled) to a size of about 80 tiles. Save all possible sap for fertilizer; 20 fiber, 1 coal, and 50 wood for a scarecrow; and your foraging and fishing money for seeds. Aim to clear your field and your entire farm of all small rocks. If you can finish this today and tomorrow, you will unlock Staircases for rapid descent in The Mines. When you run out of energy, continue to focus on weeds by the dozens all around your farm since you are still quite flabby, the sale value of the fiber is still significant to you this week, and weeds stand in the way of tree regrowth on your farm and forage spawning off your farm.

Cut the tops of trees that are crowded enough to obscure each other. The stumps don't help you level up as much, and they continue to spawn seeds (they do not regrow). Chop the stumps later for wood. As you need more wood, thin your farm more, especially on the west end, but do not clear cut beyond your field area, and leave one of each type close enough to your field to see while you tend your crops. Avoid felling Oak trees (the ones with a tight canopy and reflective mop top vs visible branches) until you start getting seeds. Collect seeds, especially Acorns (Oak), for planting around the farm and the valley for Tapping.

Resist the temptation to snowball your field unmanageably large; you will be rolling in money soon enough, and a week or two either way won't ultimately matter much. What will matter is missing out on the things that this walkthrough alerts you about. Instead of overplanting willy nilly, stick to your 15 or 40 crops for now and save your money for more expensive crops on Spring 6.

You need to learn to carry your hoe at all times and notice wiggling "worms" Artifact Spots sticking out of any dirt you pass by. Digging up these spots is an important way to get some of the Artifacts to donate to the museum. And keep all Geodes. You want to donate 5 items to the Museum on or before Spring 16 to get 9 free Cauliflower Seeds.

The rewards for reaching 5 and 10 donations are Cauliflower (9) and Melon (9) Seeds for Spring and Summer, respectively.

Mining[edit]

Main article: Stardew Valley/Mining

See also: First Spring Mining tips at the bottom of this article.

While you can't mine yet, you can prepare now. What you really want on your farm are sprinklers so your fields can grow beyond your ability to water and so you can just relax between planting and harvest. And the way to get sprinklers is to descend into the mines as quickly as possible to floor 80 (or 90 for a special sword) to unlock the required ore-bearing floors and the armor and weapons that make farming ore and coal easy. Clearing 100 rocks (Mining skill level 1) will unlock a recipe for cherry bombs for The Mines, and 380 rocks (Mining skill level 2) will unlock a Staircase recipe for The Mines. Clearing your entire farm of small rocks will get you to level 2 and will build up coal, copper, and stone for your rapid descent. Beyond enough wood for two chests (one near home and one at the mines), use your energy to clear every small rock from your farm.

Fishing[edit]

As soon as you reach Fishing level 2, buy a Fiberglass Rod and start using Bait to speed up your fishing income.

There are no fish unique to Spring for the Community Center or loved gifts, so you have a couple of months to save one Sunfish and as much time as you want to save examples of the other fish you find, so feel free to delay fishing—unless it's making you money—until your fields are sprinkled or sell or eat anything you catch right now. After a couple of months, the only significant value of fishing will be fun, CC completion, and villager gifts.

Spring 4[edit]

Today is a good day to forage thoroughly again for wild plants and start saving some of them. Here's how to use the wild plants you find:

  • Spring Onion: food as needed
  • Leek and Dandelion: food as needed and Community Center Crafts Room "Spring Foraging Bundle"
  • Wild Horseradish: money or food as needed and Community Center Crafts Room "Spring Foraging Bundle"
  • Daffodil: money as needed, birthdays, and Community Center Crafts Room "Spring Foraging Bundle"

There is a very helpful Community Center checklist tool you may want to start using at stardewcommunitychecklist.com.

Keep using your hoe on Artifact Spots around your farm and the valley. And keep all Geodes as you clear every small rock from your farm. You want to donate 5 items to the Museum on or before Spring 16 to get free Cauliflower Seeds.

If you've cleared your farm of rocks, now would be a good time to plan and start planting a double-spaced row of Oak seeds (Acorns) along the newly cleared south border. Or plant them on the beach. You collect seeds by chopping tree tops or fallen seeds.

Spring 5[edit]

Skill upgrade alert: Today is your first harvest. Hopefully that will unlock recipes tomorrow for a Scarecrow (from 20 fiber, 50 wood, and 1 coal) and some Fertilizer. Make sure you have room for them and all the seeds you will be able to afford. Plant 1 Potato and 12 Kale to have 15 crops growing tonight. Then wait until tomorrow (last day for planting Kale/Potato to beat the Egg Festival) to plant additional Kale with fertilizer and crow protection.

