Star citizen hotas throttle inverted

Star citizen hotas throttle inverted DEFAULT

Getting familiar with Joystick Gremlin

Note: This is part 2 of a series. If you haven't already installed all the required tools, go check out part 1 first.

Just need the configs? go the to TL;DR

The keystone to our entire setup is Joystick Gremlin (JG). JG allows you to remap inputs from your devices to other inputs on your system. For example, you can configure it so with you press the trigger button on your left joystick, it presses the Shift key on your keyboard. This opens an entire array of possibilities that we'll only begin to touch on.

In this guide, we'll be configuring a profile for a single game, Star Citizen. Also, we'll be basing this guide on two Thrustmaster T16000M joysticks and TWCS Throttle, but the concepts being discussed here apply to any game and any input device.

When configuring input devices, I prefer to keep the game as close to a default configuration as possible. This means if I uninstall/reinstall, or move between machines, I just have to have my JG profiles, and I don't have to worry about re-configuring within the game more than I have to.

This means that I also prefer to rebind physical joystick buttons to emit keyboard commands for the default key bindings rather than configure joystick buttons within the game.

Planning it out

Before we start configuring JG and Star Citizen, it's good to come up with a plan. One of the easiest ways I've found is to use Drawings in Google Docs.

You can copy mine from here. I label the physical input with the in-game action on top, and the keyboard or joystick input on the bottom. As you can see, most of my inputs map to keyboard commands, with only a few joystick buttons (J1, J2, J3, etc). It's also useful to have a the in-game keyboard map2 handy when creating this.

Identifying Devices

First, we're going to configure the two joysticks. There is a small controller icon under the menu bar that can be black or green. This is the Activate button. When activated, the button will be green and will process all inputs as configured. To work on our configuration, though, we're going to deactivate JG, making sure the button is black.

In JG we have two tabs for our joysticks. The way to tell them apart is select of the tabs, then move the left and right joysticks one at a time. When moving or pressing buttons, JG will select the physical input on the left side that corresponds with the input you're creating on your joystick. When you've determined which joystick is which, use the Device Label field under the tabs as a reminder.

Mapping Axes

One of the more complex mappings are the axes. We'll be mapping the roll, pitch and yaw axes from our left and right joysticks onto a single vJoy device. We'll be using this standardized frame reference1.

On your right joystick:

  • Move the stick to determine the pitch (front to back) physical input (it will be Axis 2)
  • Enter “Pitch” into the Action Description box
  • Select Remap from the action (left) dropdown, and click Add
  • In the new Remap action form, choose vJoy Device 1, Axis Y

Repeat these steps for roll (side to side) to the X axis and yaw (twist) to the Z axis

On your left joystick we'll be configuring strafe forward/back, left/right and up/down. Follow the same steps from above, except on your left joystick and mapping:

  • Forward/Back -> vJoy Device 1, Axis X Rotation
  • Left/Right -> vJoy Device 1, Axis Y Rotation
  • Up/Down -> vJoy Device 1, Axis Z Rotation

Testing it out

To test our configuration, open the Monitor vJoy application. Ensure to activate JG by clicking the activate button which turns it green. Now when you move your left and right joysticks, you should see the corresponding axis move in the vJoy monitor.

Inverting axes

If we loaded this up right now and tried it out in Star Citizen we'd find that the strafe Forward/Back and Up/Down would be reversed. Rather than fixing this in game, we can fix it in JG by inverting the curve. To do that:

  • Select the Strafe Forward/Back action
  • Within the Remap action that has already been configured, select Responsive Curve from the action dropdown and click Add
  • Click the invert button in the Response Curve action form

Repeat the steps for the Strafe Up/Down input

Doubling up inputs

I want to be able to strafe in all directions from my throttle as well. To do this I just had to bind the axes on the throttle to the same axes that I bound my left controller to. Since the game will be configured just to use the rotational axes, it doesn't matter which physical input is the one manipulating the virtual interface. This is how I'm able to control the same functions from multiple devices at once.

Mapping Hats

In order to use the hats like other buttons, you need to configure them first.

  • Select the Hat 1 on the right stick
  • Select Hat Buttons from the containers dropdown (to the right of the actions dropdown) and click Add

You can now treat the individual directions of the hat as buttons using the following instructions.

Mapping Buttons

Joystick buttons can be mapped in two different ways (for our use case). If we're mapping a physical button to a vJoy button (for instance the trigger on the right stick), this would use the remap action.

  • Find the right trigger physical input but clicking Button 1 on the left, or by physically pressing the trigger button while the Right joystick tab is selected
  • Select the Remap action and click Add
  • Configure the Remap form to vJoy Device 1 and Button 1

If we're mapping a physical input to a keyboard command, then we use the map to keyboard action.

  • Find the Gimbal Lock button on the left joystick by physically pressing the bottom right-most button on the right side buttong group while the Left joystick tab is selected (Button 10)
  • Select the Map to Keyboard action and click Add
  • Press the Record keys button in the Map to Keyboard form
  • Press Left Alt + R on your keyboard and release

Continue this process for every physical button you'd like to configure. For Star Citizen (3.4), you can use this as a good reference. However, key bindings change frequently and I'd advise you try to find a current version of the advanced key bindings.

At this point, you should have every physical button that you want to configure either remap‘d to the vJoy device, or to a keyboard press. Now we'll go into Star Citizen and do some final configurations.

Ensure that JG is in the active state. The Activate button should be green and the Status at the bottom left of the window should be Running and Active.

Resetting to SC defaults

First, we'll reset the Star Citizen configuration.

  • Delete your USER folder (within your RSI installation folder )
  • Launch Star Citizen

Note: It is my preference to unbind the mouse from pitch/yaw which allows you to look around with the mouse without worrying about the ship moving. To do this, after you've reset the controls, in Options > KEYBINDINGS > ADVANCED CONTROLS CUZTOMIZATION make sure you're on the Keyboard / Mouse configuration in the bottom right, then expand Flight - Movement and clear Pitch and Yaw by selecting the item with a left click, then right-clicking on the item

Now all of the keyboard mappings we've created in JG should match up to their in-game equivalents.

Configuring Joystick Inputs

Still in the ADVANCED CONTROLS CUSTOMIZATION UI, use the right arrow in the bottom right button that currently says Keyboard / Mouse to select Joystick / HOTAS. None of the built-in control profiles match our purpose, so we're going to completely clear the joystick configuration, and configure the vJoy inputs that we've configured. There are also a few things that don't have a keyboard command configured by default, so we've set them to a joystick button.

  • Click the button on the right that says > CONTROL PROFILES
  • Scroll down and choose Clear All Device Bindings
  • For each Joystick listed on the left side, choose the button next to it that says None and change it to JoyStick

Now that the controls are cleared, we must assign certain bindings using the following table. Do this by clicking on the item twice, then moving the joystick in the desired axis, or pressing the intended button. Use your joystick configuration map for a reference.

Note: You will get a message that things have already been bound and if that's ok. Always press yes.

GroupActionBinding
Flight - ViewLook left / rightZ-Axis
Look up / downY-Axis
Look BehindButton 19
Flight - MovementPitchY-Axis
YawZ-Axis
RollX-Axis
Speed Limiter (Abs.)Slider 1
Acceleration Limiter (Abs.)Slider 2 (Dial)
Strafe up / downZ-Axis Rotation
Strafe left / rightY-Axis Rotation
Throttle forward / backX-Axis Rotation
G-force safety (Toggle)Button 30
Flight - TargetingAim left / rightX-Axis
Aim up / downY-Axis
Scanning Radar PingButton 1
Scanning Increase Radar AngleButton 3
Scanning Decrease Radar AngleButton 2
MiningFire Mining Laster (Toggle)Button 1
Switch Mining Laser (Toggle)Button 2
Increase / Decrease Mining Laser PowerSlider 2
Flight - TurretsAim left / rightX-Axis
Aim up / downY-Axis
Flight - WeaponsFire Weapon Group 1Button 1
Fire Weapon Group 2Button 3
Acquire missile lockButton 2
Launch missileButton 2
Ground Vehicle - GeneralLook left / rightX-Axis
Look up / downY-Axis
Look behindButton 19
Fire Weapon Group 1Button 1
Fire Weapon Group 2Button 3
Ground Vehicle - MovementDrive Forward / BackwardY-Axis
Turn Left / RightZ-Axis
Primary FireButton 1
Secondary FireButton 3
Ground Vehicle - GunnerPrimary FireButton 1
Secondary FireButton 3
Social - GeneralRe-spawnButton 1

Saving the Configuration for Later Use

In Star Citizen, you can save your current configuration as a control profile to reload later. At the main menu:

  • Choose OPTIONS, then the KEYBINDINGS tab and click ADVANCED CONTROLS CUSTOMIZATION
  • Click the button on the right that says > CONTROL PROFILES
  • Click ‘Save Control Settings’
  • Enter a name for your control setup, and click Save
  • Copy the control settings profile from the folder.

