Dragon age origin quests

Dragon age origin quests DEFAULT

Are there any additional quests/expansions for Dragon Age that are not developed by Bioware? [closed]

Although you are asking for quests not developed by Bioware, you probably weren't aware of A Tale of Orzammar, which is the only campaign mod that was created by Bioware, but not included in any version of Dragon Age: Origins. It is a short, voiceless prologue to the Dwarven Noble Origin and was released as a promotion for the December edition of PC Gamer. Furthermore, it is treated as canon.

Tapster's Tavern is the one place where all levels of the rigidly stratified Dwarven society can meet. As such, it is an excellent place for deals to be made - often of a somewhat illicit nature. You've heard word that a Dwarven Noble is looking to hire an adventurer for a small foray into the Deep Roads. It should pay well - and, perhaps give you some insight into the politics of Orzammar. Knowledge that can be worth far more than gold

Sours: https://gaming.stackexchange.com/questions//are-there-any-additional-quests-expansions-for-dragon-age-that-are-not-developed

10 Secret Side Quests Everyone Missed In Dragon Age: Inquisition

Dragon Age: Inquisition is the third title in the Dragon Age series and it launched to critical acclaim back in Because of its decision-making elements, where the story changes depending on the choices made by the player, Inquisition is a great game to replay more than once to really see all it has to offer.

RELATED: 10 Dragon Age Mysteries That Still Aren't Solved

Additionally, there are plenty of secrets or easily missed quests and content, some of which fans didn't discover for months. It's so easy to miss out during the game without a guide, which is fairly common when you just want to play the game and enjoy it. However, for those looking to get the most out of Thedas, here's ten secret side quests you may have missed.

10 Strange Bedfellows

This quest is not secret at all and most players, if not all, will encounter it. However, getting the best result from this quest is rather more missable as it requires that either you are a dwarven Inquisitor, or that you have Varric in your party. This results in some players not even realizing they have missed out on a possible agent at all.

By meeting one of the above criteria, your dwarf or Varric can convince Ritts that her talents should be put to better use with the Inquisition and she will become one of Leliana's agents.

9 Deep Trouble (Valammar)

This particular quest is often missed by players, but doing so will unlock the Valammar dungeon area. You need to find a secret alcove hidden behind a waterfall that is south of Lake Luthias in the Hinterlands. You'll find you come under attack from some guards and after you defeat them you'll find a locked door.

To the west of Lake Luthias, you'll find a mercenary fortress, at the top of which you will find the key you seek after you defeat the leader. Additionally, you can unlock this quest by finding the key first, in which case you'll also receive a map to show you the entrance.

8 Business Arrangements (Tanner)

This quest is only activated if you find the letter on a dead templar that implicates Tanner in business dealings with the templars. You can find the letter just north of the crossroads by Old Fennick's house in the Hinterlands. Tanner can be found in Redcliffe village.

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Additionally, you can only get the best result from this quest if you have Cassandra in your party, as she is the only one who can convince Tanner to join the Inquisition as an agent.

7 Cleaning House (The Blades of Hessarian)

The Cleaning House quest will be given to you by Scout Harding when you first travel to The Storm Coast area; however, there is a secret resolution to this particular quest that will get you an otherwise missable agent.

Make sure you craft the Mercy's Crest, the recipe for which you can find in a run-down house when you go to the first quest marker. Bandits will be in the area for you to kill, as well as dead Inquisition soldiers. Make and equip the crest before you head to the bandit camp, this will allow you to challenge the leader of the Blades of Hessarian so that when you win they will join as agents.

6 Softening Leliana

This is not a listed side-quest, but it is an active choice that players can make to change Leliana's personality and affect her character decisions, possibly affecting the next game too if you choose her as The Divine. Leliana's personality will become hardened by default unless the player opts to "soften her".

To soften her: when you first meet Leliana in Haven, make sure that your second response is “My sympathies”. Later in Haven, when Leliana discovers there is a traitor, convince Leliana to spare them. Once you are in Skyhold, you will find Leliana talking to Cullen, make sure she is not blamed, and choose the “Our men are not disposable” response. During Leliana’s personal quest, The Left Hand of the Divine, convince Leliana to let Natalie and go, then in the following conversation choose the “Stop torturing yourself” option.

5 Rifts in the Mire (Sky Watcher)

The Rifts in the Mire quest is about sealing the fade rifts, but there are some set things you have to do if you want to recruit Sky Watcher as an agent for the Inquisition as part of that quest.

You'll encounter Sky Watcher as he watches a partially open fade rift. Closing the rift in front of him will prompt a conversation between the Inquisitor and the Avvar. When you later save the soldiers from Hargrave Keep, Sky Watcher will appear, as long as you closed his rift, and if you speak to him you can recruit him to the Inquisition. If you exit the area without speaking to him, he will never appear again.

4 Scattered Glyphs (Lost Dungeon of Dirthamen)

To access the secret dungeon the Lost Dungeon of Dirthamen, you must first complete the Scattered Glyphs quest in the Exalted Plains. To start the quest, you must find one of the glyphs using a veil fire torch at either Halin'sulahn or the Ancient Baths. Alternatively, if you gain Keeper Hawen's trust, they will tell you of the glyphs.

You only need to find four glyphs to complete the quest, though there are actually more than four in the area. Once completed, return to Skyhold and visit the war table to uncover the secret ancient temple location.

3 The Big One?

This side quest was easily missed by many players on their first playthrough, despite having some rather awesome rewards. You have to visit Val Royeaux after you have already acquired a horse mount, and head to Deraboam's merchant shop on the top tier of the market.

RELATED: 10 Games To Play If You Like Dragon Age

Inside, you'll find a mystery box that is available to buy for the costly sum of 10, gold. Once purchased, a Golden Nug statue will appear and if you interact with it you'll open up a new war table operation called "The Big One?" Completing this operation will get you five greater mountain nuggalope mounts.

2 Parson's Battered Notebook

This unmarked quest will never appear in your journal. To begin, find the codex "Parson's Battered Notebook" by examining the book next to a corpse in the Emerald Graves. It’s on a hill in Peacewood, just near to where the river and Veridiumn Mine meet. A trail of clues begins, but you can skip to the final three, as below.

Head to The Lion's Pavillion, face the lion inside and think of the back wall as being north when you follow these instructions: light the torches, northwest four times, northeast twice, and southeast three times. The central brazier should then alight. Go north from the pavilion to Rush of Sighs and follow the river until you reach the waterfall north of Gracevine Camp, though not Silver Falls. Search here for the last clue. Then, go northeast to Southfinger Tower and search the southwest side on the floor. Looting the doll you find will trigger a fight and end the quest.

1 The Tiniest Cave

This quest was the best-kept secret in Thedas until a Bioware developer leaked its existence. Head east from the Direstone Camp in the Emerald Graves until you find a mural, nearby you'll find the small rock formation that's shown above.

Jump on the rocks roughly fifty times for a voice to begin speaking, after which run away and then come back to trigger some new lines. Do this until the quest properly unlocks in your journal. You then need to place ten Crystal Grace on the rocks to "complete" the quest, but the real reward is still to be found, to which the voice gives you a clue. In Emprise du Lion, near the base of Suledin Keep you'll find a tunnel that leads to a secret area. Continue onwards to find a lone chest with your reward - the rare Ardent Blossom flower crown helmet.

NEXT: 5 Characters Who Should Return In Dragon Age 4 (& 5 Who Should Be Left Behind)

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It's Kinda Weird How Much Squid Game Hates Women

Kang Sae-byeok is Squid Game's best character, but the show as whole struggles to know what to do with women

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Dragon Age Origins Walkthrough Part 33 – The Mage&#;s Collective Side Quests – Lake Calenhad

  • Dragon Age Origins Walkthrough Part 1 – Character Creation

    Dragon Age Origins Walkthrough Part 1 – Character Creation

  • Dragon Age Origins Walkthrough Part 2 – Human Noble Origin

    Dragon Age Origins Walkthrough Part 2 – Human Noble Origin

  • Dragon Age Origins Walkthrough Part 3 – Dalish Elf Origin

    Dragon Age Origins Walkthrough Part 3 – Dalish Elf Origin

  • Dragon Age Origins Walkthrough Part 4 – Circle Magi

    Dragon Age Origins Walkthrough Part 4 – Circle Magi

  • Dragon Age Origins Walkthrough Part 5 – Dwarf Commoner Origin Story

    Dragon Age Origins Walkthrough Part 5 – Dwarf Commoner Origin Story

  • Dragon Age Origins Walkthrough Part 6 – Dwarf Noble Origin

    Dragon Age Origins Walkthrough Part 6 – Dwarf Noble Origin

  • Dragon Age Origins Walkthrough Part 7 – City Elf Origin

    Dragon Age Origins Walkthrough Part 7 – City Elf Origin

  • Dragon Age Origins Walkthrough Part 8 – Joining the Grey Wardens, The Mabari, The Hungry Deserter

    Dragon Age Origins Walkthrough Part 8 – Joining the Grey Wardens, The Mabari, The Hungry Deserter

  • Dragon Age Origins Walkthrough Part 9 – Tainted Blood, The Grey Wardens&#; Cache, The Mabari Hound

    Dragon Age Origins Walkthrough Part 9 – Tainted Blood, The Grey Wardens&#; Cache, The Mabari Hound

  • Dragon Age Origins Walkthrough Part 10 – After the Joining, The Tower of Ishal

    Dragon Age Origins Walkthrough Part 10 – After the Joining, The Tower of Ishal

  • Dragon Age Origins Walkthrough Part 11 – Lothering and the Imperial Highway

    Dragon Age Origins Walkthrough Part 11 – Lothering and the Imperial Highway

  • Dragon Age Origins Walkthrough Part 12 – Lothering Side Quests

    Dragon Age Origins Walkthrough Part 12 – Lothering Side Quests

  • Dragon Age Origins Walkthrough Part 13 – Redcliffe Village, A Village Under Siege

