The outer worlds builds

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Outer Worlds Builds: Guide For Gamers ()

The Outer Worlds builds: the best for any player class

From the mad scientists with mental arms and eagle eyed space markers, you may play game with this guide.

What are the best The Outer Worlds builds?

The best RPG games allow us to play specific visions of characters, and with science-fiction, the space-faring epic of Obsidian enables us to do so. The intergalactic hitman who blasts their way through any obstacles, from a Han Solo-like hitch that excels when talking about his way beyond any situation.

However, behind the role-play are websites of The Outer Worlds that demonstrate how well we can erase our chosen framework. For starters, investing your skills in conversation, helps you to speak more about how you communicate with people. Also fellows from the outside worlds can also impact your success as fellow perks. The Outer Worlds weapons also play a key role – what’s a long-range construct without a trusty sniper?

In this The Outer Worlds builds guide, we’ll go through some of the best builds you can use and where you’ll want to spend your points for the best performance. We will also recommend some weapons where it is appropriate. Now, this is not the way, the best The Outer Worlds constructs here.

The best Outer Worlds builds are:

  • Slow-Mo Sniper
  • Catch this Melee
  • Galaxy Brain Science Weapons
  • The Smooth Talker
  • The Outlaw
  • Silent Thief
  • Getting a headshot in The Outer Worlds

# SLOW-MO SNIPER BUILD:

Outer Worlds Builds 3

STARTING ATTRIBUTES

  • Power – medium
  • Average Dexterity
  • Smart &#; Really strong
  • Perception – incredibly strong
  • Charm – medium
  • The average temperature

SKILLS

Long guns – Long arms in the range, and investing in them will give you a host of fans. Long arms. If you reach your long-range status of 40 you increase your critical damage by 50 percent and optimise your status means that your main hits disregard percent of the armour status of your opponent.

Sneak – particularly useful for those who crowded with a sniper in their hands in the distance. If you upgrade this stat to 20, you will cause bonus damage while squatting, and if you bump up to 80 you will increase your weak spot damage by 20%.

Science – That&#;s very simple. Science. Science expenditure increases the total damage to your shock and plasma. Pick your poison and add your sniper with the right plasma or shock damage for even more damage.

PERKS

  • Fast and Dead &#; 50% quicker with the TTD metre
  • Slow the Planet – 25% longer TTD
  • The Reaper – each kill fills 25% of your TTD metre, though when in TTD mode, it doesn&#;t work
  • Scanner – 20% boost headshot damage and poor spot damage during TTD

Confidence –

Your next hit will be a vital hit after a kill

Our main emphasis is on three skills: long arms, sneak and science. In addition, you can invest anywhere you want your skill points.

You are interested in intellect and perception for your initial characteristics. If you put the two to high, your critical damage will increase by 35% and your extra headshot and weak spot damage will increase by another 35%.

Some of these benefits are changes in the quality of life and raise the tactical time dilation metre. Trust, however, is the must, as you can cause ample harm to one-shoot foes consistently!

There aren&#;t any snipers in the game that are convenient at the moment as you can find one that suits you and adhere to it. The only important part is that you adapt your chosen rifle to your science with the aid of a shock or plasma mod.

In The Outer Worlds clubbing an opponent with a stick.

Gameplay:

You can watch the gameplay of the outer world builds to understand the game and the interface along with graphics and how you can play it without having a hassle.

# CATCH THIS MELEE BUILD:

Outer Worlds Builds 2

STARTING ATTRIBUTES

  • Power – exceptionally strong
  • Dexterity – exceptionally high
  • Smart – lower than average
  • Perception – lower than normal
  • Charm – less than normal
  • Temperament – exceptionally strong

SKILLS

Melee – It&#;s smart to invest in melee because it will encourage both one-handed and two-handed melee attacks – leading to more damage and unblocking the attack. You can really punch through anything. You can truly.

