way too invested in Critical Role — obiwonton: Character sheet post i promised!!!
See more posts like this on Tumblr#critical role#cr 2#fjord#beauregard#jester lavorre#yasha#caleb widogast#nott the brave#mollymauk tealeaf#the mighty nein#yay!
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During Bring Your Champion to Work Day
Pelor: This is Vex’ahlia. She and her friends came to my domain looking for my blessing to aid in the defeat of Vecna. I put her through trial to prove she was worthy, which she did.
Raven Queen: This is Vax’ildan. He offered his life for his sister’s during her resurrection in the tomb of my previous champion, and I agreed.
Luxon: A set! :D
Pelor: Yes. And, uh…yours?
Luxon: Oh. this is Essek!
Essek: *desperately trying to claw his way out of the Luxon’s grasp like a kitten that DOES NOT want to be picked up*
Luxon: I just thought he was neat. :)
i am not immune to the "character's eyes glow when they use their powers" trope
i have this disease that makes me find it hot as fuck when a character's eyes glow as a warning when they're really angry or upset and about to use every last shred their power to absolutely waste the shit out of the target of their rage it's called having excellent taste
I love desire paths. There's something so wonderous about seeing an echo of humanity. Depending on it's location, a desire path can mean so many different things.
In a city, like the pic above, they represent rebellion, and efficiency. The messiness of humanity. We like to imagine we're oh so logical and neat so we design our cities to be logical and neat an then real humans literally trample on that idea. The ego required to think you can design something perfect that checks every box. Life is all about compromise and patching stuff when some new problem arises. Though people have certainly tried! Ohio state univeristy let students carve their desire paths, and then paved them over. It looks pretty artsy.
Some people will try to discourage desire paths, but this is almost always going to fail.
Eventually, people just have to accept them. Humans are too dang stubborn.
Certain desire paths are just adorable. A second time saver. You just can't design for maximum efficiency, humans will always find shortcuts!
Though on occasion a desire path can actually be the least efficient wayespecially if you're superstitious.
In a wilder area, such as below, they show us the curiosity of humans. A desire path somewhere natural often tells you there's something interesting just ahead. (Though remember some ecosystems are fragile and will suffer if trampled! Stick to paths in these sorts of areas)
And how about desire stairs? I always think these look so cool. We get see humans determination to climb, to traverse every kind of terrain.
And for something really crazya desire path used for centuries will create a 'holloway'
All of these pics are off the Desirepath subreddit, check them out for more examples! And many thanks to the users who submitted these photos.
If you’re wondering what the whole drama regarding tieflings is in the Dungeons & Dragons fandom: basically, capitalism ruined tieflings, and for once that’s not even slightly a joke.
Tieflings were first introduced as a playable species in Dungeons & Dragons 2nd Edition, via the Planescape campaign in At the time, there were no particular rules regarding what a tiefling was supposed to look like. The text explicitly stated that their basic physiology could vary wildly depending on what their fiendish ancestor was, and one of the first major Planescape supplements even included a table for randomly generating your tiefling’s appearance, if you were into that sort of thing.
This continued to be the case up through the game’s Third Edition. However, when the Fourth Edition rolled around in , the game’s text suddenly became very particular about insisting that all tieflings looked pretty much the same. Some campaign settings even provided iin-character explanations for why all tieflings now had a standardised appearance. Understandably, this made a lot of people very annoyed.
There was naturally a great deal of speculation concerning what had motivated this change. It was widely cited as “proof” that Dungeons & Dragons was trying to appeal to the World of Warcraft fanbase – which was nonsense, of course; nearly all of the Fourth Edition’s allegedly MMO-like features were things that popular MMOs had borrowed from Dungeons & Dragons in the first place, and to the extent that tieflings’ new look resembled a particular WoW race, it was in that they were both extraordinarily generic.
In reality, it was a change that had been lurking for some time. Though Dungeons & Dragons is directly published by Wizards of the Coast, Wizards of the Coast is in turn owned by Hasbro, and Hasbro has long regarded the D&D core rulebooks as a vehicle for promoting D&D-branded merch – in particular, licensed miniature figures.
This was a bugbear that had reared its head before. When the Third Edition received major revisions in , Hasbro corporate had ordered the game’s editors to completely remove any discussion of how to improvise minifigs for large battles, and replace it with an advertisement for the then-current Dungeons & Dragons Heroes product line. Implying that purchasing licensed minis wasn’t % mandatory simply would not do.
If you’ve gotten this far, you’ve probably already guessed where this is going: tieflings having no standard appearance made it difficult to sell tiefling minifigs, as any given minifig design would only be suitable for a small subset of tiefling characters. In the brutally reductive logic of the corporate mind, Hasbro reasoned: well, if we tell tiefling players that all of their characters now look the same, we can sell them all the same minifigs. So that’s what the game did, going so far as to write justifications into several published settings for magically transforming all existing tiefling characters to fit the new mould!