Birthdays alert: Save one of your new Parsnips for Mayor Lewis's birthday on Spring 7. And young Vincent would like a Daffodil for his on Spring 10. Mark the dates! Note that gold star quality always impresses people most on birthdays.

You’ll get a notice that the path to a mine is open today, and that’s good since the ore you find there is necessary to upgrade your tools and is all you need to build basic and Quality sprinklers if you are tired of watering. Meanwhile, if you keep your field small by stepping methodically to Strawberries, you will have time to fish, mine, and follow the Stardew Valley story. When you reach Mining skill level 2 (by clearing your farm of all small rocks) and have lots of food (forage, fish, or Salad from the Saloon), read Stardew Valley/Mining especially about ladders, then grab your pickaxe, hoe, fishing pole (just in case), stone, copper, coal except one for a scarecrow, food, and a new chest and go early in the day out your north exit to The Mines in the northeast corner of the valley. Once inside The Mines, put your chest by the elevator and leave everything but sword, pickaxe, coal, copper, stone, and food. Now start your first day of mining in rapid descent mode! You can take time to break any crates and barrels or convenient shiny rocks and still make 5 floors today using rapid descent strategies if you start early enough. For the rest of the month, use any long good luck days starting mid morning and rapid descent strategies to unlock 5 or 10 floors in a day.

Main article: Stardew Valley/Mining

See also: First Spring Mining tips at the bottom of this article.

Today your first Parsnips will be ready to harvest. Equip your scythe for safety and harvest them. If you planted more than 15 crops, you have been losing crops to crows, but you need to get Kale/Potatoes harvested by Spring 12, a day before the Egg Festival. They take 6 days, and you have 7 days. So plant some today to have 15 crops overnight and the rest tomorrow for full scarecrow protection and maybe some fertilizer.

If you are tight on gold, toss all Parsnips but two (for Lewis and the Spring Crops bundle) in the shipping bin and go to The Mines or fishing. You will get the Parsnip money tomorrow morning. Or take your Parsnips tomorrow to Pierre’s and sell all but the two to Pierre. However you get the money (fish, forage, Parsnips), buy all the expensive 6-day crops you can afford (up to 80) to plant tomorrow.

If you get out of The Mines before midnight, you may want to catch the Friday night action at the Saloon and listen to the villagers. Later on, you can keep chests full of gifts in a safe location near the Saloon and hand out gifts on Fridays after 5pm and evenings. After you've gifted a bit, check the social (heart) tab on your menu to remember which of your gifts were really liked.

Spring 6[edit]

Farming and Museum[edit]

  • Harvest
  • Craft a scarecrow and all the fertilizer you can. Place them.
  • Consider visiting the Blacksmith and Museum today as described in this spoiler (not necessary)

Spoiler

  • You could use the trip to town to take anything you have for Clint and Gunther (you can do this anytime up to Spring 16)
  • Possibly take a Chest to put at a safe location outside the Blacksmith
  • If you don't have a Chest for the Blacksmith, drop off whatever you have for Gunther to make room in your backpack then return to the Museum after the Blacksmith.
  • Get your geodes smashed by Clint at the Blacksmith. Then go to the Museum if you have donations. Count your donations. If there are already 5 or as soon as there are, collect a reward of free Cauliflower seeds to plant between Spring 13 and Spring 16. Save to grow alongside your Strawberries after your Spring 6 expensive 6-day crops are harvested (there is only time for one full Cauliflower harvest either way, so there is no rush).
  • Go to town at 8:30 with nothing in your backpack except:
    • All your Parsnips but two (Lewis and Spring Crops Bundle)
    • Possibly your stuff for the Blacksmith and Museum
  • At Pierre's store, check your Journal (exclamation mark under your screen clock) and collect any gold you have coming to you for completing Story Quests so far.
  • Buy, plant, and water expensive 6-day seeds (Kale) for a total of 40-80 to beat the Egg Festival. If you are making good money with fishing, you don't really need the money. But you need the farming experience.

[edit]

Today if it's not raining (if it is raining, go tomorrow) and you go to town between 8am and 1pm, a core important part of the Stardew Valley story will begin: The Community Center.

Spoiler

Today if it's not raining (if it is raining, go tomorrow) and you go to town between 8am and 1pm, Lewis will tell you about the Community Center. When he does, take the time immediately to go in the Community Center and interact with the floor slab in the southwest part of the building. Tomorrow the Wizard may invite you to see him about it all. When he does, take the time to do it so you can start getting prizes for donating. The prizes will make a difference to you at this early stage. Here are the things you can start saving now to get a few prizes right away.