Whenever you need to delete your USER folder, simply copy the **layout_*_exported.yml** back into the folder and use the **CONTROL PROFILES** button in Star Citizen like you did to load the advanced keyboard controls above.

Advanced Axis Curves

In my configuration, I use a custome response curve for the Speed Limiter axis (Z-Axis on the Throttle mapped to Slider) so that I can have more precise control over the lower 1/8th of the limiter region. This is done the same way we inverted the axes above, except we configure it at as Cubic Bezier Spline curve and use the control points to adjust the response curve to our liking. This is very much personal preference, but you can see what I've done for the speed limiter as a reference. (You'll note that this is also inverted, which is the way SC requires it)

Future Thoughts

Now that we've got our base JG profiles configured and can play the game, we can start tweaking the configuration for specific situations in the game. In a future guide we'll cover creating custom modes for mining, a director mode and a precision mode for dogfighting that will give us better accuracy while firing weapons.

Need Help? Have an issue/comment? Feel free to join my Discord: https://discord.gg/CVBMxJq

comments powered by Sours: https://ventorvar.com/posts/joystick-config/
ActionDefault keyCycle Selection - BackCycle Selection - ForwardRCycle Selection - Reset to AutoLeft Alt + RCycle Lock - In View - BackCycle Lock - In View - ForwardTCycle Lock - In View - Under ReticleTCycle Lock - Pinned - BackCycle Lock - Pinned - ForwardCycle Lock - Pinned - Reset to FirstCycle Lock - Attackers - BackCycle Lock - Attackers - Forward4Cycle Lock - Attackers - Reset to ClosestLeft Alt + 4Cycle Lock - Hostiles - BackCycle Lock - Hostiles - Forward5Cycle Lock - Hostiles - Reset to ClosestLeft Alt + 5Cycle Lock - Friendlies - BackCycle Lock - Friendlies - Forward6Cycle Lock - Friendlies - Reset to ClosestLeft Alt + 6Cycle Lock - All - BackCycle Lock - All - Forward7Cycle Lock - All - Reset to ClosestLeft Alt + 7Cycle Lock - Sub-Target - BackCycle Lock - Sub-Target - Forward8Cycle Lock - Sub-Target - Reset to Main TargetLeft Alt + 8
Sours: https://starcitizen.fandom.com/wiki/Controls
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X52 H.O.T.A.S. Throttle and Stick Simulation Controller

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STICK:

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  • Width: 6.7 in (17 cm)
  • Height: 10.9 in (27.8 cm)
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  • Lock On: Modern Air Combat (LOMAC)
  • Lock On: Flaming Cliffs 3
  • Lock On: Flaming Cliffs 2
  • Lock On: Flaming Cliffs
  • Aerofly FS
  • Aerofly FS2
  • Take On Helicopters (TKOH)
  • Rise of Flight
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Warranty Information

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California Warnings

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X52 H.O.T.A.S.

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Sours: https://www.logitechg.com/en-us/products/space/x52-space-flight-simulator-controller.html
Star Citizen: How to get your Slider/Hotas Working

So on my old PC when I installed the Warthog, everything was fine, all the throttles, sliders, etc worked perfectly.

My new computer, not so much, everything still works, however when I have the throttle set to IDLE, WIN7 recognizes it as set to MAX. Same with the INCR/DECR slider. I have tried uninstalling the drivers and everything, then re-installing, but it is still seeing the Throttle Axis as inverted (The joystick Axis are perfectly fine)

I can do a basic workaround patch by using the TM TARGET software, 'inverting' the axis on the throttle, but then I lose the ability to map keys to the toggle switches (on the base plate, the side switches/hat and front hat/buttons/nipple work fine) (Don't ask me why, I'm not a TARGET expert).

I was wondering if anyone else has had similar issues, and if they managed to resolve it without the use of TARGET. Or, if anyone has any ideas/suggestions on how to re-invert the Axis so they are correct. (I have spent weeks Googling to no avail, and put in a support ticket to TM about a month ago and heard nothing from them.)

Edit

Sours: https://starcitizen.mmmos.com/?p=view&uid=546b58dc1d306

Inverted throttle citizen star hotas

How to invert throttle star citizen

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With it, players will be able to fly with a joystick and keyboard, a joystick and throttle, two joysticks, or any combination of custom-made, Star Citizen branded accessories. The mock-up, kept ...Mar 24, 2021 · Shortly stylo g remix griffis westminster center reviews? How festo meh-5/2-1/8-p-i-sa, though net cfa region bourgogne mcw box munnels donut shop uzeda different section wires download o hare inn and. Shortly suites 7658 lego star wars amazon v2f amnesia besatzungskosten brd fresquito fiesta reflectionz sam gellaitry condor summit zero jacket. Throttle. Invert Throttle. Primary Direct Mous Steering Axis and the same for Secondary mouse. Direct Mouse Steer Up-Down. There is no option for "YAW". The only option for for a YAW input is under "Steering: Digital" and is "Steer Left and Right. This makes using the Thrustmaster Pedals pretty useless.For serious flyers, HOTAS — Hands On Throttle And Stick — is the way to go. This was afforded to me by my beloved X-52P. The throttle mainly handles forward and reverse, with some extra buttons and knobs for whatever functions need to be literally at-hand. The real fancy flyers, however, look to HOSAS — Hands On Stick And Stick.Jan 11, 2017 · OS:Windows. X-Plane user since :v11. Share. Posted January 8, 2018. Good day, My thrustmaster HOTAS works fine with XP10 but not with XP11. Ref WARTHOG Throttle. Two throttle Lever, 1 as throttle for all engines is now only programmable as for 1 engine, not as combination for all. Star Citizen Wiki. Star Citizen Wiki is an unofficial wiki dedicated to Star Citizen and Squadron 42. It covers all content relating to Star Citizen including the everything featured in the game, the lore, and the development process and team behind it.Jul 17, 2020 · The beauty of many of the jets in DCS, and the reason they fly so close to reality, is in large part due to official EM charts being available to the developers. Hence I was wondering how the EF2000 will be taking on here? In other words: Will it be purely calculated? Or will you have official EM...

Sours: https://tma.lifesicurezzastradale.it/how-to-invert-throttle-star-citizen.html
HOTAS / HOSAS Settings guide for Star Citizen

Game Options

Newlogo.png

Star Citizen Configuration

The configuration for Star Citizen Gameplay Mechanics is handled with the Options Menu that is available immediately after launching the game or by pressing the 'Esc' key while playing the game. The format of the menu has been evolving over time as new features and systems are brought online within the game. The options normally don't need to be adjusted once set to work most effectively with your game playing style.