This worked about as well as anyone who isn’t a corporate drone would naturally anticipate – and that’s the story of how capitalism ruined tieflings.
Here’s that table, btw. I really dig the art in the old Planescape books.
I already made a post talking about how varied Pathfinder allows/encourages Tieflings to be, but this seemed like a good excuse to just post a bunch of the official Tiefling art that really shows it off
There’s so much variety and flavor :D
Widogast’s Weltschmerz and that C2 finale
There’s been some discourse about whether Caleb got a “happy ending” in his epilogue, and as someone who got really attached to Caleb Widogast over the course of this campaign, I thought I would offer a perspective I haven’t seen yet.
Point the first. Caleb’s ending is tonally consistent with the rest of his arc. A major theme for Caleb has been realizing that the things he thought would bring him happiness– killing Trent, avenging his parents, burning down the Cerberus Assembly by whatever means necessary– just wouldn’t, if he were to actually follow through.
At the start of the campaign, he’s still thinking like many of the other Empire wizards we’ve met– if he can just amass enough power and knowledge, then he can reshape the world to better fit his views, “bend reality to his will.” At minimum he hopes to be strong enough to face trent– at best he aspires to undo the mistake that started him down this path in the first place.
But then he becomes a part of the Mighty Nein, and their friendship starts to change him. His bonds with Beau and Fjord keep him accountable, provide him perspective on his home and on his quest. And his relationship with Jester– Jester, who is kind and open and lives by the motto that “A friend is a friend, even if they don’t know it yet”– that changes him too. Jester matters so much to him because she’s the one to affirm that she sees the bad things in his past, and she cares for him anyway.
Caleb spends a lot of time thinking about his guilt, and wondering if he can indeed undo it by being a powerful enough wizard. But there’s another turning point in his story, and it comes in Episode 98, Dark Waters. The Nein are discussing what the best path forward is now that they’ve discovered Essek’s treachery and the plans for peace, and Caleb says the words that will shape the rest of his arc: “I’m tired of children being thrown on the pyre.”
Once he says that, it’s not about vengeance anymore, and it’s not just about his guilt– it’s about the opportunity to build something better. True, the finale includes a big combat with Trent, but I would argue the real culmination of the arc is not when Trent is dropped to the ground, but rather when Caleb and Beau present the evidence against Trent to the court and expose his crimes. Which brings me to the second point.
Point the second. There is no uncomplicated happiness in Caleb’s ending. They bring down Trent and ensure he will never hurt anyone again, but he’s one piece of a larger political apparatus that turned a blind eye to his methods. Perhaps some Assembly members like Oremid Hass were unaware how deep it went, but at least some of the Assembly must have known. This is heavily implied in Astrid and Eadwulf’s testimonies, where they are careful to only implicate Trent and not any of the other sitting Assembly members.
This contrasts with Beau’s epilogue with Zeenoth, where Zeenoth really was an aberration from the ideals of the Cobalt Soul, and once his crimes were discovered, he was tried and convicted, and that’s the end of it. Zeenoth’s corruption was personal; the Assembly’s is systemic, and that’s what makes it harder to address.
Caleb is offered great power to make change twice in his epilogue, and twice he rejects it. I read some wonderful meta recently (which I didn’t reblog! Will link if I find it) that points out that Ludinus offering Caleb an Assembly seat isn’t just to control him or have a favor owed– it’s because he thinks Caleb is still motivated by power more than his ideals, and that’s just not true for Caleb anymore. Similarly, at the T-dock Caleb finally has the power to go back and save his parents. He’s planned it out carefully so that the changes to the timeline are minimal, so that the burning house and the years at Vergesson still happen. Essek is there (we’ll come to him soon!) and willing to help. And face to face with one of his deepest desires, he chooses to burn it all away instead.
There’s a moment where Matt in-character as Essek offers to help, suggests that it’s not the magic that’s an impediment here. And the same is true of the mismatch between Caleb and Essek’s lifespans– very likely there is magic that could keep Caleb young, or allow him to come back through consecution, or something of the like. (There’s also been some great meta about the lifespan mismatch as a parallel for terminal illness, which I won’t go into.) But it’s not the power that’s in question. It’s the fact he doesn’t want it.
Caleb makes these decisions because his arc is about coming to terms with grief and letting go of shame. It’s a lesson that Essek has had to learn too, and Essek is still a lot earlier in his journey to accept it. It’s part of what makes them such good narrative foils to one another. They both have “sins” in their pasts of one kind or another, and Caleb goes so far as to say that maybe they are both “damned.”
He talks about this as late as episode , and it took me a while (plus a nudge from a friend) to realize that he’s not speaking metaphorically– in a world like Exandria where the history of the world has actively been shaped by divine conflicts, where the Outer Planes are places one can physically travel to, the fate of the soul is very literal, whether or not one is actively religious or spiritual.