    Dragon Age Origins Walkthrough Part 13 – Redcliffe Village, A Village Under Siege

  • Dragon Age Origins Walkthrough Part 14 – The Attack At Nightfall, Investigating The Castle

    Dragon Age Origins Walkthrough Part 14 – The Attack At Nightfall, Investigating The Castle

  • Dragon Age Origins Walkthrough Part 15 – Redcliffe Sidequests

    Dragon Age Origins Walkthrough Part 15 – Redcliffe Sidequests

  • Dragon Age Origins Walkthrough Part 16 – Lake Calenhad Docks, The Broken Circle

    Dragon Age Origins Walkthrough Part 16 – Lake Calenhad Docks, The Broken Circle

  • Dragon Age Origins Walkthrough Part 17 – The Fade: Lost In Dreams

    Dragon Age Origins Walkthrough Part 17 – The Fade: Lost In Dreams

  • Dragon Age Origins Walkthrough Part 18 – The Broken Circle, Part 2

    Dragon Age Origins Walkthrough Part 18 – The Broken Circle, Part 2

  • Dragon Age Origins Walkthrough Part 19 – The Arl of Redcliffe – The Fade with Connor

    Dragon Age Origins Walkthrough Part 19 – The Arl of Redcliffe – The Fade with Connor

  • Dragon Age Origins Walkthrough Part 20 – The Urn of Sacred Ashes, Part 1

    Dragon Age Origins Walkthrough Part 20 – The Urn of Sacred Ashes, Part 1

  • Dragon Age Origins Walkthrough Part 21 – Urn of Sacred Ashes, Part 2

    Dragon Age Origins Walkthrough Part 21 – Urn of Sacred Ashes, Part 2

  • Dragon Age Origins Walkthrough Part 22 – Urn of Sacred Ashes, Part 3

    Dragon Age Origins Walkthrough Part 22 – Urn of Sacred Ashes, Part 3

  • Dragon Age Origins Walkthrough Part 23 – Urn of the Sacred Ashes, Part 4

    Dragon Age Origins Walkthrough Part 23 – Urn of the Sacred Ashes, Part 4

  • Dragon Age Origins Walkthrough Part 24 – Nature of the Beast, Part 1

    Dragon Age Origins Walkthrough Part 24 – Nature of the Beast, Part 1

  • Dragon Age Origins Walkthrough Part 25 – Nature of the Beast, Part 2

    Dragon Age Origins Walkthrough Part 25 – Nature of the Beast, Part 2

  • Dragon Age Origins Walkthrough Part 26 – Nature of the Beast, Part 3

    Dragon Age Origins Walkthrough Part 26 – Nature of the Beast, Part 3

  • Dragon Age Origins Walkthrough Part 27 – Nature of the Beast, Part 4

    Dragon Age Origins Walkthrough Part 27 – Nature of the Beast, Part 4

  • Dragon Age Origins Walkthrough Part 28 – Brecilian Forest Sidequests, Part 1

    Dragon Age Origins Walkthrough Part 28 – Brecilian Forest Sidequests, Part 1

  • Dragon Age Origins Walkthrough Part 29 – Brecilian Forest Sidequests, Part 2

    Dragon Age Origins Walkthrough Part 29 – Brecilian Forest Sidequests, Part 2

  • Dragon Age Origins Walkthrough Part 30 – Companion Quest – Alistair&#;s Family

    Dragon Age Origins Walkthrough Part 30 – Companion Quest – Alistair&#;s Family

  • Dragon Age Origins Walkthrough Part 31 – Companion Quest – Leliana&#;s Past

    Dragon Age Origins Walkthrough Part 31 – Companion Quest – Leliana&#;s Past

  • Dragon Age Origins Walkthrough Part 32 – The Mage&#;s Collective Side Quests – Red Cliffe Village

    Dragon Age Origins Walkthrough Part 32 – The Mage&#;s Collective Side Quests – Red Cliffe Village

  • Dragon Age Origins Walkthrough Part 33 – The Mage&#;s Collective Side Quests – Lake Calenhad

    Dragon Age Origins Walkthrough Part 33 – The Mage&#;s Collective Side Quests – Lake Calenhad

  • Dragon Age Origins Walkthrough Part 34 - Orzammar Sidequests: The Commons, Part 1

    Dragon Age Origins Walkthrough Part 34 - Orzammar Sidequests: The Commons, Part 1

  • Dragon Age Origins Walkthrough Part 35 – A Paragon of Her Kind, Part 1

    Dragon Age Origins Walkthrough Part 35 – A Paragon of Her Kind, Part 1

  • Dragon Age Origins Walkthrough Part 36 - Ozammar Sidequests, Part 2 – Dust Town

    Dragon Age Origins Walkthrough Part 36 - Ozammar Sidequests, Part 2 – Dust Town

  • Dragon Age Origins Walkthrough Part 37 – A Paragon of Her Kind, Part 2

    Dragon Age Origins Walkthrough Part 37 – A Paragon of Her Kind, Part 2

  • Dragon Age Origins Walkthrough Part 38 – A Lord&#;s Trust, Part 1

    Dragon Age Origins Walkthrough Part 38 – A Lord&#;s Trust, Part 1

  • Dragon Age Origins Walkthrough Part 39 - Orzammar Sidequests: The Royal Palace

    Dragon Age Origins Walkthrough Part 39 - Orzammar Sidequests: The Royal Palace

  • Dragon Age Origins Walkthrough Part 39 – A Prince&#;s Favor, Part 1

    Dragon Age Origins Walkthrough Part 39 – A Prince&#;s Favor, Part 1

  • Dragon Age Origins Walkthrough Part 40 – A Prince&#;s Favor, Part 2

    Dragon Age Origins Walkthrough Part 40 – A Prince&#;s Favor, Part 2

  • Dragon Age Origins Walkthrough Part 41 – Shifting Alliances and Betrayal from Within

    Dragon Age Origins Walkthrough Part 41 – Shifting Alliances and Betrayal from Within

  • Dragon Age Origins Walkthrough Part 42 – A Prince&#;s and Lord&#;s Favor: The Second Task

    Dragon Age Origins Walkthrough Part 42 – A Prince&#;s and Lord&#;s Favor: The Second Task

  • Dragon Age Origins Walkthrough Part 43 – Jarvia&#;s Hideout, Part 1

    Dragon Age Origins Walkthrough Part 43 – Jarvia&#;s Hideout, Part 1

  • Dragon Age Origins Walkthrough Part 44 – Jarvia&#;s Hideout, Part 2

    Dragon Age Origins Walkthrough Part 44 – Jarvia&#;s Hideout, Part 2

  • Dragon Age Origins Walkthrough Part 44 – A Paragon of Her Kind, Part 3

    Dragon Age Origins Walkthrough Part 44 – A Paragon of Her Kind, Part 3

  • Dragon Age Origins Walkthrough Part 45 – Anvil of the Void, Part 1

    Dragon Age Origins Walkthrough Part 45 – Anvil of the Void, Part 1

  • Dragon Age Origins Walkthrough Part 46 – Anvil of the Void, Part 2

    Dragon Age Origins Walkthrough Part 46 – Anvil of the Void, Part 2

  • Dragon Age Origins Walkthrough Part 47 – Anvil of the Void, Part 3

    Dragon Age Origins Walkthrough Part 47 – Anvil of the Void, Part 3

  • Dragon Age Origins Walkthrough Part 48 – Anvil of the Void, Part 4

    Dragon Age Origins Walkthrough Part 48 – Anvil of the Void, Part 4

  • Dragon Age Origins Walkthrough Part 49 - Orzammar Sidequests: The Commons, Part 2

    Dragon Age Origins Walkthrough Part 49 - Orzammar Sidequests: The Commons, Part 2

  • Dragon Age Origins Walkthrough Part 50 - Orzammar Sidequests: The Commons, Part 3

    Dragon Age Origins Walkthrough Part 50 - Orzammar Sidequests: The Commons, Part 3

  • Dragon Age Origins Walkthrough Part 51 – The Deep Roads Sidequests

    Dragon Age Origins Walkthrough Part 51 – The Deep Roads Sidequests

  • Dragon Age Origins Walkthrough Part 52 – Anvil of the Void, Part 5

    Dragon Age Origins Walkthrough Part 52 – Anvil of the Void, Part 5

  • Dragon Age Origins Walkthrough Part 53 – Anvil of the Void, Part 6

    Dragon Age Origins Walkthrough Part 53 – Anvil of the Void, Part 6

  • Dragon Age Origins Walkthrough Part 54 – Anvil of the Void, Part 7

    Dragon Age Origins Walkthrough Part 54 – Anvil of the Void, Part 7

  • Sours: http://www.rarityguide.com/articles/articles//1/Dragon-Age-Origins-Walkthrough-PartThe-Mages-Collective-Side-Quests--Lake-Calenhad/Page1.html
    Dragon Age Origins - ALL COMPANIONS DIE in the WORST Playthrough Ever

    Dragon Age: Origins downloadable content

    Downloadable content for Dragon Age: Origins, a role-playing game developed by BioWare and published by Electronic Arts, was announced prior to the game's release in late along with a commitment from BioWare to support two years of content. Up to seven major content packs were released: The Stone Prisoner, Warden's Keep, Return to Ostagar, The Darkspawn Chronicles, Leliana's Song, The Golems of Amgarrak, and Witch Hunt. The downloadable content (DLC) packs were distributed via Xbox Live, PlayStation Network, and BioWare's website for the PC platform.