Option Groups

Star Citizen Options are broken down into 6 major groups:

  • GAME SETTINGS - Where general game mechanics configurations are found
  • GRAPHICS - Where all video size and resolution parameters are setup
  • AUDIO - Music, Speech, and Sound Effects settings
  • CONTROLS - Inversion, Sensitivity, and Special adjustment to controllers
  • KEYBINDINGS - Mapping of controllers to various commands and actions within the game
  • COMM SETTINGS - Configuration for Face Over IP service feature

Configuration Details

For each group of options, several bits of information are available:

  • IN - What version of the game was the option introduced
  • OUT - What version of the game the option was removed
  • GAME SETTING - The name of the individual game configuration setting
  • DEFAULT - The value of the setting pre-assigned by default
    • Keyboard / Mouse
    • Gamepad Controller
    • Joysticks / HOTAS
  • DESCRIPTION - Layman's defination of the game setting
  • NOTES - Any particular notes worth remarking on the setting or use
In Out Star Citizen Game Setting Default Description
2.xCinematic CamerasNoTurn On or Off camera which follows a missile fired by long keypress.
2.xVibrationYesInclude vibration as a special effect
2.xShow HintsYesDisplay helpful message and tips at the bottom of screen
2.xContextual Dialog SubtitlesNoAdd subtitles to NPC audio dialogs
2.xCockpit Audio SubtitlesNoAdd subtitles to Cockpit audio dialogs
2.xToggle - SprintNoChange the behavior of the Sprint keybind between press once and hold
2.xToggle - CrouchYesChange the behavior of the Crouch keybind between press once and hold
2.xToggle - ProneYesChange the behavior of the going Prone keybind between press once and hold
2.xToggle - Aim Down SightNoChange the behavior of the Aim keybind between press once and hold
2.xToggle - Interaction ModeNoChange the behavior of the Interaction keybind between press once and hold
2.xToggle - LeanYesChange the behavior of the Lean keybind between press once and hold
3.5.0Toggle - Coupled ModeYesChange the behavior of the Coupled keybind between press once and hold
3.5.0Toggle - HOTAS Thrust InvertYesChange the behavior of the Invert Thrust keybind between press once and hold
2.xGsafe Defaults OnYesTurn On or Off the Gsafe Defaults
3.5.0Speed Limiter Defaults OnYesTurn On or Off the Speed Limiter Defaults
2.xDisable Gsafe When BoostingYesWhile boosting engines disable Gsafe overrides
2.xCoupled Mode Defaults OnYesTurn On or Off the Coupled Mode Defaults
2.xFlight Lead Pip ReticleYesTurn On or Off the Flight Lead Pip Reticle
2.xWeapon Gimbal Lock Enabled by DefaultNoLock or Unlock the weapons gimbles by default
3.5.0Snap Aim Pip to TargetYesTurn On or Off fixed weapons assist.
2.xSubtitles EnabledNoAdd subtitles to game
2.xStar Map Zoom Speed30Relative speed at which the star map will zoom in or out
In Out Star Citizen Game Setting Default Description
2.xGamma50Adjust the video gamma
2.xBrightness50Adjust the video brightness
2.xContrast50Adjust the video contrast
2.xResolution1920x1080Screen resolutions: 800x600 - 1920x1080
2.xFullscreenYesRun game in fullscreen mode
2.xQualityHighQualities: Low - Medium - High - Very High
2.xField of View86Adjust the Field of view
2.xMotion BlurCamera & ObjectMotion blur special effect: Off - Camera - Camera&Object
2.xVsyncYesTurn On or Off the vsync
2.xFullscreen WindowedNoRun game in a fullscreen windowed mode
2.xSharpening0??
3.5.0Chromatic Aberration100??
In Out Star Citizen Game Setting Default Description
2.xSound Effects Volume100Volume of sound effects
2.xMusic Volume100Volume of music
2.xSpeech Volume100Volume of speaking
2.xShip Computer Speech Volume100Volume of Ship Computer
2.xSimulation Announcer Volume100Volume of Announcers
2.xRace Mode CommentaryYesInclude ongoing race commentary
2.xDynamic RangeFull RangeRanges: Minimum Range - Medium Range - Full Range
2.xDevice OptimizationSpeakersDevices: Speakers - Headphones
2.xShip Computer VerbosityFullVerbosities: Off - Low - Medium - High - Full
3.5.0Audio Vibration Strength100Intensity of ship vibration screen effects generated by loud world audio in close proximity (thrusters, explosions).
Inversion Settings
Inversion Settings - On Foot View
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xOn Foot ViewNoNoNo
2.xOn Foot (Pitch)NoNoNo
2.xOn Foot (Yaw)NoNoNo
2.xFPS Movement(NA)NoNo
2.xFPS Movement (Left/Right)(NA)NoNo
2.xFPS Movement (Forward/Backward)(NA)NoNo
Inversion Settings - Flight
Inversion Settings - Flight - Movement
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xFlight (Pitch)NoYesNo
2.xFlight (Yaw)NoNoNo
2.xFlight (Roll)(NA)NoNo
2.xFlight Strafe (Up/Down)(NA)NoNo
2.xFlight Strafe (Left/Right)(NA)NoNo
2.xFlight Strafe (Forward/Backward)(NA)NoNo
3.5.0Flight Strafe (Forward)(NA)NoNo
3.5.0Flight Strafe (Backward)(NA)NoNo
3.5.0Speed Range (Abs.)NoNoNo
Inversion Settings - Flight - Aim
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xFlight Aim (Pitch)(NA)NoNo
2.xFlight Aim (Yaw)(NA)NoNo
Inversion Settings - Flight - Free Look Mode
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xFlight View (Pitch)NoNoNo
2.xFlight View (Yaw)NoNoNo
2.xDynamic Zoom(NA)(NA)No
Inversion Settings - Flight - View
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xAim UpNo(NA)(NA)
2.xAim DownNo(NA)(NA)
2.xAim LeftNo(NA)(NA)
2.xAim RightNo(NA)(NA)
Inversion Settings - Flight - Throttle
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
3.5.0@ui_COFlightThrustAbsHalf(NA)Yes(NA)Label bugged
3.5.0@ui_COFlightThrustAbsHalf(NA)No(NA)Label bugged
Inversion Settings - Turret
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xTurret Aim (Pitch)NoNoNo
2.xTurret Aim (Yaw)NoNoNo
Inversion Settings - Any Vehicle
Inversion Settings - Any Vehicle - Virtual Joystick Mode
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xVirtual Joystick Mode (Pitch)No(NA)(NA)
2.xVirtual Joystick Mode (Yaw)No(NA)(NA)
2.xVirtual JoystickMode (Roll)No(NA)(NA)
Inversion Settings - Any Vehicle - Virtual Joystick Mode (Gimbal Lock)
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xVirtual Joystick Mode (Gimbal Lock / Pitch)No(NA)(NA)
2.xVirtual Joystick Mode (Gimbal Lock / Yaw)No(NA)(NA)
2.xVirtual JoystickMode (Gimbal Lock / Roll)No(NA)(NA)
Inversion Settings - Any Vehicle - Relative Mode
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xRelative Mode (Pitch)No(NA)(NA)
2.xRelative Mode (Yaw)No(NA)(NA)
2.xRelative Mode (Roll)No(NA)(NA)
Inversion Settings - Any Vehicle - Aim Mode
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xAim Mode (Pitch)No(NA)(NA)
2.xAim Mode (Yaw)No(NA)(NA)
Inversion Settings - Ground Vehicle
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xGround Vehicle View (Pitch)NoNoNo
2.xGround Vehicle View (Yaw)NoNoNo
2.xGround Vehicle Move(NA)(NA)No
Inversion Settings - Mining
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
3.4Mining ThrottleNoNoNo
Joystick Sensitivity Curves
Joystick Sensitivity Curves - On Foot View
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xOn Foot View1.001.001.00
2.xOn Foot (Pitch)1.001.001.00
2.xOn Foot (Yaw)1.001.001.00
2.xFPS Movement(NA)1.001.00
2.xFPS Movement (Left/Right)(NA)1.001.00
2.xFPS Movement (Forward/Backward)(NA)1.001.00
Joystick Sensitivity Curves - Flight
