Grim dawn build compendium

Grim dawn build compendium DEFAULT

[Top 10] Grim Dawn Best Classes (Grim Dawn Best Builds)

What are the best classes for Grim Dawn in ?

As a new player, you will quickly discover that with Grim Dawn's engaging dual mastery system, you become a new class when you choose your second mastery, able to mix and match skills from both masteries to devise your own unique build!

With nine available masteries, there are thirty-six different combinations and many different ways to build each of those combinations. Let's take a look at some of the best classes in !

Battlemage

A Battlemage dispatches some Cthonians with Olexra's Flash Freeze

The Battlemage is a combination of the Soldier and Arcanist masteries and is a great choice for a starter class. As a Battlemage, you have access to powerful passive and toggle buffs, as well as useful leveling abilities that are accessible early on in the skill tree, allowing you to have both respectable damage output, and survivability.

Why the Battlemage is Great

  • Access to Forcewave makes leveling a breeze, and the Arcanist skill tree only further supports this with abilities like Mental Alacrity. 
  • Powerful passive and toggle buffs like Field Command, Maiven’s Sphere of Protection, or Oleron’s Rage can steeply increase your damage and survivability. 
  • There is a fair amount of Monster Infrequent support for Battlemages, like Shambler’s Heart, which adds flat physical damage to Forcewave, or Obsidian War Cleaver which adds 60% weapon damage to Forcewave.
  • There is a lot of potential to switch to interesting endgame builds once you’ve reached level 94, like the Spellscourge set or the Krieg set.

Battlemage full build details: https://forums.crateentertainment.com/t/build-compendium-x-forgotten-gods//11

9. Druid

A Druid faces off against a group of hero and boss enemies in the Crucible

The Druid is a combination of the Shaman and Arcanist masteries and makes for an okay choice to level up as if you choose Shaman as your first class. There is good synchronization within this class because both the Shaman and Arcanist skill trees have support for elemental damage. As a Druid, your damage output will be significantly higher than for example, a Battlemage, but you will be less durable and have to maneuver your character more often to survive.

Why the Druid is Great

  • When starting out with the Shaman, you can use Primal Strike to level up. Primal Strike has high damage output, and the capability to excel in both AOE and single target damage. 
  • You have access to a wide variety of support for elemental damage with skills such as Wind Devil, Stormcaller’s Pact, or Ishkandra’s Elemental Exchange. 
  • Shaman spells like Storm Totem or Wendigo Totem can provide a lot of standing power.
  • There are some powerful monster infrequents that can supplement your build, such as the Ugdenbog Sparkthrower which provides a very significant 40% crit damage to Primal Strike.
  • There are a few very viable end game builds for the druid. For example, you can use the Trozan set along with a few other items to make a build focused on massive damage output with Trozan’s Skyshard while maintaining mobility.

Druid full build details: https://forums.crateentertainment.com/t/build-compendium-x-forgotten-gods//19

8. Ritualist

A Ritualist faces off against Aetherial undead

The Ritualist is a combination of the Necromancer and Shaman masteries and is a great class for leveling up. There are strong supporting skills in both masteries for vitality damage, as well as pet-focused builds. When playing as a Ritualist, you will be both durable and yield high damage output. This is a very well rounded class.

Why the Ritualist is Great

  • Access to spells like Wendigo Totem and Devouring Swarm allow you to do significant damage and sustain your health while staying mobile. 
  • There are a lot of monster infrequents that support this build, such as Bonespike, Lagoth’Ak’s Bloodbinding, or Ugdenbog Howler. 
  • Having pet spells in the Necromancer and Shaman skill tree allows you to summon a small army of minions to fight for you if you prefer a pet-oriented playstyle.
  • Item sets such as the Dark One’s Gift, Beastcaller’s Regalia or Bysmiel’s Trinkets can make your Ritualist very powerful at the end game, capable of taking down very challenging bosses.

Ritualist full build details: https://forums.crateentertainment.com/t/build-compendium-x-forgotten-gods//26

7. Dervish

A Dervish attempts to kill the secret Crate superboss

The Dervish is a combination of the Nightblade and Oathkeeper masteries and is a solid choice for leveling up if you take Oathkeeper first. Both the Nightblade and Oathkeeper tree have support for vitality and acid damage, so you can choose to focus on either, but acid has a lot more support for it in both skills and items you can find. The Dervish is durable, has high damage output, and has great mobility.

Why the Dervish is Great

  • The Nightblade skill tree has a lot of support for acid damage, and the Oathkeeper skill tree has a few ability modifiers that can, for example, change Righteous Fervor or Guardians of Empyrion to do Acid and Vitality damage. 
  • If you take Oathkeeper first, you can focus completely on Vire’s Might and blaze through the early levels until you are comfortable enough to switch to a different set up. 
  • The Dunefiend can convert Eye of Reckoning and Shadowstrike to do acid damage, as well as provide significant bonuses to both skills, making for a good feeling character with high mobility, fun abilities and huge damage output. 

Dervish full build details: https://forums.crateentertainment.com/t/build-compendium-x-forgotten-gods//3

6. Vindicator

A Vindicator prepares to continue his adventure

The Vindicator is a combination of the Inquisitor and Shaman masteries. It is an easy class to level with, whether you choose to start out as Shaman or Vindicator. Both skill trees have support for elemental damage, primarily lightning. The Vindicator is a well rounded class capable of impressive damage output while maintaining reasonable defenses.

Why the Vindicator is Great

  • Access to powerful leveling skills in both the Shaman and Inquisitor tree such as Primal Strike, Storm Box of Elgoloth, and Word of Pain make for a smooth leveling experience
  • There are useful monster infrequents such as Ulraprax’s Sting, Ugdenbog Sparkthrower or Korvan Storm Halberd that can give you an edge while leveling, and can be viable for some end game content
  • Access to multiple ways to reduce elemental resistance with abilities like Wind Devil or Aura of Censure allow you to pump out some serious damage
  • Defensive abilities such as Aura of Censure or Mogdrogen’s Pact make the Vindicator sturdy for a damage-oriented class.

Vindicator full build details: https://forums.crateentertainment.com/t/build-compendium-x-forgotten-gods//33

5. Warlord

A Warlord in the Warborn armor set prepares to resume his journey

The Warlord is a combination of the Soldier and Oathkeeper masteries. This class has remained powerful throughout the lifespan of Grim Dawn, persisting through the many patches that we’ve seen since the game’s inception. It is a great choice for leveling and has the potential to be one of the most powerful end game builds with the proper set up. The Warlord is a versatile class, able to focus on many different damage types, but I would strongly recommend that you focus on retaliation versions of those damage types for the end game, because that is the true strength of the Warlord class.

Why the Warlord is Great

  • The Oathkeeper and Soldier are both great choices for a first class to level with due to abilities like Forcewave or Vire’s Might. 
  • The skill trees from both masteries heavily support retaliation damage builds, with abilities such as Righteous Fervor, Counterstrike, or Aegis of Menhir. 
  • There are many powerful sets that support the Warlord class, such as the Armor of Octavius, Stoneguard, or Avenger’s set. 
  • There are also many monster infrequents that can support you while leveling up, such as Shambler’s Heart or Zarthuzellan’s Archive. 
  • The Warlord is a very tanky class that feels great to play.

Warlord full build details: https://forums.crateentertainment.com/t/build-compendium-x-forgotten-gods//9

4. Infiltrator

An Infiltrator stands victorious over the corpse of a god, The Ravager

The Infiltrator is a combination of the Nightblade and Inquisitor masteries. It’s a decent choice for leveling if you take inquisitor first, and has support for both piercing and cold damage, but excels in piercing damage. If you’re looking to play a class that has huge damage output and sustain, while maintaining decent survivability, the Infiltrator is a great choice.

Why the Infiltrator is Great

  • Inquisitor makes for a good mastery to level with first because of abilities like Storm Box of Elgoloth and Word of Pain. 
  • If you choose to use the Belgothian set, your Infiltrator will have the potential to deal impressive damage, trivializing some boss fights that may have given you trouble with other classes. 
  • There is some good monster infrequent support for leveling up as Inquisitor, like Ulraprax’s Sting. 
  • Spells like Inquisitor’s Seal allow you to have unrivaled standing power for a Nightblade based class.

Infiltrator full build details: https://forums.crateentertainment.com/t/build-compendium-x-forgotten-gods//21

3. Sorcerer

A Sorcerer uses Albrecht's Aether Ray to disintegrate a Skeletel Monstrosity

The Sorcerer is a combination of the Demolitionist and Arcanist masteries. It is easy to level up with either Arcanist or Demolitionist as a starter class. There is heavy support for fire and lightning damage between the Arcanist and Demolitionist skill trees. The sorcerer is not the most resilient class, but it is capable of outputting huge amounts of damage while staying mobile.

Why the Sorcerer is Great

  • There are some great Monster Infrequent options to support your build, such as Zarthuzellan’s Codex or Slathsarr’s Crest to boost strong starter skills like Blackwater Cocktail or Panetti’s Replicating Missile.
  • There are some very strong item sets to support this class, such as Pyran’s Vestments.
  • At the end game, you will deal a ton of damage while maintaining mobility, allowing you to take down challenging bosses. 
  • You can use the Granted Skills from components such as Fireblast or Greater Fireblast to carry your build and free up skill points for passive and toggle buffs until you reach a point where you want to redesign your setup for end game viability.

Sorcerer full build details: https://forums.crateentertainment.com/t/build-compendium-x-forgotten-gods//28

2. Spellbinder

A Spellbinder prepares to continue his journey and employ aether magic to destroy his enemies

The Spellbinder is a combination of the Necromancer and Arcanist masteries. It is a decent class to level up as, and has some versatile and potent end game potential. You can build a Spellbinder many different ways, but I’d say aether damage is your best bet. The Spellbinder is a resilient class with good mobility, high damage output, solid sustain, and high versatility in being capable of playing many different build types.

Why the Spellbinder is Great

  • Although the Spellbinder is not the easiest class to level, it isn’t weak for that purpose either. 
  • The Spellbinder’s real strength comes in its endgame viability for so many different and powerful builds. You can play as a powerful melee character with the Krieg set for example, or take a more caster-focused route and use sets like Diviner’s Vision or Agrivix’s armor. 
  • The Spellbinder has access to passive and toggle buffs and skills that make it very durable with high sustain and damage, such as Maiven’s Sphere of Protection, Spectral Binding, or Devastation.

Spellbinder full build details: https://forums.crateentertainment.com/t/build-compendium-x-forgotten-gods//29

1. Conjurer

A Conjurer faces off against waves of enemies in the Crucible

The Conjurer is a combination of the Occultist and Shaman masteries, and is one of the most powerful classes you can play, both for leveling and end game. The Shaman and the Occultist are both viable options to start out with for leveling, and the Conjurer class has some serious endgame potential, able to sustain itself, stay mobile, and deal high damage without sacrificing durability.

Why the Conjurer is Great

  • The Occultist and Shaman are both great options for starting out leveling, with access to abilities such as Devouring Swarm, Bloody Pox, Blood of Dreeg and Sigil of Consumption relatively early on. 
  • If you want to play a strong pet build, the Conjurer can support that build effectively, with access to different minions such as Summon Familiar, Summon Briarthorn or Summon Hellhound, and buffs that affect them, like Blood of Dreeg.
  • There are some strong sets to support a vitality Conjurer like the Dark One’s set, affording the class with further sustain and damage, and allowing it to compete with the very best builds for boss killing. 
  • Sets like Beastcaller’s Regalia or Bysmiel’s Trinkets can make your pet build top tier, capable of clearing almost any content. 
  • The combination of sustain, mobility and damage output can put you leagues ahead of many other classes.

Conjurer full build details: https://forums.crateentertainment.com/t/build-compendium-x-forgotten-gods//15

Also Be Sure To Read:

Sours: https://www.gamersdecide.com/articles/grim-dawn-best-builds

Grim Dawn Forgotten Gods Best Starter Builds

Grim Dawn is one of the best ARPGs ever made, resulting in continued growth with the latest Forgotten Gods expansion, and a very dedicated following of hardcore gamers pushing the internal mechanics to its limits. While top tier build publication is an excellent reality for those who are experienced with Grim Dawn and have a huge repository of legendary set gear, the majority of builds shared with the community are complex end-game builds that often leave new players in the dust, confused and wondering where to start, how to progress, and most importantly: how to equip.

JAN UPDATE! Click here to see a detailed announcement by the Guide Creator about the issues he encountered with the Grim Dawn Community, Forum Moderators and why he moved his guides from the Grim Dawn Forums.

To help new and returning players, I have put together a collection of ten detailed build guides that are fantastic starters, can do nearly all content, and are capable of farming their own end-game gear. This means the builds perform excellently on self-found equipment and can farm ultimate to acquire the best-in-slot legendary items. Whether it&#;s stabbing your enemies with giant pincers or cold steel, shooting elemental guns of death, tossing flesh-melting bombs, commanding an army of ravenous undead, electrocuting everything on the screen, smashing with a life-leeching 2-handed club, shooting a beam of aether murder, or summoning mounds of filth to obliterate your enemies, we&#;ve got you covered!

As a player who loves Damage Over Time (DoT), I wanted to create a solid melee boss-hunting and “melting” build that could do all content and was also capable of doing end-game super bosses while also being powerful with self-found gear (prior to acquiring the best in slot legendaries). This build delivers, and is great at boss farming!

Focusing on Acid and Poison melee damage, MISS MELTYCAKES can embrace both facetanking and hit & run techniques provided through the Nightblade class while also ensuring great DPS and defensive support through high resists, DA and armor absorption. Using Righteous Fervor as our main attack paired with a number of heavy-hitting devotions covering both single target and AoE, our biggest defensive layer is killing everything quickly and efficiently. We also have fantastic resistance reduction through devotions and our buddies from Celestial Presence and Night’s Chill.

Alternative versions of this build have killed Ravager in under and cleared Crucible in under 5 minutes.

Gun builds are some of the most fun in Grim Dawn, blasting targets from a distance and piercing hoards of enemies, often killing them because they can get close. One of my favorite builds is the Dual Wield Elemental Purifier, and was the first build guide I did. Since then, I&#;ve wanted to do an alternative gun guide for a build that&#;s solid, fun and capable of pursuing end-game content.

MR. THUMPYSHARTS is VERY easy to play, supporting the simple right-click shooting termination of most enemies with Cadence. The only additional skills used are War Cry, Word of Renewal and Inquisitors Seal. That&#;s it. So this is great for players who want a simple build that does great damage and doesn&#;t require piano skills to play and survive.

SIR BLOODYDOTS features great crowd control, vitality leech and bleed damage, additional supportive healing (Wendigo & Blood of Dreeg) paired with resistance reduction, this build is a DoT powerhouse that loves shredding everything to pieces. And while everything is bleeding to death, you get the beat on larger targets with your giant 2-handed weapon. The build has excellent AoE and solid single-target damage, and once your devotions are complete, it rips through all of the core content with ease. Oh, and it&#;s fun!

SIR CRUNCHYBONES Skelemancer Cabalist is a very strong pet build with a mini-army of minions that quickly and efficiently dispatch your enemies while you pick up the loot. I believe this is not only one of the fastest leveling builds in the game, it&#;s also one of the safest. Your pets (namely Skeletons) murder everything as you run through the content and pick up the juicy loot. Once the regeneration from Blood of Dreeg and the Devotions is established, you rarely have to recast your pets except during tough boss fights. As with most pet builds, ground-based AoE damage is the most dangerous and can quickly kill all of your little buddies, which is why resists are very important. The ground-based Aether damage from AoM can be quite challenging, but once you get the pet Aether resistances up, they do very well. It&#;s also important to remember when you summon skeletons, it&#;s random if you get an archer, warrior or mage. Many players will recast skeletons to get a balanced collection of all three while others prefer pure warriors or archers; but this can be difficult to achieve with the RNG-nature of the build.

MR. ZAPPY Wind Devil Storm Totem Vindicator utilizes electrifying totems and wind devil pets to debuff and zap your enemies. I believe this is one of the fastest leveling builds in the game. Your Totems and Wind Devils decimate everything around you, and the general technique is to drop them and run off while they murder the entire screen. Lightning equipment drops like crazy, so it&#;s easy to consistently raise your damage as you level. The build can be tanky as well with Word of Renewal, Inquisitor&#;s Seal and Windigo Totem all working in unison; but for those nasty bosses you just can&#;t keep up on the damage, kiting is a requirement (as is a movement Glyph). The good news is your Wind Devils love to chase every living thing, and your Totems will shock anything in their proximity all while your Storm Box continually zaps tagged targets.

MR. STABBY Blind Assassin Pierce Infiltrator is a high DPS melee build that shreds your enemies before they can break your defenses. This build actually levels rather quickly because pierce does fantastic damage. As with all melee builds, the biggest problem is usually ground AoE, which we have to stay out of. All you need to do is grab the best Dermapteran Slicers from those nasty bugs west of Homestead, and you’re solid! Just make sure you keep your resistances maxed (stun resist is very important with this build) and Pneumatic Burst up at all times (for Shadow Dance, which may be one of the best survival skills in the game). 

COLDYLOX Deathmarked Cold Infiltrator is similar to the above Pierce infiltrator, but has more defense due to its cold damage, freezing and frostbiting your enemies. This build can be a bit slow while leveling and there may be instances where you have to run away to escape AoE damage on the ground. There may also be issues with AoE damage, and it could feel like it takes forever to kill things. Don’t worry. It’s part of the growing process and once you approach level 60, the build really begins to shine. By the time you hit 80 or so, you’ll be destroying everything you come across and Shadow Striking into large groups just to slice everything up like a master chef. Just make sure you keep your resistances maxed (stun resist is very important with this build) and Pneumatic Burst up at all times (for Shadow Dance, which may be one of the best survival skills in the game). 

MR. WHACKY Savagery 2H Vitality Ritualist is a very heavy hitting melee build that utilizes life leech to sustain itself through battle. This build can be a bit slow while leveling and there may be instances where the leech doesn’t support the mini-boss battles. Don’t worry. It’s part of the growing process and once you approach level 60, the build really begins to shine. By the time you hit 80 or so, you’ll be destroying everything you come across. Just make sure you keep your resistances maxed (stun resist is very important with this build) and synergize your leech so you’re never without it. The only time you’ll die is if you stop leeching and you get heavy hitters whacking you at the same time. For bosses that like to freeze or shock you, be sure to have some Ointment buffs ready to counter the affects.

Aether Man AAR Mage Hunter is a fun caster that utilizes a penetrating beam of death, melting everything it can see. AAR is quite strong, easily destroys all trash and melts most bosses. This build is quite tanky as long as the damage is flowing outward and you’re standing in a seal. However, physical spike damage (from bosses like Galakros) can quickly kill you (even in your seal) if you’re not careful (and running solid gear). Lining up a dozen or more enemies that fill the screen (including orange bosses) and melting them in a second or two is like a perfect golf swing. AAR is a ton of fun.

BURN THE WORLD BWC and RoK Purifier is a napalm-tossing boss melting firestorm of death build. This build is so strong to play while leveling, most of the time you’ll just drop your BWC and run ahead, knowing you leave a trail of burning screams of anguish behind you. Your goal is to stack fire and burn damage any way you can while keeping good resists and health. I recommend the health per level rule (e.g. at level 50, have at least – and at level 90 have at least ). While this build can facetank later on with great DA, you are a kiter. You run around and avoid taking any damage, and often kill everything (including mini-bosses) before they even have a chance to reach you. If you do get some great DA and health early on, facetanking with Fire Strike is devastating and you’ll kill bosses 2x (or more) faster. You’ll get a feel for what works or not rather quickly.