But there’s one last trick in Caleb’s epilogue, and it’s easy to miss. In one of his last scenes, Caleb is sitting by his parents’ graves in Blumenthal, and he speaks about his hope for the future, and just before he sends the book of letters into the earth, he says this: “And if I’m very lucky, I will see you on the other side.”
Those are Caleb’s last words in character, and in light of his comments about being damned, this is a major contrast. This is Caleb at the end accepting that he can’t change his past, vowing to do better, and beginning to forgive himself at last. Ultimately, there is no simple happy ending for Caleb, and that’s exactly the way it’s supposed to be.
how i look at dice knowing that my game is digital and we're likely going to be using a bot anyway
God i know, sometimes you just gotta get anyways, 80% of my campaigns have been online too
beau, yasha, and jester play minecraft on stream together, and it’s as good as you’d expect.
🌟 Instagram | Twitter | Youtube 🌟
(please appreciate the mini discord icons too, because i love them)
So… It’s been a month an a half since the last one of these. You’ve got questions, all right. Updated to
Are you planning on getting the Search for Grog character sheets of the characters that Travis and Liam played?
To be clear, we don’t “get” the sheets from the players; we reconstruct the sheets based on what we’ve been able to ascertain from what goes in on the games and on Twitter (Thanks Liam!). And yes, we have compiled and posted the sheets!
Does CRS keep track of anything that would help identify at a glance what episodes [may contain content less appropriate for younger viewers who may want to watch]?
Would you ever consider tracking triggering topics (spiders, hanging, child death, discussion of abuse etc) so critters who are affected by such things can be forewarned before they watch the vod?
Does The Dog Die is a crowd-sourced website that does the very thing you’re looking for! Critical Role is already up there, but it looks like the page would benefit from some episode specificity. Any interested critters should check it out and consider updating!
Can you calculate how much damage Jester’s weasel has taken and how many times it survived literal death?
In theory, as of episode , Sprinkle has avoided:
59 fire damage
52 lightning damage
32 poison damage
7 overkills from damage
In practice, Sprinkle has avoided all damage Jester has taken by curling up on the back of her neck in her cloak and dodging during battle.
Do you have a list of all the Beauregard puns?
We post a list of each episode’s media references and puns each week. That said:Read More
Quick Answers, Beauregard, Search for Grog, Sprinkle, Ashley Johnson, Fjord, Uk'otoa, Damage, Caduceus Clay, Mollymauk, gold spent, Critical Role Puns, C2E
For other uses, see Critical Role (disambiguation).
American Dungeons & Dragons web series
Critical Role is an American web series in which a group of professional voice actors play Dungeons & Dragons. The show started streaming partway through the cast's first campaign in March Campaign one ended in October after episodes, and campaign two started in January and ended in June after episodes. A number of one-shots were aired in the hiatus between the two campaigns. After campaign two was completed, the limited series Exandria Unlimited aired from June to August The third campaign premiered on October 21,
The series is broadcast on Thursdays at PT on the Critical Role Twitch and YouTube channels, with the video on demand (VOD) becoming available to Twitch subscribers immediately after the broadcast. The VODs are made available for the public on Critical Role's website and uploaded to their YouTube channel on the Monday after the live stream. Prior to the COVID pandemic, the show had broadcast live, but has been pre-recorded since its return for episode of Campaign Two.
The cast own the intellectual property from the show, and the show also lends its name to the studio owned by the cast—Critical Role Productions. The studio has produced Critical Role and Talks Machina since A number of licensed works based on the show have been released, such as several comic books and two official campaign setting guides. The Legend of Vox Machina, an upcoming animated series based on the first campaign of Critical Role, will premiere on February 4,
Critical Role is a creator-owned streaming show where the cast play an ongoing Dungeons & Dragonscampaign, with Matthew Mercer serving as the show's Dungeon Master for the seven other cast members.
The group's first campaign began two years prior to the start of the series as a one-off, simplified Dungeons & Dragons 4th edition game for Liam O'Brien's birthday. The players enjoyed the game so much that they continued to play it while switching to the Pathfinder ruleset. After Felicia Day heard about the private home game from Ashley Johnson, she approached the group about playing it in a live-streamed format for Geek & Sundry, which hosted the show until February  In order to streamline gameplay for the show, the game's characters were converted from Pathfinder to Dungeons & Dragons 5th edition before the web series began airing on March 12,  There were initially eight cast member players; Orion Acaba left the show after episode 27 of campaign one. His character, Tiberius, appeared in the first seven issues of the prequel comic series Critical Role: Vox Machina Origins.
Critical Role company and studio
Main article: Critical Role Productions
The Critical Role company, Critical Role Productions LLC, was incorporated in  As of [update], Travis Willingham serves as chief executive officer, Matthew Mercer as chief creative officer, Marisha Ray as creative director, Ed Lopez as chief operating officer, Rachel Romero as senior vice president of marketing, and Ben Van Der Fluit as vice president of business development.