1. There is a Pantry "Spring Crops Bundle" of donations to complete at the Community Centre. These things are only farmable this month. And if you donate them all, you will get a helpful prize now. Be aware of the time it takes to grow them. Start them after planting Strawberries.

  • 1 Parsnip: 4 days
  • 1 Green Bean: 10 days for first harvest
  • 1 Cauliflower: 12 days
  • 1 Potato: 6 days

2. There is a Crafts Room "Spring Foraging Bundle" at the Community Centre also. These things are only forageable this month. And if you donate them all, you will get a helpful prize now.

  • 1 Leek
  • 1 Dandelion
  • 1 Wild Horseradish
  • 1 Daffodil

3. There is a Community Center Pantry "Quality Crops Bundle" you can't complete now. It requires 5 gold star examples of three of the following: Parsnip, Corn, Melon, or Pumpkin. If you save 5 gold star Parsnips, you can complete it next month with Corn and Melon. So as you get gold star Parsnips, save five for this bundle and at least 2 for birthday gifts (Lewis and Pam).

It may be worthwhile to put a chest in your house now for your Community Center, Birthday, Luau (see Spring 14 section), and Fair (see Spring 14 section) items. And soon you may want to categorize your chests further to help you reserve the right things.

Foraging[edit]

This week's wild plants are wiped out tonight, so today would be a good day for foraging (looking to save five Daffodil and one each Leek, Dandelion, and Wild Horseradish) and socializing. Four of the saved Daffodils are for the birthdays this month shown on the appropriate dates below, so gold star would be good.

Spring 7[edit]

Don't miss Lewis's birthday today. He would like a gold star (if possible) Parsnip.

Visit the the Wizard if he invites you. Then donate to the Spring Foraging Bundle when you have all four. You will receive a reward of Spring Seeds. Spring Seeds are also known as the Spring version of Wild Seeds (Wild Seeds (Sp)). They are not the same as the Mixed Seeds you get from chopping weeds. Mixed Seeds grow into random farm crops with a few failures. Spring Wild Seeds grow into Leeks, Dandelions, Wild Horseradish, and Daffodils as crops on your farm. That said, it saves more energy and gives you up-front money for Strawberries if you sell the seeds immediately.

Save 4000gp for 40 Strawberries at the Egg Festival. Some people even wait to upgrade their backpack until they get their Strawberry seeds. Chests at safe locations near the Mines, Blacksmith, Saloon, and your fishing spot(s) can get you by with your small backpack. Keep an extra chest with you everywhere you go.

Spring 10[edit]

Young Vincent would like a Daffodil for his birthday today. The official Wiki can tell you where to find him if he isn't at school in the Museum/Library/School.

Today would not be a bad day to make a wild plants round unless you'd rather wait until Friday.

Keep saving for Strawberries.

Spring 10–12[edit]

Get ready to spend 4000gp on Strawberry at the Egg Festival on Spring 13. Sell all your harvests except 1 Potato, Green Bean, and Parsnip (lone Cauliflower harvest coming on Saturday morning) for the Community Centre Spring Crops Bundle. Buy and plant seeds for 8-16 Parsnips on fertilizer to try repeatedly for five gold star (six including Shane's birthday on Spring 20) through the 24th. Depending on your Farming skill level, around 1/4 of your fertilized crops will be gold star, and that will increase through the end of the month.

Make a wild plants round by Friday if you want. Save one of everything and a gold star Daffodil for Haley (Spring 14) and maybe Pierre (26) and Emily (27).

Friday night is a good time to catch many of the villagers at the Saloon after 5pm.

Spring 13[edit]

Egg Festival!

1. BEFORE you go, harvest your lone Cauliflower, water your few crops that may be in the ground, and prepare and water spaces for 40 Strawberries (more will just wear you out) at 100 gold each. Make sure you have complete Scarecrow coverage.

2. At the festival, buy Strawberry seeds BEFORE you start the egg hunt.

3. When you get back home at 10pm, take the Spring crops bundle to the Community Center and get your Speed Gro reward. Then apply the Speed Gro and plant ALL the Strawberry seeds in the prepared and watered spaces. Do not keep any Strawberry seeds. Plant them. Now is when you need the money most. Next year you can buy plenty when you are rich. See also the Spring 23–28 section.

End of Spring[edit]

Spring 14–16[edit]

Birthday alert: Haley (Spring 14) would like a gold star Daffodil on her birthday.