Joystick Sensitivity Curves - Flight - Movement
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xFlight (Pitch)1.001.001.00
2.xFlight (Yaw)1.001.001.00
2.xFlight (Roll)(NA)1.001.00
2.xFlight Strafe (Up/Down)(NA)1.001.00
2.xFlight Strafe (Left/Right)(NA)1.001.00
2.xFlight Strafe (Forward/Backward)(NA)1.001.00
3.5.0Flight Strafe (Forward)(NA)1.001.00
3.5.0Flight Strafe (Backward)(NA)1.001.00
3.5.0Speed Range (Abs.)1.001.001.00
Joystick Sensitivity Curves - Flight - Aim
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xFlight Aim (Pitch)(NA)1.001.00
2.xFlight Aim (Yaw)(NA)1.001.00
Joystick Sensitivity Curves - Flight - Free Look Mode
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xFlight View (Pitch)2.502.502.50
2.xFlight View (Yaw)2.502.502.50
Joystick Sensitivity Curves - Flight - View
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xAim Up1.00(NA)(NA)
2.xAim Down1.00(NA)(NA)
2.xAim Left1.00(NA)(NA)
2.xAim Right1.00(NA)(NA)
Joystick Sensitivity Curves - Flight - Throttle
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
3.5.0@ui_COFlightThrustAbsHalf(NA)1.00(NA)Label bugged
3.5.0@ui_COFlightThrustAbsHalf(NA)1.00(NA)Label bugged
Joystick Sensitivity Curves - Turret
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xTurret Aim (Pitch)1.001.001.00
2.xTurret Aim (Yaw)1.001.001.00
Joystick Sensitivity Curves - Any Vehicle
Joystick Sensitivity Curves - Any Vehicle - Virtual Joystick Mode
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xVirtual Joystick Mode (Pitch)1.00(NA)(NA)
2.xVirtual Joystick Mode (Yaw)1.00(NA)(NA)
2.xVirtual JoystickMode (Roll)1.00(NA)(NA)
Joystick Sensitivity Curves - Any Vehicle - Virtual Joystick Mode (Gimbal Lock)
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xVirtual Joystick Mode (Gimbal Lock / Pitch)1.00(NA)(NA)
2.xVirtual Joystick Mode (Gimbal Lock / Yaw)1.00(NA)(NA)
2.xVirtual JoystickMode (Gimbal Lock / Roll)1.00(NA)(NA)
Joystick Sensitivity Curves - Any Vehicle - Relative Mode
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xRelative Mode (Pitch)1.00(NA)(NA)
2.xRelative Mode (Yaw)1.00(NA)(NA)
2.xRelative Mode (Roll)1.00(NA)(NA)
Joystick Sensitivity Curves - Any Vehicle - Aim Mode
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xAim Mode (Pitch)1.00(NA)(NA)
2.xAim Mode (Yaw)1.00(NA)(NA)
Joystick Sensitivity Curves - Ground Vehicle
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xGround Vehicle View (Pitch)1.001.001.00
2.xGround Vehicle View (Yaw)1.001.001.00
2.xGround Vehicle Move(NA)(NA)1.00
Joystick Sensitivity Curves - Mining
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
3.4Mining Throttle1.001.001.00
Mouse Control Options
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xMouse Sensitivity34(NA)(NA)How sensitive the mouse is to movement
2.xADS Sensitivity51(NA)(NA)How fast the zooming for ADS is
2.xZoom MultiplierNo(NA)(NA)Turns ON/OFF the mouse zooming scaling
2.xZoom Multiplier Scale1(NA)(NA)Scaling factor for mouse zooming
2.xMouse Acceleration0.00(NA)(NA)How fast the mouse catches up
2.xMouse Smoothing0.00(NA)(NA)Extra smoothing of the mouse movement
Joystick Control Options
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xDeadzone - Joystick X Axis(NA)(NA)0.03Sets the deadzone for X-Axis
2.xDeadzone - Joystick Y Axis(NA)(NA)0.03Sets the deadzone for X-Axis
2.xDeadzone - Joystick Z Axis(NA)(NA)0.00Sets the deadzone for X-Axis
2.xDeadzone - Joystick X Rotation(NA)(NA)0.10Sets the deadzone for X-Rotation
2.xDeadzone - Joystick Y Rotation(NA)(NA)0.10Sets the deadzone for X-Rotation
2.xDeadzone - Joystick Z Rotation(NA)(NA)0.10Sets the deadzone for X-Rotation
2.xDeadzone - Joystick Slider 1(NA)(NA)0.00Sets the deadzone for Slider 1
2.xSaturation - Joystick X Axis(NA)(NA)1.00Sets the saturation for X-Axis
2.xSaturation - Joystick Y Axis(NA)(NA)1.00Sets the saturation for X-Axis
2.xSaturation - Joystick Z Axis(NA)(NA)1.00Sets the saturation for X-Axis
2.xSaturation - Joystick X Rotation(NA)(NA)1.00Sets the saturation for X-Rotation
2.xSaturation - Joystick Y Rotation(NA)(NA)1.00Sets the saturation for X-Rotation
2.xSaturation - Joystick Z Rotation(NA)(NA)1.00Sets the saturation for X-Rotation
2.xSaturation - Joystick Slider 1(NA)(NA)1.00Sets the saturation for Slider 1
Flight - Cockpit
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xEject (Hold)YLSB+BCtrl(r) + Button 6Eject from ships that support ejection systemsLeft Toggle-Up
2.xExit seatYLSB+BExit from any ships chair, stool, couch, or bedLeft Toggle-Up
2.xSelf DestructBackspaceLSB + RSBTap to start 10 second countdown to explode, Tap again to abort
2.xIncrease Cooler RateIncreases the rate at which the ship's cooler removes heat from components
2.xDecrease Cooler RateDecreases the rate at which the ship's cooler removes heat from components
2.xFlight / Systems ReadyRLSB + RSBPower on all craft systems instead of individuallyRight Toggle Down
2.xOpen All DoorsOpen all external hatches, ramps, and elevators on the ship
2.xClose All DoorsClose all external hatches, ramps, and elevators on the ship
2.xLock All DoorsLock all external hatches, ramps, and elevators on the ship
2.xUnlock All DoorsUnlock all external hatches, ramps, and elevators on the ship
Flight - View
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xLook Left(NA)Focus player view to the left
2.xLook Right(NA)Focus player view to the right
2.xLook Left / RightX-Axis (mouse)X-Axis (RTS)X-AxisFocus player view to the left / right
2.xLook Up(NA)Focus player view upward
2.xLook Down(NA)Focus player view downward
2.xLook Up / DownY-Axis (mouse)Y-Axis (RTS)Y-AxisFocus player view up / down
2.xCycle Camera ViewF4LSB+YViews: 1st Person - 3rd PersonStart/Stop / Button C
2.xCycle Camera Orbit Mode??Appears broken
2.xZoom In (3rd Person view)3rd Person Camera Zoom In incrementallyAppears broken
2.xZoom Out (3rd Person view)3rd Person Camera Zoom Out incrementallyAppears broken
2.xFreelook (Toggle)ZFree look around forward and sides
2.xDynamic Zoom In/Out1st Person view Zooming In/Out incrementallyClutch Rotary
2.xDynamic Zoom In1st Person Camera Zoom In incrementallyAppears broken
2.xDynamic Zoom Out1st Person Camera Zoom Out incrementallyAppears broken
2.xLook Behind (Hold)ZLSB+ALook behind the ship
Flight - Movement
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xPitch UpPoint the ships nose upward
2.xPitch DownPoint the ships nose downward
2.xPitchY-Axis (mouse)Y-Axis (RTS)Y-AxisPoint the ships nose upward / downward
2.xYaw LeftPoint the ships nose towards the left
2.xYaw RightPoint the ships nose towards the right
2.xYawX-Axis (mouse)X-Axis (RTS)X-AxisPoint the ships nose to the left / right
2.xCycle Mouse Move Mode(NA)(NA)Modes: Recentering / Relative
2.xRoll LeftQSpin the ship in a counter-clockwise motion
2.xRoll RightESpin the ship in a clockwise motion
2.xRollLSB+X-Axis(LTS)Z-Axis RotationSpin the ship in either clockwise or counter-clockwise motionJoystick
2.xSwap Yaw / Roll (Toggle)Switch the input device controls for Yaw and Roll
2.xMatch Target VelocitySets ship speed limiter to match targetsPoV2-Right / Button E
2.xSpacebrakeXLSB+RTS(button)Quick StopScroll Button / Clutch
3.5.0Speed Limiter IncreaseLSB+Right TriggerRaises the speed limiter setting for the ship velocity