Acid Ravenous Earth Oppressor is a very high DPS mobile caster build of melting death. The key items for this build are easily found and farmable as the player progresses through the story. The Bonespike drops from the Mages in Mountain Deeps. This lowers the recharge time and raises the duration of Ravenous Earth. The Leafmane Horn is what converts Vitality Damage to Acid Damage, and drops from the Leafmanes east of Coven’s Refuge in Ugdenbog. While the Leafmane Horn is usable at level 20, most players won’t get to Ugdenbog to farm it until 40 or so; but Ravenous Earth is so powerful it’ll perform just fine before the conversion to Acid. The Basilisk Crest also drops in the same area the Leafmane Horn does (east of Coven’s refuge) from the Basilisks. That is the most difficult one to find, so don’t spend too much time farming a good one until Ultimate; prior to that time, any prefix rolls will work just fine as long as you have the skill recharge adjustor for RE.

Dual Wield Lightning Purifier is a pistol-based gun-slinging ranged build of elemental death. It&#;s also held as one of the most fun builds to play, but isn&#;t recommended to hardcore players because it can be very squishy. But the damage is glorious. The standard play style is to stand in your Seal and shoot (I recommend binding Fire Strike to your right mouse button). You can destroy the entire screen in just a few seconds. Use Thermite Mines to lower the resists of hard targets, and hit Word of Renewal while in your seal to regenerate health. If you have to run, run – but know outside of your seal, you are very squishy!

While there are many other top-tier starter builds, I felt these ten builds were a great start to choose from for those who are trying Grim Dawn for the first time, or returning after a long sabbatical.

Forgotten Gods is a fantastic expansion, and I recommend everyone who plays Grim Dawn purchase both Ashes of Malmouth and Forgotten Gods. They&#;re worth every penny!

If you have a recommended build to add to this list, please let me know in the comments section!

Sours: https://www.requnix.com/grim-dawn-forgotten-gods-best-starter-builds
  1. Yanmar mini baler price
  2. Florida reading endorsement study guide
  3. White diamond pearl paint honda
  4. Pokemon 3ds randomizer citra

Mirenheart

, AM

[SIZE="7"]Because I am lazy scum who never updates this, Here (http://www.grimdawn.com/forums/showthread.php?t=) is a link to the Build Compendium II that is more likely to be updated.

I'd like to have a collection of Builds for people in one post. Builds that work well. Something stickied so when people open up the Classes and Skills section, there's a post right at the top that has everything they need in a nice, orderly list.

Thought I'd mention that I got the idea for this from the Almost Full Builds Compendium (http://www.titanquest.net/tq-forum/threads/Almost-Full-Builds-Compendium) from titanquest.net .

So, anyone who has good builds post them here, with a link to either a GrimCalc (http://grimcalc.com/) or a thread. It would be a good idea to give advice on Equipment, point allocation, etc.

Alright, Got around to updating this a bit, though I'm gonna have to make some rules to make this all easier for me.

Rule's for Posting Build's:

Make you post neat and readable so I and others who look here can see it fine
Make sure you have a GrimCalc link to your build
Giving the build a name is nice and helps differentiate from other builds a bit
The use of color's will help me notice the build you want added as I scroll through, but don't go crazy with it.
Try to skim through other builds in the list first before posting yours, in case you have something that's exactly alike, or extremely similar to a build already there.
You need to give a description of the build, and how it works. Doesn't have to be long, but I wanna see how to use the skills, and how to play the build
Give a short description of what kind of equipment is needed for this build
If the build was originally created by someone else, please try to credit them.
Testing the build up to max level before posting is highly suggested
Tips and suggestions for how to make the build as you level up are also needed.
When you post a Grimcalc build, please post at least one link WITHOUT the skill+s from items, just the base skills themselves. If you wish to post a second link with the class having all the +s from items, then go ahead, as long as there is one with base skills.


Arcanist was released! Huzzah! Now, I've reset the list since there's been a lot of changes since I first started the Act 2 list, and not all the builds work anymore. So, If there are any builds from the previous list that still work, please let me know and I'll repost them back onto this list here!


Act 2/Level 35 Builds:

Soldier:

Demolitionist:

Occultist:

Nightblade:

Arcanist:

Blademaster:

Witchblade:

Commando:

Saboteur:

Pyromancer:

Witch Hunter:

Battlemage:

Sorcerer/Sorceress:

Warlock:

Spellbreaker:



Multiplayer Builds:

Soldier:

Demolitionist:

Occultist:
Mirenheart's "Blood of Friendship" (http://www.grimdawn.com/forums/showpost.php?p=&postcount=) (Could also be a pyromancer/witchunter)

Nightblade:

Arcanist:

Blademaster:

Witchblade:

Commando:

Saboteur:

Pyromancer:

Witch Hunter:

Battlemage:

Sorcerer/Sorceress:

Warlock:

Spellbreaker:



Link to list of Pre-Arcanist Builds (http://www.grimdawn.com/forums/showpost.php?p=&postcount=)

Old Act 1 Level 25 Builds (http://www.grimdawn.com/forums/showpost.php?p=&postcount=)

Kluga

, AM

I'd love to include my Soldier build, complete with Youtube video :D

Please click here (http://grimdawn.com/forums/showthread.php?t=)

Great idea, by the way!

Paavo

, PM

Just finished a play through starting completely from scratch. Took 3hr 25min, completed every quest and found all the one-shot chests except the ones in HH and DS. Figured i'd share my build because it went so smoothly. Pretty good beginner build i'd say.

Level 17 (http://grimcalc.com/GrimCalc?mastery=Soldier&Class1=Soldier&Class2=Nope&sa=1&m1=&m2=0) when i killed the warden.

Level 25 (http://grimcalc.com/GrimCalc?mastery=Soldier&Class1=Soldier&Class2=Nope&sa=1&m1=&m2=0) planned.

As far as gear goes, i got a little lucky with the weapon, but the rest is all crap

DrimGawn

, PM

Title: Occultist Chaos Warrior

Summary:

A pure occultist build that combines the raw chaos damage of a glass-cannon with melee strength. It is strong versus bosses and single targets; being less effective against large mobs.

Skills, Stats and Items:

The three skills incorporated (in the current alpha level 25 cap) include Hellhound, Doom Bolt and Possession. Hellhound acts as a meat shield to allow for your Doom Bolt cool down to pass smoothly, while possession greatly increases both your chaos and physical damage. Not only does this reduce the duration of boss fights, but Possession is necessary because the survivability it provides when overwhelmed by a large mob is vital.

All of the stats are put into spirit to allow for constant Hellhound revival, and Doom Bolt usage. Due to this it is important to use items or sets that increase physique either by points (+10) or more importantly by percentage (+8%). Items such as the Zealots Gauntlets or Guardsmen Set work very well. Since all of your skills are focused on damage output, and all of the stats on spirit, the character may be left with or hp. However by utilizing items and sets that increase physique, both the armor and hp attains a level that will allow you to survive quite easily while still maintaining the large magic damage you expect from being an occultist.

I attained over hp, over 10hp regeneration per second and over armor with simple +physique items. Alongside a melee weapon of your choice, (Anarchy, etc) you will be able to run up to an enemy in a state of Possession and physically destroy them without the fear of being instantly killed. You will also be able to run around mobs like a glass-cannon throwing + magic damage at anyone you choose.

Disclaimer: This build requires you to spend all of your skill points on the occultist mastery in the beggining or spend iron on a re-spec at a later level. Furthermore the amount of points placed into Possession and Hellhound can easily be interchangeable based on personal preference, but Doom Bolt must be maxed as soon as possible, being the core of the strategy. Most importantly, this build requires some strategic effort, because it needs the specific allocation of skills, stats and items.

http://grimcalc.com/GrimCalc?mastery=Occultist&Class1=Occultist&Class2=Nope&sa=0&m1=&m2=0

Pet friendly variation

http://grimcalc.com/GrimCalc?mastery=Occultist&Class1=Occultist&Class2=Nope&sa=0&m1=&m2=0

Xeilua

, PM

-Regarding stat point allocation-
I tend to go full cunning with characters who primarily use basic attacks, and full spirit for casters. If physique receives a buff in the future, I might consider creating a full physique character for the sake of having the highest HP value possible (breaking 10k HP is fun). :p

-My Builds-

Blademaster: Battlefield Badass (http://grimcalc.com/GrimCalc?mastery=Blademaster&Class1=Soldier&Class2=Nightblade&sa=1&m1=&m2=) - the point of this build is to never give a foe the chance to strike back - but if they do, punish them for their mistake.

Utilizes the Nightblade's weapon pool skills effectively; Whirling Death and Belgothian's shears fell hordes of enemies quickly, and Amarasta's Quick Cut slices lone targets to ribbons.
Shadow Strike for closing distance and escaping.
Pneumatic Burst heals and grants additional damage - especially useful if Amarasta's Quick Cut is used afterwards.
Military Conditioning increases maximum health, boosting survivability and the effectiveness of Pneumatic Burst's heal.
Fighting Spirit is a great passive even with one point, boosting survivability and damage if activated.

- Recommended Weapons: Dual melee weapons that grant attack speed, such as Hound's Bite or Gorefeast.
- A level 50 version of this build might look something like this (http://grimcalc.com/GrimCalc?mastery=Blademaster&Class1=Soldier&Class2=Nightblade&sa=1&m1=&m2=).


Witchblade: Chaotic Swordsman (http://grimcalc.com/GrimCalc?mastery=Witchblade&Class1=Soldier&Class2=Occultist&sa=1&m1=&m2=) - Rush in and hack away. This character strikes a balance between offense and defense, with emphasis on the former.

Solael's Witchfire adds heaps of damage to basic attacks, which is the core of this build. Equipping items that boost chaos damage will make this stronger (i.e. Madness, Anarchy).
Utilizes the Solder's two weapon pool skills for extra damage and AoE.
Military Conditioning and Menhir's Will greatly increase survivability.
Blitz for closing distance and knocking down mobs when surrounded.
Fighting Spirit, because who doesn't enjoy some extra damage and defense? :p
Overguard and Veterancy improve Shield effectiveness (+survivability). For this build, I chose to level Military Conditioning to maximum instead of Veterancy because I like having a ton of health. You can divide the points between these two skills differently, however.

- Recommended Weapon: Any melee weapon that grants chaos damage (Madness, Anarchy).
- A level 50 version of this build might look something like this (http://grimcalc.com/GrimCalc?mastery=Witchblade&Class1=Soldier&Class2=Occultist&sa=1&m1=&m2=).


Commando: Fervent Fighter (http://grimcalc.com/GrimCalc?mastery=Commando&Class1=Soldier&Class2=Demolitionist&sa=1&m1=&m2=) - Offensive character that focuses on fire and physical damage.

Fire Strike and Explosive Strike boost fire and physical damage.
Vindictive Flame adds a variety of great bonuses.
Zolhan's Technique allows multiple foes to be reduced to ash simultaneously.
Blitz for closing distance and knocking down foes when surrounded.
Fighting Spirit, because damage and defense is what all of the cool kids are doing these days. :p
Military Conditioning and Menhir's Will for survivability.

- Recommended Weapon: Anything that grants fire damage, preferably melee.
- A level 50 version of this build might look something like this (http://grimcalc.com/GrimCalc?mastery=Commando&Class1=Soldier&Class2=Demolitionist&sa=1&m1=&m2=).


Pyromancer: Chemical Burner (http://grimcalc.com/GrimCalc?mastery=Pyromancer&Class1=Demolitionist&Class2=Occultist&sa=1&m1=&m2=) - In my opinion, the best hybrid caster build currently available to us. Heavy focus on dealing damage in a large radius, with a pet for tanking purposes.

Blackwater Cocktail - Large radius at maximum level, high fire damage. Great for both groups and single targets.
Dreeg's Evil Eye - Large radius with Blood Burst at maximum level, high acid damage. Consider this an alternative to BWC when facing fire-resistant foes.
Hellhound - Tanking potential. Deals a fair amount of AoE damage with Ember Claw.

- Recommended Weapon: Anything that grants acid/burn damage and/or +skills for Demolitionist or Occultist (Blackwood Wand, Leander Greene's Hand Cannon, Molten Walkers)
- A level 50 version of this build might look something like this (http://grimcalc.com/GrimCalc?mastery=Pyromancer&Class1=Demolitionist&Class2=Occultist&sa=1&m1=&m2=).

Mirenheart

, PM

Updated!

Could still use a few builds for a pure Demolitionist, pure Nightblade, and a
Saboteur.

Also, thank you very much for all the builds Xeilua!

Xeilua

, PM

Updated!

Could still use a few builds for a pure Demolitionist, pure Nightblade, and a
Saboteur.

Also, thank you very much for all the builds Xeilua!

No problemo. :D

I'll add more when I can. Edit: and from now on I'll make one post per build so they'll be easier to find/link to.

Xeilua

, PM

Witch Hunter: Malevolent Marksman (http://grimcalc.com/GrimCalc?mastery=Witch%20Hunter&Class1=Occultist&Class2=Nightblade&sa=1&m1=&m2=) - A modified build based on the one posted by Nazruk in this thread (http://www.grimdawn.com/forums/showthread.php?t=). The idea behind this build is to assault foes from a distance with chaos-infused bullets/bolts and the occasional fan of knives.

Solael's Witchfire adds gratuitous amounts of chaos damage to basic attacks and Phantasmal Blades.
Phantasmal Blades is the core skill for this build. Its Heartseeker modifier grants a high chance to hit multiple targets, decent healing power, and a strong bleed DoT. Nether Edge maxed (10/12 is the closest I could get) adds chaos damage, which is further increased by Solael's Witchfire. It also increases the bleeding damage inflicted by Heartseeker.
One point in Anatomy of Murder improves cunning and bleeding damage inflicted by Heartseeker. This point can be made more useful with a Frizzick's Utility Pack equipped (epic belt, +1 to all skills).


- Recommended Weapon: Pistol/Rifle/Crossbow
- A Level 50 version of this build might look something like this (http://grimcalc.com/GrimCalc?mastery=Witch%20Hunter&Class1=Occultist&Class2=Nightblade&sa=1&m1=&m2=).

Xeilua

, AM

Saboteur: Blazing Butcher (http://grimcalc.com/GrimCalc?mastery=Saboteur&Class1=Demolitionist&Class2=Nightblade&sa=1&m1=&m2=) - A modified build based on the one posted by Kelderek in this thread (http://www.grimdawn.com/forums/showthread.php?t=). The idea behind this build is to swiftly tear a path of fervid destruction across the battlefield, utilizing swift sword techniques in combination with pyromancy.

Fire Strike with its Explosive Strike modifier maxed out greatly improves physical damage and adds a burn effect.
Whirling Death strikes surrounding foes with the extra damage granted by Fire Strike and its modifiers.
Vindictive Flame provides some extra damage and crowd control.
Pneumatic Burst for its healing factor.
One point each into Belgothian's Shears, Amarasta's Quick Cut, and Anatomy of Murder for a little extra damage potential. Equipping a Frizzick's Utility Pack (+1 to all skills) will stretch the effectiveness of these skills.

- Recommended Weapon: Any melee weapons that increase fire/burn damage.
- A level 50 version of this build might look something like this (http://grimcalc.com/GrimCalc?mastery=Saboteur&Class1=Demolitionist&Class2=Nightblade&sa=1&m1=&m2=).

Dejnov

, AM

"Another person's blade may cut and make you bleed blood; my blade is different. I will bleed your very soul!"

The Dark Assassin is based on creating a character that is built to take on boss monsters quickly and efficiently. Since boss monsters have massive amounts of hit points, you don't want to do damage as others may do, which requires a constant investiture in a specific stat for the % modifier to damage (cunning for physical and pierce or spirit for magical damage). Instead a focused Witch Hunter can do what a melee Diviner in TQIT could do. Break vitality resistance and do %vitality damage. If you can break a boss monster's inherent vitality resistance, each hit should do %reduction to life and boss monsters will drop in a handful of swings.

The Dark Assassin is currently my favorite character in GrimDawn and play exactly the way I like to play- She's fast and hits hard, but doesn't have much in the way of defense. She's designed to take out high damage targets quickly, while trying to avoid groups of targets which can quickly overwhelm her. She's all offense and is counting on dropping monsters quickly so she doesn't need any defense.

You'll start out in nightblade and play mostly as a dual wielding blade character until you max out the nightblade mastery tree. As you approach Execution (level 50 dual wield ability), you then switch over to occultist and will invest in curse of frailty and its vulnerability upgrade to become a true boss killer. Most of the emphasis is on single point attacks, with AOE and group mitigation, coming from a bare investment in the nightblade group target skills (like whirling death and ring of steal). You'll also have a ton of fun with the Depraved Sanctuary and Act 2 bandits since you will try and maximize anatomy of murder as quickly as possible.

As a physical damage oriented character the majority of points go into cunning to create a heavy offense (which also means that small point investitures in nightblade skills are still potent). You're aiming for constant high level crits.



Stat Allocation:

All (or a majority of) points into cunning. If you need to wear a piece of equipment, don't hesitate to bump your physique or spirit to do so. But, in general, you're not wearing your equipment for armor, you're wearing your equipment for their affixes. The reason for maxing cunning is that the build requires many levels before you actually get the requisite skill to make this class work (Execution). To get there you need to deliver some form of damage and physical/pierce is the best choice. Also, a high cunning is required to wield blades which swing fast and it'll help you crit more often. All of this is still very important for the Dark Assassin.

Skill Allocation:

The Dark Assassin has two skills that allow you to do %damage to any target- Execution and the Vulnerability upgrade to Curse of Frailty. Until you can get Execution (which I estimate is level 30), you'll want to mainly raise the nightblade skills. Here is another reason cunning works so well for this build. You will only invest the minimum in most skills to unlock the ability and won't have spare points to raise any of them past the level. But all of your skills work with your weapon or do a % of your weapon damage and piercing. The constant increase in your cunning (and the higher crit chance) will compensate for the mediocre investment in the skills themselves. The only exception is Anatomy of Murder (% increase in cunning); always dump at least a point when leveling into Anatomy of Murder even if it slows you down to when you can get Execution. When you do get Execution, go straight for Vulnerability and max both of them.


The Build at Level
http://grimcalc.com/GrimCalc?mastery=Witch%20Hunter&Class1=Occultist&Class2=Nightblade&sa=1&m1=&m2=

We don't have Execution yet, but you'll survive. By level 30 t0 32 we'll be able to get it.

This is the Build at Level
http://grimcalc.com/GrimCalc?mastery=Witch%20Hunter&Class1=Occultist&Class2=Nightblade&sa=1&m1=&m2=


Item Affixes:

Since a maxed Execution and Vulnerability don't totally break vitality resistance you need to focus mostly on these affixes for late game capability. Item Affixes are broken down into 4 Tiers based on their importance for the Dark Assassin. Tier 1 and 2 are the affixes you seriously seriously want. Even if you have to trade a great item for a decent one with these affixes, trade. Tier 3 is your constant bread and butter build affixes. You'll want these for overall survival and non boss encounters. Tier 4 affixes can help, but aren't necessary. You have other ways of compensating for them.

The majority of your initial affixes will come from Tiers 3 and 4. Over time (and levels) you'll try your best to move to Tier 1 and 2 affixes.

Tier 1 Affixes:
%Reduction to Enemy's Health (our %vitality damage affix)
-X Reduction in Resistances for 5 seconds (our vitality resistance breaker affix)

Since you don't totally break vitality resistance with Execution and Vulnerability alone (you'll need bonus levels in Vulnerability to do that), you need to get more of these two affixes whenever you can.