Protection – Sadly here we&#;re not going to be competitors here, but for a good cause. If your escape status has 80 points, you will get a greater melee damage after an escape from your next strike, leading you to the knock-out. Having 20 points into your block is also beneficial because it helps you to take a good block off your enemies.

PERKS

Tit for Tat – Get 15 percent back as health for melee damage

The fact that the strength characteristics of this building are very strong gives us a 30 percent boost, which is a good start. This is also really useful for dexterity, since it raises the attack pace of your milk by 30 percent.

If you are less intelligent than normal, does your interactions make you a little fool – as you can see by dialogue choices – so why not indulge in the idea of becoming an unimaginable thug just here to shake hands?

Here skills are wider and concentrated on melee and defence, such as a single hand melee, two-handed melee, escape and block, all of which support this construction. Although Perks are also available, we will argue that you want Tit for Tat to make you a tanker.

One of the scientific weapons of the outside world.

# GALAXY BRAIN SCIENCE WEAPONS BUILD:

Outer Worlds Builds 2 1

STARTING ATTRIBUTES

  • Power – exceptionally strong
  • Average Dexterity
  • Smart &#; Really strong
  • Normal vision
  • Charm – medium
  • The average temperature

SKILLS

Science – We know, of course, but optimising this increases the harm done by science guns and makes their use cheaper and cheaper.

Ranged and Melee – This one is vague in touch, but both worth up to 60 because it will cover single-handed melee, two-handed melee, handguns, heavy weapons, and long pistols. Ranged and Melee.

This is all about science weapons, and the harm they inflict will be buffered. However, you may take the tree up to if you find that there is one scientific gun you like more than the others.

PERKS

Weird science – Bumps up 50 percent scientific weapons damage

Wild technology – an extra 50% for harm to your science weapons

We want to use many scientific weapons for this build, which makes attributes difficult to allocate. But it gives us a handy 30% increase for melee and 35% for critical damage. We are looking to strengthen and intelligently improve. So what the intellect of the galaxy brain does not peak.

With regard to abilities, it&#;s critical that we optimise the science in the tech group so that the ability of this archetype is utilised completely. After that, you want to take the range and group melee to 60 to try several guns.

Once you have a favourite, additional buffs will take his skills. Perks are yours, but we would suggest that weird science and wild science are motivated, because any one of them increases your scientific harm by 50%.

Science arms, in a search called &#;Weapons from the Void,&#; you will get the most of them. A shrinking ray, which causes damage, can be found and shrinks enemies. In addition, there is the single handed melee gun of the mandibular rearranger, the two-handed hammer melee gun, the heavy gun, and the ray gun of the mind. Both of them are quite fun and amusing, but because of the harm it causes we are very part of the hammer.

The Outer Worlds Best Builds Smooth Talking

# THE SMOOTH-TALKER BUILD:

Outer Worlds Builds 4

STARTING ATTRIBUTES

  • Power – Medium
  • Average Dexterity
  • Smart &#; Really strong
  • Normal vision
  • Lovely – really strong
  • The average temperature

SKILLS

Dialogue – The key reason why you want to invest in Dialogue is the dialogue options. You will be able to spend here to convince, threaten and cheat. Until all these abilities are level 50, you can invest in dialogue, and then each one needs to be updated individually.

Inspiration – This capacity can be found in the management community. It&#;s a good one because it buffs your war with your companions.

PERKS

Soliloquy – Add 10 points to your skills for dialogue

Charm and knowledge are what you want here to talk about. With extremely high intellect, you have more choices for dialogue and charisma improves your faction&#;s prestige by 35%. Skills are also very easy, and Dialog is the obvious winner. It is up to you to concentrate on persuading, lying or threatening, but note that the end of the game demands that your convince ability be , so be careful. Perks are also very versatile, but we suggest that you make sure that Soliloquy bumps your dialogue skills by

# THE OUTLAW:

Outer Worlds Builds 7

STARTING ATTRIBUTES

  • Power – Medium
  • Average Dexterity
  • Smart &#; Really strong
  • Perception – incredibly strong
  • Charm – medium
  • The average temperature

SKILLS

Handguns – What&#;s a gun-free outlaw? Here we roll the ability tree with our handguns. If you&#;re not sure, you can find it in the category Ranged. Investment here helps us not only to increase our critical hit damage, but also to disregard enemy armour statistics.