In June , Critical Role Productions launched its own Twitch and YouTube channels, with cast member Marisha Ray announced as the creative director of the franchise. The company also moved to their own studio space in and started putting out new shows on their Twitch and YouTube channels. The sets for Critical Role and Talks Machina moved from Legendary Digital Network's studios to Critical Role's own studios in July  In February , Critical Role finalized its split from Geek & Sundry and Legendary Digital Networks, with live broadcasts of the company's shows and VODs airing exclusively on Critical Role's channels. Critical Role also took over production responsibility for Critical Role and Talks Machina after splitting from Legendary Digital Networks. Some "legacy episodes" (currently the entirety of Campaign 1, the first 19 episodes of Campaign 2, as well as the corresponding episodes of official discussion show Talks Machina) remain available in Geek & Sundry's archives on YouTube and Twitch, though some older episodes of Critical Role and Talks Machina are being deleted from the Geek and Sundry channels and re-uploaded to the official Critical Role channels since as part of an ongoing migration of older content to the creator-owned channels.:
On March 4, , Critical Role launched a Kickstarter campaign to raise funds for a minute animation called Critical Role: The Legend of Vox Machina Animated Special. The final total raised by the Kickstarter when it closed on April 19, , was $M turning the intended animated special into a ten episodes animated series. When the campaign closed, it was one of the most quickly funded in Kickstarter history, and was the most funded Kickstarter for TV and film projects. In November , Amazon Prime Video announced that they had acquired the streaming rights to The Legend of Vox Machina, and had commissioned 14 additional episodes (two additional episodes for season 1 and a second season of 12 episodes). The project was originally slated for release in late , however in June , it was announced that the debut would be missed due to the COVID pandemic.The Legend of Vox Machina will now premiere on February 4, 
A leak of Twitch data in October revealed that Critical Role is among the highest earners on Twitch; the company received a total direct payout of $9,, between September and September from Twitch in gross income for subscriptions and ad revenue.BBC News commented that this list of payments is unlikely to "account for tax paid on income" and that "many, if not all, of these top streamers are effectively large-scale media operations, with their own employees and business expenses - so the numbers do not represent 'take-home pay' for those listed".Business Insider highlighted that "Critical Role has grown into a full-fledged media company.  Its LinkedIn page lists employees in roles including marketing, business development, photography, editing, and even one person responsible for keeping track of the lore, or details in its fantasy world".
Critical Role is a mixture of a weekly show and a modern gaming Twitch stream. Each episode usually runs for three to five (in some cases six) hours and is streamed live on Critical Role's Twitch and YouTube channels on almost every Thursday, with possible breaks from the show being announced at least one week prior to the broadcast. The VOD is made available for subscribers of Critical Role's Twitch channel immediately after airing and before being uploaded to Critical Role's YouTube channel the following Monday, where it can be watched for free. Prior to the COVID pandemic, the show had broadcast live, but has been pre-recorded since its return for episode of Campaign Two and will continue to be pre-recorded for Campaign Three. Starting with the third campaign, the main campaign of Critical Role will not air new episodes on the last Thursday of every month; instead, other content by the studio will air in its time slot.
Critical Role has played with a live theater audience nine times. The third campaign's premiere will be simulcast live in Cinemark Theatres along with the regular Twitch and YouTube livestream. A number of Critical Role's streams have also served as a donation drive to support nonprofit organizations such as St Jude, LA, Extra Life, and Doctors Without Borders.
On the th episode of Critical Role, the launch of the Critical Rolepodcast was announced: an audio version of the game sessions. It is available on iTunes, Spotify, Google Play Music, and at the Geek & Sundry website. The first campaign's podcast episodes were released in batches of 10–15, between June 8, , and January 8,  "Listened to at X speed, total listening time of the first campaign would be reduced to a little over hours – at 2X speed, under hours".: Since the start of the second campaign, the podcast episodes have been released on the following Thursday.
Main article: List of Critical Role episodes
The Critical Role storyline occurs in campaigns that consist of a series of story arcs, which are usually played over multiple episodes. Between—or sometimes within—the major story arcs, the characters rest, resupply, or go on side quests. In addition, every player character has a backstory, an unfinished part of their personal history that can be relevant to the campaign from time to time. Sometimes, major story arcs are intrinsically tied to a character's backstory. While each campaign centers on a different party of adventurers, the campaigns are all set on the various continents of Exandria, a world of Mercer's creation. In June , the cast of Critical Role finished their second campaign. Their third campaign premiered on October 21, 
Main article: Critical Role (campaign one)
Campaign one takes place primarily in Tal'Dorei, a continent of Exandria. It follows the exploits of an adventuring party known as Vox Machina, previously known as the Super High-Intensity Team (or S.H.I.T.s), a rag-tag group of mercenaries originally formed in the swamp town of Stilben.