    Both The Stone Prisoner and Warden's Keep were released on the launch date of the base game. The Stone Prisoner adds Shale as a fully voice acted companion character, along with a new location, items and quests. Warden's Keep adds the fortress of Soldier's Peak as a potential base of operations for the player, and explores the history behind the exile of the Grey Wardens from the kingdom of Ferelden generations ago. Return to Ostagar, released on various platforms between January to March , features a return to the ruined fortress of Ostagar to recover the personal effects of the recently deceased king of Ferelden. The Darkspawn Chronicles, released on May 18, , explores an alternate "what-if" scenario to the base game's narrative where Ferelden falls to the monstrous Darkspawn hordes. Leliana's Song, released on July 6, , explores the backstory of Leliana, a companion character from the base game. The Golems of Amgarrak, released on August 10, , follows the investigation of a missing dwarven expedition in search for the lost secret behind the construction of golems within the subterranean network of the Deep Roads. Witch Hunt, released on September 7, , provides some closure to the storyline of the witch Morrigan, another companion character from the base game. All download packs offered unlocks of achievements and rewards upon their completion.

    A version containing the aforementioned DLC along with Origins and its expansion pack Dragon Age: Origins - Awakening, Dragon Age: Origins - Ultimate Edition, was released on October 27, Many smaller content items in Origins were given away for promotional purposes as pre-order bonuses, platform exclusives and as rewards from special events.

    Ultimate Edition[edit]

    Downloadable content for Dragon Age: Origins was announced in October before the game's release for Microsoft Windows, PlayStation 3, and Xbox in November , and for Mac OS X in December [1] DLC content for Origins include additional characters, story missions, in-game items, and four standalone narrative modules.[1] Although BioWare intended to support the game with downloadable content for at least two years, the final DLC for Origins, Witch Hunt, was released on September 7, [2]

    Announced for PC, PlayStation 3, and Xbox in September ,[3]Dragon Age: Origins - Ultimate Edition is a compilation which collects Dragon Age: Origins, its expansion Dragon Age: Origins - Awakening and seven of the DLC content packs listed in this article in a single release:[4]The Stone Prisoner, Warden's Keep, Return to Ostagar, The Darkspawn Chronicles, Leliana's Song, The Golems of Amgarrak, and Witch Hunt.[5]Ultimate Edition was released for all platforms on October 27, [4] A PC version without digital rights management (DRM) was first released outside of EA's digital distribution platform Origin in July [6]

    Physical copies of the European release of Ultimate Edition's PlayStation 3port were known for the erroneous omission of Return to Ostagar, which had to be downloaded from PlayStation Store using vouchers provided by EA customer service representatives.[7] In April , some players encountered issues with Bioware's DRM authorization servers, where they received error messages stating that the downloadable content bundled with Ultimate Edition were not registered as authorized when attempting to load a game save, leaving them unable to play the game.[8]

    The Stone Prisoner[edit]

    The Stone Prisoner, released on November 3, , adds the golem Shale, voiced by Geraldine Blecker,[9] as a recruitable companion character to the game. The Stone Prisoner was intended to be complimentary for players who purchase a new copy of any edition of Origins, though it is available as a standalone purchase.[10][11]

    To access its contents, players must interact with a merchant who offers a control rod for a rogue golem, which is found as a solitary statue in the middle of a village which have been overrun with Darkspawn. To recruit Shale, players will need to assist the surviving villagers against the Darkspawn, solve a tile-puzzle, and deal with the level'smain antagonist, a demon-possessed cat.[11][12] Like other companion characters, Shale is a fully voice-acted character with unique interactions, an approval rating system, and a personal quest that ties in with the main plot.[11] As a golem, Shale has a distinct set of abilities as well as a unique customization system with attendant loot drops added across the game.[10][11]

    Originally planned for the base game, Shale was initially cut due to technical constraints of the game engine, as her character model was too large to fit into doorways, and the camera would not display the character properly when the team raised the conversation system as a lot of it was procedural in nature..[10] When the release date of Origins was delayed from early to November , the development team had the time and opportunity to rework Shale, along with her backstory and personal quest as launch day DLC for the base game.[10] To resolve the technical issues surrounding Shale, the team reduced the size of her model, and as a result she is smaller compared to other golem characters in Origins.[10]

    Reception[edit]

    Oli Welsh from Eurogamer praised The Stone Prisoner as an "amazingly well-integrated" DLC pack with the base game, with its location and scripting superior in quality to the base game's side quests. Welsh found that in this instance, the developer succeeded in creating DLC that can meaningfully enrich the entire game players buy it for. For Welsh, Shale's humorous edge and sarcasm helps balance the game's "stuffy tone".[11]

    Warden's Keep[edit]

    Warden's Keep, released on November 3, , adds the fortress of Soldier's Peak to the game world and an associated quest which could be completed in under an hour.[11] The pack adds a variety of equipment and weapons encountered in Soldier's Peak which are superior in quality to items that can be purchased, as well as powerful new abilities and spells for player characters who consume a specific potion in the keep.[11][12] Following the completion of the quest, the player can set up a base of operations in Soldier's Peak with two merchants and an area to store the surplus equipment of party members.[11]

    The story of Warden's Keep explores why the Grey Wardens were exiled from Ferelden a few generations before to their return on the invitation of King Maric as depicted in the novel Dragon Age: The Calling. To access its contents, the player must interact with the merchant Levi Dryden, whose grandmother Sophia Dryden was a Grey Warden commander who lost the order's base in Soldier's Peak over a dispute with a tyrannical ancestor of King Maric.[11] His family disgraced as a result of her actions, Dryden asks the Wardens to reclaim the fortress and clear her name. In Soldier's Peak, the player's party encounter ghostly apparitions which recount past events from three decades ago and put the infestation of monsters within the keep in context.[11] At the story's conclusion, players are presented with multiple options to deal with Sophia, who is now a demon-possessed version of her former self, and Avernus, a blood mage who devise new ways to counter the Darkspawn Blight through often unethical means.[12]

    Reception[edit]

    Oli Welsh from Eurogamer found Warden's Keep to be "an encouraging start for Dragon Age DLC in quality terms - but not quantity", and while the pack represented the best of Dragon Age's combat and storytelling in a more compact form, its main quest is "an unsatisfying meal for the money" which is best played as early as possible for an optimal gameplay experience.[11]

    Return to Ostagar[edit]

    Main article: Dragon Age: Origins – Return to Ostagar

    Return to Ostagar features a return to the ruined fortress of Ostagar, where the Grey Wardens were nearly wiped out by the Darkspawn invasion early in Origins.[13] The player character is allowed the opportunity to further explore the backstory for King Cailan Theirin and Teryn Loghain Mac Tir, recover the arms and armor of the fallen king as well as the last Commander of the Grey, Duncan, and recruit a Mabari War Hound as a party member. Noted for its troubled release schedule, Return to Ostagar received mixed or average reviews following its release.

    The Darkspawn Chronicles[edit]

    The Darkspawn Chronicles, released on May 18, , is a standalone module which allows players to experience an alternate history scenario for the final battle at the Ferelden capital city of Denerim. In this version of the game's plot, the player's Grey Warden did not survive the Joining, and the Ferelden army is led by Alistair who rules as king.[14] The player assumes the role of a hurlock vanguard, who is tasked by the Archdemon, the leader of the Darkspawn hordes, to capture the Ferelden capital city of Denerim and eliminate the remaining Grey Wardens.[14] Players advance through straightforward combat encounters throughout the city's districts, and occasionally undertake quest objectives such as killing a fixed number of opponents, setting fire to landmarks, or sneaking a unit past an enemy checkpoint.[15] Players have the ability to recruit other Darkspawn creatures by selecting and enthralling any allied units they encounter.[14] Once a Darkspawn thrall is brought into the party and under the player's command, they will have the opportunity to improve the thrall's approving rating, which enhances their combat abilities and unlock status-boosting effects.[16][14] Players may clear up a spot in the party at any time by targeting the desired thrall unit to be executed and discarded.[14] Unlike the base game, playable characters do not gain experience or level up.[15]Darkspawn Chronicles includes several achievements and trophies for players to unlock. One achievement will unlock a sword called Blightblood which could be transferred into the campaigns of the base game as well as Awakening.[14]

    Rob Bartel, lead designer of Darkspawn Chronicles, described it as "a story of loss and of absence" which turns "history on its head". He believed that putting the player into the role of a Darkspawn unit and showing the capture and fall of Denerim from the Darkspawn's perspective is "an interesting thread that players would want to experience".[14] Bartel positioned the Darkspawn Chronicles as a powerful visceral experience which is light on dialogue and predominantly revolves around its distinct combat mechanics.[14]

    Reception[edit]

    The Darkspawn Chronicles

    According to the review aggregator Metacritic, the Microsoft Windows and Xbox versions of The Darkspawn Chronicles received "mixed or average reviews" from video game publications.[17][18]

    Charles Onyett from IGN assessed The Darkspawn Chronicles with a passable rating, citing a lack of satisfaction in spite of its novel concept and inexpensive pricing. While he liked the idea of roleplaying as the villain, in particular an Ogre or a Shriek who massacre familiar characters from the main Origins story, he found the overall experience too straightforward to be especially memorable, and cited its "short length, lack of customization options, and absence of any real character interaction" as the pack's major weaknesses.[15]

    Dan Whitehead from Eurogamer gave a negative review and found the overall experience to be disappointing. To Whitehead, the title of The Darkspawn Chronicles is a misnomer, as it "offers the bare minimum of gaming" which lasts for about an hour as opposed to an epic, ongoing saga its name might suggest.[16] Whitehead concurred that the idea of a "Dragon Age monster squad is appealing" on a conceptual level as the initial stages of the DLC was competently executed as a "bloodthirsty evil simulator". However, he criticized the pack's later stages as a "deathly grind" which lacked meaningful dialogue, character interaction and room for sophisticated combat tactics, elements which he considered were the base game's best aspects and which he had expected from a "narrative powerhouse like BioWare". Other criticisms included the story's thoughtless treatment of familiar characters, as well as numerous technical glitches and bugs which Whitehead considered to be unforgivable as the pack clearly recycled existing assets from the base game which had been updated by multiple patches.[16]