Science – it&#;s not as critical, but it&#;s definitely smart once. In Engineering, you can find science, and you can gain from it as it makes it much easier to update and change your weapons.

PERKS

  • Harvester – Provides 15% of your wellbeing with every killing
  • Scanner – 20% more headshot damage and weak spot damage with TTD.
  • Trust &#; assured critical hit after every murder

We are mainly interested in intelligence and awareness when it comes to starting attribute, as formerly boosts critical impact damage while the latter causes headshot and weak spot damage. With the use of a weapon here, the increased critical damage gives us great value. The skills are fairly easy – for more important harm, we invest in the Handguns tree. The Vermin II is one of the deadliest weapons in the game with the necessary skills to help it.

Alternatively, you can select a Shrink Ray when you combine this construct with the Galaxy Brain Science Build. However, if you choose the Strange and Wild Science, you can increase damage to your weapon further.

Silent Thief is one of The Outer Worlds&#; best builds

# SILENT THIEF BUILD

Outer Worlds Builds 8

STARTING ATTRIBUTES

  • Power – Medium
  • Dexterity – exceptionally high
  • Smartness – medium
  • Perception – incredibly strong
  • Charm – medium
  • Temperament – exceptionally strong

SKILLS

Dodge – You do need a contingency plan, which is perfect for avoiding harsh circumstances. Dodging can be helpful to make it from a busy area – perfect for a want tobe catwoman without too much harm.

Sneak – this one is very clear. No respectful thief will ever walk will-nilly, sneak.. This power gives you speed and damage when you hook, making it harder to see.

Screwdrive – When stumped by a simple locked door, how can you steal things? You must be able to check for locks as quickly as you can snaffles loot if you really put the &#;silent&#; in Silent Thief.

PERKS

  • Strider – Enhances pace of movement
  • Speed demon – another speed rise this time with TTD

We invested heavily in pace while this construction is designed for sneaking. You can be in and out, so you have no risk of being seen, but if you are caught it also offers you a choice. It&#;s almost only &#;run&#; but better than nothing. This is the option.

It might also be worth investing in some one-man skills or advantages, since it is uncommon for you to go through a region without conflict. If on Gorgon DLC you are going into the Peril, there may be less NPCs, but asteroid is still being travelled by enemies, watch your back.

And you have it there, which constructs the strongest Outer Worlds. For every player, from the sticking markers to the thug fist-flinging, we&#;ve tried to include something. Science will serve you well if you want to ruin anything. In any case, we hope to help you on your journey through the galaxy through those outer planets.

Sours: https://gameinstants.com/outer-worlds-builds/

[Top 5] The Outer Worlds Best Builds

Top 5 The Outer Worlds Best Builds

5. The Captain (the best outcomes)

The Captain build is great for getting every outcome in the game from hacking to lock picking and doing speech checks with help from your companions there is no stat that is left untouched. This build utilizes your companions in combat over themselves.

The Captain Details:

  • All attributes up to good
  • Tag leadership and stealth 
  • Take any aptitude with reduced damage
  • Level 2 and 3 bring up tech, dialogue skills
  • After that level leadership up to bring inspiration to 60
  • Get companions Parvati and Vicar Max
  • Equip Parvati with legendary Iconoclast gear
  • Equip Max legendary MSI gear
  • Equip both with light or heavy machine guns
  • For the captain equip protective clothing with safety harness and a nice hat
  • Captain weapon deadeye assault rifle 

Tier 1 perks: 

  • strider
  • cheetah
  • Precision
  •  the negotiator
  • deadly demonstrations
  •  pack mule

Tier 2 perks:

  • we band of brothers
  • tag-team
  • rolling thunder,
  • Hoarder
  •  pack of pack mules

Tier 3 perks: 

  • armor master
  •  don’t go dyin’ on me

4. The Paladin (High Damage)

The Paladin build is perfect for anyone with an itch to one hit any enemy in the game all while using a big hammer.