The Vox Machina campaign originated as the home game of the cast, played from to In their adventures prior to the start of the series, the group saved the family of Sovereign Uriel Tal'Dorei III, ruler of Tal'Dorei and its capital city of Emon. In appreciation, Uriel gave the group seats on the city council, and provided them with a residence called Greyskull Keep, which is located just outside the city.
While the early adventures were not formally recorded, some shorter recordings have been released by the cast. This includes audio from the first session of the campaign, which was released as a segment in the third episode of the podcast All Work No Play. Additionally, O'Brien released a recording of the magic carpet being discovered by the party. Episode 36, titled Winter's Crest in Whitestone, features a summary of the pre-series history, with artwork created by Wendy Sullivan Green and voice-overs provided by the cast. The comic book, Critical Role: Vox Machina Origins, is an adaptation of the group's game before the show. The upcoming animated series, The Legend of Vox Machina, will also include a canonic story that takes place within the pre-stream time frame.
The show begins in media res with the characters regrouping in the city of Emon after approximately six months apart and the streamed campaign picks up where the cast's original home game left off. The first episode of the show aired on March 12, , and the campaign concluded with its final episode on October 12,  Campaign one was broadcast live on the Geek & Sundry Twitch and YouTube channels between March 12, , and October 12, , for a total of episodes and six story arcs. Starting in November , it was also broadcast live on the Alpha streaming service from Legendary Digital Networks. The show on Alpha had a unique overlay that included "real-time character sheets, damage and heal animations, and visualizations".
In , over a year after the first campaign ended, Critical Role produced three canonical one-shot games that feature Vox Machina in the time frame after Vecna's banishment. The first one-shot, Vox Machina: The Search for Grog, was played at a live show in Los Angeles on January 19, , then broadcast on Twitch on February 22, , before being released via YouTube and Twitch VOD on February 23,  It explored an event that took place in the final episode of campaign one, but was not played out in detail because it would have disrupted the ongoing epilogue. More Vox Machina one-shots were unlocked as rewards and stretch goals during the Kickstarter campaign for the Critical Role animated series. The first of these was Vox Machina: The Search for Bob, a continuation of the events of The Search for Grog. It aired on the Critical Role Twitch channel on June 21, , with the YouTube VOD being made available on June 23,  Another Kickstarter reward was Vox Machina's Summer Reunion at Dalen's Closet, which aired on Twitch on August 29, , with the YouTube VOD becoming available for the public on September 2, This one-shot takes place a year after the events of The Search for Grog/Bob, as Percy and Vex renew their wedding vows on a beach in Marquet, with all of their friends and family present—as well as a few uninvited "guests".
Critical Role also played another canonical and Vox Machina-related one-shot at a live show in The Adventures of the Darrington Brigade, which was played at the Bass Concert Hall in Austin, Texas, on November 23, It stars Sam Riegel as Taryon Darrington, honorary member of Vox Machina, who leads a group of new characters into their own adventures. The story is set roughly a decade after campaign one and a decade before campaign two. It aired on the Critical Role Twitch channel on November 29, , with the YouTube VOD being made available on December 1, 
After the animated series, The Legend of Vox Machina, was picked up by Amazon and "Prime Video ordered an additional 14 episodes, for a total of 24 episodes across two seasons", Critical Role announced that the animated show would adapt the full Briarwood arc along with other storylines from campaign one.
Main article: Critical Role (campaign two)
The second campaign began on January 11, , and follows the adventuring party known as The Mighty Nein. The story is set on the continent of Wildemount, which was briefly visited during the Vox Machina campaign. The Mighty Nein campaign is set about 20 years after Vox Machina's final battle against Vecna and takes place in a time where tensions between two of Wildemount's mightiest nations are very high. A hiatus due to concerns around the COVID pandemic was in effect from March to July , after which the show returned in a non-live format adjusted for social distancing. In May , the cast announced that campaign two would end shortly; however, "the Mighty Nein's story wasn't finished". The finale aired on June 3, ; it was the longest episode at just over seven hours.
Main article: Critical Role (campaign three)
The third campaign premiered on October 21,  The story takes place after the events of the second campaign and Exandria Unlimited; it is set on the continent of Marquet, which was briefly visited during the Vox Machina campaign. Multiple characters in this campaign are returning characters. Dorian, Orym, and Fearne premiered in Exandria Unlimited while Bertrand premiered in the one-shot "Search For Grog".
Main article: List of Critical Role episodes §Exandria Unlimited
Exandria Unlimited is an eight-episode limited series which premiered on June 24, The show is set in the city of Emon on the continent of Tal'Dorei 30 years after Campaign One and 10 years after Campaign Two. It features Aabria Iyengar (known for other streaming shows such as Happy Jacks RPG, Dimension 20, and Saving Throw) as the game master and stars Aimee Carrero, Robbie Daymond, Ashley Johnson, Liam O’Brien, and Matthew Mercer as players.