    Leliana's Song[edit]

    Leliana's Song, released on July 6, , is a standalone module set several years before the events of the base game. Players assume the role of Leliana when she was an agent working for the Orlesian bard Marjolaine, and experience the events that led her to settle down in Ferelden and join the Chantry.[21][22] Leliana is joined by three companions for the module: Sketch, an apostate city elven mage; Tug, a surface dwarven warrior; and Silas Corthwaite, A Ferelden warrior. All playable characters may gain experience, level up, and are customizable to a degree.[21] The pack adds a set of armor called Battledress of the Provocateur which could be transferred into Origins and Awakening campaigns upon completion of the DLC.[23]

    French actress Corinne Kempa reprised her role as Leliana, which she described in a interview as her biggest role to date.[24]

    Reception[edit]

    Leliana's Song

    According to the review aggregator Metacritic, the Microsoft Windows and PlayStation 3 versions of Leliana's Song received "mixed or average reviews" from video game publications.[25][26]

    Both Charles Onyett from IGN and Kevin VanOrd from GameSpot recommended Leliana's Song for players who wanted more of the base game's experience or fans of the Leliana character. Onyett felt that while Leliana is not a particularly compelling character, Leliana's Song is a "decent" content pack and a "solid addition" to the series: short in length but filled with plot twists, fully voiced cut scenes and interesting conversations.[21] VanOrd felt that while overall the pack offered nothing extraordinary, particularly with its combat sequences and the fact that the party is capped at three instead of the usual four in the base game, the well-written dynamic between Leliana and Marjolaine and as well as quality story moments were worthy of praise.[27] VanOrd liked the voice acting and the effective storytelling which frames Leliana's origin story from a darker perspective, though her companions are duller by comparison. VanOrd also praised the new music for the pack, highlighting the "crooked tunes" heard during the first hour which is appropriate for the "gleeful malevolence" of Marjolaine's games of political intrigue, and the emotional resonance invoked by the somber music which accompanies multiple scenes later in the story.[27]

    Former creative director Mike Laidlaw noted that player feedback for Leliana's Song, while mostly positive, often focused on how disconnected players felt from its narrative structures as it did not feature their player character Warden from the base game.[29]

    The Golems of Amgarrak[edit]

    The Golems of Amgarrak, released on August 10, , follows the player's Warden-Commander on a campaign in the Deep Roads to investigate the fate of a missing dwarven expedition. The Warden-Commander, who is either an existing character imported from Origins or Awakening or a newly created character, is recruited by a dwarven ranger named Jerrik Dace in search for his brother Brogan Dace, who was a member of the aforementioned expedition.[30] The player learns that the expedition was searching of the lost secret behind the construction of golems, especially new techniques to modify old golems in an effort to make a new generation of golems, with rumors leading to the lost Halls of Amgarrak.[30]

    The Golems of Amgarrak is noted for its high level of game difficulty.[31][32] While the player may recruit a golem with healing abilities, the composition of available party companions lack magic-using support character types.[32] A noteworthy sequence involve a puzzle section deep in the caverns, which is resolved by throwing switches to change the color of gas vapours to enable access to different rooms with more switches, culminating in a difficult final boss fight against a grotesque creature called the Harvester.[31][33] The pack also allows players to claim rewards,[34] and unlock achievements which grant multiple special items that can be transferred into the campaigns of the base game as well as Awakening.

    BioWare's Ferret Baudoin explained in an interview that combat in The Golems of Amgarrak is very challenging as golems make for tough opponents, although he also described Jerrik and his bronto (a rhino-like beast) mount Snug as powerful supporting companions in difficult fights.[30] Baudoin claimed that the hardest achievement for the DLC is a "real badge of honor".[30] The Harvester reappears in Dragon Age II; according to Lead Character Artist for Dragon Age II Shawn Hawco, DLC modules like The Golems of Amgarrak served as a proving ground for the development team to not only "test the creative waters" but also provide players with a preview of BioWare's sequel plans.[33]

    Reception[edit]

    The Golems of Amgarrak

    According to the review aggregator Metacritic, the Microsoft Windows version of The Golems of Amgarrak received "mixed or average reviews" from video game publications.[35]

    Dan Whitehead from Eurogamer said some players may be interested in the "ferocity" of the pack's challenging combat sequences, but otherwise labelled it as "another quest-by-numbers effort" with a narratively inert campaign. For Whitehead, the actual gameplay challenge is from the repetitive use of "cheap enemies" boosted with artificial resilience, which exposes one of the base game's weaknesses in its inheritently unbalanced difficulty modes. Whitehead also criticized the new characters as bland and forgettable, and the story lacked depth.[31] Conversely, the Italian edition of Eurogamer gave The Golems of Amgarrak a positive review, assessing it as a short but intense gaming experience.[32]

    Chris Thursten from PC Gamer suggested that The Golems of Amgarrak is a notable example of DLC which is not entirely made of filler material, but is certainly missable. He described the gameplay experience as "new healthbars to whittle and new gear to find with companions whose voices are notably absent", with a plotline that adds little of substance or consequence.[36]

    Witch Hunt[edit]

    Witch Hunt, released on September 7, , follows the Warden-Commander's investigation into reports that Morrigan has returned to Ferelden sometime after her disappearance at the end of Origins.[37] Similar to The Golems of Amgarrak, players may create a new Warden-Commander for the module, or import an existing character from Origins or Awakening. Witch Hunt is meant to provide closure to Morrigan's storyline from the base game, with rewards that transfer into Origins and Awakening.[37]

    In Witch Hunt, the Warden-Commander and their Mabari war hound companions encounters the Dalish elf warrior Ariane in the witch Flemeth's old residence in the Korcari Wilds while searching for Morrigan.[37] Believing that Morrigan has stolen an ancient book from her tribe, Ariane and the Warden-Commander travel to the Ferelden Circle of Magi, where they learn that Morrigan is seeking a magic mirror artifact known as an Eluvian after investigating its library. Joined by an Elf mage named Finn, the group traveled to various locations to assemble a collection of artifacts, before traveling to the Dragonbone Wastes to fight a Strider, the pack's final boss which resembles a cross between a bat, a spider, and a tree branch.[38] The player is then presented with multiple conversations options on how to deal with Morrigan upon meeting her, with the option to leave with her dependent on a prior decision imported from the base game.[12]

    Like the Harvester from The Golems of Amgarrak, the Strider (also known as a Stryder or Varterral) from Witch Hunt is repurposed for an appearance in Dragon Age II as an adversary.[33]

    Reception[edit]

    Witch Hunt

    Witch Hunt received generally "mixed or average reviews" on all released platforms from video game publications.[39][41][40]

    Dan Whitehead from Eurogamer said Witch Hunt emulates the structure of a decent Dragon Age quest, though it fails to provide a compelling reason as to why the player character is determined to pursue Morrigan.[31] Whitehead formed a view that Witch Hunt is satisfactory in terms of quality when compared to Return to Ostagar and The Darkspawn Chronicles, but he compared it unfavorably to the The Lair of the Shadow Broker DLC for Mass Effect 2, which was released around the same time period.[31] Kevin VanOrd said the story of Morrigan's return in Witch Hunt is a disappointing experience, as it had amounted to a cameo appearance which served as a mere plot device within a narrative that VanOrd called a "simple fetch quest" that is "explained with as little dialogue as possible".[43] Both Whitehead and VanOrd thought the actual voice acting was competent, but were dismissive of the companion characters introduced in Witch Hunt as they were considered poor substitutes of the fully realized party members from the main campaign.[31][43]

    Charles Onyett from IGN gave Witch Hunt a "passable" rating, and was of the view that it is difficult to recommend unless the player is willing to spend money to reunite with Morrigan "for about five minutes and get an unsatisfactory explanation".[38] On the other hand, Onyett found the characterization of Ariane and Finn to be quite strong based on their regular banter, and he considered the tale of how the player finds a "sparsely clothed mage" to be "a decent one filled with personality and humor".[38] Onyett considered the pack's combat encounters to be short but fun, as the pack employs some interesting mechanics to keep the action from becoming stale.[38]

    Other content[edit]

    • A crossover promotion with Mass Effect 2, the Blood Dragon armor was available without extra cost to players who purchased a new copy of Dragon Age: Origins. In addition, unlocking the Blood Dragon armor set in Origins will unlock it for use in Mass Effect 2 and Dragon Age II.[46]
    • Feastday Gifts and Feastday Pranks, released on April 1, , each include ten unique Feastday gift and prank items, one for each companion, as well as two generic items that can be given to any companion. Each item can be downloaded separately or as part of the combined Feastday Gifts and Pranks pack.[47] It is bundled with Dragon Age: Origins - Ultimate Edition.[5]
    • Prior to December 7, , certain in-game items were only available through limited promotional opportunities. From December 7, onwards, with the exception of the Blood Dragon armor as well as the Collector's Edition exclusive items, players may unlock all promotional and exclusive items in Origins and its expansion pack for free.[48]

    References[edit]