The Paladin Details:

  • Strength, Dexterity, and Intelligence at very high
  • Perception, Charm, and Temperament down to below average 
  • Tag melee and tech
  • Take dirt farmer aptitude for -3% N-Ray Damage received
  • Invest levels on tech skills 
  • Once science hits 50 focus on it till its
  • Get prismatic hammer on the groundbreaker
  • Begin raising 2-Handed to
  • Get Companions, Felix and Vicar Max
  • Equip Max with shrink ray 
  • Equip Felix with Goop gun
  • Equip Paladin with Legendary iconoclast armor and helmet 
  • Help Iconoclast faction
  • Level Prismatic Hammer as you level up cost bits each

Tier 1 perks: 

  • Toughness
  • slow the world
  • Strider
  • Cheetah
  • high maintenance
  • quick and the dead
  •  resilient 

Tier 2 perks: 

  • weird science
  • speed demon
  • harvester

Tier 3 perks:

  • wild science
  • Confidence
  • armor master
  • tactical master

3. The Simpleton (low intelligence)

The Simpleton build is great for anyone who wants some entertainment and interesting dialogue. 

The Simpleton Details:

  • Strength and Intelligence down to below average 
  • Dexterity and Perception up to good 
  • Charm and temperament up to very high
  • Tag dialogue and leadership 
  • Take any aptitude with reduced damage
  • First level up put 10 points into stealth
  • Get deadly demonstrations perk at level 2
  • Focus on leadership skill till at 45
  • Bring stealth and tech to 50 points
  • Invest in science 
  • Use Parvati and Sam (rotate to do companion quest)
  • Equip Simpleton with Chimaera and a nice hat
  • Equip Parvati with MSI elite armor and pauper popper

Tier 1 perks:

  • Toughness
  • the negotiator
  • deadly demonstration
  • Strider
  • Cheetah
  • pack mule
  • precision 

Tier 2 perk: 

  • snake oil salesmen
  • pack of pack mules
  • tag-team 

Tier 3:

2. The Gunslinger (Handguns)

The GunSlinger is wonderful for anyone wanting to ever be a space cowboy, using all handguns to take down enemies.

The Gunslinger Details:

  • Keep strength, Dexterity, charm, and temperament at average
  • Intelligence and perception up to very high
  • Tag ranged and defense 
  • Take Beverage service technician aptitude
  • Equip gunslinger with ordinance control armor gold and hat wide-brimmed  or sunlight contractor helm
  • Equip with auto-mag pistol ultra (physical and shock damage)

Tier 1 perks:

  • Toughness
  • slow the world
  • lone wolf
  • Cheetah
  • high maintenance
  • quick and the dead

Tier 2 perks:

  • run and gun
  • the reaper
  • Scanner
  • harvester 

Tier 3 perks:

  • steady hand
  • Confidence
  • Revenge
  • boom headshot 

1. The Sniper (stealth)

The Assassin build is perfect for anyone wanting to take enemies out from afar and be as sneaky as they want.

The Sniper Details:

  • Strength, Charm, and Temperament down to below average 
  • Dexterity, Intelligence, and perception up to very high
  • Tag ranged and stealth
  • Take dirt farmer aptitude 
  • Level 2 tech skills up to 20 remaining skills in stealth 
  • Level 4 invest in ranged skill
  • Get sneak, long guns to
  • Hack and lock pick to 80 
  • Tech skills to 40
  • Use Parvati and Nyoka 
  • Equip Nyoka with MSI elite armor
  • Equip Parvati with iconoclast armor 
  • Equip Parvati and Nyoka with light machine gun 
  • Sniper weapon: hunting rifle ultra with fun time’s barrel 
  • Sniper armor: anti-riot gear and hemlocks eyepatch 