Tier 2 Affixes:
%Attack Speed (all of our attacks go of an attack and have a % chance of activating; you want to swing as fast as possible)
%Movement Speed (we're vulnerable to constant high sources of damage; we need to move quickly into and out of combat)
+to Occultist/Nightblade/All skills

Tier 3 Affixes:
% or + increase to Cunning
% or + increase to Vitality Damage
% or + increase to Physical/Piercing Damage (and their DOTs - internal trauma and bleeding)
% Attack Damage converted to Hit Points (I believe this is a vitality attack)

Tier 4 Affixes:
+ to all Resistances
% or + to Physique and/or Defensive Ability
% or - reduction to opponents Offensive Ability
% or - reduction to Physical and or Piercing Resistance


And that's it. Remember the Dark Assassin is designed to break vitality resistance on a single target and then deliver % damage every hit. If you can get this combo going, you'll be able to drop bosses very quickly no matter their level.


Dejnov

Xeilua

, AM

Pyromancer: Wicked Pyromaniac (http://grimcalc.com/GrimCalc?mastery=Pyromancer&Class1=Demolitionist&Class2=Occultist&sa=1&m1=&m2=) - Assault foes from afar with bullets/bolts imbued with the power of fire and chaos while lobbing bombs into crowds of enemies.

Solael's Witchfire adds a significant amount of chaos damage to basic attacks.
Fire Strike and Explosive Strike add fire damage, burn damage, and an AoE to basic attacks.
Canister Bomb works wonders against groups of foes. Blackwater Cocktail is a viable alternative, if desired instead.

- Recommended Weapon: Any ranged weapon that increases chaos or fire damage (Witchstalker, Devil's Mark, Leander Greene's Hand Cannon). The Boltspitter is a decent alternative due to its attack speed bonus.
- A level 50 version of this build might look something like this (http://grimcalc.com/GrimCalc?mastery=Pyromancer&Class1=Demolitionist&Class2=Occultist&sa=1&m1=&m2=).

Mirenheart

, AM

Updated again!

And thank you all for the builds!

bankaikiller

, PM

This is my commando http://tinyurl.com/n33yezm

The is my first build, and after improving it, I decided to go with a tanky ranged build. without any of the resistance that the warden uses in his attacks, I'm able to stand still and take 10 hits total from him before I go into low health with all buffs activated. while i'm standing still I nuke the boss with flash bang bombs, and grenades, until I need to kite from afar to get the health regen plus buffs back up. rinse and repeat. IS there anything I can do with my current play style to effectively farm him better?

It usually takes about 10 minutes to kill him.

Raven

, AM

IS there anything I can do with my current play style to effectively farm him better?
You have very dispersed build so it is not a surprise you get issues with the most difficult boss in the game. Remove all points but 1 from the initial FS skill and put them to Grenado. It would be also safe to put there 2 points from your secondary Flashbang tier. Then just stack up %physical damage or %total damage bonuses and you should be fine.

I would do something like this (http://grimcalc.com/GrimCalc?mastery=Commando&Class1=Soldier&Class2=Demolitionist&sa=0&m1=&m2=) from your build to not hurt the main idea much but make it capable to do quick work on Warden and other bosses.

radar

, PM

I love guides like this, hopefully it continues to grow.

Mirenheart

, AM

Still up for builds. Need a pure Nightblade and Demolitionist.

Kluga

, AM

Bumping this thread as I've put together another video build guide for a melee focused Occultist. Click here for the thread (http://grimdawn.com/forums/showthread.php?t=) ;)

DeMasked

, AM

Canister Bomb Build (http://grimcalc.com/GrimCalc?mastery=Demolitionist&Class1=Demolitionist&Class2=Nope&sa=0&m1=&m2=0)

Used this in Grimmer mod and it's really powerful when it comes to clearing out enemies. I probably didn't even have the best gear so it's damage output could even be increased. For the normal game (without grimmer mod) it would probably be super devastating since enemies would be easier.

Also for stats I went half and half for spirit/cunning and probably 3 points into physique for equipment. Energy wise you won't run out very often due to the cooldown. Might be an idea to change vindictive flame for flash bang searing light for better survival since this is more of a caster build.

Gibly

, PM

Dual Wielding Meister (http://grimcalc.com/GrimCalc?mastery=Blademaster&Class1=Soldier&Class2=Nightblade&sa=1&m1=&m2=): This is a nice build that tears through groups of opponents. You can keep up a nice pace with good damage and survivability in both large groups as well as boss fights.


Dual Blade skill allows for more attacks. Allowing the Cadence to go off a lot faster and fluid giving you some nice high damage taking out opponents hard and fast.


The Fighting Form passive gives Bleed over time damage which is perfect against bosses. In groups of opponents it gives a fair chance to take out a few of them faster. The Anatomy of Murder synergies nicely to increase bleed damage. While its cunning raises your raw damage.


Whirling Death is a passive for Dual Blades which allows you to deal with hordes of opponents that little bit faster. Just like FF it does Bleed over time. And once again Anatomy of Murder makes it that little bit more powerful.

Pneumatic Burst is there so that the meister can keep up its pace instead of having to stop for health. Its short cool down and high health return is perfectly spammable. On top of that it gives you a fair amount of additional damage as well. When you deal with the Warden you can use PB to heal most of the damage done to you even when your Aether resistance is at 0%.


Blade Barrier is there when you go to Depraved Sanctuary. However it is also usable, on rare occasions, against the Warden. When he, and Harbingers, die they explode. The Blade Barrier nullifies that damage and lets you survive.


Gear
I've used self found gear. 'Cept for the weapons. As soon as possible the Warden Verdict maces were used as Dual Wield weapons. From that moment on it looked as if the Meister was using the opponents skulls as a drum set. At lvl24 dual wielding Salazar's Ch'tonic swords with summoning Harbingers. Other then that try to get gear with the highest possible armor, lots of different resists and then balance it out with some additional health, cunning and such as you see fit.

For crafting try to add as much cunning as possible to increase damage output and Offensive Ability. Which in turn increases crit chance. With OA you do x2 crit regularly against opponents. You'll be seeing damage numbers flying by almost constantly with crits doing +. And that is when you're only lvl18 taking on the Warden for the first time. After that it only gets better. In the amulet a watch that gives 10% elemental resist. Ring a completed set that gives some Chaos resist.

I was lucky to get three Zealot's Gauntlets. In short look for better gear and use your own judgement. As long as your cunning is high as well as your resistances around 40%. As for the resistances. You don't really need them until after the Flooded Passage. That is the time you'll get swamped by elemental attacks and its time to start building up those resists.

Attributes
I placed the first 5 points into Physique to ensure the ability of wearing the latest possible gear without problem. After that everything went into cunning.

lvl25+ build?
Should we be able to go further then lvl25 I'd probably complete Cadence and the Dual wield trees. Followed by Anatomy of Murder as well as Pneumatic Burst at its passives to avoid future attacks and do additional cold damage.

Gear
I've used self found gear. 'Cept for the weapons. As soon as possible the Warden Verdict maces were used as Dual Wield weapons. From that moment on it looked as if the Meister was using the opponents skulls as a drum set. At lvl24 dual wielding Salazar's Ch'tonic swords with chance of summoning Harbingers. Other then that try to get gear with the highest possible armor, lots of different resists and then balance it out with some additional health, cunning and such as you see fit.





Your swords have a chance of summoning harbingers? Weird. The Salazar blades I get just give me harbinger summons I can hot key with long cooldowns.

DeMasked

, PM

It's the same sword Gibly is talking about, probably just a mistype.

Salazar's Sovereign Blade always has the Summon Harbinger skill which is an activated skill.

Gibly

, PM

yup will edit it. Was thinking about the weapon that summons the hound at random.

DeMasked

, PM

yup will edit it. Was thinking about the weapon that summons the hound at random.

You mean the ring called Marrowband? Or the shield affix "of the Guardian"?

:)

Etzel

, AM

My builds don't tend to be the most optimal since I like to take more skills than I need to, and later end up removing skills that turn out to do nothing for the build. :p But here goes anyhow

The jokingly-called "Master of Multiplication (http://grimcalc.com/GrimCalc?mastery=Pyromancer&Class1=Demolitionist&Class2=Occultist&sa=1&m1=&m2=)" (Pyromancer, Demolitionist/Occultist masteries.) is a build focused around the impressive damage of the Grenado- and scoring critical hits with it, multiplying the damage greatly.

- The Grenado already dishes out a fair sum of pain, if your aim is true. With high OA, the skills damage only increases that much more. The skills naturally low 5 second cooldown makes it easy to rinse and repeat using it to take down tough targets in no time. It's important to especially put points into High Impact, which will greatly increase the percent chance of your Grenado doing many times more physical damage. This, along with a crit, can deal absurd amounts of damage.
- Pyromancer grants you two easily applied debuffs, Demolitionist's Flashbang and Occultist's Curse of Frailty. The marginally reduced DA of your enemies, and their greatly reduced speed and resistances makes Grenado tossing that much more effective. Additionally, the Grenado also greatly reduces enemy resistances, making them vulnerable to any continued attacks if they're not already done for.
- Stun Jacks provide a solid wide-area stun. I put more points into Full Spread than the core ability because it grants increased stun duration and a 5th stun jack thrown.
- Canister Bomb greatly makes up for your relatively low ability to clear a room. Far more efficient than trying to clear crowds using the Grenado's small blast radius.
- It's not vital, but taking the bare minimum amount of points needed to get pets, Witchfire, Fire Strike, and Blast Shield helps round out your build. Ultimately your call on these.

It's imperative that you use gear with Cunning and or Offensive Ability, as this, on top of the Grenado skill, will be how you achieve much of your damage. (I actually blundered my way into using this build after I realized that my Pyromancer, at level 25, had a ridiculously poor offensive ability of Since regearing him, he's gotten almost OA. Not the greatest, but it's worked for me.)

Tormental

, AM

Hi everyone.

I've been messing around with a build like this; (it seems i cant post a link until my post count is 3 or higher)

SABOTEUR

Demolitionist (15points in mastery):

1 Blast shield -> 12 Temper

12 fire strike -> 12 explosive strike

*(3 Flashbang -> 1 Searing Light)*

Nightblade (5 points in mastery):

12 Pneumatic burst

*You can put these 4 points elsewhere if you will.*



Sadly the pneumatic burst does not seem to affect the AoE damage from explosive strike, but it is easily countered by the fact that your attack speed with the buff is now much higher, large groups pose no problem at all.

Keep Blast shield and Pneumatic Burst active in combat.

Execution:

Basically all that needs to be said is: "w4w"

I have hotkeyed Pneumatic Burst into [4], it feels more natural for my fingers, keeping middle finger in [W] and index finger on [4], I have avoided to hotkey anything to [2] as going from [W] -> [2] feels a bit uncomfortable, and I want to be ready to activate the buff ASAP as it can be used for healing.

It takes less than a second to
switch/swap to melee[W]->activate buff[4]->switch/swap back to ranged[W]

Remember that you can not switch/swap while attacking, but it should be no problem at all.

Gear;

The usual, get %piercing/physical > win (?)

I am playing only HC characters so i have "not been able" to maximize the damage, having resist gear eguipped etc but I have no problems with any foes thusfar, i started to grind XP at hallowed hills @lvl16 (which is a great place to do it by the way).

I dont really need to kite anything anymore @lvl25, exept for some bosses and/or heroic monsters.

Good luck and have fun!

Xeilua

, PM

Witchblade: Despotic Destroyer (http://grimcalc.com/GrimCalc?mastery=Witchblade&Class1=Soldier&Class2=Occultist&sa=1&m1=&m2=) - Devastate your foes with powerful chaos-infused shockwaves, restraining any survivors with potent stuns and slows.

Forcewave is the core of this build; with Forcewave and Rending Force maxed, this skill deals gratuitous amounts of physical damage in addition to stunning foes caught in the impact and reducing their armor - granting a buff to your basic physical attacks.
Solael's Witchfire adds a significant amount of chaos damage to basic attacks and Forcewave.
Curse of Frailty slows enemies and reduces their resistance to Forcewave's damage (physical).
Menhir's Will should be mandatory for a Forcewave build; since we're already required to use a shield for our main attack skill, there's no reason not to pick up shield-only survivability-granting passives.
Overguard adds some survivability - I grabbed this more for the cc prevention over shield blocking. The extra two points are for the reduction in cooldown ( seconds).
Fighting Spirit can be very useful in a pinch, and synergizes well with Menhir's Will and Overguard (incentive to take hits).

- Recommended Weapon: It's best to play this build with a pistol and shield for now; a Witchstalker is optimal here. When the level cap is increased further, I'll pick up Markovian's Advantage and Zolhan's Technique - when these two skills are around level 4/8, it's time to switch from pistols to swords (though it's still a good idea to keep a pistol/shield in your second weapon set, just in case).
- A level 50 version of this build might look something like this (http://grimcalc.com/GrimCalc?mastery=Witchblade&Class1=Soldier&Class2=Occultist&sa=1&m1=&m2=).

Why hasn't this thread been stickied yet? :p

Angry Chair

, PM

Retaliation Commando:

http://www.grimdawn.com/forums/showthread.php?t=

Tough, good regen, doesn't sacrifice physical melee damage (i.e. not a spirit based character) and does ~ retaliation damage with good gear.

Younghappy

, AM

Here's a new one: While I don't have a name for the build itself, I like to call this guy "Ned Kelly", after the famous Australian outlaw whom this guy resembles due to his equipment (Gunslinger's Jacket, Plate Basinet helmet, and Mutiny revolver). ;)

http://itinypic.com/2dhftk5.png

The build itself revolves around a maxed-out Firestrike and its modifier Explosive Strike (also maxed). FS adds gratuitous amounts of fire damage while also buffing physical damage, which comes very much in handy when combined with Explosive Strike, which when used with a pistol splinters your shots on impact, causing insane amounts of physical AOE damage when maxed. :eek:

Next up is what Nightblade adds to this build: For this bit, we sink 10 points into Veil of Shadows to get it up to its max range of 10 metres (but personally I have this at 8 points but with +2 to it from my gloves, Shadow's Grasp). Veil of Shadows' modifier Night's Chill is what we're really seeking out here though. A maxed Night's Chill slows down all enemies you go near or any who come close to you, mainly the latter if VoS has enough points in it to achieve its max range. This allows for:

Running back a few steps when melee opponents reach you, because due to the slow you can run back, get a few more shots off, and hopefully never have to engage in melee combat. And
Ranged opponents have their attacks slowed. This means the chances of them shooting your bullets out of midair is greatly reduced, because you can slow them, wait till they cast, move to the side and shoot 'em up before they can cast again. :rolleyes:

All in all, I find this to be a very fun Gunslinger build (until we get a dedicated Gunslinger mastery). All hail Lil Neddy K! :D

Rivera24

, PM

This build is about using shadow strike every time it's off cooldown and have Nightfall deal that area of effect damage and maybe put a few targets to sleep.

Nightfall jumping (spirit based Nightblade) (http://grimcalc.com/GrimCalc?mastery=Nightblade&Class1=Nightblade&Class2=Nope&sa=0&m1=&m2=0)

Nightfall and Merciless Repertoire for the damage obviously. Pneumatic Burst and Blade Barrier for survivability, athough you could just put those points in Nidalla's Justifiable Ends if you feel confident.

I use a Maiven's tome with % recharge, a headpiece with -5% recharge, an amulet with -4% recharge and Frizzick's Utility Pack. Because of the tome and the high spirit, I also use Wrathstone for it's active on both weapons of my weapon sets. Everything else should be adding spirit or total damage.

Unholyegon

, PM

Death by cuts build, its a hybrid cunning / spirit build focused around tossing daggers for silly good damage that scales with your weapons well, the slower and bigger damage the better.

http://grimcalc.com/GrimCalc?mastery=Nightblade&Class1=Nightblade&Class2=Nope&sa=1&m1=&m2=0 A level 50 build may look a little like this, http://grimcalc.com/GrimCalc?mastery=Witch20%Hunter&Class1=Occultist&Class2=Nightblade&sa=1&m1=&m2=
I would love to toss out 6 daggers with over skilling each doing over damage and bleeding for about the same before the witchfire takes it to full on silly with all that mana burn, all 6 hit good by bosses mana pool in 1 shot. If you wanted to be a caster that always hits may crit and just can 1 shot all the things this build is for you.

Draug

, PM

Go ahead, hit me. I dare you.

The pure Nightblade (http://grimcalc.com/GrimCalc?mastery=Nightblade&Class1=Nightblade&Class2=Nope&sa=1&m1=&m2=0) baseline of a "why are you hitting yourself?" build.

This build is all about turning the enemy's strength against themselves. It excels at dealing with mobs of high damage enemies, like raptors. It struggles (for now) against enemies that are highly resistant to the damage they deal, except for pierce resistant enemies.

The skills:
Nightblade

Blade Barrier (12/12) - The star of the show. Catch a Zombie Soldier's charge on your barrier, and they will 1-shot themselves. Furies have a decent "attack damage converted to HP" attack Turn it back against them. They'll kill themselves in a couple of hits, and you'll be much healthier for it. For even more fun, when you see a Cultist priest drop a Sigil, run into it and pop your barrier. Bonus points if you have a Harbinger's debuff active on you.
Pneumatic Burst (12/12) - Life saver and early game DPS boost.
Veil of Shadow (16/16) - Great "always on" Damage multiplier, as long as the enemy deals physical and/or piercing damage. The debuff to enemy OA hurts a little bit, but the reduction to enemy resistance more than makes up for it.
Shadow Strike (1/16) - Mobility, to get you into a mob so you can pop up your barrier and have everything smack themselves in the face.
Ring of Steel (1/16) - Good AOE, while BB is on cooldown.
The remaining points can go just about anywhere.


The Witch Hunter (http://grimcalc.com/GrimCalc?mastery=Witch20%Hunter&Class1=Occultist&Class2=Nightblade&sa=1&m1=&m2=) option spends the remaining points in the Occultist mastery.

Occultist

Curse of Frailty (10/10) - Just another damage multiplier although, when we get a higher level cap, definitely invest in the "Vulnerability" modifier That would allow this build to deal with those pesky enemies that both deal and highly resist poison, elemental, and vitality damage. Just be careful not to cast this while the enemy is spread out, or they can waste their time walking to you.


Gear suggestions:

Helm, Chest, Rings, Amulet, Medal, and Off-Hand will ideally have the "Nightblade's" prefix with a +1 to Blade Barrier. That ends up being a +7 to Blade Barrier, if you find a Frizzick's Utility Belt, you'll be pumped to +8.
Legs, Hands, and Boots work well with "Menacing" for a bit more damage reflection.
Technically, Menacing (and Lich's) equipment will boost your reflection damage more than Nightblade's, at the expense of Pierce retaliation.
Off-Hand suffix "of Valor" stacks nicely with Menacing and Blade Barrier for a ton of damage reflection.
+ Flat Health Regen gear combos well with the Barrier's +% to health regen.
Off-Hand should be caster gear. And if you can find an amulet with the "of the Druid" suffix, you should be able to get the recharge time of Barrier down to around 9 seconds, or about 4 seconds between barriers.
Despite losing a point in BB, the Berserker's Cowl's ability works really well in this build as a damage multiplier. The more damage you can take is the more damage you'll dish out. -- Strike this, after further testing, BC's ability has no apparent effect on reflection damage.
Weapon "Tyrant's" or "Officer's" with "of Onslaught" will add a nice chunk of + % Total Damage if you can find one and afford it.
Other decent gear: Health, Cunning, Spirit, and any other non-DA based survivability.
Gear to avoid: Defensive Ability, because critical damage does get reflected. Alternately, you could try going heavy DA, as even when the enemy misses due to poor OA, you still reflect damage.


Attribute points: It really doesn't matter too much where you put your points. If your physique is too high, the enemy won't crit you as often, which is less damage to reflect back. And as far as I know, neither Cunning nor Spirit affect reflection damage. So really, you should hold your points in reserve, and spend them when you need to meet item requirements.

This won't take any speed kill awards, but it is satisfying to watch Salazar blood wave himself for + damage.