    1. ^ abWelsh, Oli (October 14, ). "Two years of DLC planned for Dragon Age". Eurogamer. Retrieved September 26,
    2. ^Tom Bramwell (August 26, ). "Dragon Age: Witch Hunt DLC unveiled". Eurogamer. Retrieved April 6,
    3. ^Fahey, Mike (September 30, ). "Dragon Age DLC Gets All Wrapped Up In The Ultimate Edition". Kotaku. Archived from the original on October 27, Retrieved September 26,
    4. ^ ab"Dragon Age: Origins". Gameindustry.biz. October 27, Retrieved April 1,
    5. ^ abCorey Schwanz (November 1, ). "Uh Oh…Dragon Age: Origins Ultimate Edition is Missing Something…". Playstation Lifestyle. Retrieved February 25,
    6. ^Donnelly, Joe (July 15, ). "Dragon Age: Origins, Dead Space, SimCity now available on GOG". PC Gamer. Retrieved April 1,
    7. ^Logan Westbrook (November 1, ). "Dragon Age Ultimate Edition Misplaces an Expansion on Its Way to Europe". The Escapist. Retrieved March 31,
    8. ^Jon Stokes (April 13, ). "DRM run amok: how Bioware and EA are screwing users right now". Ars Technica. Retrieved April 1,
    9. ^Blecker, Geraldine. "Geraldine Blecker - Words & More". www.geraldine-blecker.com. Retrieved April 1,
    10. ^ abcdeNicholson, Brad (August 21, ). "Why the Dragon Age: Origins DLC character was cut". Destructoid. Retrieved September 26,
    11. ^ abcdefghijkWelsh, Oli (November 11, ). "Dragon Age: Origins - Warden's Keep and The Stone Prisoner". Eurogamer. Retrieved April 1,
    12. ^ abcdThursten, Chris (November 11, ). "Dragon Age Keep: the definitive guide to every choice". PC Gamer. Retrieved April 1,
    13. ^Fahey, Mike (December 29, ). "Dragon Age Returns To Ostagar Next Week". Kotaku. Retrieved March 22,
    14. ^ abcdefgh"Dragon Age: Origins Darkspawn Chronicles Q&A". GameSpot. May 5, Retrieved September 26,
    15. ^ abcdOnyett, Charles (May 20, ). "Dragon Age: Origins -- Darkspawn Chronicles Review". IGN. Archived from the original on May 25, Retrieved March 22,
    16. ^ abcdWhitehead, Dan (May 21, ). "Dragon Age: Origins - The Darkspawn Chronicles". Eurogamer. Retrieved March 25,
    17. ^ ab"Dragon Age: Origins – The Darkspawn Chronicles for PC Reviews". Metacritic. Retrieved March 23,
    18. ^ ab"Dragon Age: Origins – The Darkspawn Chronicles for Xbox Reviews". Metacritic. Retrieved March 23,
    19. ^Persiani, Davide (May 10, ). "Dragon Age: Origins Darkspawn Chronicles". Eurogamer Italy (in Italian). Retrieved March 23,
    20. ^"Dragon Age: Origins – The Darkspawn Chronicles Review". Pelit. Fokus Media Finland. March
    21. ^ abcdOnyett, Charles (July 10, ). "Dragon Age: Origins – Leliana's Song Review". IGN. Archived from the original on May 25, Retrieved March 25,
    22. ^O'Conner, Alice (June 18, ). "Dragon Age: Origins 'Leliana's Song' DLC Announced". Shacknews. Retrieved September 26,
    23. ^Raychul (May 4, ). "The Conclusion of the Dragon Age: Origins Saga". GameZone. Retrieved April 1,
    24. ^"Leliana Speaks: An Interview with Corinne Kempa". BioWare Community Team. July 2, Retrieved September 26,
    25. ^ ab"Dragon Age: Origins – Leliana's Song for PC Reviews". Metacritic. Retrieved March 23,
    26. ^ ab"Dragon Age: Origins – Leliana's Song for Xbox Reviews". Metacritic. Retrieved March 23,
    27. ^ abcKevin VanOrd (July 13, ). "Dragon Age: Origins - Leliana's Song Review". GameSpot. Retrieved March 25,
    28. ^"Dragon Age: Origins – The Darkspawn Chronicles Review". PLAY. No.&#; Imagine Publishing. July p.&#;
    29. ^Leray, Joseph (December 12, ). "Dragon Age II dev on DLC: add-in instead of add-on". Destructoid. Retrieved April 1,
    30. ^ abcdCernea, Mihail (July 29, ). "Golems of Amgarrak DLC Pack Announced for Dragon Age: Origins". Softpedia. Retrieved September 26,
    31. ^ abcdefghWhitehead, Dan (September 9, ). "Dragon Age: Origins - DLC Roundup". Eurogamer. Retrieved March 25,
    32. ^ abcdPersiani, Davide (August 27, ). "Dragon Age: Origins - I Golem di Amgarrak". Eurogamer Italy (in Italian). Retrieved March 23,
    33. ^ abc"Interview:Dragon Age 2". Pixologic. Retrieved October 29,
    34. ^Cork, Jeff (July 29, ). "Golems Of Amgarrak DLC Coming To Dragon Age". Game Informer. Retrieved September 26,
    35. ^ ab"Dragon Age: Origins – The Golems of Amgarrak for PC Reviews". Metacritic. Retrieved March 23,
    36. ^Chris Thursten (March 26, ). "Dragon Age Inquisition: Jaws of Hakkon review". PC Gamer. Retrieved November 23,
    37. ^ abcDumitrescu, Andrei (August 26, ). "The Witch Hunt Offers Dramatic Conclusion to Dragon Age Origins". Softpedia. Retrieved April 3,
    38. ^ abcdeOnyett, Charles (September 9, ). "Dragon Age: Origins Witch Hunt Review". IGN. Archived from the original on September 11, Retrieved March 25,
    39. ^ ab"Dragon Age: Origins – Witch Hunt for PC Reviews". Metacritic. Retrieved March 23,
    40. ^ ab"Dragon Age: Origins – Witch Hunt for PlayStation 3 Reviews". Metacritic. Retrieved March 23,
    41. ^ ab"Dragon Age: Origins – Witch Hunt for Xbox Reviews". Metacritic. Retrieved March 23,
    42. ^"Dragon Age: Origins – The Darkspawn Chronicles Review". PC Powerplay. Future plc. December p.&#;
    43. ^ abcKevin VanOrd (November 3, ). "Dragon Age: Origins - Witch Hunt Review". GameSpot. Retrieved March 25,
    44. ^Persiani, Davide (September 10, ). "Dragon Age: Origins - Caccia alle Streghe". Eurogamer Italy (in Italian). Retrieved March 25,
    45. ^"Dragon Age: Origins – Witch Hunt Review". Official Xbox Magazine. November p.&#;
    46. ^"Dragon Age/Mass Effect Blood Dragon armor". Eurogamer. September 10, Retrieved September 26,
    47. ^"DAO Feastday gifts and pranks pack now available". VG. April 1, Retrieved April 6,
    48. ^Chad Awkerman (December 7, ). "Dragon Age: Origins and Dragon Age II Promotional Items Unlocked for Everyone". Dual Shockers. Retrieved April 6,
    Sours: https://en.wikipedia.org/wiki/Dragon_Age:_Origins_downloadable_content

    Quests origin dragon age

    Oh yes, there is a Favor for Certain Interested parties that you pick up in Denerim that requires going to Redcliffe Village, so that must be done before the Landsmeet.
    Best to do all the side-quests for the Mages' Collective and check one last time for a new one, which IIRC involves the Templar in Redcliffe Village.

    I'm also assumed that earlier quests that you picked up in the Wilds or Lothering were completed during the preparations phase at Redcliffe Village (the Blackstone Irregular delivery, Petra) as well as Sten's personal quest.

    Also, as Lothering's been mentioned, I don't recall any side-quests involving anyone in Lothering that can't be picked up there or on the way there (though the first Blackstone Irregular quest could probably be picked up in Denerim rather than Lothering).

    Certainly, you can enter and leave Lothering as many times as you want as long as you haven't *completed* a main quest. Trips to Denerim, the Brecilian Forest, Orzammar and Lake Calenhad are all do-able, as are any DLC locations and side-quest map locations. It's even *desirable* to leave Lothering at least once to go to Camp so you can (potentially) buy something from Bodahn, then buy it again the next time you go to Camp (he restocks to his original merchandise list).

    We're having a great time: food, wine, a little personal abuse, and the universe going foom.
    PSN: pk

    Sours: https://gamefaqs.gamespot.com/boards/dragon-age-origins/
    DA:O Nightmare (HD) - Places of Power

    Getting to Know Your Party

    Without a doubt, your party of NPC companions is one of the best and most memorable aspects of Dragon Age: Origins. As you travel the world of Ferelden, you get to know these fellow travelers and outcasts with a depth you rarely see in video game relationships. They will be your friends, allies, and possibly romantic interests, so you’ll want to spend plenty of time exploring their personalities and backgrounds.

    Each companion has a personal quest—some unresolved issue with their past or present that they’ll solicit your help on (if they trust you enough). It’s crucial to complete these companion quests, for a number of reasons. You’ll learn more about the party member in question, gain approval, and open up new dialogue and/or romantic options. Plus, you’ll gain the usual rewards for completing a sidequest (the companion quests range from simple to very difficult).

    With that in mind, this Dragon Age: Origins walkthrough will help you get started on each companion’s special mission. This walkthrough won’t tell you how to complete each companion quest, but it will explain how to get your party members to open up to you in the first place.

    Alistair’s Family

    Alistair’s companion quest is probably the simplest both to get and complete. He has a half-sister he’s never met, and he wants to find her. There are two criteria you’ll need to meet before this quest will become an option. First, Alistair’s approval rating needs to be 26 or higher, which doesn’t take long to achieve (esp. if you’re playing a female). Second, he needs to have admitted to you the truth about his parentage. This will either happen the first time you visit Redcliffe village, or later when you complete the “Arl of Redcliffe” plotline.

    Once you meet these criteria, Alistair will open up to you about his sister right away. There’s no need to worry about choosing the correct dialogue choices. Once he’s given you the quest, you can head to Denerim to complete it.

    Flemeth’s Real Grimoire

    shape2

    This is Morrigan’s personal quest, and can be started in two ways. If you find the Black Grimoire during the “Broken Circle” quest (or during any other trip to the Circle Tower), you can give it to Morrigan for a cutsceen. Alternately, when Morrigan’s approval is raised to somewhere around “warm” she may come right out and ask you to find the book. It’s not necessary to have this dialogue, though—giving her the book at any time will trigger the quest.