Tier 1 perks:

  • Toughness
  • slow the world
  • Strider
  • Cheetah
  • high maintenance
  • quick and the dead
  • pack mule

Tier 2 perks:

  • the reaper
  • Scanner
  • harvester

Tier 3 perks:

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Sours: https://www.gamersdecide.com/articles/the-outer-worlds-best-builds
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Best Outer Worlds Builds - Updated

The worlds to know and the adventures to live are the great mystery that awaits us in every story told by the role-playing genre in video games. In this case, we can talk about one like the one presented by Outer Worlds that has the particularity of being so open that you can create it yourself. To do this, HDGamers brings you the best Outer Worlds Builds that you will need to write a plot worthy of a legend.

Beyond being a space-themed adventure, here you will have all the freedom to walk through any narrative thread you want. An idea that sounds attractive enough not to experience a game that already brings many credentials to enjoy.

What are Outer Worlds builds?

Unlike the Outer Worlds commands that we presented earlier in HDGamers,builds are a different concept than it is more tied to the construction of a character to the old school.

While in the former we have all the tricks and traps in our favor, with the Outer Worlds builds we are going to need a bit of cunning and patience to find the style we are looking for.

So we can say that these consist of various configurations that we can make for our character that will allow us to appropriate a unique style. A concept that in Outer Worlds we can fully enjoy thanks to the freedom that the game offers in terms of its unique narrative thread.

What are the most important roles we can get with Outer Worlds builds?

In this order of ideas, you can imagine that there are an almost infinite number of possibilities to build a character in Outer Worlds. That is why making a guide on all the possible variants would be a daunting task.

Therefore, in HDGamers we gave ourselves the mission to probe the galaxy and bring you the Outer Worlds Builds most popular, powerful and recommended to enjoy Make the most of your experience traveling the universe, defeating enemies and discovering great mysteries. Here are the best 7 settings for a character in

Next article

Sours: https://hablamosdegamers.com/en/builds/outerworlds/
THE OUTER WORLDS Best Builds - Melee, Diplomat (Character Creation Starter Guide)

The Outer Worlds: The Best Builds, Ranked

By Anton Charpentier

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The Stranger can take many forms in Obsidian's The Outer Worlds. What are the best builds in the RPG?

What's great about an RPG like Obsidian's The Outer Worlds is the multitude of choices you have in creating your character. For instance, you could be an incredibly buff scientist, but you could struggle to talk to people. There are thousands of combinations for you to pick from, so it's understandable if you can't settle on which build you want to go with

RELATED: The Outer Worlds: Best Perks, Ranked

Often the best build is the one that multiplies your stats. In essence, your attributes, skills, and aptitude all work together to make your character even better at specific tasks.

5 The 'Big Boi' Melee Build

Attributes

Body
Mind
  • Intelligence -1
  • Perception +1
Personality

Skills

Melee
  • 1 Handed Melee 35
  • 2 Handed Melee 31
Defense

Aptitude

Sub Sous Chef

If you like to punch stuff, the melee build is the one for you. With this stats setup, you'll be the best fighter in the galaxy. Your stature means that few people will get in your way unless they want a knuckle sandwich. If something requires you to push it out of the way, you'll have no problem doing so. Also, you're going to be able to lug around more junk and heal quicker. But, there is a significant downside to being the strongest person.

RELATED: The Outer Worlds: The Best Companion Side Quests, Ranked

By removing a point from your intelligence attribute, you unlock the dumb dialogue options. That means that you'll probably look like a fool most of the time. This ineptitude can be made up for with Pavarti as your companion, as she will be the brains of your operation. Seriously, you will a complete idiot, but who needs brains when you have brawn. Plus, it's kind of hilarious to say completely ridiculous stuff all the time.