On the other hand, here is a small part (http://youtu.be/T1KTAvpQ9Ho) of one of my battles with the Warden

nothanks

, PM

Here's my pure (as for now) occultist build, based on poison and acid damage (from the ability "evil eye" and its synergies). However, it will be doing lots of instant damage. It's really comfortable to farm Warden and cultist's lair with him. Also, I used to love pets back in TQ, so Bysmael won't be forgotten too.

Link to build here - http://grimcalc.com/GrimCalc?mastery=Occultist&Class1=Occultist&Class2=Nope&sa=0&m1=&m2=0

Skills:
Dreeg's Evil Eye - 1/ Opens up a great AoE tree of acid damage. Main attack. Haven't maxed it in order to save mana.
Blood Burst - 12/ The key synergy of this build. With this skill, the more mobs you fight - the better.
Terrifying Gaze - 12/ A/P damage and crowd control.
Curse of Frailty - 1/ Main debuff + crowd control. Will max out later.
Vulnerability - 8(10)/ Resistances cutter and damage buster. Will be more important later on higher difficulties.
Summon Familiar - 1/ One point worth future buffer and crowd controler with a little healing ability.
Mend flesh - 1/ Can save your life in some situations.
Summon hellhound - 16 (14)/16 - Your bff and main tank (almost immune to fire), but not super-effective, 'cause of aggro issues. Can deal serious damage though. And due to our acid&posion oriented build this creature will help us in neutralizing aether crystals and poison bonerats.

Other skills to consider:
Strom spirit - buffing elemental resistances in late game I guess.
Blood of Dreeg - buff and hp regeneration for future.
Bloody pox - sweet, but short debuff.

Loadout:
Your choice. My loadout can be seen on screenshot ?2.

Itemization:
Very important for this build, to succeed you should have at least one item and optionally Your another bff in alpha is Malformed Effigy.
http://ifastpic.ru/thumb///00/fc0deda73c4ec28ddcejpeg (http://fastpic.ru/view/33///fc0deda73c4ec28ddcejpg.html)
Optionally you can have as a pistol - Mutiny, or a green one with +A/P damage and Mutagenic Ichor as a power up.
Rings - yellow or greens with Polished emeralds, Medal - I have pretty good yellow with + cunning, physique and +10% spirit. Amulet - green with lots of spirit and cunning will do.
Chest - the best option is Malduin's Cloth, but it's hell of challenge to gain it. So go with greens with +% physique, spirit.
Legs - obviously mistwalker leggins (but you will have to put lots of points in physique though) or green ones (there're lots of good leggins, so it's up to you, what to choose).
Shoulders - green shoulders with +% spirit (%)
Belt - Acolyte's belt will do, but I personally have a green one with spirit and resistances (dense fur, lol)
Hands - greens with poison damage and spirit or Zealot's gauntlets if you wanna wear mistwalker leggins.
Feet - best shoes in the game right now - The Final march (got them from build 9, lol).
Head - started off with shitty green and changed it to Explorer's cover.

Attributes:
Depends on what do you want to achieve. If you wanna wear Malduin's and mistwalkers together, so here''s my distribution:
http://ifastpic.ru/thumb///da/51cdddddb8e21feae4afcda.jpeg (http://fastpic.ru/view/58///51cdddddb8e21feae4afcda.jpg.html)
Without item bonuses I have (25 lvl):
Physique
Cunning - 50
Spirit -
If you want to do higher damage with less survivability - you can focus on spirit and put points in physique just to wear some stuff.

Rivera24

, PM

Splinter Demolitionist (http://grimcalc.com/GrimCalc?mastery=Saboteur&Class1=Demolitionist&Class2=Nightblade&sa=0&m1=&m2=)

Splinter: this skill is underrated, I think. Nobody ever mentions it anyhow and so far I have mostly played 'elemental' characters, so I'm not sure if this skill is better than Explosive strike, but to me it does seem to be at least just as good. When monsters are close to each other, it acts almost the same as explosive strike, but when they are not, Splinter is able to hit some monsters that are far away, while explosive strike can't. The base damage is also very high, almost 2x as high as explosive strike. Single target damage is lower, obviously.

I chose to max canister bomb, because of the huge damage when you stack +% pierce gear, but maxing veil of shadow works too.

For gear, I only tried get as much attack speed and +% pierce as I could and 10% attack converted to health for sustain. All points in cunning for the OA and because spirit and physique dont add much to the build.

Options at level
- max veil of shadow
- blast shield/temper
- phantasmal blades
- pneumatic burst (if you dont mind switching weapons often)
- go for commando and squad tactics instead of saboteur

Mirenheart

, PM

And I am back! With Act 2 in now, my love and interest for this game has been renewed. and now, it's time for you guys to start submitting some new builds for the new level cap!

Edit: well, once GrimCalc gets updated anyways, but don't let that stop you!

Xeilua

, PM

Moved this build here (http://www.grimdawn.com/forums/showthread.php?p=#post).

SilentHawk

, AM

If a Dreeg Occultist was OP in beta 16, has anyone made a Witchblade like this (http://grimcalc.com/GrimCalc?mastery=Witchblade&Class1=Soldier&Class2=Occultist&sa=1&m1=&m2=) yet? :P

Psykoboy

, PM

Hi, i just found that topic, and what i can say, is that tere are loooots of good ideas here.
Thank you for that.

About your last build, Xeilua, what statistic you choose to put your points ? Is that a bit of physic for equipement ? Then half cunning and spirit ? Or everything in cunning ?

Thanks again, and have fun in Grim Dawn =)

SilentHawk

, AM

I'm currently doing a similar build. I went all the way up to Occultist for Second Rite. Have a couple in it along with a couple in Solael's Witchfire. Also threw a point on Hellhound for a tank. In Nightblade, I went up to 10 in Phantasmal Blades, and then put 3 or so into Heart Seeker, mostly for the percentage to pass through monsters, but the bleeding is great as well (especially since I have some equipment that adds to it). Now I'm leveling Nightblade to get to Nether Edge for at least a few points, then putting everything else into Solael's/Second Rite as well as picking up Pneumatic Burst (and maybe Veil of Shadow/Anatomy of Murder?).

I'm going full cunning, don't see a reason yet to do anything else. Not having any energy problems, and a point blank hit of all 5 knives kills pretty much any non-boss in one hit. Armor can be a problem at times, but I'm not really suffering and my character is almost 20 now.

Edit: Also note that my Witch Hunter does NOT use dual weapons, but an offhand or shield, whichever suits my build that I can find. That gives me quite a bit of free points to spare for other skills. I have a Blademaster for my dual wielder, lol. I just wish I could find an awesome gun that did good bleeding, pierce, and chaos damage, lol.

Mirenheart

, AM

Mirenheart's Modified: Raven's Forcewave (http://grimcalc.com/GrimCalc?mastery=Soldier&Class1=Soldier&Class2=Nope&sa=1&m1=&m2=0)

So, after raven showed this build, I really liked it, and used it quite a bit. I went ahead and made a new character for Act 2 and started running this with it.


Forcewave and its parts are the main focus of this build, obviously. This will be doing most of your damage, and clearing away your enemies. It affects multiple enemies, and has no maximum number it can hit, so it can clear out weaker enemies very quickly if you aim it right.
Internal Trauma is a must to keep enemies that don't die to it instantly stunned long enough to take them out, unless they're immune to stun all together. Rending Force isnt as needed, but gives it a really nice boost.
Cadence is good for some damage with your weapon, and while 1 point will do, you could probably put more into it to make it stronger if you so wished.
Field Command and Squad Tactics are musts with this, literally doubling your damage with ST at max.
Fighting Spirit, Menhir's Will, Military conditioning, Veterancy and Decorated Soldier each only need one point each, so if you get items that give + to soldier skills, they get a nice boost.
Zolhan's Technique is a nice one, with about ever 5 hits doing extra damage and hitting several targets at once. Not needed, but nice.
You could pull 4 points off of Conditioning, and points off Zolhan's and put them into whatever you feel you need, like Cadence and such, but that's up to you how you divide up those last 12 points.
You may or may not actually need to put any points into Physique as, if you put plenty of points into Vetranacy and have some nice Physique boosting items, you'll have plenty of Physique to wear whatever armor you want anyways.
I would suggest at least half your points into Physique, and half into Cunning, leaning more heavily towards Cunning since you'll be tanky enough anyways to not need all that Physique.


For Equipment, I suggest stuff that protects you and gives you Physique and Cunning, so you can tank and deal plenty of damage at the same time. Various Resistances, especially piercing are standard.
For weapons and the shield, anything you want is fine.
Guardsman's Spaulders are highly suggested as its ability will help you survive very well.
Warmasters Pride and Frizzick's Utility Pack are both highly recommended because of the +1 to Soilder Skills and +1 to all Skills respectively, giving you a +2 to all you skills (thus why you want 1 in as many passives as you can).

Level 50 would be like this: Level 50 Forcewave (http://grimcalc.com/GrimCalc?mastery=Soldier&Class1=Soldier&Class2=Nope&sa=0&m1=&m2=0)

Mirenheart

, AM

Hi, i just found that topic, and what i can say, is that tere are loooots of good ideas here.
Thank you for that.

You're welcome :)

I was surprised that such a thread as this wasn't actually here yet, so I went ahead and put it up myself.

I'm hoping to get it stickied so everyone can always see it, but oh well.

Oh, by the way, Main post has been updated. Feel free to toss me some more ideas!

Psykoboy

, AM

Oh, by the way, Main post has been updated. Feel free to toss me some more ideas!

I will definitely try to post something interesting but i guess i need more experience : ) By the way have you any advice in the repartition of stat points ? This is my biggest problem at the moment.

Thank again

Mirenheart

, PM

I will definitely try to post something interesting but i guess i need more experience : ) By the way have you any advice in the repartition of stat points ? This is my biggest problem at the moment.

Thank again

Well, depends on what you do with your build really. physique is good so you can wear the armor you need. You could probably get away with a base of on a soldier character since they've got abilities that raise physique by a percentage, and one that lowers physique requirements.

Cunning is very important for weapon based builds, and any abilities that deal Physical or Piercing damage. The higher your cunning, the more damage you deal, the more often you deal criticals, and how powerful the criticals are. I have a blademaster who has an average damage of , and is an attack speed character, but she has + cunning. The most damage i've ever dealt with her in a single blow was 34, even barring the various skills i used to achieve that, thats a pretty significant amount of damage.

Cunning also really helps for Dreeg's Eye builds, since its big thing is physical damage.

Spirit is for caster builds, and for builds that deal heavily in elemental damage types, such as lightning or acid. I believe it also gives you bonus energy and energy regeneration the higher it is.

How you disperse these is entirely up to you. If you're fairly comfortable playing the game, i would suggest saving up ALL your points you get until you hit level 35, and then spend them how you feel you need.

Raven

, AM

Here are my B17 builds which can breeze through A2 quite easily:

Blademaster (http://grimcalc.com/GrimCalc?mastery=Blademaster&Class1=Soldier&Class2=Nightblade&sa=0&m1=&m2=) - all stats into cunning.
Summoner (http://grimcalc.com/GrimCalc?mastery=Occultist&Class1=Occultist&Class2=Nope&sa=0&m1=&m2=0) - all stats into physique.

Both were able to pass A2 on self-found items. Blademaster requires a bit of attention with bosses and heavy damaging monsters but the rest is a piece of cake. Summoner does not have any issues at all.

Mirenheart

, AM

Thank you Raven!

DeMasked

, AM

Speed Demon (http://grimcalc.com/GrimCalc?mastery=Occultist&Class1=Occultist&Class2=Nope&sa=0&m1=&m2=0)

Haven't finished it (level 30 so far) and I don't have the best gear for this build but I'm just trying to see how powerful the hellhound can get (when not being confused). I might add 1 point to Dual Wield for 2 salazar blades / Harbingers for fun though I'll have to see.

For my character I'm using Void Touched Ammo for it's ability ( per hit with a decent AoE) and using the Bone Talisman/Alchemist' Belt for health/energy regeneration. Attribute distribution is 50/50 Physique and Spirit for equipping pet boosting items. Otherwise maxing the Occultist Mastery gives me a lot of attributes as well.

Raven

, AM

A Ranger (http://grimcalc.com/GrimCalc?mastery=Commando&Class1=Soldier&Class2=Demolitionist&sa=0&m1=&m2=). Just finished B17 without deaths. Not all items self-found but it does not have much influence, I just got bored to shoot everything and wanted to speed up a process. It had to kite a little to the end of content when monsters have became levels above. However, quite fast and reliable build.

It's a time to try something without Squad Tactics now :D

Mirenheart

, AM

Omen of Speed (http://grimcalc.com/GrimCalc?mastery=Blademaster&Class1=Soldier&Class2=Nightblade&sa=1&m1=&m2=)

This is a build I started putting together after finding the weapon Hound's Bite, with a really nice attack speed roll. I asked around for ideas on making a build built around attack speed, and after some suggestions, I came up with something like this back in b15/b And it worked out really well, turned out to be my best build.


This build's main focus is Attack Speed, though it can do some insane criticals. one point into Dual Blades is more than enough to get it going.
Pneumatic Burst is a must, set it as your right click button. This will keep you healed and give you a major boost to your attack speed and damage. Max this first.
Fighting Spirit is going to give you a ton of extra damage when it goes off, and will recycle quite quickly when maxed. Though, I would suggest waiting until you have everything else done before you max this out.
Field Command and Squad Tactics area must, literally doubling your damage with ST at max. It's just that good. Get to and max ST after Burst has been maxed.
Military conditioning, Veterancy and Decorated Soldier each only need one point each, so if you get items that give + to soldier skills, they get a nice boost.
Zolhan's Technique is a nice one, with about ever 5 hits doing extra damage and hitting several targets at once. Not needed, but nice.
Cadance will also greatly boost your damage, and Fighting form is nice to have a point in. Max this before Fighting Spirit.
Some points can go into Physique, but most of your points are going to go into Cunning so you can do more damage, and get more, bigger, and better criticals.


Items that improve Attack Speed, Cunning, Total Damage, Piercing damage, Physical damage, and Total Speed are musts.
Hound's Bite works very well, as well as Omen and Duelists Blade.

Blood reaper's Cowl is great because of a +1 to Nightblade skills, though, you can survive without it since you only have 2 skills in Nightblade. If you do grab this, the Boots and possibly the Mark work well too, giving you some nice bonuses. The Claw, Cleaver, and Coat aren't all that great however. Gunslingers Jacket gives far more damage potential.

Warmasters Pride and Frizzick's Utility Pack are both highly recommended because of the +1 to Soilder Skills and +1 to all Skills respectively.

nothanks

, PM

Another little guide from me. I'm personally in love with chaos damage so this character is based on chaos damage, but has 4 damage types overall.
Basically, it's a chaos damage pyromancer with good survival potential.

Link to build here - http://grimcalc.com/GrimCalc?mastery=Pyromancer&Class1=Demolitionist&Class2=Occultist&sa=1&m1=&m2=
Pros:
-Life leech - when you attack you heal yourself (look for items with % of damage healed)
-4 types of damage - physical, fire, vitality and chaos.
-Probably the best single target brawler and boss killer
-Insane potential in future multiplayer team ups
-Very good Dps overall right now and it's going to grow significantly in future
Cons:
-Moderate AoE potential from Sigil of Consumption cause of it's cooldown
- Late bloomer
-Long CoolDowns and only one debuff
-Micromanagement and tactical thinking needed
- Can be trapped and caught on cooldowns
- Need to focus on boosting one-two types of damage (better one - chaos)
- No pets (for now)

As you can see, cons are mainly caused by long cooldowns of SoC and Doombolt, the main idea of this build is simple - you have one extra powerful nuke,
AoE trap, and main attack skill for trash mobs - Fire Strike (eventually we'll made it AoE too) and one debuff for speedy mobs or packs of mobs.
This guy is typical late bloomer so he sucks at lower levels, because you're starting from maxing out Solael witchFire first and it's synergy Second rite.

Skills:
Occultist Mastery - 40 points to reach DB
Demo Mastery - 1 point only (as for now)

Solael's Witchfire - 12/12 - Main damage amplifier, the basis of our build
Second Rite - 12/12 - really tasty synergy cause we're using primarly chaos damage, but our main attack is fire strike
Sigil of Consumption - 1/12 - Opens up our first AoE skill. Max out later
Destuction - 12/12 - cause we're boosting chaos damage, it's more important to max it first
Curse of frailty - 1/10 - Cheap debuff, don't invest more points in it, cause it has no cooldown, you can spam it right away. And actually you'll have +skills items later
Doombolt - 12/12 - the ultimate argument in resolving conflicts. The skill which makes difference.
Fire Strike - 12/12 - our main attack which replaces auto-attack on left-mouse button

Other skills to consider:
Strom spirit (from Familiar tree) - buffing elemental resistances in late game I guess, if there isn't enough from materials.
Bloody pox - sweet, but short debuff.

Loadout:
Your choice. My loadout can be seen on screenshot.

Itemization:
Extremly important but not very hard to obtain or figure out what is better (pretty straightforward).
Head - Eye of the beholder with Runestone - currently best in slot
Chest - if you have enough physique - doomforged breastplate, if you don't - then use something like on screenshot number 2. With Ancient armor Plate +12% spirit compl.
Legs - I prefer mistwalker leggins with Ancient armor Plate +12% spirit compl.
Shoulders - If you have enoguh physique -Grenadier's Shoulderguards or maybe you're lucky and have good fire damge procs on green monster infrequent ones. With material on your choice.
Hands - Spellbinder's Grip. Best in slot. Empower it with Unholy inscription with 10% physique or spirit compl.
Boots - The final March with mark of the traveler. Cause it cuts damage to beasts slightly. Will change these boots to Herald's right away
Belt - Headhunter's trophy, but I think that it's % cunning is broken right now. Empower with something you find useful
Medal - I got green Ribbon of the Void. Spirit + Chaos Damage, it's ok for me but needs changing too.
Rings - I have two Mystic Platinum Bands of the Void. They're awesome. See the screenshot 3.
Amulet - something green and good or warp shard.
Artifact - only Bone charm is availiable at the moment.
Off-hand - Heretic's Tome obviously with haunted steel.
Gun - something green with Demonic affix and improved with void'touched ammo.

Attributes:
+ Physique and cunning to wear stuff you want but don't invest in them too heavy
+ spirit - at level 35 I got in white (without bonuses)

http://ifastpic.ru/thumb///62/fbcbebd15edjpeg (http://fastpic.ru/view/57///fbcbebd15edjpg.html)
http://ifastpic.ru/thumb///f5/9ea15e26bb94f30c6a5bb54f5.jpeg (http://fastpic.ru/view/58///9ea15e26bb94f30c6a5bb54f5.jpg.html)
http://ifastpic.ru/thumb///bf/0c7ecbce5cd7cc3e5def0bf.jpeg (http://fastpic.ru/view/57///0c7ecbce5cd7cc3e5def0bf.jpg.html)

Kelderek

, PM

A Ranger (http://grimcalc.com/GrimCalc?mastery=Commando&Class1=Soldier&Class2=Demolitionist&sa=0&m1=&m2=). Just finished B17 without deaths. Not all items self-found but it does not have much influence, I just got bored to shoot everything and wanted to speed up a process. It had to kite a little to the end of content when monsters have became levels above. However, quite fast and reliable build.

It's a time to try something without Squad Tactics now :D

My Fire Strike Commando build (http://grimcalc.com/GrimCalc?mastery=Commando&Class1=Soldier&Class2=Demolitionist&sa=1&m1=&m2=) is very similar to this. The main difference is I pick up Markovian's Advantage, Desecrated Soldier and a few ranks of Fighting Spirit.

I found that I did not really need much in the way of added defenses since I can kill things very quickly from a distance, so I only put a couple points into Military Conditioning and I use a rifle instead of a pistol + shield.

I am still in the middle of upgrading my gear past act 1 stuff, but I'm already up to + dps and a max hit of 30k at level

walethijau

, AM

depends on what you do with your build really. physique is good so you can wear the armor you need. You could probably get away with a base of on a soldier character since they've got abilities that raise physique by a percentage, and one that lowers physique requirements.