    After you give Morrigan the Grimoire, she’ll tell you she wants to study it for a while. Check back with her the next couple of times you return to the party camp (you should only have to leave and return once) and she will initiate dialogue about the book and her mother, and ask you for help resolving a certain matter. You might not want to jump right into completing this companion quest, though—it’s a tough one.

    The Sword of the Beresaad

    At first Sten will be pretty close-mouthed about his background and the reason you found him where you did. And he’s not very friendly, so it isn’t as easy to raise his approval as it is for most of the other characters. But once you get him up to approval points (probably by giving him gifts), he’ll tell you the story of how he ended up imprisoned. Keep pressing him for details about the matter, and he’ll mention his sword. This will allow you to offer your help retrieving it.

    Leliana’s Past

    Getting Leliana’s personal quest can be a little tricky, since it’s accessed through dialogue options that tend to disappear if her approval rating gets to high. Whether or not you’re in a relationship with her, the ability to ask her the right trigger questions can vanish as early as when she reaches “warm” or “care.” The way to avoid this issue is to talk to her as soon as she joins your party and every time you return to the party camp, and make sure you explore all her dialogue options before raising her approval above

    More specifically, when you first speak to Leliana you should ask her what someone like her would be doing in the Chantry. Soon after that, as long as her approval is around 30, you’ll have the option to ask her about minstrels and the fact that they are often spies. After this conversation, leave and return to the camp and she will open up to you about an important person from her past. This final conversation will trigger the random encounter that you need to complete the sidequest.

    If Leliana’s approval rating is too high and you’ve missed the necessary dialogue options, all isn’t lost. You just have to get her approval back down to around The best ways to do this are to romance and then break up with her, or to use a prank item from the Feastday gifts downloadable content.

    Wynne’s Regret

    wynne

    Technically you don’t have to do anything really special to start Wynne’s personal quest. You just have to get her approval rating high enough—at least warm, 50+ is preferable—for her to open up about her past. Make sure to talk with her every time you visit camp and explore all the dialogue options related to her past and her experiences in the Circle, and eventually you’ll be able to ask her if she has any regrets. She’ll admit there is one, thus allowing you to help her resolve this regret.

    It may not be possible to get the right dialogue options or the mandatory approval rating, though, if you haven’t unlocked her special power. To do this, make sure to talk to her about being old, which will trigger a random encounter in which she collapses during battle. Talking to her about the collapse will in turn trigger a second random encounter, which unlocks the special power.

    Oghren’s Old Flame

    There’s really no trick to getting Oghren’s personal quest in Origins. You just have to get his approval rating moderately high, around 30 or so, and talk to him in the party camp. He’ll confide in you about Felsi, a past love interest, and if you talk to him about her he’ll ask for your help. One thing to note, though, is that you can’t trigger this quest until you complete the main quest “A Paragon of Her Kind”—Oghren needs to resolve his issues with Branka first.

    Shale and Zevran

    shale

    If you have The Stone Prisoner DLC, you have access to Shale’s personal quest as well (“A Golem’s Memories”). You can trigger this one in two ways. The easiest and most reliable way is to bring Shale along during the “Anvil of the Void” quest, where Caridin will reveal some important new information that you can talk with Shale about later. If not, you can also talk to Shale at the party camp after completing the same quest, and you’ll get the option to explain what happened with Caridin.

    Zevran is the only member of your party (besides the Dog and the Secret Companion) who doesn’t really have a companion quest. He does have something comparable, but it’s a random encounter that you don’t have to do anything special to trigger and it won’t happen until after the Landsmeet has been called.

    This post is part of the series: Dragon Age: Origins Quest Guide

    This series of guides is aimed at helping Dragon Age: Origins players complete a wide variety of side-quests.

    1. Dragon Age: Origins Quest Guide: The Mabari Hound
    2. Dragon Age: Origins Quest Guide: Brothers and Sons
    3. Dragon Age: Origins Quest Guide: Dereliction of Duty
    4. Guide to Companion Quests in Dragon Age: Origins
    Sours: https://www.alteredgamer.com/dragon-age-origins/doa-guide-to-companion-quests/

    You will also be interested:

    [Hide]  

    Mage Origin

    Fade:
    * Same as any%

    Mage Tower:
    Attribute glitch: Get like 30 dexterity, cunning, as well as go much higher than any% in magic (probably ), and more willpower ( should be plenty).
    Talk to Owain (1st time), do infested storerooms (killing spiders), have leorah sign rod of fire form. Get rod of fire from Owain.
    * Return to Jowan with Rod of fire, rest of Origin is same as any%

    [Hide]  

    Ostagar

    Ostagar Camp:
    Deserter quest: Prisoner 11, Guard , Prisoner 1
    Get Alistair
    * Mabari Hound

    Korcari Wilds:
    find corpse in water near wolves, loot wolves for pelt
    go W to camp, loot chest and vials of blood
    go south from camp to X (trail sign, use tab to click)
    go back towards where you came to get to camp, trail sign #2
    Exp glitch to Make sure you grab stealing and max coercion from skills, and spells are same as any%
    return to swamp
    double back south of camp, loop around to get chasind trail signs #
    go up stone bridge, kill wolves loot rigby
    get sign #6 to south of wolves
    continue through to stone arches in water, go right of stone arches on right (bridge) kill wolves, loot chest
    get last chasind sign right near wooden bridge with emissary on it
    chasind circle just over wooden bridge

    Ostagar Camp:
    go through joining
    tower of ishal same as any%

    [Hide]  

    Lothering

    Lothering Exterior:
    Bandits (conversation ends). talk to bandit leader again 4.
    Loot Templar near bandits (amulet)
    merchant
    Buy 3 toxin extracts from merchant, buy wine, buy up to 3 lesser health poultice if necessary
    * acquire chanter&#;s board quests

    Tavern
    Recruit Leliana
    Pick up blackstone irregulars quests
    Acquire trap-making skill on alistair
    Get venom quest from Barlin (), buy from barlin 3 flasks 3 trap triggers. craft 3 venom (leliana), 3 spring traps, then turn in venom (2) to barlin.

    Lothering Exterior
    turn in traps to Allison 11
    Give 3 lesser health poultices to Miriam 4 1 1
    Recruit Sten, hold position
    Chanter&#;s board quests:kill bandits (near fence, north of tower, and by the water)
    switch away from warden, turn off hold position to teleport warden back to the rest of the party.
    Return to chantry, grab more board quests.

    Lothering Chantry
    give amulet to Ser Donall ()
    recruit patter gritch (1)

    Lothering Exterior
    Chanter&#;s board quests: kill wolves (north of tower, find corpse) kill bears near water
    return to chanter&#;s board
    • leave lothering, make sure you get conversation with bodahn (1,2) so he is guaranteed to appear in camp and loot crate near him for a gift for alistair

    [Hide]  

    Party Camp 1

    • Complete Enchantment Tutorial quest from Sandal
    • From Bodahn, buy spell tome buy 2 stacks flasks and 2 stacks concentrator agents. This will likely require selling a bunch of random stuff and duping/using money glitch to get more gold. In addition, purchase one mage spell tome.
    • Add Leliana, Morrigan, and Alistair to your party as you leave camp

    [Hide]  

    Lake Calenhad/Mage&#;s Tower 1

    Lake Calenhad
    • kill sammael the deserter, loot corpse
    • Pick up mage&#;s collective quests.
    • Convince Templar to bring you to mage tower (1,1,1,1)

    Mage&#;s Tower
    • Quartermaster: buy 4 stacks lyrium dust, dupe tomes (need 7 spells for warden). Ensure you have >40 gold left before exiting merchant.
    • Warden spells: Fire tree (4 spells), Walking Bomb tree (2 more spells up to third rank), winter&#;s grasp

    [Hide]  

    Orzammar 1

    Frostback Mt. Pass
    Talk to Starrick
    Buy swift salve recipe from faryn
    kill tornas, loot body
    enter without a fight

    Orzammar Hall of Heroes
    * Grab Comission Report on ground near entrance to Orzammar Commons

    Orzammar Commons
    Head to right side of commons from start
    Talk to Nug Wrangler
    Talk to Dagna
    grab nug near deep roads

    Diamond Quarter
    go up ramp behind you, grab document
    Go to Assembly, talk to Vartag (Spam 1)
    * talk to guy outside assembly

    Commons
    grab nug near stairs back to entrance
    grab nug on proving bridge
    * grab document on bridge

    Proving Grounds
    Talk to Baizyl (spam 1)
    go south, grab writ of censure, lockpick door, loot chest
    go north, talk to Gwiddon (spam 1)
    talk to baizyl (2,1)
    * proving master fights (spam 1)

    Commons
    nug near armorer
    talk to Filda (spam 1)
    talk to Brother Burkel (spam 1)
    grab nug
    * enter tavern, talk to nervous adventurer then talk to dulin (teleported afterwards to harrowmont, talk to harrowmont- spam 1)

    Diamond Quarter
    Go to Shaperate, pick up quests
    Talk to Shaper, convince him to approve chantry ()

    Commons
    turn in nugs
    turn in burkel

    Dust Town
    Talk to Rogek
    Kill Shady Corebit, loot body
    Grab Assembly Directive near Alimar&#;s Emporium
    Talk to Zerlinda
    talk to nadezda (fire) 3
    enter house 11
    * enter jarvia&#;s hideout

    Jarvia&#;s Hideout
    have party hold position. Use warden to go south to 2nd left room
    Kanky&#;s Box: take silver costume ring
    continue with warden in hallway, take next left
    follow path, talk right
    continue following to
    Jammer&#;s Box: Iron Letter opener
    Pique&#;s Box: Garnet Trinket
    Final box: in east part of 4 way cross section in north part of area, right before jarvia fight area
    kill Jarvia
    open locked chest in tiny room south of jarvia&#;s room, take contents