As soon as you can afford them (from fishing, foraging, and mining income), plant

  • 8 to 16 Parsnips in fertilizer and repeat through Spring 24 until you get 5 gold star for the CC Quality Crops bundle or more for gifts (cheap, widely liked, and loved by Pam)
  • At least potato or a couple more for Help Wanted quests
  • A few Tulips for gifts (widely liked and loved by Evelyn)

Cauliflower season: Cauliflower is the next most expensive crop available to you right now, and you can use two gold star ones to show off at the Luau and the Fair. These three days are good for planting about 10 Cauliflower as you can afford (see Museum reward freebie).

Festival and Friendship Alert: There is a Luau on Summer 11 where you can win friendship with every villager by putting a gold star Cauliflower in the soup. This potential friendship boost is unique among all the festivals. So plant whatever Cauliflower you can afford these three days now and save the best Cauliflower you get for the Luau.

Museum reward and cauliflower deadline: Gather your geodes, artifacts, and minerals as soon as you finish watering on or before Spring 16 and take them to the blacksmith (closes at 4pm) and the museum to see if you can reach 5 donations to the museum and get Cauliflower seeds as a reward. It's worthless to plant them after Spring 16, and a day of padding doesn't hurt.

Future gifting: Since gifting is one way you level up crafting, it's a good idea now to plant and save certain villager-loved things that are unique to Spring (or just wait until next year to be sociable).

Spoiler

A dozen or so Strawberry (Maru and Demetrius), Cauliflower (Maru), Leek (George), Wild Horseradish (Krobus? Not needed until next Spring?), Parsnip (Pam), Daffodil (Sandy? Not needed until next Spring?), and Tulip (Evelyn) should be enough for you to give until you find other loved gifts. And if you save a few Potato, Kale, and Green Bean, you may be able to cook some villager-loved food before next Spring (or just wait until then).

Spring 17–21[edit]

Birthday alert: Pam (Spring 18) would LOVE a gold star Parsnip on her birthday. Shane (Spring 20) would like a gold star parsnip, green bean, or potato on his birthday. Gold star is always best, of course!

If you are aggressive for a Greenhouse, consider whether or not to plant Orange and Peach saplings at least a few days before the end of the month/season. (This is a controversial and big decision; search Fruit Bats at the end of this article.)

Now you can upgrade your backpack if you haven't yet.

Keep planting what has time to grow as harvests come in.

As soon as you level up in Foraging to the Tapper recipe, tap one of each tree where you can see them while you tend your crops. Then start tapping your Oak orchards on and off the farm (Beach?). You can also cut all those stumps you left now.

Artisan products[edit]

Your Cauliflower and first Strawberry harvests should unlock Preserves Jars, which more than double the value of basic produce in only 2–3 days. In fact, "the preserves jar will outpace the keg regardless of the base value of the item (in every case) since the preserve jar has a much faster processing time." This could give you time to process at least two batches before buying Summer seeds. As soon as you get the Preserves Jar recipe, put jars in a building (house, coop, shed, or barn) or outside and start processing.

Make a wild plants round by Saturday for birthday Daffodils etc.

Spring 21[edit]

Last day to plant Blue Jazz if you want to. Not important.

Spring 22[edit]

Last day to plant Kale/Potatoes/Tulips. Don't plant any more crops this month unless you still don't have 5 gold star Parsnips.

Spring 23–28[edit]

Birthday alert: Pierre (Spring 26) would like any of your vegetables or a Daffodil or Dandelion on his birthday. Emily (Spring 27) would like a Daffodil or LOVE an Emerald, Aquamarine, Ruby, Amethyst, Topaz, or Jade on her birthday. Gold star is always best!

This week is your last chance of the year to plant Orange and Peach saplings for at least a small summer harvest.

Spring 24 is your last chance to try for your last gold star Parsnip(s).

Spring 26 (Friday) is the best day for a wild plants round if you need birthday Daffodils or want to upgrade what you have to gold star to impress more. You can find many villagers in the Saloon after 5pm.

Do not keep more Strawberries than you need for future gifting (Demetrius; and possibly one as long-term seed for a possible Greenhouse project). Process (Jelly or Wine) and sell them. Now is when you need the money most. Next year you can buy plenty when you are rich if you don't find something better.

As soon as you reach The Mines floor 80 in rapid descent mode, you should have at least four Furnaces in operation near your mining chest and start hitting elevator floors 30–75 in picky quick-bail farming mode for Coal and ore (pick up everything else too with a priority to Quartz) to make basic Sprinklers. When you reach floor 110 (nice rewards down here!), hit elevator floors 100 and 105 to make Quality Sprinklers. Basic Sprinklers can be used in the mid-term as field extenders, and they have some specialty uses even later on, so don't feel you need to leapfrog them to Quality Sprinklers. Just lay them out like Quality Sprinklers and use them either to cut your watering in half (this doesn't work well with watering can upgrades, and that's why this walkthrough doesn't step you through a watering can upgrade) or as field extenders half planted until Quality Sprinkler service arrives.