4 The Mad Scientist

Attributes

Body
Mind
  • Intelligence +3
  • Perception +3
Personality

Skills

Tech
  • Medical 31
  • Science 28
  • Engineering 31
Leadership
  • Inspiration 13
  • Determination 31

Aptitude

Scientist Assistant, Level 0, Class A

If being dumb isn't your cup of tea, then the Mad Scientist build might be for you. With supreme intellect, no computer, machine, or person will stump you. With science weapons and sheer determination, you will lead your crew into a galactic hostile takeover. The question is, will you use your scientific mind for good or for evil?

RELATED: Best Mods For The Outer Worlds

One thing a mad scientist isn't is a weight lifter, so you'll want to take away an attribute from strength to boost your intelligence. That means that the penalty for moving during Tactile Time Dilation will double. It's not a big deal as you will make up for it will your ability to outsmart your enemies. A great companion for your Mad Scientist build is SAM, which will boost your science skills. If you want to be a Mad Scientist, why not try for the evil ending.

3 The Thief Build

Attributes

Body
Mind
  • +2 Intelligence
  • +2 Perception
Personality

Skills

Defense
Stealth
  • Sneak 25
  • Hack 26
  • Lockpick 35

Aptitude

Factory Worker, Conveyor Operator

Another nefarious and fun option is the thief build. The crouch button will be your best friend as you wander around the galaxy stealing everything in sight. Just make sure to offload your prizes in a personal locker or sell them off to a merchant as soon as possible because your inventory will be limited. It also doesn't hurt that you are a master at stealth, and therefore you'll be able to avoid enemies by crawling past them, avoiding the need for bloodshed.

RELATED: The Best Obsidian Games So Far

There are a couple of negatives to playing as a thief. To keep a high level of dexterity and mind skills, you'll need to sacrifice your temperament and strength. The penalties that occur because of this are the doubled movement penalty in Tactile Time Dilation and No Passive Health Regeneration. That means that when it comes to boss battles or unavoidable combat, you'll want to be extra prepared with health kits and other consumables. Sure, thieves are terrible fighters, but while everyone is busy fighting, you'll be getting rich pickpocketing and robbing offices.

2 The Sniper Build

Attributes

Body
Mind
  • Intelligence +3
  • Perception +2

Skills

Ranged
  • Handguns 26
  • Long Guns 35
  • Heavy Weapons 23
Tech
  • Medical 28
  • Science 28
  • Engineering 23

Aptitude

Elevator Operations Specialist

A great option in The Outer Worlds is a Sniper Build. You'll want to stick to guns, specifically long-range weapons, which you will continue to upgrade in your skill tree. Alongside your dead eye, you will be pretty good at hacking and other science stuff, so you can use that to your advantage before engaging in combat. For instance, you can hack some turrets and pick off your enemies for a safe distance.

RELATED: The Outer Worlds: Best Companions, Ranked

There are no negatives to playing as this Sniper Build, and you should be up for just about anything. That said, if you want to make up for your mediocre charisma, partner up with Vicar Max, who will give you a nice boost to your persuasion and other base stats. Frankly, any companion will help you with this build, so feel free to pick your favorite.

1 The Han Solo Build

Attributes

Body
Mind
Personality

Skills

Ranged
  • +Handguns 23
  • +Long Guns 23
  • +Heavy Weapons 20
Dialog
  • +Persuade 28
  • +Lie 35
  • +Intimidate 25

Aptitude

No Discernible Aptitude

Everyone wants to be Han Solo, and it's an excellent character build in The Outer Worlds. Essentially, this option is a charisma build with a focus on ranged weapons skills. The idea is that you'll try to talk your way out of most situations, and when that fails, you blast your way out, like Han Solo. Playing as this build, you will want to keep leveling up your dialogue skills and ranged skills. You should also stick to ranged weaponry. Preferably, you'll stick to handguns, but you'll likely have to mix it up with long guns too.

The only negative aspect to playing as this specific build is that you're taking away strength attributes. That means that you'll experience double the Tactile Time Dilation Drain for movement. It's a small price to pay, seeing as your extremely high charisma will get you out of most combat scenarios. If you need to make up for your lack of strength, find Felix and make them your companion. Felix will boost your persuasion skills and can pack a punch when you need a heavy.