    Commons
    talk to janar (after cutscene)
    talk to dagna 22

    Proving Grounds
    kill fixer gredin in north part of proving area
    sell tome to guy next to gredin (2)

    Commons
    Enter Figor&#;s Imports. Vendor bugs out for some reason, may need to leave/reenter.
    Quicksave here, for some reason the items tend to disappear when you dupe them and if you buy everything he&#;ll be out of stock.
    Buy 4 elfroot, 2 lifestone, 1 flask, 2 concentrator agent
    sell smuggled lyrium

    Diamond Quarter
    * Talk to Harrowmont (spam 1)

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    Deep Roads

    Aeducan Thaig
    hold position
    Get Bag of limbs from the small bloody sack near 2nd group of darkspawn

    Caridin&#;s Cross
    hold position at corridor on right, take corridor on left with warden.
    Get Head in bag from small blood sack in the NE room w/deepstalkers
    continue southwest until you exit caves back into roads
    check rubble pile near darkspawn camp
    continue east, then enter cavern
    Get Torso in bag: bloody sack near darkspawn
    grab rubble (hidden behind rock) right side of deepstalker area. Probably will need to clear out all deepstalkers also before next part
    switch to rest of party, teleport warden there
    go into cavern solo. kill enemies with DOT as necessary.
    When you exit cavern, teleport party to you (lots of enemies here, you&#;ll likely die if you don&#;t)
    Fight through enemies then go across bridge, grab rubble past torches/camp
    Take south exit from this room
    Once you get out of cavern back to roads, grab rubble near map transition
    solo again
    go SE to cave, kill emissary, loot hilt
    continue into cave, go north at fork (ogre alpha), loot cache
    * continue through cave to map transition

    Ortan Thaig
    solo
    visit warrior&#;s grave in SE corner of first cavern
    head north out of cavern into open area, killing spiders as necessary
    loot chest for documents (should have a quest marker hovering over it)
    go north
    talk to Ruck
    buy 4 stacks deep mushrooms +10 extra
    Craft as many swift salves as you can while retaining 10 extra deep mushrooms (should be two complete stacks or swift salves).
    loot vase near ruck for pommel
    go back out of ruck room
    go southeast in main room to altar, interact with altar (let demon free), and also hit place of power right next to altar
    kill spider boss, read journal

    Dead Trenches
    Conversation glitch at start to teleport to bridge in first big area
    Fight through groups of enemies at bridge/across bridge then go solo
    Boots of Legion: NW Sarcophagus in room immediately left of first tunnel exit
    go far to south and into next room
    Get Gloves of Legion from NW Sarcophagus (left of entrance on east wall)
    Continue south, kill+loot ancient darkspawn
    loop around continue all the way north, don&#;t kill anything
    Armor of Legion: Sarcophagus in skeleton room left side first inlet
    continue through path following voice (cutscene should deaggro enemies)
    exit, go south as far as possible, enter room
    Helm of Legion: Legionnaire Altar in Legionnaire shrine. grab key as well
    head through locked door using key
    Grab Dead Caste Insignia from coffin in tunnel
    Kill broodmother

    Anvil of the Void
    OOB at start (add Oghren to party), NE to caridin
    side with branka
    read golem statue with tablet
    talk to branka (spam 1)
    * return to Orzammar (talk to oghren)

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    Orzammar 2

    Diamond Quarter
    Enter royal palace
    Head down northwest corridor, follow to west. take scond left.
    Talk to Herbalist Widron in Orzammar Royal Palace, craft regicide cure (will need to spend a skill point on herbalism with morrigan to max out herbalism and be able to craft it).
    Head back and go down east wing and follow hall towards north, room on left chest love letter (right before end of hall)
    return to Orta @ shaperate
    talk to shaper czibor
    use memories book at shaperate
    Go to Chamber of the Assembly, talk to orta, and then open chest nearby for key to the city

    Commons
    * Talk to Filda about ruck (spam 1, i think)

    Ortan Thaig
    Return to warrior&#;s grave in Ortan Thaig (SE corner of first cave)
    Go to camp from deep roads map to exit orzammar faster, add leliana, morrigan and alistair to party.
    * The Zevran assassination attempt encounter will probably occur here. If so, ensure you grab the letter on one of the random corpses to be able to complete a quest much later on (should give you a codex entry about Red Jenny)

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    Redcliffe Village 1

    Village Attack + Attack Preparations
    Chantry: Kaitlyn 11
    Go to Kaitlyn&#;s house, find Bevin in Dresser
    Go to blacksmith,
    Talk to Kaitlyn in Chantry
    Murdock
    Head back up towards entrance, until you get to point where there is a house across a wooden bridge. Go inside and talk to Dernal Garrison
    talk to ser perth
    talk to mother in chantry
    talk to dwyn
    return to ser perth
    Start night fight by talking to Murdock
    Pick up chanter&#;s board, mage&#;s collective and blackstone irregulars quests before leaving Redcliffe

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    Denerim 1

    Market District
    grab chanter&#;s board quests
    grab mage&#;s collective quests
    give notice of termination to fayd (central bazaar)
    talk to sergeant kylon
    mark blood mage door in market
    talk to landry, agree to a duel
    go to tavern, get favors/blackstone quests
    genitivi&#;s house->acquire urn quest
    kill landry
    wonders of thedas->talk to sheth
    enter warehouse->grab body
    grab body near collective quest giver
    head towards entrance
    talk to sara
    * mark door

    The Pearl
    talk to hooded courier
    convince guys to leave 11
    * get body, get letter from chest next to body

    Market District
    random encounter with kylon will trigger on way back to market
    dump bodies near chantry in well
    talk to kylon 1
    go to tavern, crimson oars (12), turn in body quest, acquire new quest
    * return to kylon

    World Map
    • travel to "Refugees", complete quest

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    Lake Calenhad/Mage&#;s Tower 2

    Apprentice Quarters:
    acquire wynne
    Watchguard of the Reaching:
    footlocker in middle of first dorm
    footlocker in second dorm
    within floor near summoning font
    place of power near stairs up
    Summoning Sciences
    Summoning Font in Library
    Sequence 1:Font, Tome of Spirit Persoanges (bookshelf near row), Summoning the First
    Sequence 2: Font, Rodercoms Uncommon Calling (bookshelf far end), statue of Magus Gorvish (near first font), Summoning the Second
    Sequence 3: Font, elvorn&#;s grande bestiary (far row, back), Common Table Carving Spot (near row, table), Spiritorum Etherialis (far row, ground), statue of magus gorvish (near first font), novice phylactery (near row, front), Summoning the Third
    Kill creature that spawns

    Senior Mage Quarters
    charred corpse->grab water stained portrait
    grab apprentice note in second room
    grab scroll from "ancient texts" in second room
    grab "rose of orlais" gift from "pile of books"
    grab letter from locked chest in east bedroom
    grab apprentice note north-central room
    Grab painted box from Irving&#;s desk
    Grab Grimoire from irving&#;s chest


    Great Hall
    Loot ancient texts, apprentice note in first room
    click statue with bowl, then statue sword pointing up, statue sword pointing down (probably need to use tab to see where to click)
    Five Pages, Four Mages
    Five torn pages in eastern rooms of Great Hall Circle Tower
    loot white runestone off abomination corpse
    * click statue with shield in room before stairs up

    Templar&#;s Quarters/Fade
    Loot vanity in first room for a gift
    Enter Fade
    Fight through first area (ostagar-like fade or whatever)
    Go through the fade portal, talk to mouse (get mouse form), go through nearby mouse hole, then go through two fade portals to get back to start of area.
    darkspawn invasion
    mouse hole in first room->turn at fork to another mouse hole-> north to another mouse hole, then another mouse hole, then kill guys to get spirit form
    Raw fade
    go through nearby spirit door->kill desire demon
    burning tower:
    go north to end, kill templars, up stairs
    go through mouse hole east side, kill templar, get burning form
    mages asunder
    go through to end, up stairs, get golem form
    go through south door, continue south, kill abomination
    burning tower
    go through massive door right near pedestal, kill guys
    templar&#;s nightmare:
    go to last room, mouse hole
    go to last room, spirit door
    go to last room, fade portal
    go through mouse hole, kill demon
    darkspawn invasion
    massive door to North, massive door further North, kill ogre
    inner sanctum
    kill demon (use crushing prison on spirit form to kill last phase most quickly as he resists most magical damage)
    when you get out of fade, walk over to blocked door with fallen bookcases, clip on top of them to teleport through wall using tactical mode

    Harrowing Chamber/Finishing Tower
    Kill boss, travel back to first floor
    After finishing up cutscenes, continue back through apprentice quarters towards stairs to basement, use locked door and kill guys to finish watchguard of reaching

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    Haven/Temple of Sacred Ashes

    Haven
    locked chest in Villager House W of village entrance
    go to chantry, kill guy, loot him, free genitivi (1)

    Ruined Temple
    go through first left passageway: loot letter off corpse, loot dragon blood book from bookcase
    go through first right to end: scroll of banastor and loot ancient encrypted scrolls,
    second left: northwest room: scroll of banastor
    second right passage: zoom out, use tactical mode to tell someone to walk to other side of frozen cave-in. should put you on other side, where you can walk oob to next floor (go north for a while then turn west).

    Mountainside Caverns
    Conversation glitch at start to teleport past a couple fights.
    head down at least one of the two side paths and loot 2 drake scales. You&#;ll need to dupe up to 6 drake scales later.
    * Kill reavers (don&#;t side with them and agree to sabotage ashes). Make sure you loot leader for horn to summon high dragon.