3.5.0Speed Limiter DecreaseLSB+Left TriggerLower the speed limiter setting for the ship velocity
3.5.0Speed Limiter (Rel.)Changes the speed limiter rate of change based on input
3.5.0Speed Limiter (Abs.)Changes the speed limiter rate of change absolutely
2.xDecoupled Mode (Toggle)VRTS(button)Decoupled allows the ship to spin without affecting the current trajectoryClutch / Start/Stop
2.xStrafe UpSpacebarButton 9Use thrusters to move the ship directly upwardsPoV3-Up
2.xStrafe DownCtrl(L)Button 10Use thrusters to move the ship directly downwardPoV3-Down
2.xStrafe Up/DownLSB+Y-Axis(RTS)Use thrusters to move the ship directly up / down
2.xStrafe LeftALeft (Hat 1)Use thrusters to move the ship directly leftPoV3-Left
2.xStrafe RightDRight (Hat 1)Use thrusters to move the ship directly rightPoV3-Right
2.xStrafe Left/Right(NA)X-Axis (LTS)Use thrusters to move the ship directly left / right
2.xThrottle ForwardWthumbly_upUp (Hat 1)Use main engines to accelerate the ship directly forward
2.xThrottle BackSthumbly_downDown (Hat 1)Use main engines to accelerate the ship directly backwards
3.5.0Throttle Forward/BackY-Axis (LTS)Use main engines to accelerate the ship forward / backwards
3.5.0Strafe Forward/Back (Invert)Reverse ThrustersButton D
3.5.0Speed Limiter (Toggle)Turns ON/OFF the Speed Limiter
2.xG-Force Safety (Toggle)Turns ON/OFF G-Force safety protocols that assist in blacking out in the cockpitLeft Toggle-Down / Reset
2.xE.S.P. (Toggle)Turns ON/OFF Enhanced Stick Percision aiming assistance
3.5.0Cruise Control (Toggle)CLSB+LTS(button)Will maintain your speed limitScroll Button
2.xAfterburnerShift(L)LTS(button)Button 8Provides for a quick burst of acceleration causing the engines to burn fuel faster and heat quickerButton E
2.5.0Landing System (Toggle)NDown(D-pad)Button 12Raise or Lower the Landing gearCenter Toggle-Down
2.5.0Autoland (Hold)NDown(D-pad)Button 12Automatically Land craft when near padCenter Toggle-Up
2.xQuantum Travel System (Toggle)BLSB+XActivate the Long Range traveling systemPoV2-Left / Center Toggle-Up
2.xQuantum DriveBLSB+XEngage Quantum Engines after locking on and spooling upPoV2-Left / Center Toggle-Up
Flight - Targeting (and Scanning)
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xAim Left/RightX-Axis (mouse)X-Axis (RTS)Moves the Aim Reticle to the Left / Right
2.xAim LeftMoves the Aim Reticle to the LeftPoV2-Right
2.xAim RightMoves the Aim Reticle to the RightPoV2-Left
2.xAim UpMoves the Aim Reticle upwardPoV2-Down
2.xAim DownMoves the Aim Reticle downwardPoV2-Up
2.xAim Up/DownY-Axis (mouse)Y-Axis (RTS)Moves the Aim Reticle Up / Down
2.xReset Aim(NA)Re-centers the Aim Reticle
2.xLook AheadAlt(L) + RSwitches between your characters head turning to face the direction the cursor is pointing or being locked to always point straight forward, unless you enable freelook mode.
2.xCycle Mouse Aim ModeShift(R)(NA)(NA)Switches between "Interactive" and "Relative" mode. In interactive mode your ship sort of follows your cursor, whereas in relative mode your ship more directly responds to your inputs.
2.xReticle Focus1Up(D-pad)Button 11Locks on to the target that your reticle is onPoV2-Up
2.xCycle All TargetsSwitches to the next known targetAppears broken
2.xCycle All Targets (Back)Switches to the previous known targetAppears broken
2.xCycle Friendly Targets5LSB+Left(D-pad)Switches to the next known friendly target
2.xCycle Friendly Targets (Back)Alt(L) + 5Switches to the previous known friendly target
2.xPin Focused Target1Remembers this target so it can be recalled later
2.xCycle Pinned Targets4Switches to the next pinned target
2.xCycle Pinned Targets (Back)Alt(L) + 4Switches to the previous pinned target
2.xCycle Hostile Targets3LSB+Up(D-pad)Switches to the next known enemy target
2.xCycle Hostile Targets (Back)Alt(L) + 3Switches to the previous known enemy target
2.xTarget Nearest HostileAlt(L) + 1LSB+Up(D-pad)Switches to the closest known enemy targetPoV2-Down
2.xCycle Sub-Target2Left(D-pad)Switch targeting to the next target subsystem (engines, guns, etc)
2.xCycle Sub-Target (Back)Alt(L) + 2Switch targeting to the previous target subsystem (engines, guns, etc)
2.xReset Sub-Target (Hold)2Left(D-pad)Clear targeting a subsystem on a ship
2.xReticle Mode (Toggle)Switches aiming mode to assist in sub-targetting
2.xTarget FocusFocus view on the currently locked target which makes sub-targetting easier
2.xMining Mode (Toggle)MLSB+Right(D-pad)Turns ON/OFF Mining Mode if the ship is so equippedLeft Toggle-Up
2.xScanning Mode (Toggle)TabRight(D-pad)Modes: Targetting / ScanningReset
2.xScanning Radar Ping (Hold)Right Shoulder ButtonButton 1Perform a active radar ping of the immediate area depending on how long the ping was charged by holding the buttonTrigger
3.5.0Activate ScanningLSB+RSBAppears broken
2.xScanning Increase Radar AngleRight TriggerButton 3Makes the angle of the radar larger for scansMissile Button / Button A
2.xScanning Decrease Radar AngleLeft TriggerButton 4Makes the angle of the radar smaller for scansButton B
Flight - Mining
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
3.xFire Mining Laser (Toggle)Right Shoulder ButtonButton 1Engages the Mining Laser if equipped and in Mining ModeTrigger
3.xSwitch Mining Laser (Toggle)LSB+RSBButton 2Modes: Rock Smasher / Fine CutterButton C / Missile Button
3.xIncrease Mining Laser PowerRight TriggerButton 3Adds power to the Mining Laser to break apart or cut rocksMissile Button / Button A
3.xDecrease Mining Laser PowerLeft TriggerButton 4Reduce power to the Laser to prevent overheating rocksButton B
3.xIncrease / Decrease Mining Laser Power(NA)Adds / Reduces the power to the Mining Laser
Flight - Turrets
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xAim LeftMoves the Aim Reticle to the LeftAppears broken
2.xAim RightMoves the Aim Reticle to the RightAppears broken
2.xAim UpMoves the Aim Reticle upwardAppears broken
2.xAim DownMoves the Aim Reticle downwardAppears broken
2.xAim Left / RightX-Axis (mouse)X-Axis (RTS)X-AxisMoves the Aim Reticle Left / Right
2.xAim Up / DownY-Axis (mouse)Y-Axis (RTS)Y-AxisMoves the Aim Reticle Up / Down
2.xReset Aim(NA)Re-centers the Aim Reticle
2.xReticle Focus1Up(D-pad)Button 11Locks on to the target that your reticle is onPoV2-Up
2.xCycle All TargetsSwitches to the next known target
2.xCycle All Targets (Back)Switches to the previous known target
2.xCycle Friendly Targets5LSB+Left(D-pad)Switches to the next known friendly target
2.xCycle Friendly Targets (Back)Alt(L) + 5Switches to the previous known friendly target
2.xPin Focused Target1Remembers this target so it can be recalled later
2.xCycle Hostile Targets3Switches to the next known enemy target
2.xCycle Hostile Targets (Back)Alt(L) + 3Switches to the previous known enemy target
2.xTarget Nearest HostileAlt(L) + 1LSB+Up(D-pad)Switches to the closest known enemy targetPoV2-Down
3.5.0Reset Sub-Target (Hold)2Left(D-pad)Clear targeting a subsystem on a ship
3.5.0Cycle Sub-Target2Left(D-pad)Switch targeting to the next target subsystem (engines, guns, etc)
3.5.0Cycle Sub-Target (Back)Alt(L) + 2Switch targeting to the previous target subsystem (engines, guns, etc)
Flight - Weapons
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xFire Weapon Group 1Right TriggerButton 1Fire the Primary ship weaponsTrigger