My Fire Strike Commando build (http://grimcalc.com/GrimCalc?mastery=Commando&Class1=Soldier&Class2=Demolitionist&sa=1&m1=&m2=) is very similar to this. The main difference is I pick up Markovian's Advantage, Desecrated Soldier and a few ranks of Fighting Spirit.

I found that I did not really need much in the way of added defenses since I can kill things very quickly from a distance, so I only put a couple points into Military Conditioning and I use a rifle instead of a pistol + shield.

I am still in the middle of upgrading my gear past act 1 stuff, but I'm already up to + dps and a max hit of 30k at level

I would love to see a screenshot of the weapon that netted you a 30k auto attack crit along with a screenshot of the two pages of your character sheet.

Syn

Deathclaw

, PM

Just wanted to thank Mirenheart for this thread and I love your "Omen of Speed" buildnow it's just a game to see how high I can get that attack speed to.

essjayehm

, PM

Ring of Steel build (http://grimcalc.com/GrimCalc?mastery=Nightblade&Class1=Nightblade&Class2=Nope&sa=0&m1=&m2=0)

My first toon, pretty much concepted at level 2 while staring at the skill tree for the first time. This is how he ended up at level 35, with 21 deaths. Sadly, I don't think the spikey hula hoops of death are really adequate to build around. Even with 3 pieces of gear adding RoS procs, some cooldown reduction is needed quite badly to have the skill as decent damage dealer.

The build is solid (thanks, Pneumatic Burst!), but would probably require some nice gear to really hum along I did not swap out my low-level of Balanced Steel gear just to keep the theme and paid the price in A2 a few times. Mobs were generally not an issue, but heroes and bosses were pretty hard (comparing to PB builds). I really didn't pay much attention to gearing, either so there is definitely room to improve on the performance of Ring of Steel as a focus of a build.

Anyway, that has been my best attempt at a "pierce-damage" toon, anyone else have another take on that damage type?

Kelderek

, PM

I would love to see a screenshot of the weapon that netted you a 30k auto attack crit along with a screenshot of the two pages of your character sheet.

Syn

I use Fire Strike for all of my attacks, so that would not have been an auto-attack, but it probably only gets to be that big of a hit when Fighting Spirit is active.

Anyway, here's my current weapon and stat sheets (With Field Command/Squad Tactics buff active):

EDIT: this does NOT include the boost from Fighting Spirit, I'm just standing still in Devil's Crossing in these pics, so the numbers would be higher when that procs.
http://i.imgur.com/QTGkFjpg

My deaths are mostly due to laziness while farming and not paying close enough attention, lol.
http://i.imgur.com/pgMjOls.jpg

RxJunkie

, PM

My Fire Strike Commando build (http://grimcalc.com/GrimCalc?mastery=Commando&Class1=Soldier&Class2=Demolitionist&sa=1&m1=&m2=) is very similar to this. The main difference is I pick up Markovian's Advantage, Desecrated Soldier and a few ranks of Fighting Spirit.

I found that I did not really need much in the way of added defenses since I can kill things very quickly from a distance, so I only put a couple points into Military Conditioning and I use a rifle instead of a pistol + shield.

I am still in the middle of upgrading my gear past act 1 stuff, but I'm already up to + dps and a max hit of 30k at level

Hi Kelderek,

I noticed you have 8/8 Markovian's Advantage, does that work with ranged weapons? It does not mention in the description, but I can't say I have tried it with ranged weapons before, especially if it triggers with Fire Strike/Explosive Strike :cool:

Kelderek

, PM

Hi Kelderek,

I noticed you have 8/8 Markovian's Advantage, does that work with ranged weapons? It does not mention in the description, but I can't say I have tried it with ranged weapons before, especially if it triggers with Fire Strike/Explosive Strike :cool:

I assume it works based on a few threads I found after a google search:
Thread 1 (http://www.grimdawn.com/forums/showthread.php?t=)
Thread 2 (http://www.grimdawn.com/forums/showthread.php?t=)
Thread 3 (http://www.grimdawn.com/forums/showthread.php?t=)
and a few others you can probably find out there too.

My eye is not quite keen enough to notice animations that well so I can't say I know for sure that it works, but based on the work of others I use it assuming it does.

RxJunkie

, PM

I assume it works based on a few threads I found after a google search:
Thread 1 (http://www.grimdawn.com/forums/showthread.php?t=)
Thread 2 (http://www.grimdawn.com/forums/showthread.php?t=)
Thread 3 (http://www.grimdawn.com/forums/showthread.php?t=)
and a few others you can probably find out there too.

My eye is not quite keen enough to notice animations that well so I can't say I know for sure that it works, but based on the work of others I use it assuming it does.

Thanks a bunch. Yeah, I would suspect Zolhan's Technique would not work as it requires a shield (or off-hand item) to trigger despite it not mentioning it in the description.

I'll give it a try on my Commando! :cool:

Hi Kelderek, thanks for posting your Character Sheets. Fighting Spirit would certainly explain the 30k crit and to clarify when I refer to an auto - attack, I mean a Fire Strike LMB.

I will post my character sheet when I get home from work tonight. I haven't specced into Fighting Spirit at all and obtained a k crit with Fire Strike LMB on a mob in Cronley's Hideout on a farm run.

I really enjoy my Commando. I am also compiling twink items for my Summoner - I will edit this post and include the items I currently have when I get to work.

Good job on the 30k crit!

EDIT: The following are the twink items I currently have:

2 Rings with + and + Health & on both +35% Total Damage for Pets
1 Amulet with +35% Total Damage for Pets
1 Belt with +25% Total Damage for Pets
1 Medal with +25% Total Damage for Pets
1 Sword with +8% Total Damage for Pets & +15% IAS for Pets
1 Glyphed Skull with +35% Total Damage for Pets

I am still in need of a Spiritstone Charm (http://gracefuldusk.appspot.com/items/Spiritstone-Charm) and Rifthound Leather Boots (http://gracefuldusk.appspot.com/items/Rifthound-Leather-Boots) along with finding a belt and medal with 35% Total Damage for Pets rather than my current 25%. Once I find these remaining pieces, I will start my Summoner :D

I farmed Lutra last night hard for about 3 hours and she only dropped 3 or so blues. I have gone back to my original farming route which includes Cronley's Hideout after Lutra - even if it only slightly increases the chances of a blue dropping, at least its more entertaining than the cheap ass harpie.

Syn

RoTaN

, PM

I assume it works based on a few threads I found after a google search:
Thread 1 (http://www.grimdawn.com/forums/showthread.php?t=)
Thread 2 (http://www.grimdawn.com/forums/showthread.php?t=)
Thread 3 (http://www.grimdawn.com/forums/showthread.php?t=)
and a few others you can probably find out there too.

My eye is not quite keen enough to notice animations that well so I can't say I know for sure that it works, but based on the work of others I use it assuming it does.

If you don't mind Kelderek, could you post your items as well and how many attributes you put into each category as well if you can recall? Great job on the build, here I thought I was doing well at dps on my Pyro - my highest was only just under 10k though.

RoTaN

, PM

Actually using your build my dps with my gear is and highest crit so far is after just under kills. I don't think I'll be able to reach your crit damage since my gear focused on attack speed rather than burst. Once I get "The Eye" I'll update on my damage.

Kelderek

, PM

Actually using your build my dps with my gear is and highest crit so far is after just under kills. I don't think I'll be able to reach your crit damage since my gear focused on attack speed rather than burst. Once I get "The Eye" I'll update on my damage.

I'm the other way around, I could probably get my crits up higher by sacrificing my DPS to gain a higher average damage value. For example, I have a +44% physical damage hand item that boosts my average damage up over , but reduces my dps by over When you are using a big slow 2h weapon, the attack speed is worth a HUGE part of your dps.

Here's a big picture of my gear. As you can see, my head, chest, legs and belt are all still <= level 25, so there is plenty of room to improve.

http://i.imgur.com/m1oirre.jpg

Mirenheart

, AM

Omen of Speed build updated with play and build Info. Also, thank you everyone for your builds. I love seeing them and trying them out!

Keep them coming in!

Hey Guys,

As I mentioned earlier, below are my current Character Sheets for my Commando. I will include pictures of items if you guys would like to see them.

http://iphotobucket.com/albums/s/Synesthesic_/__zpsbpng (http://sphotobucket.com/user/Synesthesic_/media/__zpsbpng.html) http://iphotobucket.com/albums/s/Synesthesic_/___zpse14epng (http://sphotobucket.com/user/Synesthesic_/media/___zpse14epng.html)

I have a couple items that I am not using that increase my DPS and Average Damage but at a loss of too much life for me to justify using them.

My build is:

http://grimcalc.com/GrimCalc?mastery=Commando&Class1=Soldier&Class2=Demolitionist&sa=0&m1=&m2=

As last night was my first night having used the 11 Attribute Points granted from going from 25 to 35 I definitely think I will get a higher Fire Strike LMB than 26, - we will have to see!

I also have 4 Skill Points left to use - still not sure where to place these

Syn

Deathclaw

, PM

Hey Guys,

As I mentioned earlier, below are my current Character Sheets for my Commando. I will include pictures of items if you guys would like to see them.

Syn

I'd be interested in seeing the gear you are using.

RoTaN

, PM

I'd be interested in seeing the gear you are using.

Same; thanks for taking the time to post your gear Kelderek - for sure you can improve that dps once you get better gear.

My issue is lacking Spirit for these builds to use my level 35 rings - I have to pump most of my attribute points to get to wasting so much potential dps. Would love to see how you got your spirit up so high with your gear Syn, thanks!

Using Kelderek's build with my gear I hit 2, dps.

Using Syn's build with my gear I hit 2, dps - difference is because of better stat allocation with Phy bonus

Both builds I have to dump most of my Attributes into Spirit to hit - so I need to make some gear changes it looks like.

The images below are my current gear for my Commando.

All pieces were self found.

Enjoy.

Head Piece:

http://iphotobucket.com/albums/s/Synesthesic_/abfbcf-8bd80d0ec29_zpsba4.png (http://sphotobucket.com/user/Synesthesic_/media/abfbcf-8bd80d0ec29_zpsba4.png.html)

Amulet and Medal:

http://iphotobucket.com/albums/s/Synesthesic_/__zps4cpng (http://sphotobucket.com/user/Synesthesic_/media/__zps4cpng.html)

Rings:

http://iphotobucket.com/albums/s/Synesthesic_/Rings_zpsfe9c27ca.png (http://sphotobucket.com/user/Synesthesic_/media/Rings_zpsfe9c27ca.png.html)

Weapon:

http://iphotobucket.com/albums/s/Synesthesic_/Rifle_zps8ef.png (http://sphotobucket.com/user/Synesthesic_/media/Rifle_zps8ef.png.html)

Chest Piece:

http://iphotobucket.com/albums/s/Synesthesic_/Chest_Armour_zps8bd9aapng (http://sphotobucket.com/user/Synesthesic_/media/Chest_Armour_zps8bd9aapng.html)

Shoulders:

http://iphotobucket.com/albums/s/Synesthesic_/Shoulder_Armour_zpsa5b1a00e.png (http://sphotobucket.com/user/Synesthesic_/media/Shoulder_Armour_zpsa5b1a00e.png.html)

Gloves:

http://iphotobucket.com/albums/s/Synesthesic_/Gloves_zpsaepng (http://sphotobucket.com/user/Synesthesic_/media/Gloves_zpsaepng.html)

Legs:

http://iphotobucket.com/albums/s/Synesthesic_/Leg_Armour_zpse1.png (http://sphotobucket.com/user/Synesthesic_/media/Leg_Armour_zpse1.png.html)

Boots:

http://iphotobucket.com/albums/s/Synesthesic_/Boots_zpse8f7apng (http://sphotobucket.com/user/Synesthesic_/media/Boots_zpse8f7apng.html)

Belt:

http://iphotobucket.com/albums/s/Synesthesic_/Belt_zps8cef3f3d.png (http://sphotobucket.com/user/Synesthesic_/media/Belt_zps8cef3f3d.png.html)

I can tell you that this build has not had a single Attribute Point allocated anywhere other than Cunning.

As you can see, RoTaN - Spirit is not an issue for my rings.

Unfortunately, I can not place any more images in this post, so please see three posts up from this one for my current Character Sheet for DPS and Average Damage numbers with this gear set up.

This gear can be improved upon quite substantially with new components. As Mamba pointed out in a recent bug post (http://www.grimdawn.com/forums/showthread.php?t=) a large number of component completion bonuses are still being produced with no seed and/or on the lower side of the possible bonus roll. As time goes on there could be possibilities to increase the % to Physical Damage on my components by approximatey 25 - 50%.

Let me know what you guys think

Syn

RoTaN

, PM

Thanks Syn, I see how you focused your gear - very interesting. Going to see how that works for me. Here's the ring I am talking about, see why it's hard for me to give up:

http://iphotobucket.com/albums/dd/rotanqa/ring.jpg

But if it's holding me back from getting over 3k dps then I might reconsider lol.

evarsor

, PM

[QUOTE=Kelderek;]

Is there any blues your after atm cos id really love a copy of those boots if you'd be willing :)

Kelderek

, PM

Interesting

It never occurred to me to spend skill points in a build in order to save attribute points that might result in higher damage numbers.

When I played my commando I'm sure I threw my attribute points all over between the three stats in order to be able to wear the gear I wanted, but I can see how Military Conditioning would be useful for more than just the health bonus.

I wonder if those 12 skill points would give better results overall by adding them to one of your masteries instead -- you would gain health, energy, and all three attribute stats that way. To test that though, you'd probably want to make a backup file for your character somehow in case it turns out worse.

I like having 8 points in Markovian's Advantage in my build, at a 20% chance to activate it happens often enough to be useful. On the other hand, Fighting Spirit is of less value to me except for the pretty numbers every once in a blue moon. What I might try next is to keep MA, but remove Fighting Spirit in favor of some more mastery points. I've already spent my attribute points so obtaining Military Conditioning at this stage wouldn't help me much at all.

RoTaN

, PM

Solved my ring problem, this boasted my DPS by a lot (just duped the ring to get two of them):

http://iphotobucket.com/albums/dd/rotanqa/crowneys.jpg

Kelderk's build dps is now: 2,

Syn's build (putting 3 stats into spirit, rest into cunning and 3 skill points into Demo Mastery) dps is now: 3,

I could probably tweak my gear here and there to get it higher. - EDIT 4, dps ;)

Deathclaw

, PM

Rotan you found like my dream ring lol

nothanks

, PM

So nobody likes mages (or sort of) in this thread :cry Hope it will change when arcanist is released.

ibugsy

, PM

So nobody likes mages (or sort of) in this thread :cry Hope it will change when arcanist is released.

I love mages! I've been finding some blue items for the Arcanist and would love to use them.

RoTaN

, PM

So nobody likes mages (or sort of) in this thread :cry Hope it will change when arcanist is released.

I like them as well, currently have one at Wanting to see how much this build can improve then I'll move onto tweaking class types.

Deathclaw

, PM

I loves Mages my most played char is actually a Pyro I have just been trying to get my melee chars on par with my pyro right now.

nothanks

, PM

Oh, that's a relief. Good luck with pushing dps to the limits, guys. =)

Kelderk's build dps is now: 2,

Syn's build (putting 3 stats into spirit, rest into cunning and 3 skill points into Demo Mastery) dps is now: 3,

I could probably tweak my gear here and there to get it higher. - EDIT 4, dps ;)

If you wouldn't mind, RoTaN - it's my turn to ask if I could see your gear and build :) I am extremely intrigued to see how you have more DPS than me.

Syn

evarsor

, PM

I cant wait for arcanist so I can make some OP caster builds :) normally I play casters in most arpg's but atm I am really loving the melee ish builds in grim dawn

evarsor

, PM

My fav build atm is my shockwave pure soldier, he has k HP and shockwaving for 3k + every 2 seconds, also with insane life leech I rarely drop below 50% hp and can face tank anything in the game atm. Since there is already a shockwave soldier on the front page I wont bother posting my build, although it is a bit different, but let me know if you guys want to see it and my gear and then I will ;) Its really fun though so if you guys havnt tried a shockwave soldier yet, you should ;)

RoTaN

, AM

If you wouldn't mind, RoTaN - it's my turn to ask if I could see your gear and build :) I am extremely intrigued to see how you have more DPS than me.

Syn

Sorry I was lazy and put everything into one large picture:

http://iphotobucket.com/albums/dd/rotanqa/gears.jpg

I have one more attribute to go, so my DPS will go up. Once I get a better belt/shoulders the sky is the limit. I honestly think with the right gears one could hit close to 5k dps.

Thanks again guys for posting your builds, I never would have thought this kind of dps was attainable.

Crowneys chest finally dropped me "The Eye" - DPS is now at , Average is at :D

New Slithscale dropped with increased damage stats on all 3 items - dps, average.

Also just got a 32, crit ;)

/ after attribute point and 5% Bloodreapers boots

/ after changing out Bloodreapers Coil for a Shrewd Coif.

RoTaN

, AM

5K success

Found a boots/helmet with shrewd, cunning, and spirit. All points into Cunning with the exception of 1 attribute point. This also leaves 4 skills points to either dump into masteries for more cunning (I think this would be a waste personally). Probably best to dump into Fighting Spirit for a huge 10% chance dps.

Now that 5k was hit, I could see this going for at least k with good rolls on the yellow gear and possibly better meteria in the equipment.

Off to bed, enjoy!

http://iphotobucket.com/albums/dd/rotanqa/5k_Commando.jpg

68, crit this morning

/ when Fighting Spirit Activates

5,/4, after new belt.

and finally / after last stat point. I think that's all for now unless I hit k next then I'll update.

RoTaN

, PM

Looks like this thread got their attentionthey nerfed Shrewd heavily bringing me back down to 2k dps. That was a waste of a day for me :/

Kelderek

, PM

Looks like this thread got their attentionthey nerfed Shrewd heavily bringing me back down to 2k dps. That was a waste of a day for me :/

We are all "testing" after all, that's what this is all for -- to make sure the final result is balanced. :)

But I understand your pain.

RoTaN

, PM

We are all "testing" after all, that's what this is all for -- to make sure the final result is balanced. :)

But I understand your pain.

Yeah it's probably a good thing, I was shotting a lot of the bosses and seeing steady k shots lol.

RoTaN

, PM

One the positive the requirements of spirit have been adjusted. So using one of my older rings puts my dps back up to - looks like I'll have to work on getting back to 4k again lol. The saga continues!

Zantai

, PM

Reducing the effectiveness of % attribute bonuses has been an adjustment we've been sitting on for a while. It was about time. :D

turbo

, PM

One the positive the requirements of spirit have been adjusted. So using one of my older rings puts my dps back up to - looks like I'll have to work on getting back to 4k again lol. The saga continues!

Thats crazy :eek: And I thought I was doing good at dps, but that is melee vs ranged

RoTaN

, PM

Reducing the effectiveness of % attribute bonuses has been an adjustment we've been sitting on for a while. It was about time. :D

Yeah this build just showed how OP it really was. The game has become a challenge again. Before the patch I was 1-shotting mostly everything with no concern for my HP lol. It was fun to see how far it could be pushed :)

PriDe

, PM

Yeah this build just showed how OP it really was. The game has become a challenge again. Before the patch I was 1-shotting mostly everything with no concern for my HP lol. It was fun to see how far it could be pushed :)

Well, it looks like you duped the scavenged plating with 6% total damage though, putting it in your whole gear, so it was expected that you would become hella OP, and one hit everything.

And about the update I am scared to look at my new DPS too nerfing squad tactics will nerf me hard :(

RoTaN

, PM

Thats crazy :eek: And I thought I was doing good at dps, but that is melee vs ranged

I plan on seeing how far I can push other class types without a doubt :)

Arakias

, PM

Personally don't see the point in bragging about numbers if you dupe ANYTHING.