    Mountain Top
    * Kill High Dragon (activate horn in inventory to spawn him), make sure you loot him for a dragon scale

    The Gauntlet
    * Get OOB by clipping someone behind door at start using hold position teleports. You&#;ll then need to follow the area forwards while out of bounds and clip back in right at the start of the last room so you still trigger the sequence with the wall of fire blocking you that you need to un-equip all your gear to get past, otherwise the quest won&#;t complete properly

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    Party Camp 2

    Party Camp
    • Gift wine and the two books you have to wynne. Talk to her a couple times (spamming 1 is fine) until you have an option about "are you feeling better now"

    World Map
    • travel to map thing near forest (get wynne random event)
    • go to party camp again, talk to wynne about past regrets
    • Party=Morrigan, Wynne, Leliana

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    Brecilian Forest

    Dalish Camp:
    Talk to Sarel about Anerin (two sets of conversations, spam 1 for both)
    talk to cammen, spam 1 through two conversations.
    talk to Varathorn about ironbark , dupe drake scales
    open chest near Varathorn (letter)
    * Convince elora to kill halla

    West Brecilian Forest
    Go SE, equip bow on warden, shoot bow at marked location, loot corpses
    grab andraste&#;s grace near the waterfall
    * go to north exit of W. Forest, loot fallen tree for ironbark

    East Brecilian Forest
    Danyla (spam 1, then loot corpse)
    go north to tombstone, activate, loot revenant
    go east to aneirin (spam 1)
    go east to hermit, use stump, steal acorn, kill hermit
    * return to west forest

    West Brecilian Forest
    in clearing north of oak. use gravestone, kill revenant, activate place of power near gravestone
    near gravestone: Find Deygan, kill him
    * talk to oak,

    East Brecilian Forest
    head north, near tombstone you went to earlier-> kill guys
    just past magical barrier interact with tombstone to trigger revenant fight. loot revenant. loot onyx demon statue from corpse near gravestone (not from an enemy that just spawned; corpse already there)

    Upper Ruins
    * secret door to the left right after entering ruins upper level (use tab to see door), loot stuff, head through to lower ruins.

    Lower Ruins
    Head through to room with ghost boy cutscene. In the room south of where ghost boy is, loot sarcophagus, then use conversation glitch.
    Go north-ish to ritual room (stay OOB as long as possible before entering, there&#;s some inbounds areas before it that are directly north, so follow the walls).
    Take empty jug from water, fill it, leave pool. Place the jug on the altar, kneel and pray, drink one sip, take the jug, leave the altar, dump remaining water in fountain. Unlocks door. In center of room, kill guy for last juggernaut armor piece.
    Go south out of ritual room. Enter the first room on the right, and use phylactery.
    * Leave that room, head south then west. You&#;ll be in fire trap room. Loot the adventurer&#;s corpse, then fight your way out of that room as door will be locked. Head west once exiting that room, and then continue north to exit. You don&#;t need to be out of combat to transition to lair of werewolves.

    Lair of Werewolves
    Conversation glitch to go OOB, go WNW to small square room->scroll of banastor
    kill werewolves
    * head upstairs, talk to zathrian (spam 1)

    Dalish Camp
    return to athras in camp
    return to Varathorn 21, buy 15 toxin extracts, silver brooch.

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    Party Camp/World Map 1

    • Talk to Leliana
    Give morrigan grimoire, golden rope necklace. Give leliana andraste&#;s grace, chantry amulet, steel symbol of andraste. Give alistair statues + white runestone.
    Talk to Leliana: , then new conv 1, then new conv
    Talk to alistair (assuming he is +26 approval or higher, may need to give him random extra gifts if not)
    Return to Brecilian forest, then immediately back to camp
    Morrigan
    Travel to Flemeth&#;s hut alone , go inside hut, loot white chest
    return to camp, Leliana Gift grimoire to morrigan.
    Talk to leliana and alistair (spam 1 for both, acquires both companion quests)
    Party=Alistair, Leliana, Zevran
    Travel to "Battlefield" (random encounter with assassins on way, spam 1), complete quest
    * Travel to "Civil War", complete quest (may need to linger a bit for quest updated trigger)

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    Denerim 2

    Market District
    Go straight to house on right, Marjolaine
    Talk to Chanter Rosamund, Sister Justine
    Talk to Slim Couldry
    Goldanna&#;s House->talk
    Steal from maid in bazaar
    Slim couldry 22
    Wade&#;s Emporium: loot love letter from chest, Herren Leave return, , drake 22
    Turn in mage&#;s collective quests
    Hooded Courier
    talk to ignacio (spam 1)
    run towards main map transition (messenger)
    Go to Tavern->, turn in quest, pick up "Untraceable" and "False Witness"
    Wonders of Thedas->Steal sword, kill cam
    Turn in box (red jenny)
    return to Slim Couldry 22
    steal key from Master Tilver (near mage&#;s collective)
    open chest in central bazaar with key (across from gorim)
    Tavern: ignacio , again->attack. Then dupe up to 10 garnets, buy ale, turn in garnet quest, acquire dead drops
    * Loot dead drop near cesar in market bazaar

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    Party Camp/World Map 2

    *Make sure you have 10 lyrium potions of some kind (buy some from bodahn if necessary) and 20 health potions.
    • Gift oghren sun blonde vint 1, ale. Gift sten paintings.
    • Oghren (spam 1)
    • Sten (spam 1), new conv (1), new conv 2(why were you in the cage) then spam 1
    • Leliana, Sten, Oghren party

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    Lake Calenhad/Mage&#;s Tower 3

    • Talk to Scavenger (spam 1)
    Kill Skinny Frank
    Enter Tavern
    Talk to Felsi, Larana, use dead drop, loot chest for love letter
    Buy more health/lyrium potions if you still don&#;t have enough.

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    Orzammar 3

    Frostback Mountains
    Talk to Faryn (spam 1)
    use dead drop
    * kill brian

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    Redcliffe 2

    Village
    dead drop north of dwyn&#;s house.
    dwyn: spam 1, loot chest in back room, gift sword to sten
    pick up chanter&#;s board quest
    talk to irenia in chantry
    give 10 lyrium potions to templar near windmill
    talk to tegan (spam 1)
    * go in windmill, loot crate for love letter

    Redcliffe Castle
    secret passage
    kill jowan
    go upstairs
    make sure you loot devouring and enraged corpses for corpse gall while you are in redcliffe (need at least 9); pay attention throughout entire castle section
    go to east side of castle to cellar
    loot chest for love letter before going up
    go up to courtyard
    try to kill connor 11, fight,
    go upstairs
    connor , fight
    urn cutscene 11
    eamon (trigger landsmeet)

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    Denerim 3

    Market District
    Talk To Eamon
    Love Letter in NW room of Eamon&#;s Estate
    Slim Couldry 22
    Turn in chanter&#;s board quests
    Wade&#;s Emporium->pick up armor
    Turn in Favors quests in tavern, pick up harsh decisions
    steal crown from seneschal in tavern
    talk to slim couldry 32

    Various map locations in Denerim
    (Random encounter on Denerim Map with K&#;s Lieutenant, loot him)
    Dirty Back Alley: kill gang leader,enter quaint Hovel (2) kill gaxkang, talk to Tania, mark door
    Dark Alley, kill gang leader, mark door, talk to hooded courier
    Run-Down Back Street: kill gang leader, loot Ser Friden, enter dirty hovel (kill layson and loot him), hooded courier
    Deserted Building: kill blood mage in first room and loot him for a key. Then run solo through entire area and kill guys in final room.
    K&#;s Hideout -> kill K

    Arl Howe&#;s Estate
    same as any% through howe.
    go to room behind howe, free irminric
    head back, go to SE room. kill jailer, free rexel
    continue south down hall around corner, take first right, free oswyn
    * go upstairs, get imprisoned by cauthrien

    Fort Drakon
    12,
    loot chest for gear
    head south until you hit hallway, take first left
    go north until exit

    Market District
    • talk to Arl Eamon to advance main quest to next stage
    • Tavern: Talk to Sighard 32, turn in favors quest. talk to alfstanna steal stuff in back room
    return to Slim Couldry 32
    market warehouse, steal silver
    * return to slim couldry 32

    Alienage
    Talk to Hooded Courier and Varel Baern
    Places of Power near tree (don&#;t talk to beggars before)
    Ser Otto
    interact with any 2 of the pool of blood, dead dog, rabid dog, deranged beggar
    return to otto
    Fight through the orphanage, making sure Otto doesn&#;t die. If you have hold position on, he should stay put and only teleport to you when cutscenes advance him.
    turn off death syphon near end
    Grab amulet in final room of Orphanage (locked chest)
    Give amulet to Deranged Beggar in Alienage 11
    kill slavers in front of hospice , loot saritor for key
    go in hospice, exit south
    Get sextant in Run-Down apartment North-Central room Alienage
    * Slavers (spam 1)

    Bann Franderel&#;s Estate
    * head south with someone leaving rest by map transition, walk to marker, switch back, map transition

    Market District
    travel anywhere (unintended consequences random encounter with Trickster Whim), then return to Denerim Market
    Slim couldry
    turn in chanter&#;s board quests
    Turn in Mage Collective, pick up last quest
    talk to tavish (near eamons estate) 1
    Tavern Turn in Blackstone irregulars stuff (pick up last quest)
    Kill Raelnor
    return to blackstone guy in tavern
    Complete Landsmeet (Cauthrien 41, landmseet spam 1)
    talk to Slim Couldry 1

    Bann Franderel&#;s Estate
    * Conversation glitch. Go around bend to north, then west as far as possible until you&#;d go inbounds. Navigate north and west while staying out of bounds. You should see another map transition area, teleport everyone else back inbounds there, then hold position again. continue oob west to final room of vault, shapeshift to get inbounds in the tiny room, and loot everything. Switch to someone to leave area.

    Market District
    * turn in crime wave

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    Endgame

    • fight outside castle same as any%
    can&#;t do gate skip-> do gate fight as game intends you to
    most of rest is the same except for fight with party members you left behind; using the mages to help you is the fastest way to get through this fight.

    Sours: https://www.speedrun.com/daorigins/guide/n6jwg


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