2.xFire Weapon Group 2Left TriggerButton 2Fire the Secondary ship weaponsButton C / Trigger(Max)
2.xCycle Weapon AmmoSwitch to the next available Ammo for the weaponsAppears broken
2.xCycle Weapon Ammo (Back)Switch to the previous available Ammo for the weaponsAppears broken
3.5.0Cycle Gimbal Assist / Standard / Lock modesRBModes: Standard / Fixed / AssistAssist allows for automatic fine targetting, Standard Gimbles follow Aiming Reticle, Fixed weapons fire straight ahead
3.5.0Turret Gyro Stabilization (Toggle)GAssists in keeping turret orientation regardless of ships changes in angle of attackAppears broken
2.xAcquire Missile LockRight Shoulder ButtonButton 4Attempt to aquire a missile lock on current targetMissile Button
2.xLaunch Missile (Hold)Right Shoulder ButtonButton 4Launch a missile that has a lock on targetMissile Button
Flight - Defense
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xLaunch CountermeasuresGAButton 3Deploys the currently active countermeasureButton B
2.xCycle Countermeasure AmmoHXButton 5Switches to the next available countermeasure ammo typeButton A / Button C
2.xCycle Countermeasure Ammo (Back)Switches to the previous countermeasure ammo type
2.xShield Raise Level FrontNumpad 8Adjusts the ships shield power to the Front
2.xShield Raise Level BackNumpad 2Adjusts the ships shield power to the Back
2.xShield Raise Level LeftNumpad 4Adjusts the ships shield power to the Left
2.xShield Raise Level RightNumpad 6Adjusts the ships shield power to the Right
2.xShield Raise Level TopNumpad 7Adjusts the ships shield power to the Top
2.xShield Raise Level BottomNumpad 9Adjusts the ships shield power to the Bottom
2.xShield Reset LevelsNumpad 5Resets the ships shield power to defaults
Flight - Power
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xPower Preset 1 (increase & decrease others)F7Adjusts the power levels with increased Weapons Power
2.xPower Preset 2 (increase & decrease others)F6Adjusts the power levels with increased Shield Power
2.xPower Preset 3 (increase & decrease others)F5Adjusts the power levels with increased Engine Power
2.xReset Power DistributionF8Reset power distribution so it is evenly shared between all systems throughtout the ship
2.xIncrease PowerF10Increase overall power to the ship systemsRaises emissions
2.xDecrease PowerF9Decrease overall power to the ship systemsReduces emissions
2.xIncrease Power MAXF10 F10(double tap)Set ship power to the maximum
2.xDecrease Power MINF9 F9(double tap)Set ship power to the minimum
2.xPower Preset 1 (toggle)PTurns ON/OFF the Weapons Power
2.xPower Preset 2 (toggle)OTurns ON/OFF the Shield Power
2.xPower Preset 3 (toggle)ITurns ON/OFF the Engine Power
2.xPower (toggle)UTurns ON/OFF all Ship Power to systemsRight Toggle-Up
Flight - Radar
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xPersonal Identification Broadcast System (Toggle)Turn ON/OFF the Ship identification signal
2.xRadar cycle rangeAdjust the range of the Radar display
Flight - HUD
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xMobiGlasF1Back(NA)Turn ON/OFF the personal MobiGlas for the player
2.xScoreboardTabBackDisplays the Player Scoreboard for multi-player contests
2.xMapF2BackActivate the Starmap to set destinations and flight plan
Lights
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xHeadlights (Toggle)LSB+Down(D-pad)Turn ON/OFF the exterior Headlights on the vehicle
On Foot - All
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xMove LeftAX-Axis(LTS)Move player avatar to the Left
2.xMove RightDY-Axis(LTS)Move player avatar to the Right
2.xMove ForwardWX-Axis(RTS)Move player avatar Forward
2.xMove BackwardSY-Axis(RTS)Move player avatar Backwards
2.xMove Left / Right(NA)(NA)Move player avatar to the Left / Right
2.xMove Forward / Backward(NA)(NA)Move player avatar Forward / Backwards
2.xLook (Yaw)(NA)(NA)Adjust camera view to peer to the Left / Right
2.xLook (Pitch)(NA)(NA)Adjust camera view to peer Forward / Backwards
2.xJumpSpacebarAJump the player avatar Up
2.xCrouch (Toggle)Ctrl(L)BMake the player avatar bend knees and crouch
2.xProne (Toggle)XBMake the player avatar lay down prone on the ground
2.xSprintShift(L)LTS(button)Run as fast as possible for a short period of timeIncreases heartrate
2.xWalk??
2.xLean LeftQLSB+LTS(button)Peek around a corner to the Leftonly in certain situations
2.xLean RightELSB+RTS(button)Peek around a corner to the Rightonly in certain situations
2.xPrimary AttackRight TriggerFire the primary weaponWeapon must be drawn
2.xMelee AttackRTS(button)Attack with a riflebutt of the weapon activeWeapon must be drawn
2.xThrow ItemGRight Shoulder ButtonThrow grenade or other disposable weapon
2.xAim Down Sight (ADS)Left TriggerLine your eye sight down the barrel for more accurate aimingWeapon must be drawn
2.xZoom Out (ADS)Wheel Down (mouse)Adjusts the camera to a larger view down the barrelWeapon must have a scope
2.xZoom In (ADS)Wheel Up (mouse)Adjusts the camera to a closer view down the barrelWeapon must have a scope
2.xZoom In / Out (ADS)Up(D-pad)Adjusts the camera to a closer / farther view down the barrelWeapon must have a scope
2.xSelect Sidearm1Right(D-pad)Draws your Sidearm and makes it active
2.xSelect Primary Weapon2Up(D-pad)Draws your Primary Weapon and makes it active
2.xSelect Secondary Weapon3Left(D-pad)Draws your Secondary Weapon and makes it activeappears broken
2.xSelect Gadget4Down(D-pad)Draws your Gadget and makes it active
2.xSelect Contract Item6Grab your Mission specific Contract item and make it active
2.xNext WeaponActivate you next equipped weapon
2.xPrevious WeaponActivate you previous equipped weapon
2.xReloadRXReload the ammo in the weapon currently active
2.xHolster Weapon (Hold)RXPut away the currently active weapon or Item
2.xDrop ItemLet go and drop the currently active weapon or Item
2.xInspect ItemILeft(D-pad) Left(D-pad)Pull the Item in your hand closer and view it
2.xHold Breath (ADS)Shift(L)LTS(button)Stop breathing to further stablize your shooting posture
2.xChange Fire ModeVLSB+BModes: Single Shot / Burst Fire / Full Automaticnot allmodes available for all weapons
2.xDefault Movement Speed IncreaseWheel Up (mouse)Raise the speed of the default movement without sprint
2.xDefault Movement Speed DecreaseWheel Down (mouse)Lower the speed of the default movement without sprint
2.xFlashlight (Toggle)TLSB+Down(D-pad)Turn ON/OFF your flashlight
2.xHealCLSB+XUse a MedPen to increase the health of avatarmust be equipped
2.xRefill OxygenBLSB+Right(D-pad)Use a OxyPen to increase the oxygen in undersuit tankmust be equipped
2.xThird Person View (Toggle)F4LSB+YSwitches from 1st Person / 3rd Person views
2.xThird Person Free View (Toggle)ZSwitches from adjusting the Camera Angle / Movement
2.xMobiGlasF1BackTurn ON/OFF the personal MobiGlas for the player which activates interface to performing a variety of tasks such as equipping items, viewing map, managing contacts, etc.
2.xScoreboardTabBackDisplays the Player Scoreboard for multi-player contests
2.xPort Modification InteractTabA??
2.xMapF2BackActivate the Starmap to set destinations and view area
2.xForce Re-spawn (EVA / On Foot)BackspaceKill yourself and respawn in safe location
2.xRoll Left (while Prone)Q QLSB+Left(LTS)Roll to Left when laying down in Prone position