IGN reported that "Exandria Unlimited will be considered canon within the wider Critical Role story, and 'will affect future environments and timelines across the overall lore of Critical Role.' So as fans await what may come from Campaign 3 of the core CR cast, Unlimited looks to offer a new vantage point into the world of Exandria". On the design aspect for a limited series, Iyengar said, "It’s the perfect thing because it creates this narrative scalpel. It’s a very different type of storytelling in a familiar world".
Main article: List of Critical Role episodes §One-shots
Instead of an episode in the main storyline, the series occasionally features a one-shot game—a self-contained story that can be told within the time constraints of one episode (or three to four hours of gameplay). A one-shot could be described as the RPG equivalent to a short story. Some of the Critical Role one-shots are canonical parts of the storylines that play out in one of the campaigns, covering events that occur outside the time frame of the respective campaign, but still feature some of the campaign's main characters. Other one-shots only have a tangential relationship to the campaigns, as they are set in the world of Exandria, but feature a different cast of characters, often in smaller scale adventures that may or may not be canon. There are also one-shots that have no connection with the campaigns or the world of Exandria at all.
Not all Critical Role one-shots use the Dungeons & Dragons game system, as some are based on other RPG systems. In many one-shots, other cast members take over the role of Dungeon Master or game master (GM) from Mercer. The show aired several one-shots in the hiatus between campaign one and campaign two.
Some of Critical Role's one shots have been sponsored. One-shot sponsors have included Warner Bros. Interactive Entertainment, Blizzard Entertainment, and Chaosium for running one-shots themed around Middle-earth: Shadow of War, Hearthstone, and Call of Cthulhu respectively.
Cast and characters
Since October,[update]Critical Role has consisted of eight main cast members, all of whom are the original cast. The show had a cast of nine for the first 27 episodes. A number of guest players have also appeared on the show over the years.
The cast and their characters' names, races, and classes for the two campaigns and the Exandria Unlimited mini-series are listed below. For multiclassed characters, the classes are listed in chronological order.
- Matthew Mercer
- Ashley Johnson
- Travis Willingham
- Laura Bailey
- Liam O'Brien
- Taliesin Jaffe
- Marisha Ray
- Orion Acaba
- Sam Riegel
- Robbie Daymond
- Dorian Storm (air genasi bard) (Exandria Unlimited, Campaign 3)
- Aimee Carrero
- Opal (human warlock) (Exandria Unlimited)
- Aabria Iyengar
- Dungeon Master (Exandria Unlimited)
Guests are an irregular occurrence on Critical Role and, in most cases, only stay on the show for a one-off appearance or a few consecutive episodes. Only a few guests (Mary Elizabeth McGlynn, Will Friedle and Patrick Rothfuss in campaign one, as well as Khary Payton in campaign two) have appeared in non-consecutive episodes, with their respective characters playing an active role in different parts of the overall storyline. Chris Perkins is the only guest to appear in multiple campaigns. He has a guest role in both of the first two campaigns, playing a different character in each.
As of January , each episode of the show has been watched for more than a million minutes on Twitch, totaling over 37 million minutes watched for the whole series. Additionally, the YouTube archived videos have over million views. By the time the th episode was launched, the channel had amassed over 68 million views overall, reaching over million views as of December  As of January,[update] the first episode of campaign one has been watched 15 million times on YouTube. In October , Business Insider reported that the official Twitch channel had , followers and 13, active subscribers while the official YouTube channel had million subscribers.Variety reported "historically, C.R.'s Twitch channel has attracted 60,, live viewers for each episode. Factoring in on-demand plays on Twitch and YouTube, the total per-episode audience has ranged from million to million, according to Willingham. In the past 12 months, the audience has grown more than 23% on Twitch and nearly 50% on YouTube year over year. That said, Critical Role remains relatively small compared with other popular creators and digital media properties: It has , followers on Twitch (the platform's most popular streamers have 10 million or more)".
In a January article, Polygon described Critical Role as a "thoroughly modern" show with a business model that is still developing.
The show has caught the attention of the publishers of Dungeons & Dragons, Wizards of the Coast, who discussed it at length on two occasions on their official D&D podcast, along with cast members Matthew Mercer, Marisha Ray, Liam O'Brien, Laura Bailey and former member Orion Acaba. In an interview with the online gaming magazine Polygon, lead D&D designer Mike Mearls commented about the show: "It was really cool, as a guy who works on Dungeons & Dragons, to open up my Twitch app on my iPad and see Dungeons & Dragons in the first row."
Viewer responses to the show have been overwhelmingly positive, with many fans, nicknamed "Critters", creating content such as fanart, fan fiction, character-inspired music, and fan-created merchandise for the show. Fans also send in many gifts for the cast and crew, resulting in occasional "Critmas" episodes during which the gifts are opened and distributed.