NEXT: The Outer Worlds 2: Things We Hope To See In the Sequel

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About The Author
Anton Charpentier (47 Articles Published)

Anton Charpentier is a freelance writer based in Calgary, Canada. You can follow him on Twitter @Anton_Yvan and Twitch @aNinjaTurtleGame. He loves playing open-world RPGs and Civilization 6. A graduate of the University of Calgary, Anton received a Bachelor of Arts (Honours) in Film Studies. When he's not at home gaming or watching movies, you'll find him hiking in the Canadian Rockies.

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Sours: https://www.thegamer.com/outer-worlds-best-builds/

Worlds builds outer the

The Outer Worlds Wiki Guide

We highly recommend going with the Scientist Assistant, Level 0, Class A as it provides a bonus of +1 in Science.

Must Have Skills

Top Skill Priorities:

  • Tech:
  • Ranged:
  • Melee:

Must Have Perks

Here are several perks that we believe provide the most advantage to a Science based character build.

  • Tier 1:
    • Toughness
    • High Maintenance
    • Slow the World
    • Cheetah
    • Resilient
  • Tier 2:
    • Harvester
    • Weird Science
    • Select Three Perks of Your Choice
  • Tier 3:
    • Wild Science
    • Armor Master
    • Confidence
    • Tit for Tat
    • Penetrating Shots

The Ultimate Melee Build in The Outer Worlds

Given that we are going for the ultimate Melee build, you will want to focus all of your attributes onto Strength and Dexterity as these will allow you to not only maximum your melee damage but also increase your weapons speed - both of which are essential to the melee skill.Now comes the debate, as although 2-Handed weapons often provide helpful effects such as knockdown or stagger, we have found that 1-Handed weapons are simply just more efficient in terms of weapon speed and overall damage. Having the ability to attack quickly in tight quarter combat is essential and should always be prioritized over the DPS of 2-Handed weapons.

For this reason, we are going to invest the vast majority of of our skill points into 1-Handed Melee weapons and Block. Any left over points can be spent how you like, but we would recommend spending them on Dialog as it can significantly help you throughout conversations.

Sours: https://www.ign.com/wikis/the-outer-worlds/5_Character_Builds_to_Use_in_The_Outer_Worlds
The Outer Worlds - GUNSLINGER BUILD - The Space Cowboy, Bounty Hunter, Outlaw Experience

The Outer Worlds Builds play an important role with the structure of the game, as players have many different ways to accomplish their objectives. In addition, there are many different types of Weapons that players can utilize to balance gunplay, melee and dialogue in Builds. Players will need to plan Weapons, Armor, Perks, Stats and Skills in order to make an effective Build in The Outer Worlds game.

You may also want to see:

 

The Outer Worlds Builds

 

Time Sniper Build

Build that focuses on eliminating enemies from range, before they even know you are there.

 

 

 

 

 

 

 

 

 

Elite Trooper (Melee) Build

Build that focuses on hacking enemies to death with melee weapons quickly and efficiently.

 

 

 

 

 

 

 

 

 

 

 

Lone Ranger (Long Guns) Build

Build that focuses on blowing away your enemies from point blank range with Shotguns, while making use of the Dialog Skill group extensively.

 

 

 

 

 

 

 

 

 

Space Cowboy (Handguns) Build

Build that focuses on the use of Handguns to dispatch large groups of enemies quickly from close or mid range.

 

 

 

 

 

 

 

 

 

 

More Builds Soon!

 

 

 

 

 

 

 

 

 

 

More Builds Soon!

 

 

 

 

 

 

 

 

 

More Builds Soon!

 

 

 

 

 

 

 

 

 

 




Sours: https://theouterworlds.wiki.fextralife.com/Builds

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Alexei. Very nice. If you need something, please contact. I'm not that far.



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