Time and energy management[edit]

A good routine[edit]

Most of your days in Spring will revolve around watering your crops, and then fishing, mining, or exploring. Wander around the forests and the beach, picking up foraged items when you find them—in the first few days, an extra 200 gold pieces (gp) becomes that many more seeds in the ground, and it gets your financial snowball going just that bit faster. Later, use the food you find to restore your health and energy in the mines when the monsters get you or to clear your farm and forage areas. If you are feeling sociable, wander around town, introducing yourself to everyone (first quest!), or it's okay to put your social life on hold (gifting and quests can be expensive and overwhelming at first) until you are a rich farmer with sprinkled crops or an upgraded watering can. On rainy days, if your luck on TV is good, try mining another 5 floors down, and if it's not so good, go fishing, foraging, exploring, and socializing.

Leisure seeds[edit]

As you approach the point where you’re using too much time and energy watering your plants (probably at your first harvest), it’s time to move to more expensive seeds. Cheap seeds build your wealth fastest, but planting more seeds than you can water will just prevent you from getting important experience fishing, mining, foraging, and socializing. See if you can plant more expensive seeds instead; in general the more expensive seeds save you time and energy. That's why this walkthrough steps you from Parsnips to Potatoes to Strawberries in the first two weeks.

Limited fields[edit]

Limit the size of your fields carefully.

Even if you want to stay on your farm and have the biggest field possible, you will want to move beyond your basic watering can, and to do that, you have to explore the rest of Stardew Valley a little. So even if you love spending your days watering, it's a good rule of thumb to be able to finish watering your field by 2pm. That will allow you time on days when you need to harvest and replant or make a pre-rain upgrade trip to the blacksmith who closes at 4pm. But ...

This walkthrough helps you finish your watering mid-morning to give you time to mine copper, iron, and beyond for tappers, sprinklers, and tool upgrades or to fish for cash and energy. You can finish watering as early as 9am at your fastest and still profit well if you step methodically from Parsnips to Potatoes to Strawberries.

Don't sell/ship everything; start organizing[edit]

As you get richer, but before Spring has ended, make sure you've kept a few things for gifts, quests, the community center, and maybe the fair. Organize them in dedicated chests you can color code if you want.

In your Quests chest, keep one basic example of every item on hand throughout the month for quests. As you get richer, keep two. By the end of the month, have up to a dozen of everything but Blue Jazz (see Future gifting under the Spring 14–16 section)

In your Community Center chest, keep one example of each item of Spring Forage, and one of each item of Spring Crops to complete the first two Community Centre bundles. And if you want to put 5 gold parsnips (instead of waiting until you are richer to get gold corn, melons, and pumpkins instead) in the Quality Produce bundle you also need to set them aside in the chest.

In your Fair chest, keep a gold star example of the most valuable items you want to show off at the fair grange display in the Fall. Showing off at the fair is fun and optional (There is something special to buy at the fair, but maximizing your grange display is not the only way to get the tickets to buy it).

Special tips for Spring only[edit]