The cast of Critical Role are active participants on sci-fi/comics convention circuits, and have appeared for panels and signings at San Diego and New York Comic Cons. For the New York con, "critical rolls" were available from one of the food vendors.
Andy Wilson, for Bleeding Cool, highlighted Critical Role as "the best show [he has] watched all year" in He wrote, "I've said repeatedly that Critical Role is the future of television, and specifically praising their response to COVID that continued their show in a safe way where no one has gotten sick. Let me pause there for a moment: no one has gotten sick. They have been smart and responsible and safe.  But even more important is what they did this year. They are, weekly, one of the most-watched streams on Twitch.  They gave fans something to look forward to every week– an incredible feat given the endless monotony and despair of socially distant quarantine life."
Chris King, in his review of Exandria Unlimited for Polygon, commented that "despite Critical Role’s commercial success, criticisms of the show have been mounting over the years — first, that the cast wasn’t diverse enough and, second, that there was really no easy way in to understanding this world without starting all the way back at the beginning". King felt the show didn't succeed as an entry for new fans (between the show's hook and the length of each episode), however, "Exandria Unlimited is still a big step in the right direction.  Some fans of the series have become wedded to the idea that Mercer’s way is the only way to play, but Iyengar’s work here goes a long way toward proving that Critical Role doesn’t always need Mercer at the head of the table to succeed". King wrote, "Exandria Unlimited has been able to retain what makes Critical Role so beloved by so many fans, while bringing new voices to the table.  It’s not an adventure for the uninitiated, but instead an interstitial adventure filled with pre-existing lore and in-jokes to old campaigns, and no clear starting point for new fans to connect with. But it’s still a lot of fun".
Orion Acaba left Critical Role in  Emily Friedman, in the book Roleplaying Games in the Digital Age: Essays on Transmedia Storytelling, Tabletop RPGs and Fandom (), highlighted that "while the public statements by all were civil and warm, fan speculation was so rampant that the Critical RoleReddit page  has an entire FAQ section on what can and cannot be discussed in relation to Acaba and his character Tiberius Stormwind . Acaba attempted to run an independent spinoff series focused on the character's home country of Draconia, but the show only saw a handful of episodes before it ended. Acaba courted fan appeals to bring back his character (and thus himself), none successful. As of this writing, almost all episodes of the spinoff have been purged from YouTube . The show's audience base expanded significantly in the months after Acaba's departure . As a result, different viewers have a different experience of 'how long' Tiberius was a part of Critical Role".: Shelly Jones, in an essay in the book Watch Us Roll (), also highlighted the fan response (including the Reddit FAQ) to Acaba's departure and the cast's "external strife associated" with his departure (such as "disgruntled and deleted Tweets" and an "uncomfortable AskMeAnything [AMA] on Reddit").: Jones also commented that Critical Role's fandom has learned a "behavior of erasure in the guise of maintaining a positive attitude" from the show itself. The FAQ of The Legend of Vox Machina Kickstarter states that Tiberius would not appear in the show; Jones wrote, "while there are many possible reasons for this exclusion, the result is the same: the ultimate distortion of the narrative of Critical Role". Cori McCreery, for WWAC, highlighted Tiberius' exit in the second volume of the prequel comic. She wrote, "Part of the beauty of adaptations is that you can change things that no longer fit the story you want to tell. The Critical Role team had a falling out with the actor who played Tiberius, and the character wound up leaving the game pretty early on into the stream, and leaving a bit of a conundrum for adaptations like this and the upcoming cartoon.  So while I don’t know if they’re writing the character out in the comics earlier than he left the game, I do know that they do not plan to use him in the animated series, despite his being present for some of the adventures there. I’d be perfectly fine if this adaptation took a page from the medium it’s part of and provides everyone with a retcon of the group’s past".
In , a Critical Role one-shot was sponsored by Wendy's to promote the Feast of Legends RPG system developed by the company. However, following a strong negative fan response to the sponsor, the Critical Role team chose to take down the VOD, and announced via Twitter that they had donated their sponsorship profits from the one-shot to the Farm Worker Justice organization. In , the book The Routledge Handbook of Remix Studies and Digital Humanities highlighted the Feast of Legends one-shot. It states, "neither the game itself nor quality of the Critical Role performance was really at issue . Accepting financial support from Wendy's was read among some fans as a tacit acceptance of political positions held by Wendy's.  To bring Critical Role into contact with Wendy's was not just bringing professional voice actors into Freshtovia; a whole array of political issues were brought into the mix at the same time. The Critical Role staff scrubbed nearly all evidence of the video from their official feeds and records. The community was significantly jarred by the mashup, not of D&D and fast food, but escapism and politics". Jones commented that decision to remove the Feast of Legends episode was "presumably" made by the show's "development team for purposes of branding and controlling the criticism circulating about the failed experiment".: Jones also highlighted that the fan-created wiki followed the show's example and that by scrubbing the episode from their wiki, these fans "are erasing any evidence of negativity in an effort to protect their fan object".:
Licensed works and related products
Main article: Critical Role–related products
Critical Role's commercial success has led to many other related products, including a prequel comic series, art books, two campaign setting books (Critical Role: Tal'Dorei Campaign Setting and Explorer's Guide to Wildemount), and an upcoming animated series. Hobby and toy stores sell miniatures and other collectibles related to Critical Role.