Now if you're just wanting recognition and saying "look what I can do", here's a thumbs up for you! :thumbsup:

evarsor

, PM

Personally don't see the point in bragging about numbers if you dupe ANYTHING.

Now if you're just wanting recognition and saying "look what I can do", here's a thumbs up for you! :thumbsup:

this.

/tenchar

RoTaN

, PM

Well without any "duplicate items" I've managed to get my damage back up to 4,/4,

Added:

Bloodletter's Ribbon of Prowess (adds more survivability with life leach!)
Bone Talisman >.< can't believe I didn't know about this earlier
21 Cunning Zealot's Gauntlets (previous was 19 Cunning)
Shew Cronley's SIgnet of the Rifthound/Shrewd Saffhire Band of Shadows for rings


Seems you have to have the right balance in attack speed, cunning/% cunning, Offensive Ability, and Pierce Damage. I'll continue to tweak the build but it's a lot harder to add mass dps with one item change.

4,/ - hard to tell what is working and what isn't until the dps calculator is fixed.

Well without any "duplicate items" I've managed to get my damage back up to 4,/4,

Added:

Bloodletter's Ribbon of Prowess (adds more survivability with life leach!)
Bone Talisman >.< can't believe I didn't know about this earlier
21 Cunning Zealot's Gauntlets (previous was 19 Cunning)
Shew Cronley's SIgnet of the Rifthound/Shrewd Saffhire Band of Shadows for rings


Seems you have to have the right balance in attack speed, cunning/% cunning, Offensive Ability, and Pierce Damage. I'll continue to tweak the build but it's a lot harder to add mass dps with one item change.

4,/ - hard to tell what is working and what isn't until the dps calculator is fixed.

If the above is in fact the case, very well done RoTaN. However, I think you will find that your real numbers once the DPS display is fixed will be very different from what they are currently displaying.

A good example is to simply log out to the character screen and log back in. Check your DPS numbers, you will find that at this point in time they are chopping and changing to what seem to be random numbers.

I would not be taking any values as accurate right now.

If I can offer any advice, from what it appears right now, flat attribute increasing values seem to be providing more DPS increase than %'s now.

Since the patch I have actually started my Summoner so I haven't really focussed on confirming what are the best items for our build but I will look into it in the future once the DPS display is corrected.

Keep up the good work!

Syn

Well without any "duplicate items" I've managed to get my damage back up to 4,/4,

Added:

Bloodletter's Ribbon of Prowess (adds more survivability with life leach!)
Bone Talisman >.< can't believe I didn't know about this earlier
21 Cunning Zealot's Gauntlets (previous was 19 Cunning)
Shew Cronley's SIgnet of the Rifthound/Shrewd Saffhire Band of Shadows for rings


Seems you have to have the right balance in attack speed, cunning/% cunning, Offensive Ability, and Pierce Damage. I'll continue to tweak the build but it's a lot harder to add mass dps with one item change.

4,/ - hard to tell what is working and what isn't until the dps calculator is fixed.

What is your max hit like? Break k yet?

RoTaN

, PM

What is your max hit like? Break k yet?

It's still the 68k crit from before the % attributes were fixed. The highest crit I've seen since the hotfix was just under 30k though, the crit damage has significantly lowered but I still kill fast. I also think this is because my OA is lower than it was before the patch.


Thanks Syn, yeah I'm waiting to see what my numbers will be like after they fix the dps calculator. Enjoy the Summoner, was actually thinking about trying one myself :P GL!

Currently at / damage, can't wait to see what the dps calculator reports when properly fixed :)

Mirenheart

, AM

Could use some more builds if you've got them! List is still pretty empty.

PriDe

, AM

PriDe's Blademaster:


Pros:
-Great Survivability
-Decent Damage against, both against crowds as well as single targets.
-Overall quite balanced, can beat up everything it comes by so far
-Doesn't rely on kiting
-Excellent steady farmer once properly setup

Cons:
-Lacks real crowd control skills, only ''disable'' is the knock back from BA
-No ranged attack
-Heavily Gear dependent
-Energy Hunger

Skill tree here (http://grimcalc.com/GrimCalc?mastery=Blademaster&Class1=Soldier&Class2=Nightblade&sa=0&m1=&m2=)

As far as stats distribution goes, I recommend going physique / cunning until 25, and then 2 cunning : 1 physique from 25 to

Gear-wise you will need at least one piece with life-steal. Personally I prefer using a Marrow Band and a Devil's Grin socketed with Haunted Steel. Other then that, your HP, armor, resistances and DPS greatly tell how well you are doing.

Overall tips:

-Don't focus too much on DPS and forget about survivability, but keep in mind once you have life-steal improving your DPS will also improve your survivability.

-Attack Speed is something to look out for, given the fact that you can knock back elites and you should try to get as many hits in as possible when they are laying down. Keep in mind though higher attack speed means your mana will be gone faster when using Blade Arc.

-Always keep Pneumatic Burst on, and try to "refresh" it when you have already lost 36% HP or it is about to end.

-Play it smart and have fun :)



My Stats so far for reference:

http://i.imgur.com/POJ9vjt.jpg

Terrible quality game play video here (http://www.twitch.tv/pridehon/b/) (a bit outdated gear wise)

Marney

, AM

Okay, here's a thematic one that also turned out to be surprisingly effective.

Pyromancer build - The Crow

Well, you do start the game coming back from the dead or nearly so. And a lot of stuff burns and/or blows up in every movie. :)

http://grimcalc.com/GrimCalc?mastery=Pyromancer&Class1=Demolitionist&Class2=Occultist&sa=0&m1=&m2=

Easiest start is in Demolitionist; rush to Vindictive Flame and get about 9 points in there. Save your points for the next few levels. When you switch to Occultist, keep building up the mastery until you can get Storm Spirit, and max it. Along with (obviously) Great Raven and Mend Flesh, put one point in Solael's Witchfire, Curse of Frailty, and Vulnerability on the way. Next, max Vulnerability, then build up to Second Rite, and max that. Switch back to Demolitionist to put a point in Fire Strike and Explosive Strike; max one of them eventually. A stat distribution worked for me; it's probably not optimal, but that doesn't really matter by endgame.

You'll end up with +% elemental damage, % to enemy resists. Add a Heretic's Tome for another +50% fire damage, a Flamecaster weapon (ranged or melee, doesn't really matter except for the fact that Enchanted Flint with its Fire Aura can only go in melee weapons), and things just melt. It's a pretty lazy build; most of the time you don't even have to bother cursing stuff.

NB. Does not work in B20+

Psykoboy

, AM

Hey Minehart, thanks for the advice for the stat points but i don't understand how you get 30k crit x) i've got only damge per second and i put almost all my point in cunning for my witch hunter : p. Even if i have some good piece :(

Pyromancer build - The Crow

I have a question for Marney, in that build you max spirit in stat points ?

Thanks everyone!

m_kay

, AM

@Marney:

hmmm, looks pretty interesting. I'd like to see this build in Action, gonna try this out with my third char (my second should be a Witchhunter).

Could you post a pic from your inv/char -screen?

Tears

, AM

My Blademaster just hit the 63k crit yesterday with only 10 points in ShadowStrike :D DPS , AVG

But its kind of suicidebombing if you hit an enemy with a 50k+ ST who has DamageReflection activated.

Also its still a Problem that some Aura's decrease DPS instead of boosting it higher. :furious:

Tears

ibugsy

, AM

There's a bug with how DPS is being calculated in the character sheet, http://www.grimdawn.com/forums/showthread.php?t=

Tears

, AM

@ibugsy

Thanks for the Info :)

Hopefully Crate will Patch this soon.

RoTaN

, PM

My Blademaster just hit the 63k crit yesterday with only 10 points in ShadowStrike :D DPS , AVG

But its kind of suicidebombing if you hit an enemy with a 50k+ ST who has DamageReflection activated.

Also its still a Problem that some Aura's decrease DPS instead of boosting it higher. :furious:

Tears

Yeah the only thing that kills me are those pesky reflects; been 1-shot a couple times from them lol.

Tears

, PM

Yeah the only thing that kills me are those pesky reflects; been 1-shot a couple times from them lol.

Yeah me too lol. I'll try to use Menhirs Will after Work and figure out if it can save me from killing my self ;) But actually I don't use a Shield because i have 2 Dualist Sabre's :cool::D

evarsor

, PM

Thats why i never play massive single target dps chars in arpg's cos that pesky reflect mod is always lurking around the corner waiting to R.I.P you ;)

Marney

, PM

I have a question for Marney, in that build you max spirit in stat points ?

I wish that were possible :) But no, you need Physique for armor, DA, and health to survive the hits that trigger Vindictive Flame, and you need Cunning for OA so your Fire Strikes can connect. You need Spirit too, of course, to boost your elemental damage and your energy pool.

I was just trying this out for fun, to see if it would work, so I distributed stats evenly. There might very well be a better way to do it.

Draug

, AM

Presenting: Benny Hill the Blademaster

First, let me say that if you are looking for large damage numbers look somewhere else, you won't find it here.

The Build: Updated link for B19 (http://grimcalc.com/GrimCalc?mastery=Blademaster&Class1=Soldier&Class2=Nightblade&sa=1&m1=&m2=)

Skill Comments:

Night's Chill: This is the only "real" damage output Benny has.
Veil of Shadow: Required to take Night's Chill, 12 points is enough to max the AOE.
Pneumatic Burst: Taken mainly for the healing, maxed to heal as frequently as needed, and it's mandatory for Elemental Awakening.
Elemental Awakening: Took this for the Frostburn Buff.
Merciless Repertoire: Max this for the Large boost to Frostburn.
Fighting Spirit: Occasional substantial Total Damage buff.
Menhir's Will: Extra survivability, just in case.


Attribute Allocation:

Spirit: When you think you have enough Spirit, you are wrong, get more spirit. You literally can't have too much Spirit.
Cunning: Benny doesn't attack often, so Cunning is not as useful Plus NB Mastery already gives quite a bit.
Physique: Can also be mostly ignored, what little you need will come from mastery levels, gear, and components.


Gear:
Mandatory: Yakety Sax (the song, set it to play on a loop, for the proper ambiance)
Bonuses to look for: Movement speed, Spirit, Bonuses to Night's Chill (or all NB skills, or all skills), total damage, in that order.
Other things to look for: any "on hit" procs, like Earth Ward or any of the Nova's. (Terrify from Dementia is a lot of fun, too) I wouldn't prioritize these, as you should rarely be hit.

Gameplay:
Kite like a MoFo, and let your constant AOE DoT take care of business. The weak enemies will melt in seconds. Without optimal gear, the basic Walking Dead were dying before they finished getting up out of the ground. Granted, bosses take some time. Expect the Warden to take around 10 minutes. ha ha. There are, unfortunately, a few enemies that are immune to Frostburn that you will have to attack. Cold Ones will be the first you encounter. Just let the DoT take care of everything else, while you take care of the immune enemies.

Future:
With a higher level cap, I'll be pushing the Soldier Mastery up to the point that I can add in Squad Tactics, and eventually War Cry and Break Moral. On the NB side, I'll probably add in Shadow Dance.

B19 Changes:

With Veil of Shadow now maxing at 10 points, I moved the 2 points out of VoS and put them into Fighting Spirit. (If you feel you need more survivability, you could put those points into Menhir's Will, Military Conditioning, Shadow Dance, or Mastery levels)
As Night's Chill now does Cold damage, instead of Frostburn, you don't need to focus as heavily on Spirit for attribute allocation. You can get plenty of +% cold on equipment to make up for it. Feel free to send some of the points to physique for more survivability.
Gear wise, you can prioritize %cold damage over total damage, in fact, the new gear priority should be Movement speed, Bonuses to Night's Chill (or all NB skills, or all skills), anything that ups your cold damage. (For the purpose of damage, every 3 points of Spirit added is equal to 1% of cold, total, or elemental damage)
VoS has a much smaller AoE in B but it does a lot more damage. For gameplay, this means you have to be better at manually dodging. Also, without the good nuke/assassinate skills, certain enemies can be dangerous. (Skeletal Monstrosities)

Mirenheart

, AM

So, I'm looking to make a Nightblade build based around Phantasmal Blades, but I'm not quite sure how to go about it. So far, I've gotten this pure Nightblade (http://grimcalc.com/GrimCalc?mastery=Nightblade&Class1=Nightblade&Class2=Nope&sa=1&m1=&m2=0) and this Blademaster build. (http://grimcalc.com/GrimCalc?mastery=Blademaster&Class1=Soldier&Class2=Nightblade&sa=0&m1=&m2=)

The reason for the Blademaster is simply so I can get Physique from Military Conditioning so I don't have to worry too much about putting points into Physique when trying to put on armor. And the Health bonus may help out since Pnuematic Burst is at a far lower level than I'd like.
Though, I like the look of the Nightblade alot more.

Any suggestions on what I should do?

evarsor

, PM

So, I'm looking to make a Nightblade build based around Phantasmal Blades, but I'm not quite sure how to go about it. So far, I've gotten this pure Nightblade (http://grimcalc.com/GrimCalc?mastery=Nightblade&Class1=Nightblade&Class2=Nope&sa=1&m1=&m2=0) and this Blademaster build. (http://grimcalc.com/GrimCalc?mastery=Blademaster&Class1=Soldier&Class2=Nightblade&sa=0&m1=&m2=)

The reason for the Blademaster is simply so I can get Physique from Military Conditioning so I don't have to worry too much about putting points into Physique when trying to put on armor. And the Health bonus may help out since Pnuematic Burst is at a far lower level than I'd like.
Though, I like the look of the Nightblade alot more.

Any suggestions on what I should do?

scrap NB and play something good :D nah but if you are set on playing a PB NB then your best bet is try and find a CDR oh with piercing dmg % since it will help you a lot, you will also need a way to regen energy, be it through gear or from phantasmal armour, since PB spam will drain it really quickly. This build is mostly about gear optimization though, since you need to get tanky enough to survive in between your PB hp leeches, whilst at the same time dealing enough damage to 1 shot most mobs.

CLaNRice

, PM

haha I find these builds so weirdI guess its just me..

CLaNRice

, PM

Imma show you guys my build to farm so quick..

CLaNRice

, PM

but i have to like post 3 times to show you guys a video link on youtube :S haha.. o well 1 more time

ibugsy

, PM

According to your last post, you've posted 3 times!

CLaNRice

, PM

Here it ismy I DONT GIVE A FCUK soldier build.. haha..Im pretty sure its aching for a nerf as I don't find challenging anymoreEven now I just gather them all 20+ mobs in 1 area and still barely taking any damageyeah I am pretty chill with soldier class getting nerf..lols

https://www.youtube.com/watch?v=VUfas-sBVKQ

evarsor

, PM

Here it ismy I DONT GIVE A FCUK soldier build.. haha..Im pretty sure its aching for a nerf as I don't find challenging anymoreEven now I just gather them all 20+ mobs in 1 area and still barely taking any damageyeah I am pretty chill with soldier class getting nerf..lols

https://www.youtube.com/watch?v=VUfas-sBVKQ

Hate to break it to you but that build isn't that strong, you can make much stronger soldier builds, you didnt even pick up squad tactics ;) want me to show you a real OP soldier? :D

CLaNRice

, PM

LOLs I had it didnt really do me justice, with my build i dont even worry about packs of mobs anymore im in the IM THE JUGGERNAUT BITCH mode haha

evarsor

, PM

LOLs I had it didnt really do me justice, with my build i dont even worry about packs of mobs anymore im in the IM THE JUGGERNAUT BITCH mode haha

well no, no build should worry about packs of mobs, if it does then its failed :) how effectively do you run SoT though? That is the most challenging content out atm and i dont know how your build would fair in there, from that video I saw you wasnt always 1 shotting normal mobs that are on your level, so dunno how u would do v.s mobs 7/8 lvls higher than you.

CLaNRice

, PM

yap finished all content.. im lvl 35 now..and completely optimized my build..cant really do anything else anymoreS/T was easyjust farming for better gears now.. wanting a full set of berzerker haha

CLaNRice

, PM

The only thing that sucks is lvl 20+ gears is still dropping in S/Twhile they are lvl 39+makes no sense but watever its still alpha i guess

evarsor

, PM

The only thing that sucks is lvl 20+ gears is still dropping in S/Twhile they are lvl 39+makes no sense but watever its still alpha i guess

Well just because a mob is higher level it can still have a broad loot pool, if their loot pool was small then the chance of drops would have to be lowered, or else we would get to much good gear. Id be interested to see a video of your current build clearing SoT, also is this your first char to lvl 35?

CLaNRice

, PM

yap it issure ill get a video up.

evarsor

, PM

yap it issure ill get a video up.

Thought so :) Your character seems fine, I just wouldn't go so far as to call it OP and wanting nerfs on it, wait til your AoE'ing clearing rooms for 5k+ and hitting bosses for 50k+ then we can agree its OP ;) I also thought my first character was really OP btw, i think most people do, but its just because we are only on normal difficulty I think. Hopefully when we get to the last difficulty and are running the endgame content we can get melted by normal mobs :D

CLaNRice

, PM

well i started out as a demolinionist, hit and run tactic is always amazing in any Arpg, but then my survivability was shitso i just went YOLO!! and made a tanky dps haha..and to my surprise looking at builds heremine is pretty unique cuz everyone is going the meinherds or watever way or some useless RNG build..i hate RNG i want statistic not RNG :P..but who am i bullshitting its an ARPGwhere rng is god :P. ( gig video file wtf? haha effing fraps)

evarsor

, PM

I personally hate the RNG builds also, like nightblade and some soldier skills with 'chance to proc' I find them unreliable and in effective. But still there is lots of potential for very strong builds without using those types of skills :) If you want OP tankiness with good damage you shud try a commando, mine uses ulzuins and grenado to great effect ;) I literally walk through mobs whilst they kill themselves then drop grenado's on bosses for quick kills :)

CLaNRice

, PM

New video up :) enjoy

http://www.grimdawn.com/forums/showthread.php?t=

Mirenheart

, AM

Hey CLaNRice, think you could put together a Grim Calc for that build? as well as a post with that, all your videos, and a nice description of the class?
That way it'll be easier to link to for the primary post.

Also, don't be shy people! Test out new builds, give me what you can! The more, the better!

ibugsy

, PM

Here's my Blademaster "Piercing Heart" (http://grimcalc.com/GrimCalc?mastery=Blademaster&Class1=Soldier&Class2=Nightblade&sa=0&m1=&m2=) build that just finished killing the Warden.

It focuses on:

Lethal Gambit and its Blade Burst modifier
Piercing
Bleeding
Physical
Fast Attack Speed
Cunning
Shield block and recovery
Resistances
Armor


As with most, if not all, Nightblade characters, attack speed is very important to increase DPS and the use of Markovian's Advantage and Fighting Spirit.

I got the idea while reading So what does everyone think about Lethal Gambit? (http://www.grimdawn.com/forums/showthread.php?t=)

It's a fun build. The only problem issue is when you encounter multiple Overminds that can do summons. It can be easy to get overwhelmed. Best counter is to use Overguard and get out fast. Then kite the edges to a manageable group.

Gear was all self-found except for a Defender of Devil's Crossing shield.


In summary, I love Lethal Gambit. I will update this as I progress through Act 2.

Edit: Here's some stats on my character.




Edit: So I finished Act 2 and here is my build now (http://grimcalc.com/GrimCalc?mastery=Blademaster&Class1=Soldier&Class2=Nightblade&sa=0&m1=&m2=). I moved all but one point in Lethal Gambit to it's modifier Amarasta's Blade Burst. I did this because I was focusing on bleeding and not the cold damage aspect of Lethal Gambit.