  • Manage your bedtime. See Spoiler about sleep and energy under #Clear your farm at the end of Day 1. Keep your pockets empty throughout the month (by selling only when you need money) in case you fall asleep since you get taxed 10% (1000gp max fee) for the service call based on your cash on hand.
  • Forestry
    • At the beginning when you are trying to level up to Tappers, leave stumps in place (chop them later; they don't regrow) because they don't help you level up much. Strangely, on your farm they do keep spawning seeds. Off your farm, they do not spawn seeds. Clear your stumps once you get the Tapper recipe.
    • Don't clear-cut your farm trees or grass beyond the area(s) needed. If you just thin your trees, they will reseed around themselves. Clear them when there are a few young trees around them.
    • Pick up the brown seeds lying around your farm using your axe, pick, or hoe and plant them elsewhere.
    • Clear your weeds, rocks, and logs mercilessly to make way for trees and grass.
    • You can plant trees (but not crops) all over the valley, even on the beach.
  • Forage
    • If you cross the river directly south of your farm you should find the entrance to the Sewers and some trees near large patches of dirt. These patches of dirt often contain Spring Onions (during Spring, of course) and the Spring Onions regrow and vanish every night—you can pick them right from day 1, and revisit them later. Like Salmonberries, they sell for very little but they are worth eating when you’re running out of energy. Unlike Spring Onions, all other forageables do not disappear every night—they spawn every day and accrue up to 6 per location until Saturday night. Then they reset on Sunday. This means that you are best advised to forage on Saturday plus possibly around Wednesday for everything else and possibly every day for Spring Onions if you need energy more than time.
    • Prioritize eating your extra forage in this order: eat Salmonberry (15th–18th), eat Spring Onions, eat Leeks, eat Dandelions, sell or gift Wild Horseradish, and gift, save, or sell Daffodils. See gifting spoiler in Day 1 foraging and socializing section.
  • Calendar
    • Plan to buy and plant Strawberries on Spring 12 at the Egg Festival since they are the most energy-saving crop you can buy right now. Pierre will sell Strawberry seeds at 100gp each that are great for income and experience. (Ignore the fun Rarecrow. You can get the Rarecrow next year for fun when you have lots of cash.) Right now you need income and experience more than you ever will again, so grow and sell them and save one Strawberry in case you want use a Seedmaker before the next Egg Festival to start a Strawberry crop in your Greenhouse.
    • After Spring 15th you need to stop and think before planting, or preferably before buying seeds. Have you got enough time for these seeds to grow? If the packet says (in mouseover text) 12 days, that really means 12 nights, so Cauliflower should be planted by the 16th (17th with Speedgro, which you might get from a Community Centre bundle) to be harvested on the 28th. You can plant parsnips as late as the 24th.
    • Salmonberries will be available from Spring 15–18. (The TV show "Living on the Land" will alert you to this on the 15th.) These are a foraged item—"use" a bush that is decorated in berries to collect them. They’re worth only 5 gp each—even for a new farmer that’s negligible. But they provide energy, and you can collect a lot of them—some simply as you walk around to places like town and the community centre, but there are many many suitable bushes in Cindersap Forest, south of your farm. You might collect as many as 100 Salmonberries, and this provides good fuel for trips to the mines.
    • Repairing the bridge at the beach by Spring 5 if you can afford the energy to collect 300 wood, especially if you are fishing at the ocean often, can help you build up to more Strawberry seeds and provide several weeks of significant income before you get too rich and busy to care. The tidal pools on the other side usually yield about 300gp worth of foraged items per visit—varying between 100gp on a poor day and 1000 gp on an exceptional one. This is well worthwhile for a starting farmer.

Mining[edit]

See the Mining article. Leeks are the most dense Spring food forage, and Kale is the most dense Spring food crop. You can also buy Salad from the Saloon if needed.

Fishing[edit]

See the Fishing article. It's common to find fishing frustratingly hard, even with a mandatory try with Trout Soup. The only way through that is to level up your character's skill, and you may not have time for that until later in the year if ever. Depending on how bad your skill is, you may want to start by fishing even for trash for hours in your own pond or the mountain lake east (right) of the Carpenter Shop (the east end of the long fence or the south end of the island in the lake are often recommended for easy fishing) until enough skill-free fish happen along over a few sessions to level you up. Once you have any personal skill at all, can afford more Trout Soup, and are able to put bait on your upgraded pole to keep the fish biting, maybe you will even start to like fishing!

End of Spring[edit]

At the end of Spring, if you have planned well, you will have some sprinkled crops and good money coming in, hopefully enough money to buy a nice fat heap of Summer seeds, to upgrade your backpack and some tools or a Silo. Demetrius may come by with a controversial and big decision; search Fruit Bats at the end of this article.

You could chop down all your plants on the 28th, but it’s far less work to take a scythe to the dead remains on the first day of Summer; you don’t have to re-hoe any soil after that.

Late Spring or after[edit]

Once you have some copper to spare, craft three Tappers and put them on one each of the three different types of trees. Choose trees you will often pass near, so that you notice when the sap is ready. Synchronize other tappers on and off your farm with these and use these as indicators, always harvesting them last. (Later tappers will mainly go on Oak trees because the resin is needed for Kegs.) The different types of sap are useful for Community Centre bundles and for crafting; and most villagers like Maple Syrup. It is rare to sell the produce from Tappers!

A silo and a Coop are nice additions to your farm if you are doing well enough to afford them (and the chickens) by the end of Spring, but otherwise you can probably invest in animals after you’ve got some Summer harvest in. Mayonnaise sells for a lot more than eggs do, so craft one or more Mayonnaise machines once your hens start laying. Carry your scythe when walking across the farm, and swing it just once every few steps through grass, to cut some but not all of the grass and fill your Silo with hay.

If you have chosen not to mine much, getting the Copper upgrade on your watering can will noticeably increase your capacity to water your crops. The problem with upgrading tools is that Clint holds onto the tools for two nights, and if you don’t water your crops for a day, they grow only slowly; if you miss two days they die. So the way to manage it is to check the TV’s weather forecast every morning until the forecast includes rain. Water the crops by 2pm, and deliver your can to Clint by 4pm; the rain will water your crops for you on the middle day, and on the next day you can collect the upgraded watering can at 9am, take it home, and water your crops—and never a day has been missed! Alternatively, there’s no benefit to watering your crops on the 28th, unless you have a Coffee Bean somehow. So if you can spare the Copper and the cash, you can take your watering can to Clint’s on the 27th.