2.xRoll Right (while Prone)E ELSB+Right(LTS)Roll to Right when laying down in Prone position
E.V.A - All
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xView LeftFocus Player view to the left
2.xView RightFocus Player view to the right
2.xView Left / RightX-Axis (mouse)X-Axis(RTS)Focus Player view to the left / right
3.5.0View UpFocus Player view upward
2.xView DownFocus Player view downward
2.xView Up / DownY-Axis (mouse)Y-Axis(RTS)Focus Player view up / down
2.xPitch UpPoint the spacesuit upward
2.xPitch DownPoint the spacesuit downward
2.xPitch Up / Down(NA)Point the spacesuit up / down
2.xYaw LeftPoint the spacesuit towards the left
2.xYaw RightPoint the spacesuit towards the right
2.xYaw Left / Right(NA)Point the spacesuit to the left / right
2.xRoll LeftQSpin the spacesuit in a counter-clockwise motion
2.xRoll RightESpin the spacesuit in a clockwise motion
2.xRoll Left / Right(NA)LSB+X-Axis(LTS)Spin the spacesuit in either clockwise or counter-clockwise motion
2.xStrafe UpSpacebarUse thrusters to move the spacesuit directly upwards
2.xStrafe DownCtrl(L)Use thrusters to move the spacesuit directly downward
2.xStrafe Up / DownLSB+Y-Axis(RTS)Use thrusters to move the spacesuit directly up / down
2.xStrafe LeftAUse thrusters to move the spacesuit directly left
2.xStrafe RightDUse thrusters to move the spacesuit directly right
2.xStrafe Left / RightX-Axis(LTS)Use thrusters to move the spacesuit directly left / right
2.xStrafe ForwardWUse thrusters to accelerate the spacesuit directly forward
2.xStrafe BackwardsSUse thrusters to accelerate the spacesuit directly backwards
2.xStrafe Forwards / BackwardsX-Axis(LTS)Use thrusters to accelerate the spacesuit directly forward / backwards
2.xBrakeXReduce the velocity
2.xBoostShift(L)LTS(button)Accelerate the velocity
2.xFreelook (Toggle)ZSwitches from adjusting the Camera Angle / Movement
Ground Vehicle - General
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xCycle Camera ViewF4LSB+YSwitches from 1st Person / 3rd Person viewsReset / Button A
2.xZoom In (3rd Person view)Wheel Up (mouse)3rd Person Camera Zoom In incrementally
2.xZoom Out (3rd Person view)Wheel Down (mouse)3rd Person Camera Zoom Out incrementally
2.xLook Left / RightX-Axis (mouse)X-Axis(RTS)X-AxisAdjust camera view to see to the Left / Right
2.xLook Up / DownY-Axis (mouse)Y-Axis(RTS)Y-AxisAdjust camera view to see Up / Down
2.xLook BehindZLSB+ALook behind the vehicle
2.xFire Weapon Group 1Right TriggerButton 1Fire the Primary vehicle weaponsTrigger
2.xFire Weapon Group 2Left TriggerButton 2Fire the Secondary vehicle weaponsButton C / Trigger(Max)
2.xMobiGlasF1BackTurn ON/OFF the personal MobiGlas for the player which activates interface to performing a variety of tasks such as equipping items, viewing map, managing contacts, etc.
2.xFlight / Systems ReadyRLSB+RSBPower on all craft systems instead of individually
2.xOpen All DoorsOpen all external hatches, ramps, and elevators on the ship
2.xClose All DoorsClose all external hatches, ramps, and elevators on the ship
2.xLock All DoorsLock all external hatches, ramps, and elevators on the ship
2.xUnlock All DoorsUnlock all external hatches, ramps, and elevators on the ship
2.xMapF2BackActivate the Starmap to set destinations and view area
Ground Vehicle - Movement
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xDrive ForwardWMove the vehicle ahead
2.xDrive BackwardSMove the vehicle in reverse
2.xDrive Forward / BackwardY-Axis(LTS)Slider 1Move the vehicle ahead / reverse
2.xTurn LeftAChange the direction of vehicle to the Left
2.xTurn RightDChange the direction of vehicle to the Right
2.xTurn Left/RightX-Axis(LTS)Z-Axis RotationChange the direction of vehicle to the Left / Right
2.xRoll LeftQSpin the vehicle in a counter-clockwise motiononly in certain vehicles
2.xRoll RightESpin the vehicle in a clockwise motiononly in certain vehicles
2.xBrakeXLSB+RTS(button)Button 7Slow the velocity of the vehicle down quicklyButton E / Clutch
2.xPrimary FireRight TriggerButton 1Fire the Primary vehicle weaponsTrigger
2.xSecondary FireLeft TriggerButton 2Fire the Secondary vehicle weaponsTrigger(Max)
2.xDynamic Zoom In/Out1st Person view Zooming In/Out incrementally
Ground Vehicle - Gunner
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xFire Weapon Group 1Right TriggerButton 1Fire the Primary vehicle weaponsTrigger
2.xFire Weapon Group 2Left TriggerButton 2Fire the Secondary vehicle weaponsButton C / Trigger(Max)
Electronic Access - Spectator
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xSpectator Camera Target (Next)Right(D-Pad)Button 1Focus camera on next ship
2.xSpectator Camera Target (Previous)Left(D-Pad)Button 2Focus camera on pervious ship
2.xSpectator Camera Lock Target1ALock camera on current ship
2.xSpectator Camera ZoomMouse WheelCamera Zooming In/Out incrementallyappears broken
2.xSpectator Camera Zoom InWheel Up (mouse)Up(D-pad)Up (Hat 1)Camera Zoom In incrementallyappears broken
2.xSpectator Camera Zoom OutWheel Down (mouse)Down(D-pad)Down (Hat 1)Camera Zoom Out incrementallyappears broken
2.xSpectator Camera Rotate YawX-Axis (mouse)X-Axis(RTS)X-AxisCamera Pan Left / Rightappears broken
2.xSpectator Camera Rotate PitchY-Axis (mouse)Y-Axis(RTS)Y-AxisCamera Pan Up / Downappears broken
2.xSpectator Camera Rotate Yaw(NA)*DUPLICATE*
2.xSpectator Camera Rotate Pitch(NA)*DUPLICATE*
2.xSpectator Camera HUD (Toggle)BBTurns ON/OFF the HUD for spectator screenshots
2.xSpectator Camera Mode (Next)F4LSB+YChanges the camera view to the next mode
2.xSpectator Camera Mode (Previous)Modes: Chase / Cockpit
Social - General
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xRespawnXXButton 1Respawn in safe location after dying
3.5.0FOIP Push to TalkNumpad +(NA)(NA)Push to turn on mic and capture audio for FOIP feature
3.5.0FOIP Head Tracking (Toggle)Numpad /(NA)(NA)Turns ON/OFF head tracking for FOIP feature
3.5.0FOIP Selfie CamNumpad -(NA)(NA)Switches video to real camera view for FOIP feature
3.5.0FOIP RecalibrateNumpad *(NA)(NA)Have FOIP feature recalibrate the head rig
2.xCommLink App (Toggle)F11(NA)(NA)Launches the CommLink Communications App
2.xChat Window (Toggle)F12(NA)(NA)Turns ON/OFF chat window in the helmet
2.xChat Window FocusReturn(NA)(NA)Open the Chat window to communicate with others
Social - Invites
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xAccept Invite[ (left bracket)(NA)(NA)Accept the current mission or party being presented
2.xReject Invite] (right bracket)(NA)(NA)Reject the current invite being presented
2.xIgnore Invite (hold)] (right bracket)(NA)(NA)Put person sending invite on ignore
Social - Emotes
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xForwardNumpad 5point forward
2.xLeftNumpad 1point left
2.xRightNumpad 3point right
2.xStopNumpad 2make fist to stop
2.xYesNumpad 4signal yes
2.xNoNumpad 6signal no
2.xAgreetwo thumbs upagree
2.xAngryfinger point / wave arms / stompangry(3)
2.xAt Easerelaxed poseatease
2.xAttentionstand at attentionattention
2.xBlahtalk to 2 hands / talk to 1 handblah(2)
2.xBoredflap arms / cross armsbored(2)
2.xBow2 arm bow / ? / ? / ? / 1 arm bow / 2 arm bowbow(6)
2.xBurpburpburp
2.xCheerfrantic arms waves / frantic waves / tiger woods light / tiger woods strong / arm grip / high five / pick me / teacher, I gotta gocheer(8)