I did find:

Bloodreaper's Cowl, which adds +1 to all Nightblade skills
Guardsman's Breastplate, which adds +2 to Overguard
Crimson Heart, which adds +1 to Veterancy


I died 4 times after Act I. 2 were when I tried to do the Depraved Sanctuary and got a bit careless. 1 was when I had to answer the phone and wasn't focused because I thought I could multi-task. The last one, I really don't recall why!


BellamyBrothers

, PM

GrimCalc Link: Blademaster "Duelist" (http://grimcalc.com/GrimCalc?mastery=Blademaster&Class1=Soldier&Class2=Nightblade&sa=1&m1=&m2=)

The build works overall very well as a balance between DPS and survivability. My playstyle involves;

Raw DPS in the forum of attack speed and Nightblade passive modfiers
Utilizing the utility of Blade Barrier and pneumatic burst for survivability.
Auras to reduce reduce enemies physical resistances and attack/cast speeds
Using Shadow Strike and RoS as stuns to allow for more normal attacks (also sometimes as a hit and run tactic depending on the boss)
Soldier Mastery to get the neccessary physique for high end equipment.


Pretty standard idea as far as mainly nightblade builds go, with the exception of dropping 1 point in a few skills more geared towards utility (as explained above). Melts through enemies pretty quick, struggles with any enemy who can freeze or slow down attack speed. Up until recently (i do so much damage now it doesnt matter) some decent lifesteal equipment was also required to deal with things like the warden or gutworm. Harbingers own this build too.

This is my main guy, so he has most of my best gear.

http://i.imgur.com/CFwyVU5.png

http://i.imgur.com/lG3VkAb.png

http://i.imgur.com/r4voiAi.png

http://i.imgur.com/0mRSe2t.png?1

I should mention that those are unbuffed number. Pneumatic burst and fighting spirit couple with veil of shadow and its tree makes the build hit much harder than it seems.

Dikkiedik

, PM

My latest build: Nightblade

with the bloodreavers items.

this is my skill calculator:
http://grimcalc.com/GrimCalc?mastery=Nightblade&Class1=Nightblade&Class2=Nope&sa=0&m1=&m2=0

Mirenheart

, AM

Alright, I got a request for you guys. I want to try a primarily Demolitionist based build, but don't have much of an idea where to start, since there aren't too many in the list at the moment.

Any sort of class build is fine, as long as its based mostly on the Demo. Though, a Commando build would be preferred due to all the nice items that work well with it.

Edit: I should also mention that I really like Lightning damage, and I have a lot of items that improve it significantly.

evarsor

, AM

Alright, I got a request for you guys. I want to try a primarily Demolitionist based build, but don't have much of an idea where to start, since there aren't too many in the list at the moment.

Any sort of class build is fine, as long as its based mostly on the Demo. Though, a Commando build would be preferred due to all the nice items that work well with it.

Edit: I should also mention that I really like Lightning damage, and I have a lot of items that improve it significantly.

http://grimcalc.com/GrimCalc?mastery=Commando&Class1=Soldier&Class2=Demolitionist&sa=2&m1=&m2=

face tank mobs whilst they blow themselves up, lob grenado's if they dont die fast enough, build tanky with %fire damage and have fun ;)

You could maybe make a viable lightning build but I havnt found one yet

Rivera24

, PM

Alright, I got a request for you guys. I want to try a primarily Demolitionist based build, but don't have much of an idea where to start, since there aren't too many in the list at the moment.

Any sort of class build is fine, as long as its based mostly on the Demo. Though, a Commando build would be preferred due to all the nice items that work well with it.

Edit: I should also mention that I really like Lightning damage, and I have a lot of items that improve it significantly.
Yeah, definitely easy to stack +% lightning. You can get +40% from the amulet and medal lodestone components alone.

Maybe you like this: http://grimcalc.com/GrimCalc?mastery=Pyromancer&Class1=Demolitionist&Class2=Occultist&sa=0&m1=&m2=

All points in spirit. All you need from gear is more spirit and +%lighting/elemental/total. -recharge for headpiece, amulet and offhand.

You have huge base stats with this build, so theres no need for physique to wear gear and you will also have plenty of HP. Base spirit of is great as well. An amulet with "of the druid" on it and 1 point in mend flesh is more than enough for survivability. If you don't have such an amulet, a potion now and then I guess.

Yeah, definitely easy to stack +% lightning. You can get +40% from the amulet and medal lodestone components alone.

Maybe you like this: http://grimcalc.com/GrimCalc?mastery=Pyromancer&Class1=Demolitionist&Class2=Occultist&sa=0&m1=&m2=

All points in spirit. All you need from gear is more spirit and +%lighting/elemental/total. -recharge for headpiece, amulet and offhand.

You have huge base stats with this build, so theres no need for physique to wear gear and you will also have plenty of HP. Base spirit of is great as well. An amulet with "of the druid" on it and 1 point in mend flesh is more than enough for survivability. If you don't have such an amulet, a potion now and then I guess.

Alchemist belt spam is fun too.

Dikkiedik

, PM

here is my current demolitionist build (started today) just got 'till level 35, with 4 hours of playing:

http://grimcalc.com/GrimCalc?mastery=Demolitionist&Class1=Demolitionist&Class2=Nope&sa=0&m1=&m2=0

it is a very easy build and it burns every enemy within seconds, just throw some molotov's and you can run past enemies and keep collecting xp :P

Rindel

, PM

here is my current demolitionist build (started today) just got 'till level 35, with 4 hours of playing:

http://grimcalc.com/GrimCalc?mastery=Demolitionist&Class1=Demolitionist&Class2=Nope&sa=0&m1=&m2=0

it is a very easy build and it burns every enemy within seconds, just throw some molotov's and you can run past enemies and keep collecting xp :P

How easy was it to defeat the Warden?

Dikkiedik

, AM

How easy was it to defeat the Warden?

i need 2 extra mana potion's, i throw them at the warden run around in the flames so he will get more damage for being in the flames. :)

but to answer your question, for me it is easy :P

Faidian

, PM

Some great info and builds here. Thanks for the compendium!

Faidian

, PM

I was looking over the builds and they are really interesting! Though, I was looking at the trees and there looked like some loose pts in the "duelist" Blademaster

Faidian

, PM

I'd probably go with something more like this

Faidian

, PM

http://grimcalc.com/GrimCalc?mastery=Blademaster&Class1=Soldier&Class2=Nightblade&sa=1&m1=&m2=

Faidian

, PM

I have a couple of Witch Blade builds I've been messing with. Take a look, hope it gives people some ideas. :) I have 2 for 35, depending on what gear drops and the play style but fairly similar http://grimcalc.com/GrimCalc?mastery=Witchblade&Class1=Soldier&Class2=Occultist&sa=1&m1=&m2= and http://grimcalc.com/GrimCalc?mastery=Witchblade&Class1=Soldier&Class2=Occultist&sa=1&m1=&m2= the level 50 version would be something like this http://grimcalc.com/GrimCalc?mastery=Witchblade&Class1=Soldier&Class2=Occultist&sa=1&m1=&m2=

Faidian

, PM

Also, I've got one for a Witch Hunter that plays fairly well. http://grimcalc.com/GrimCalc?mastery=Witch20%Hunter&Class1=Occultist&Class2=Nightblade&sa=1&m1=&m2= It focuses mostly on atk speed and bleeding in terms of dmg with lots of survivability.

Strills

, PM

Alright, I got a request for you guys. I want to try a primarily Demolitionist based build, but don't have much of an idea where to start, since there aren't too many in the list at the moment.

Any sort of class build is fine, as long as its based mostly on the Demo. Though, a Commando build would be preferred due to all the nice items that work well with it.

Edit: I should also mention that I really like Lightning damage, and I have a lot of items that improve it significantly.

I actually have a Lightning demo! It's quite fun, but as the Demo doesn't have very many lightning skills, it can feel lacklustre at times. I'm hoping Arcanist has a few Lightning skills.

Here's the build: http://grimcalc.com/GrimCalc?mastery=Demolitionist&Class1=Demolitionist&Class2=Nope&sa=1&m1=&m2=0

Made it for a ranged character, but it works decently melee as well - problem being I'm not tanky at all.

Some items to look out for are Astral Mantle, Insignia of Justice, Orwell's Revolver and Crushing Will. An Attuned Lodestone socketed to your amulet doesn't hurt, either. You will deal some crazy retaliation damage, with Ulzuin's Wrath often onehitting targets. Sadly, as it's a ranged character, this aspect feels kind of wasted (I'm not looking to take damage). Orwell's Revolver or a Skyforged weapon will be great, those lightning procs deal some insane damage. Whenever dual wielding pistols is added to the game, I'll be rocking a pair of Orwell's Revolvers. :cool:

It's a decent build - too reliant on procs imo, with all the retaliation, lightning bolt, and Static Strike. On the bright side, nothing beats Lightning Bolt procing times in short succession. ;)

DeMasked

, PM

I actually have a Lightning demo! It's quite fun, but as the Demo doesn't have very many lightning skills, it can feel lacklustre at times. I'm hoping Arcanist has a few Lightning skills.

Here's the build: http://grimcalc.com/GrimCalc?mastery=Demolitionist&Class1=Demolitionist&Class2=Nope&sa=1&m1=&m2=0

Made it for a ranged character, but it works decently melee as well - problem being I'm not tanky at all.

Some items to look out for are Astral Mantle, Insignia of Justice, Orwell's Revolver and Crushing Will. An Attuned Lodestone socketed to your amulet doesn't hurt, either. You will deal some crazy retaliation damage, with Ulzuin's Wrath often onehitting targets. Sadly, as it's a ranged character, this aspect feels kind of wasted (I'm not looking to take damage). Orwell's Revolver or a Skyforged weapon will be great, those lightning procs deal some insane damage. Whenever dual wielding pistols is added to the game, I'll be rocking a pair of Orwell's Revolvers. :cool:

It's a decent build - too reliant on procs imo, with all the retaliation, lightning bolt, and Static Strike. On the bright side, nothing beats Lightning Bolt procing times in short succession. ;)

Here's a variation (http://grimcalc.com/GrimCalc?mastery=Pyromancer&Class1=Demolitionist&Class2=Occultist&sa=0&m1=&m2=) of your build.

Pretty much the same gear though with Orwell's Revolver I would suggest grabbing Marauder's Quickdraw Gloves as well for it's proc which may proc more lightning bolts. Helm use Berserker's Cowl for obvious reasons :) That or Stormcallers.

Strills

, PM

Here's a variation (http://grimcalc.com/GrimCalc?mastery=Pyromancer&Class1=Demolitionist&Class2=Occultist&sa=0&m1=&m2=) of your build.

Pretty much the same gear though with Orwell's Revolver I would suggest grabbing Marauder's Quickdraw Gloves as well for it's proc which may proc more lightning bolts. Helm use Berserker's Cowl for obvious reasons :) That or Stormcallers.

Yeah, I considered going with a Pyromancer, but chose to wait for Arcanist instead.

I have Zealot's equipped at the moment, but Marauder's could likely be the better choice. I'll try it out and see for myself. I'm wearing Maiven's Hood in anticipation of the Arcanist, + it looks badass. :cool:

BellamyBrothers

, PM

I was looking over the builds and they are really interesting! Though, I was looking at the trees and there looked like some loose pts in the "duelist" Blademaster

What would you consider loose? If you are talking about my single pointers (RoS, BB, SS) i mainly use those for utility (stuns or invulnerability). With the next level cap raise i'll update the build as i have my end game build in mind, i just put up what my character actually has in game.

Faidian

, AM

On your duel wield, I was just thinking those 3 pts would be better off in your auto attack skills. Higher proc rate would probably be more dmg than a 7% bump in pierce *shrug* just a thought.

BellamyBrothers

, AM

On your duel wield, I was just thinking those 3 pts would be better off in your auto attack skills. Higher proc rate would probably be more dmg than a 7% bump in pierce *shrug* just a thought.
Are you talking about dual blades? I can dig that actually, but i plan on maxing them all out in the end anyways. Maybe, ill think about it a bit more and update it when the next act comes out. Thanks for the info!

Faidian

, PM

Yeah, sorry dual blades, I still equate it to duel wield, hard wired in my brain I guess lol True about maxing them at max level. I should have specified I was talking about to 35 only. My b!

Nazruk

, PM

Hey folks,

here's my Lightning Rod (http://grimcalc.com/GrimCalc?mastery=Demolitionist&Class1=Demolitionist&Class2=Nope&sa=0&m1=&m2=0) Demolitionist.

Stats:

spirit/cunning= and a few physique for armor requirements.

Gear:

focusing on elemental/lightning/physical-damage (in this order).
besides the damage i tried to max resistances (at least the important ones for act 2) because the health-pool is pretty low.

Coreitems:

Orwell's Revolver (http://gracefuldusk.appspot.com/items/Orwell%27s-Revolver), Chrusing Will (http://gracefuldusk.appspot.com/items/Crushing-Will) and further items that enhance the mentioned stats like Hermit's Legguards (http://gracefuldusk.appspot.com/items/Hermit%27s-Legguards).

Gameplay:

1. flashbang
2. stun jacks
3. loot ;-)

playing it on softcore, for a hardcore-build its to much of a glasscanonbut fun ;)
for hardcore i'd go deeper into physique-stats and change to Firestrike 1/12 and Searing Light 10/

Video:

Lightning Rod (http://www.youtube.com/watch?v=TIfm0fEuOZk)


Nazruk

Strills

, PM

You have to press the "get link" button in the Grim Calc, and copy the link you're giving. Can't see your build right now.

I have a similar build, with Grenado and its Lightning modifier maxed. Just wondering, what's that blue aura/buff you have activated?

Rivera24

, PM

You have to press the "get link" button in the Grim Calc, and copy the link you're giving. Can't see your build right now.

I have a similar build, with Grenado and its Lightning modifier maxed. Just wondering, what's that blue aura/buff you have activated?
Its the lightning aura from hells bane ammo (http://gracefuldusk.appspot.com/items/Hell%27s-Bane-Ammo).

Strills

, PM

Its the lightning aura from hells bane ammo (http://gracefuldusk.appspot.com/items/Hell%27s-Bane-Ammo).

Lol, I completely forgot about that component for my Lightning demo. :rolleyes:

Nazruk

, AM

You have to press the "get link" button in the Grim Calc, and copy the link you're giving. Can't see your build right now.

I have a similar build, with Grenado and its Lightning modifier maxed. Just wondering, what's that blue aura/buff you have activated?

thanks mate, changed it.

aura is the above mentioned one, yes.

Lujaynne

, AM

I have recently gotten into Grim Dawn and I most assuredly don't know as much as you all, but I have been messing around, resetting points until I found something that works for my play style. I will describe it in detail as best as I can, and I don't have a leveling guide, as I kinda worked it and reworked it several times as I leveled. What I did end up with works for me. I have no comparison to how it should work to other builds, but I feel durn near invulnerable while fighting.

The Healing Nightblade (http://grimcalc.com/GrimCalc?mastery=Blademaster&Class1=Soldier&Class2=Nightblade&sa=0&m1=&m2=)

I originally wanted a pure Nightblade but I forgot about the two class system and accidentally chose the soldier. And put 5 points in the mastery and never could pull them back out. That's fine, but the points you get from mastery actually help.

The rest as you can see get bluntly put into pneumatic burst and phantasmal blades and resulting passives. The result is a life leeching character that is hard to kill. Passives in Amarata's Quick Cuts is a must. You need the flurry of attacks to make this work, but the passives in Anatomy of murder are optional. This seemed to work well for me, so I've left them there.

The build revolves around bleeds, piercing and physical damage. Pump these up with items and runes on your weapons armors. I cannot figure out how to take screen shots so I cannot show you my weapons, but fast or very fast attack speeds are a must. You will have enough IAS from pneumatic burst that that you don't need to *heavily* invest in any extra. My DPS goes from a spicy to over with pneumatic burst and piercing aura.

Now, I have two rather fun and unique weapons that have passives on them that not only make this build successful, but make it durable AND DPS at the same time. One weapon I have has Earth Ward on it which has an 8 second duration with an 8 cooldown, +67 Health regen as well as armor protection increased by 30%. Yes, with the cooldown and the duration you can have this up all the time and mainly you will. I hear its trigger almost all the time and you can face tank just about ANYTHING with this active. This and pneumatic burst up outright make you invincible in any fight.

On my other weapon, I have enrage which has only a 5% chance to proc (whereas Earth ward has 10%) it procs far less often, however when it does, my spicy DPS ramps to When it hits, it HITS HARD, and since Earth ward procs ALL.THE.TIME. It is not uncommon to have both up at the same time, negating enrage's negative consequences.

As for items I enchanted my weapons with, I have A serrated Spike which grants me the piercing aura ability, which is a small boost to DPS, however, because of the bonus percent to piercing damage and the fact it is bonus DPS for a measly 50 energy, it is almost a must have!

On my other weapons I chose blessed Whetstone for the decapitate ability. And let me tell youat first, I was hesitant about this ability, until I started using it. I love it when I take a yellow level 47 mob from full to 1/8 health or insta dead if I crit. It will make all your DPS friends envious at the DPS ball. And even if it doesn't crit, it will still deal a significant amount of damage. Since you have only phantasmal blades as your only other skill to DPS with besides standard attack, it is worth having.

Equipment choices. My BP and legs have + life and +6% or 7% life on them each. This bolsters my HPs. I have a few items that bolster HPs and Energy as well as some resistances. It is highly important, however, that you find an item that has a % amount of damage returned as life. *HIGHLY* important. I only have 4% and it is enough, so you don't have to stack EVERY item you come across with life leech, a little bit will do.

The downside to this build is the mana costs. They just get insane, so I mainly white hit trash mobs and keep pneumatic burst up for the DPS boost and hp regen. You literally cannot die if you use your skills. Pneumatic burst down and still taking damage? Phantasmal blades. Both skills down and still taking damage? No worries, Earth ward is BOUND to proc. *still* taking damage??? Hit something! Or, pop a health potion, if your panicked, but since i hit level 35, I have ever only used a health potion 2x, and mainly because I messed up. And I died only ONCE since I sorted out my build and honestly..only because I forgot where I bound my health potion (I use it so infrequently)

The mobs I have the most trouble with are the ghosts when they swarm, and any retaliation mob. But even then, back off, and kite a little, use phantasmal blades and whittle a few down and then go back in. Remember, you heal when you use it, so don't be afraid, and phantasmal blades does an AMAZING amount of damage, and can go through mobs in a straight line. so you can get crafty with your placements and take down a hoard of mobs.

Pros:

-High DPS
-High survivability
-Near impossible to kill

Cons:

-high mana costs. I constantly have to resupply
-troubles against ghosts or retaliation mobs. can be avoided by kiting. (I had originally meant this to be a kiting build. Turned out to out-perform my expectations in melee)
-no AoE. Phantasmal blades can take care of a straight line of mobs, but not in an area around you.
-no CC to speak of. You occasionally proc a stun, not often enough to warrant mentioning except for it *can* happen


I will get screenies of my weapons and armor when i can figure out why I can't take them, and then I will post you my set up. Also, if anyone can help me with my twitch and how to video record my play sessions, I will get a video for you on how this build performs.

Thank you all for any feedback you may have.

Scorching_Toad

, AM

Hey guys! Another build for your,and yes it is Blademaster again.
But it BM special a little.Build based on procs from character gear,generally on 2 Skyfallen melee weapons.I'm named this build 'Stormdancer'

Cons:
- Heavy gear dependent
- Procs dependent
- Not very high survivality for melee char
- No ranged ability's

Pros:
-High elemental damage(If proc)
-AoE stunning in melee range(if proc0
-Self heal!
-Be a thunderbolter is funny!