If you have focused on mining, you probably will have plenty of copper and iron to make a dozen basic sprinklers before the end of the month and before you ever upgrade your watering can. Basic sprinklers cut your watering in half and free you to expand your farm more. Sprinklers and watering can upgrades don't work particularly well together.

If you have done particularly well earning money in Spring, you may reach the point of having earned 25,000gp before the end of Spring. Whether this happens in Spring or later, Demetrius will drop by and ask to use your cave for Science; Fruit Bats or Mushrooms.

  • Fruit Bats
    • Erratic delivery, but they last a month, so you don't have to check often
    • Erratic range and number of fruits and berries, from forage like Salmonberries (5gp) to tree fruit like Pomegranates (140g)
    • Enable community center completion without planting fruit trees
  • Mushrooms
    • Regular delivery of six mushrooms every other day, but they don't accumulate, so you must harvest every other day
    • Erratic range (mostly Commons), but generally worth more than the range of fruits
    • Enable community center completion without going deep into the Mines.

Neither choice is worth significant money after a while. So it boils down to frequency and whether you'd rather avoid fruit trees or mining. If you choose mushrooms and feel aggressive about an early greenhouse, you'll need to plant Orange and Peach early in the last week so they can fruit late in the Summer (and plant the Apple and Pomegranate by mid Summer to fruit in the late Fall). If you are tight on money, there is always next year, or you can choose fruit bats and go mining for Community Center mushrooms.

Sours: https://strategywiki.org/wiki/Stardew_Valley/First_Spring
Year 1 Checklist - Stardew Valley

Stardew Valley: 12 Things You Have To Do Your First Year

Stardew Valleyis an indie game in which the player controls a character that recently inherited a farm from their late grandfather. The farm is run down and located just outside of a small town called Pelican Town. Throughout the course of the game, the player gets to know the people in Pelican Town as they run the farm and bring it back to its former glory.

RELATED: Stardew Valley: The 5 Best (& 5 Worst) Romances

The game runs in a seasonal format. Just like in the real world, each year has spring, summer, fall, and winter. Each season is 28 days long and has its own special events, crops that only grow during that season, and other perks and challenges. There's a lot to do in this indie game and the first year is definitely the most important one to nail so that you can have a good time in the subsequent years.

Updated 05/06/2021 by Erik Petrovich:Stardew Valley is a much more complicated game than many players first think. There are friendships to build, resources to gather, and, of course, crops to cultivate. When it comes to Stardew Valley strategy in year 1, two things every player should do are attend every festival and upgrade their tools. It's easier to have friends across town if you show yourself at community events regularly, and even an average player can get their tools upgraded before Spring comes back again.

12 Go To Every Festival

Festivals in Stardew Valley happen around two to three times a month. They're excellent opportunities to get to know the locals, as well participate in special competitions and buy unique goods. The Egg Festival in Spring, for example, is the only source of Strawberry seeds. Meanwhile, deep-sea fish can only be caught at the Night Market.

It might seem like going to a festival is a waste of time that could be spent fixing up the farm or collecting more resources out in the world. It's quite the opposite, really, as long as players make sure to water their crops and feed their animals before leaving for the festivities.

11 Upgrade Tools To At Least Steel

The Stardew Valley first year is all about getting prepared for a huge year 2. The best way to prepare for more crops is to upgrade the tools to be bigger and better. To upgrade tools to Steel quality, players will need to first upgrade each of them to Copper.

RELATED: Stardew Valley: The 10 Best Crops To Make Money

The watering can and hoe gain the ability to charge up their action, increasing effectiveness for a wide area. The rest of the upgraded tools simply make the farmer more efficient at their job, using less energy to do more work.

10 Keep An Eye On The Calendar

There are a number of NPCs that live in Pelican Town. Some of them are eligible for the player to marry while others are just there to befriend. Reaching different relationship milestones with them gives the player special cutscenes with these characters that help the player get to know them. Each character has special items they like, feel neutral about, or dislike. Players should either research your favorite characters or get a mod that will list them in-game.

Outside of Pierre's store, there's a calendar that shows all the special events of the season and the birthdays. You get extra relationship points for giving NPCs a good gift on their birthday, so start your relationship with the townspeople off right by giving them good gifts on their special days.