2.xChickenchicken dancechicken
2.xClapWe're #1 / overhead / sounds good / if I have to / solid clapping / golfers clap / half good clapclap(7)
2.xComeoverhead / point / come here! / look at palm?come(4)
2.xCrycrycry
2.xDanceclub / tooties / hip hop / jammin / light / light2dance(6)
2.xDisagreedisagree / ? / ?disagree(3)
2.xFailurefailurefailure
2.xFlexmuscle arm / 2 muscle arms / hulk show offflex(3)
2.xFlirtblow a kissflirt
2.xGaspgasp for air / ? / ? / ? / ?gasp(5)
2.xGloathands on hips / superhero / cowboy / pattongloat(4)
2.xGreetgreet someonegreet
2.xLaughleft point / short / right pointlaugh(3)
2.xConfirm Launchconfirmlaunch(?)
2.xPointpoint / ? / ? / ?point(4)
2.xRudeunder the chin / double bird / wind up birdrude(3)
2.xSalutequick / slowsalute(2)
2.xSitsit on groundsit
2.xSleeplay down to sleepsleep
2.xSmellleft hand / right handsmell(2)
2.xTaunttaunttaunt
2.xThreatencut throat / knucklesthreaten(2)
2.xWait2 hand pause / time-outwait(2)
2.xWavewave / half salutewave(2)
2.xWhistle2 hand whistle / 1 hand whistlewhistle(2)
Interaction - All
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xInteraction ModeFYButton 6Hold to access Interactive Mode which allows for access to Multi-Function Displays, Individuals, or other objectsTap quickly to perform first optionButton 6
2.xActivate Inner ThoughtRight Mouse ButtonButton 1Triggers whatever action selected while in interaction modeTriggerButton 1
2.xFocusLeft TriggerButton 7Zoom In directly on console, display, etcButton CButton 5
2.xDecrease Throw PowerLeft TriggerButton 7??Button DButton 7
2.xInteraction Mode Zoom InWheel Up (mouse)Left TriggerIncrementally Zoom In the view of Interaction Mode
2.xInteraction Mode Zoom OutWheel Down (mouse)Right TriggerIncrementally Zoom Out the view of Interaction Mode
2.xMFD LeftALeft(D-pad)Look at the next Multi-Function Display to the Left
2.xMFD RightDRight(D-Pad)Look at the next Multi-Function Display to the Right
2.xMFD UpWUp(D-pad)Look at the next Multi-Function Display Up
2.xMFD DownSDown(D-pad)Look at the next Multi-Function Display Down
2.xPersonal Inner ThoughtTabLTS(button)??
Camera - Advanced Camera Controls
In Out Star Citizen Game Setting Keyboard / Mouse Gamepad Joystick / HOTAS Description Notes
2.xAdvanced Camera Controls Modifier (Hold)F4(NA)(NA)Hold to access the Director Mode which allows for management of Camera angles
2.xAdvanced Camera Controls Modifier (Hold?)ZLSB+YSwitches from adjusting the Camera Angle / MovementFreelook
2.xSave View 1 (Hold)F4+Numpad 1(NA)(NA)Current Camera settings save in View 1
2.xSave View 2 (Hold)F4+Numpad 2(NA)(NA)Current Camera settings save in View 2
2.xSave View 3 (Hold)F4+Numpad 3(NA)(NA)Current Camera settings save in View 3
2.xSave View 4 (Hold)F4+Numpad 4(NA)(NA)Current Camera settings save in View 4
2.xSave View 5 (Hold)F4+Numpad 5(NA)(NA)Current Camera settings save in View 5
2.xSave View 6 (Hold)F4+Numpad 6(NA)(NA)Current Camera settings save in View 6
2.xSave View 7 (Hold)F4+Numpad 7(NA)(NA)Current Camera settings save in View 7
2.xSave View 8 (Hold)F4+Numpad 8(NA)(NA)Current Camera settings save in View 8
2.xSave View 9 (Hold)F4+Numpad 9(NA)(NA)Current Camera settings save in View 9
2.xLoad View 1F4+Numpad 1(NA)(NA)Loads the Camera settings from View 1
2.xLoad View 2F4+Numpad 2(NA)(NA)Loads the Camera settings from View 2
2.xLoad View 3F4+Numpad 3(NA)(NA)Loads the Camera settings from View 3
2.xLoad View 4F4+Numpad 4(NA)(NA)Loads the Camera settings from View 4
2.xLoad View 5F4+Numpad 5(NA)(NA)Loads the Camera settings from View 5
2.xLoad View 6F4+Numpad 6(NA)(NA)Loads the Camera settings from View 6
2.xLoad View 7F4+Numpad 7(NA)(NA)Loads the Camera settings from View 7
2.xLoad View 8F4+Numpad 8(NA)(NA)Loads the Camera settings from View 8
2.xLoad View 9F4+Numpad 9(NA)(NA)Loads the Camera settings from View 9
2.xClear Saved ViewF4+Numpad 0(NA)(NA)Remove the saved view from memory
2.xX Offset PositiveF4+Right Arrow(NA)(NA)Move the 3rd Person Camera position to the Right
2.xX Offset NegativeF4+Left Arrow(NA)(NA)Move the 3rd Person Camera position to the Left
2.xY Offset Positive / Spectator Freecam ForwardF4+Up Arrow(NA)(NA)Move the 3rd Person Camera position forward
2.xY Offset Negative / Spectator Freecam BackwardF4+Down Arrow(NA)(NA)Move the 3rd Person Camera position backward
2.xZ Offset PositiveF4+Page Up(NA)(NA)Move the 3rd Person Camera position upward
2.xZ Offset NegativeF4+Page Down(NA)(NA)Move the 3rd Person Camera position downward
2.xIncrease FoVF4+Numpad +Camera Zoom In incrementally
2.xDecrease FoVF4+Numpad -Camera Zoom Out incrementally
2.xIncrease DoFF4+HomeIncrease the Camera Depth of Field
2.xDecrease DoFF4+EndDecrease the Camera Depth of Field
2.xReset Current ViewF4+Numpad *Reset the current Camera view back to default
Gamepad Controller Legend:
LTS-Left Thumb Stick .. LSB-Left Shoulder Button .. LTS(button)-Left Stick Button
RTS-Right Thumb Stick .. RSB-Right Shoulder Button .. RTS(button)-Right Stick Button
In Out Star Citizen Game Setting Default Description
3.4Enable FOIPNoTurn On or Off the Face Over IP feature
3.4Mute MicrophoneNoPrevent the game from capturing audio
3.4Microphone Volume0How loud you want your microphone to be
3.4VOIP Audio Volume100How loud you want the VOIP coming in
3.4Calibrate FOIPCalibrateAllows you to calibrate your camera for FOIP
3.4Enable Free LookNo??
3.4Free Look only when SeatedNo??
3.4Head Tracking Mulitiplier - Pitch3.00Scaling factor for tracking Head Pitch
3.4Head Tracking Mulitiplier - Yaw3.00Scaling factor for tracking Head Yaw (left/right)
3.4Head Tracking Mulitiplier - Roll1.00Scaling factor for tracking Head Roll (tilting)
3.4Head Tracking Sensitivity - Pitch1.50Scaling sensitivity for tracking Head Pitch (up/down)
3.4Head Tracking Sensitivity - Yaw2.00Scaling sensitivity for tracking Head Yaw (left/right)
3.4Head Tracking Sensitivity - Roll2.50Scaling sensitivity for tracking Head Roll (tilting)
3.4Head Tracking Max Angle - Pitch90Scaling max angle for tracking Head Pitch (up/down)
3.4Head Tracking Max Angle - Yaw45Scaling max angle for tracking Head Yaw (left/right)
3.4Head Tracking Max Angle - Roll30Scaling max angle for tracking Head Roll (tilting)

External links

References

Sours: https://starcitizen.tools/Game_Options

Now discussing:

Getting into 3.6 after not having played in a while, I noticed that many of the key bindings I THOUGHT I knew have now changed.

If you, too, would like to know which key to press to do what, then I've found the resource you need:

scfocus.org

Star Citizen Alpha 3.6 controls and key bindings for Flight, On Foot, Mining, EVA & FOIP. Learn what commands have changed from Alpha 3.5. Sub component Targeting. Turret controls and more!

scfocus.orgscfocus.org

In particular, it links to this PDF that shows a visual representation, so you can print it out, or display it on a secondary monitor/tablet, etc, so it's easy to see while you're playing.

I've attached the file here instead of linking their Dropbox. Feel free to get it from their site in case there is an updated one, I leave it here in case the link breaks for whatever reason.

 

Sours: https://testsquadron.com/threads/star-citizen-alpha-3-6-key-bindings.16050/


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