SD Build (http://grimcalc.com/GrimCalc?mastery=Blademaster&Class1=Soldier&Class2=Nightblade&sa=0&m1=&m2=)

and 3 short videos [Voldrak] (https://www.youtube.com/watch?v=u9EB7tjxrVU) [High priest Z] (https://www.youtube.com/watch?v=WyhLCdpLTL0) [Baron for farming] (https://www.youtube.com/watch?v=2Q9Pl7ozY90)

Strills

, PM

Hey guys! Another build for your,and yes it is Blademaster again.
But it BM special a little.Build based on procs from character gear,generally on 2 Skyfallen melee weapons.I'm named this build 'Stormdancer'

Cons:
- Heavy gear dependent
- Procs dependent
- Not very high survivality for melee char
- No ranged ability's

Pros:
-High elemental damage(If proc)
-AoE stunning in melee range(if proc0
-Self heal!
-Be a thunderbolter is funny!

SD Build (http://grimcalc.com/GrimCalc?mastery=Blademaster&Class1=Soldier&Class2=Nightblade&sa=0&m1=&m2=)

and 3 short videos [Voldrak] (https://www.youtube.com/watch?v=u9EB7tjxrVU) [High priest Z] (https://www.youtube.com/watch?v=WyhLCdpLTL0) [Baron for farming] (https://www.youtube.com/watch?v=2Q9Pl7ozY90)

Looks cool with all those procs! I thought about creating a lightning saboteur, but haven't gone through with it yet. :)

With my original Blademaster, I found Blade Arc to be a cool skill, but since it doesn't combine well with me DW build, I didn't have it on my skill bar for very long. Instead, I created a new Blademaster to try and create a build where Blade Arc could be used as my LMB. Here's how the build turned out: http://grimcalc.com/GrimCalc?mastery=Blademaster&Class1=Soldier&Class2=Nightblade&sa=1&m1=&m2=

I have Frizzick's and a Bloodreaper's Cowl equipped, for +1 all skills and +1 NB skills. In order to get enough energy regeneration, I'm currently wearing a Maiven's Tome, and some other parts of my gear are also focused on energy reg. Despite that, I'm sitting comfortably at around 1,5k dps, and am very hard to take down with 7% lifesteal. The idea is to stack piercing/bleeding/%skill recharge. Essentially, Blade Arc is used to take down mobs, while I'll quickly burst down bosses with Shadow Strike on a very short cooldown.

Hopefully, I'll be able to wield a shield and still have enough energy reg for the later difficulties. I'm thinking something like this for level 75; http://grimcalc.com/GrimCalc?mastery=Blademaster&Class1=Soldier&Class2=Nightblade&sa=1&m1=&m2=

If I'm getting completely battered, I can skip RoS and Circle of Slaughter and go for more points into Veterancy and Military Conditioning. I think the biggest challenge will be to find gear that give me both pierce/bleed/physical damage, while at the same time getting enough energy regeneration. Should be fun! :)

great work guys :D

Dikkiedik

, PM

just finished my new build: Blademaster

Just tried some new skills, eventually i got a pretty good fighter IMO :)

see for yourself and tell me what you think..

http://grimcalc.com/GrimCalc?mastery=Blademaster&Class1=Soldier&Class2=Nightblade&sa=0&m1=&m2=

my damage from different kind of skills:

Rivera24

, PM

You could move 3 points from fighting form to veil of shadow for more damage and still keep the 2 targets.

wulfgardt

, PM

Im having an issue with looking at builds, for example-Ravens ranger,i can see the points put into his first mastery -soldier- but the second mastery-demo- is just empty,this is the same with all multi class builds i try to browse,first mastery no prob but second is empty with no points being showed at all.

Stormcaller

, AM

Im having an issue with looking at builds, for example-Ravens ranger,i can see the points put into his first mastery -soldier- but the second mastery-demo- is just empty,this is the same with all multi class builds i try to browse,first mastery no prob but second is empty with no points being showed at all.

Hey, I made that site and i'd like to fix this. I tested it on opera, firefox, chrome and IE. they all worked fine, alth. my IE testing was only for latest version so I would be surprised if it works on ie 6&7 and it might not work on ie 8 too.

So im surprised that it doesnt work. Just to make sure can you for example ctrl + f5 on this page to make sure all files are new and see if it still doesnt work? if you can tell me your browser & version, and unless its really old, I will fix it.

http://grimcalc.com/GrimCalc?mastery=Witchblade&Class1=Soldier&Class2=Occultist&sa=0&m1=&m2=

also does this happen for every page? Im trying to eliminate the chance that maybe the pages belonged to builds for older game versions, before skill trees changed.

and can you try it on here : http://grimcalc.com/o/GrimCalc?mastery=Witchblade&Class1=Soldier&Class2=Occultist&sa=0&m1=&m2= you should see nan unused skill points and errors but skill points and values should display correctly. this is one of older versions of grimcalc, and a bit broken too.

edit: just tested on ie 7,8,9 on quirks mode and they all work, which im surprised to be honest.

just finished my new build: Blademaster

Just tried some new skills, eventually i got a pretty good fighter IMO :)

see for yourself and tell me what you think..

http://grimcalc.com/GrimCalc?mastery=Blademaster&Class1=Soldier&Class2=Nightblade&sa=0&m1=&m2=

my damage from different kind of skills:

Such low OA :P
4 points in Cadence? Eww

Seems like your build is designed to make impressive character sheet numbers more then anything else.

Dikkiedik

, PM

Such low OA :P
4 points in Cadence? Eww

Seems like your build is designed to make impressive character sheet numbers more then anything else.

haha thx for the reply,
yea that is why i asked what you think of it.

i have replaced some points in my mastery now

haha thx for the reply,
yea that is why i asked what you think of it.

i have replaced some points in my mastery now

My current favorite Blademaster build is FS/Exec. Once I finish leveling it, I might just be able to pull a k crit.

LordAdoria

, AM

Please add my Saboteur via http://www.grimdawn.com/forums/showthread.php?t=
Im putting the Calc-Link in the Originalpost meanwhile :)

Xeilua

, PM

- COMMANDO (Soldier & Demolitionist) Lv -

Fervent Fighter (http://grimcalc.com/GrimCalc?mastery=Commando&Class1=Soldier&Class2=Demolitionist&sa=1&m1=&m2=) - Bash & burn your foes with the raw power of physical and fire damage, all the while nullifying their attacks with your shield and indomitable will to survive.

Fire Strike and Explosive Strike boost fire and physical damage.
Zolhan's Technique allows multiple foes to be reduced to ash simultaneously.
Blitz is a great gap closer and is useful for knocking down foes when surrounded.
Fighting Spirit is useful in a pinch or if you need a significant damage boost while fighting a boss.
Military Conditioning, Menhir's Will, and Overguard greatly improve survivability.
Vindictive Flame adds a variety of great offensive and defensive bonuses.
Decorated Soldier offers both offensive and defensive bonuses, and the 25 mastery points required to reach it significantly boost base stats.

- Low-Level Veteran Tips -

Begin with the Soldier mastery and stick with a sword & board setup.
Obtain Fighting Spirit and Menhir's Will as soon as possible to boost your survivability.
Feel free to temporarily invest into Forcewave if you're lacking in damage early on and don't yet have enough skill points to make effective use of Fire Strike and Zolhan's Technique.

- Items -

General: Anything that grants bonuses to physical damage, fire damage, and attack speed are a given. Affixes that grant bonuses to maximum life and life regeneration synergize well.
Warmaster's Pride (http://gracefuldusk.appspot.com/items/Warmaster's-Pride) adds +1 to all skills in Soldier and Demolitionist, and Frizzick's Utility Pack (http://gracefuldusk.appspot.com/items/Frizzick's-Utility-Pack) adds +1 to all skills. These two items together provide a great boon to any Commando.
Guardsman's Spaulders (http://gracefuldusk.appspot.com/items/Guardsman's-Spaulders) allows us to cheat death a second time, since we've invested points into Menhir's Will.
Guardsman's Breastplate (http://gracefuldusk.appspot.com/items/Guardsman's-Breastplate) adds +2 to Overguard.
Zealot's Gauntlets (http://gracefuldusk.appspot.com/items/Zealot's-Gauntlets) greatly improves attack speed, which allows us to incinerate things faster.
While a Flamebrand (http://gracefuldusk.appspot.com/items/Flamebrand) would be the optimal weapon for this build, it's currently out of our level range. Therefore, pick anything that works. I'm currently using an Omen (http://gracefuldusk.appspot.com/items/Omen) because it's fast.
A Grenadier Shoulderguard (http://gracefuldusk.appspot.com/items/Grenadier-Shoulderguard) provides a decent damage bonus and can potentially turn Grenado into a one-point-wonder.
Relics: I'm currently using a Calamity (http://gracefuldusk.appspot.com/items/Calamity), which inflicts physical, fire, and burn damage in addition to buffing my offensive ability. Inferno (http://gracefuldusk.appspot.com/items/Inferno) and Rampage (http://gracefuldusk.appspot.com/items/Rampage) are also good rare-quality relic choices. If you can find the blueprints and crafting materials, I'd also recommend Juggernaut (http://gracefuldusk.appspot.com/items/Juggernaut).


- Miscellaneous -

While I tend to favor full Cunning for the bonus to Offensive Ability, this build is probably viable with Cunning:Spirit or even full Spirit. Try to resist investing points into Physique; 25 points in the Soldier mastery, maxed-out Military Conditioning, and some Polished Emeralds should allow you to wear most armor pieces you find, if not all of them. Keep an eye out for Ancient Armor Plates (http://gracefuldusk.appspot.com/items/Ancient-Armor-Plate) if you continue to struggle with gear requirements.
If the player can obtain Warmaster's Pride (http://gracefuldusk.appspot.com/items/Warmaster's-Pride), Frizzick's Utility Pack (http://gracefuldusk.appspot.com/items/Frizzick's-Utility-Pack), and Guardsman's Breastplate (http://gracefuldusk.appspot.com/items/Guardsman's-Breastplate), remove two points from Overguard and invest them into Markovian's Advantage (useful for tougher opponents) and Veterancy (synergizes well with Overguard). The latter is boosted further with a Crimson Heart (http://gracefuldusk.appspot.com/items/Crimson-Heart).
This build does require the player to keep their energy reserves up, so keep a few energy potions on hand at all times. If you lack the energy to use Fire Strike, you lose a large chunk of your damage output.

LordAdoria

, AM

Witchblade Original Build by Dikkiedik

Just some thoughts of me itemwise depending that build:

As for the items, I can mainly suggest Items with + IAS, +CUN, + PD and +OA of course! Same goes for the components to put in there.

Some items I would recommend:

-Berserkers Cowl (http://gracefuldusk.appspot.com/items/Berserker's-Cowl) is really helping this build amazingly, since it grants the very handy Berserk-Skill and goes with other nice to have stats!

-Hounds Bite (http://gracefuldusk.appspot.com/items/Hound's-Bite) for the nice +IAS

Dikkiedik

, AM

Witchblade (Soldier and Occultist)

" A very nice and tanky Damagedealer - very balanced between making good damage (++) and taking good amounts of damage."

Our Mainstat will be cunning, of course. Since we need to put alot of points into the Soldier-Tree to have access to the Squad Tactics, we dont really need to put much into physique anyways. Depending on the gear you might wanna wear, of course! I ll show you my char so you can get an idea of the possible damage and all those other things:

http://imageshack.com/a/img//anzd.jpg

Please imagine I am not wearing tons of kickass-gear. I am pretty sure the damage can get MUCH higher. Im gonna keep on farming for items ;)

Lets have a quick look at the calculator first:

http://grimcalc.com/GrimCalc?mastery=Witchblade&Class1=Soldier&Class2=Occultist&sa=0&m1=&m2=

Sours: http://grimdawnblog.blogspot.com//03/build-compendium-pagehtml
Grimarillion Compendium Intro

Build Compendium X (Forgotten Gods)

Which builds could be submitted into Compendium X

A build that has a dedicated thread on this forum. Compendium essentially is a collection of links to these threads. Builds that do not have a dedicated thread thread can’t participate in the compendium.

There are no strict rules on what such thread should contain, so check out other submissions to get a general understanding on what makes a good build thread. The bare minimum is:

  1. grimtools link of your character;

  2. A screenshot of your character’s sheet in-game (example);

  3. A short description.

Note that Compendium’s definition of a build is your character’s build. Grimtools allows you to theorycraft builds in great detail, but builds without an existing character can’t be submitted into Compendium. Whether you levelled the character legit or created one with a cheat tool doesn’t matter.

Also, do not submit builds that are not at level cap or reasonably close. It is perfectly fine to post your low level character’s build on this forum, but it is viewed as work in progress. Compendium is for more or less finished builds (think of it as an archieve).

Application form

To submit your build into compendium you need to fill the following form. Simply copy-paste it into your reply window and edit the necessary parts. Please do not fiddle with tags encased in < > brackets.

How to fill the form

[Playstyle] - simply change the content between [ ] brackets to something that would match your build. You can learn about playstyles in this guide with examples. For your own build you can choose one of the following recommended options:

  • [DW Melee] - a melee autoattack build that hits enemies with two weapons;
  • [2H Melee] - a melee autoattack build that hits enemies with a two-hander;
  • [Shield Melee] - a melee autoattack build that carries a shield;
  • [Melee Hybrid] - a hybrid of a melee autoattack build and caster, implies that a good chunk of damage is going to be from other sources, like cooldown spells and pseudo pets;
  • [DW Ranged] - a ranged autoattack build that hits enemies with two weapons;
  • [2H Ranged] - a ranged autoattack build that hits enemies with a two-hander;
  • [Shield Ranged] - a ranged autoattack build with a shield, rare but a few builds exist;
  • [Ranged Hybrid] - a hybrid of ranged autoattack build and caster, implies that a good chunk of damage is going to be from other sources, like cooldown spells and pseudo pets;
  • [Caster] - a generic tag for casters, use it if anything below doesn’t fit;
  • [Spam Caster] - a caster that uses a spammable no cooldown skill as main damage source. If it’s used just as a filler between cooldown skills then use the above one;
  • [Channeler] - a build that has to channel a skill to do damage. Eye of Reckoning counts as one, even though it scales with attack speed instead of casting speed;
  • [2H Caster] - for any caster that uses a two-hander for whatever reason. No cooldown Forcewave counts as one;
  • [Shield Caster] - for any caster that uses a shield for whatever reason, builds based around Aegis of Menhir and cooldown Forcewave automatically count as one.
  • [Pet] - summoners and the kind;
  • [Pet Hybrid] - any attempt to make a cross between a pet build and anything else;
  • [Retal] - retaliation builds;
  • [Procmancer] - a build that uses various procs as the main damage source, Auramancers typically go there as well.

If you feel like something else will describe your build better then go ahead, but I ask you to be reasonable – people may use these tags for searching.

[Patch] - version of the game the build is for. Obviously, the time goes on and some builds may receive revisions for newer patches. I accept requests to change the patch version of your submission if that happens.

[Build Name] - what you call your build. It doesn’t need to be a % match with your dedicated thread, but yet again – please be reasonable and don’t call your build in compendium submissions as something totally different from your dedicated thread’s name. Because of how this forum processes links, it is forbidden to use any extra square brackets in the build name.

(build url) - the link to the dedicated thread of your build on this forum.

(Author) - your nickname on this forum.

(crucible) - replace it with (cr) or (cr+) depending on performance in the crucible. Guidelines:

  • (cr) - can complete wave of the Crucible on Gladiator difficulty in less than 8 minutes;

  • (cr+) - can complete wave of the Crucible on Gladiator difficulty in less than 6 minutes;

Limitations: the amount of tribute used for buffs and banners can’t exceed This equals to 4 buffs and 3 T1 beacons/banners (also known as simply 4+3), which is currently a standard benchmark for Crucible speedruns. Common alternatives are 3 buffs and 1 T3 beacon/banner (also known as simply 3+1), which is 61 tribute; or 3 buffs, 1 T2 beacon and 2 T1 beacons, which is 63 tribute (aka 3+3).

Please note that including this tag requires proof in the build thread, and as of now I’m checking all new submissions on compliance to that rule. If I’m unable to find a proof in your build thread then the build is still added to Compendium but I will be stripping (cr) or (cr+) tag from your submission. Since crucible is treated as a time attack mode by community but there is no built in timer proving your crucible performance claims requires a video.

(shattered realm) - replace it with (sr-), (sr) or (sr+) depending on performance in the Shattered Ream on Ultimate difficulty. Guidelines:

  • (sr-) - can complete Shattered Realm up to Shard 50 on Ultimate difficulty (30 for Hardcore characters);

  • (sr) – can complete Shattered Realm up to Shard 65 on Ultimate difficulty;

  • (sr+) - can complete Shattered Realm up to Shard 75 on Ultimate difficulty.

Please note that including this tag requires proof in the build thread, and as of now I’m checking all new submissions on compliance to that rule. If I’m unable to find a proof in your build thread then the build is still added to Compendium but I will be stripping (sr) or (sr+) tag from your submission. The minimum proof for Shattered Realm is a screenshot from the treasure room.

(hc) - include this tag if the character is played in hardcore mode, otherwise remove it.

(vid) - include this tag if there are videos posted in the build’s dedicated thread.

(L) - include this tag if the build has a levelling / progression guide.

Damage - list your damage types, separated by a comma.

  • List only those damage types you’re building around or consider a significant part of build’s damage output.
  • Entries like “Cold, Frostburn, bit of Bleeding” will be shortened to just “Cold, Frostburn”.

Active Skills - list your active skills, separated by a comma. You need to list all the active skills the build uses regardless of where they come from.

  • If your build got access to say Stormfire but you don’t actually use it then it shouldn’t be mentioned.
  • The one pointer skill you took just for proccing some devotion should be mentioned.

Passive Skills - list your passive skills, separated by a comma. The Compendium definition of passive skills is activable buffs and auras, as well as buffs that proc under certain conditions rather than actual passives.

  • Rule of thumb is if you can bind a devotion to it then it should be mentioned, otherwise not.
  • Actual passives like Military Conditioning shouldn’t be mentioned and will be removed from your submission.
  • Passive skills granted from items and components shouldn’t be mentioned unless they define your build somehow (e.g. auramancer).

WPS skills - list your WPS skills, separated by comma.

  • If the build has no WPS skills then this line must me omitted.
  • That includes WPS granted by components & items.
  • WPS is any proc with “activates off default weapon attacks” in description. For more information about WPS check out this thread

Submission example:

What it would (should) look like:

  • [DW Melee] [] (c+) (sr) (vid) Cholol, the Breathtaking - Deathmarked Blademaster, Gladiator () and SR 80 viable (veretragna)

    • Damage: Cold
    • Active Skills: Cadence, Shadow Strike, Amarasta’s Blade Burst, Ring of Steel, Pneumatic Burst, Reaper’s Mark, Icechill, Blade Spirit
    • Passive Skills: Field Command, Fighting Spirit, Veil of Shadow, Oleron’s Rage, Chilling Weapons x2
    • WPS Skills: Markovian’s Advantage, Belgothian’s Shears, Whirling Death, Execution
Sours: https://forums.crateentertainment.com/t/build-compendium-x-forgotten-gods/

Compendium build grim dawn

In black lace underwear, stockings with fishnet elastic, mmmmm. I'm already horny. I come closer to you, quickly taking off my clothes, I lie down to you and passionately kiss on the lips, I penetrate your. Mouth with my tongue, then my whole neck. Oh, your perfume.

Grim Dawn Top 5 Best Starter Builds for Beginners \u0026 Season 2 \u0026 Prize Announcement!

Uh-huh, - tears appeared in her eyes. - I. I don't know how. - Nothing, I'll teach you. - I whispered and conducted tongue over her earlobe.

You will also like:

Why did I come here to drink. I guessed right with the film - sweet light erotica - I love this film. Well, what is he pulling. I have almost unbuttoned the floor of the robe. Well, finally, a hand went on the back.



277 278 279 280 281