9 Plan The Farm

In later years, players will likely end up building a stable to get a horse, helping them get around the farm and Pelican Town faster. When first starting to construct different buildings and structures around the farm, do a little planning first to ensure that the layout works and that a horse will be able to get through all the gaps between the buildings.

Really motivated players can even find a screencap of the full layout of the farm style they like, and map out where to put everything. Find a place for coops and barns, silos, and ponds, and just make sure that everything is spaced well.

8 Don't Neglect The Merchant

If the player chooses to comple the Community Center instead of joining the big corporation, there are a lot of items needed for the bundles that can be hard to get. Some of them likely won't turn up during first year because they're either not introduced until later in the game, or are just plain hard to get so fast.

But, every Friday and Sunday, a traveling merchant parks her storefront in the forest to the south of the farm. She sells a variety of different things, some of which (like the rare Red Cabbage) are needed for the bundles in the community center.

7 Make Tappers

Tappers can be placed on trees and will provide oak resin, maple syrup, and pine tar. These can be sold, but they're also used to craft a variety of different items and machines in the game. Tappers are craftable after reaching Foraging level 3 and they each require 40 pieces of wood and 2 copper bars.

RELATED: Stardew Valley: 10 Ways To Maximize Winter

As soon as the recipe is available, make some tappers and start placing them on the different types of trees. The player can either put them on the trees around the farm or on the trees in the forest.

6 Build A Silo

As soon as the resources are there, it's vital to create a silo. All kinds of stray grass grow around the farm and although it may be tempting to whip your scythe out and chop it down, resist the urge until you've built one of these. Using the scythe on that grass will deposit hay into the silo, which is used to feed animals.

Even if players don't think they'll be ready to get a barn or coop during the first year, it's still important to place a Silo somewhere on your farm in order collect hay. Otherwise, plan to make a lot of trips to Marnie to purchase it, especially in Winter.

5 Get Animals

This is likely something that players be doing later in your first year, but it's something they'll want to do as soon as possible for a variety of reasons. Many recipes use animal products, they can be sold, and they make great gifts for the NPCs in Pelican Town.

As soon as the player's got enough gold and resources, pay a visit to Robin. Talk to her about building a coop or barn and put one on the farm. Even if animals are still too expensive, having them there will make the farm prepared for new residents later on, when they'll start producing animal products.

4 Donate Artifacts

If the player sees wiggly things growing out of the ground, get the hoe out and dig them up. Players will often find interesting artifacts (and sometimes simple clay). These can also be found in geodes. Items that the player can donate will have the description text, "Gunther can tell you more if you donate this to the museum".

RELATED: 10 Surprising Tips For Stardew Valley Most Players Don’t Know

Whenever they turn up, go to the library and donate them to Pelican Town's museum. They're not worth that much money to sell, so don't worry about the monetary loss. Plus, as the museum receives more and more donations, Gunther starts giving out rewards.

3 Save For Strawberries

All the crops in Stardew Valley only grow during certain seasons – until the player has a greenhouse. Some of them are more valuable than others, and Strawberries are definitely on the valuable side. This crop is available for sale at the Egg Festival on the 13th day of spring.

Make sure to save some money from selling other crops to be able to buy some strawberry seeds at the Egg Festival. Consider taking a mining trip or two before the festival just to have even more cash on hand.  They're worth a lot of money, but worth even more if the farmer waits to plant them for another year, as they keep growing continuously throughout the season. Strawberries can then be put in the seed maker to create even more strawberry seeds.

2 Mine When It Rains

When it rains on the farm, players are basically free to do anything. During the first year, they probably won't find that you have a lot of free time otherwise. They'll always be watering plants, talking to NPCs, or chopping wood.

But when it rains, crops don't need to be watered. This means that players have a big chunk of free time that they can use to do anything they want. After the mine is available, head up there and start making progress to get to the bottom and gather resources from its depths. On rainy days, it's also a good idea to plan, clear out the farm, fish, and talk to townsfolk.

1 Check The Fish

Fishing is another big part of Stardew Valley. Fish can be used in recipes or sold and some of them are even used in bundles in the community center. Like crops, certain fish are only available during certain types of weather, certain times of the day, specific bodies of water, or even during specific seasons. It's a lot more complex than first meets the eye.

Make sure to check the bundles (especially the Tank and Community Board) and see where and when each fish is available. Donate as many of them in the first year as possible.

NEXT: 10 Stardew Valley Mods Every Player Needs

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About The Author
Lacey Womack (65 Articles Published)

Got the bad ending in Until Dawn, loves Stardew Valley, and actually didn't hate Resident Evil 6.

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Sours: https://gamerant.com/stardew-valley-first-year-must-dos/

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