On October 16, , the Extra Life fundraiser episode raised over $20, for the Children's Miracle Network during the broadcast. This charity episode included a reappearance of the Critical Rejects, as well as three members of the Critical Role cast: Liam O'Brien, Marisha Ray, and Orion Acaba.
During the show, viewers are invited to donate money to LA, which is later provided in a lump sum to the charity. Donation amounts and messages appear live on the stream, and on earlier episodes, a list of donors was read at the end of each session. During Geek & Sundry's Extra Life fundraiser, a special interactive episode was broadcast. This episode alone brought in over $20, for the Children's Miracle Network, and the event as a whole raised over $76, In late November , Geek & Sundry's Twitch channel held a special Doctors Without Borders fundraiser, with nearly half of the $10, goal being raised during the four-hour Critical Role broadcast. In December , the cast released an article on Geek & Sundry, "Critter's Guide to Critmas", in response to the flood of gifts they were receiving from fans, asking them to instead donate to a variety of charities, with a different cast member sponsoring each charity.
In Spring , the show held a charity drive for LA which resulted in community members donating over $50,, with a matching amount given by one generous community member. The drive resulted in some prizes being unlocked for the community, such as discount codes for D&D Beyond and Wyrmwood Gaming, a second "Fireside Chat" with Mercer, and a second Honey Heist run by Ray.
Critical Role Foundation
Main article: Critical Role Productions §Critical Role Foundation
Critical Role Productions launched a new (c)(3) nonprofit organization, Critical Role Foundation, in September with the mission statement: "To leave the world better than we found it." CBR reported that "Critical Role Foundation will partner with other organizations in the nonprofit sector that share the same values as Critical Role and its community, in addition to raising emergency relief funds to be put toward immediate humanitarian aid as needed. Its inaugural partnership will be with First Nations Development Institute, which seeks to strengthen Native American economies and communities. CRF aims to raise $50, for First Nations, which will fund the Native Youth & Culture Fund for two initiatives over the course of one year."
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- ^Willingham, Travis (December 20, ). "End of Fireside Chat". YouTube. Critical Role. Retrieved June 30,
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- ^Sources for these dates are:
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- ^Starts at 1 hour 36 minutes in episode 36
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- ^"Critical Role: The Legend of Vox Machina Animated Special". Kickstarter. Retrieved May 9,
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The Mighty Nein
The Mighty Nein are an adventuring party based in Wildemount, primarily active between and PD, and the protagonists of the Second Campaign of Critical Role. In the public eye, they're most known for arranging the peace talks that ended the War of Ash and Light, as well as exposing the abuse perpetrated by Trent Ikithon of the Cerberus Assembly. However they received little public acclaim for their other heroic deeds, including thwarting the Angel of Irons cult, rescuing the people marooned on the island of Rumblecusp from a despotic morkoth, and preventing the corrupted city of Cognouza from returning to the Material Plane.
The seven individuals who would become the Mighty Nein first met in Trostenwald in PD. Up to that point, they had been traveling in three groups:
Caleb, Nott, Jester, Fjord, and Beau all happened to be staying at the Nestled Nook Inn, where Molly and Yasha came to advertise their carnival. Later, when the carnival turned suddenly violent, the seven of them worked together to defeat an undead menace and became embroiled in a local investigation. They formed an alliance to clear their own names, then chose to travel together to Zadash afterward.
Yasha alone did not leave Trostenwald with the rest of the group, and was prone to disappearing on her own business for stretches of time. However, the group made a point of meeting up with her when they could. (Out of character, Yasha's absences were due to Ashley Johnson's frequent scheduling conflicts.)
Chapter 9: A New Beginning
On the way to Zadash, the party passed through the town of Alfield while it was under siege by a pack of gnolls. The group helped the Crownsguard repel the assault then tracked the gnolls to a nearby abandoned mine. With the assistance of a mysterious human cleric named Shakäste, they cleared the mine of gnolls and rescued several townspeople from Alfield who had been captured.
Chapter 10: A Gentleman's Agreement
Caleb described the new party as "a motley group of assholes". In the city of Zadash, the group encountered various factions: the local Crownsguard, the Righteous Brand, a dissenting group known as the "Knights of Requital", and a local crime boss known as "The Gentleman". After doing a few odd jobs, the party finally decided to ally with the Gentleman, agreeing to do two jobs for him north of the city.
On their way to their first task in the Labenda Swamp, the party encountered a defenseless Kenku girl named "Kiri". They decided to bring her along with them and protect her.
They completed their task (securing a safe house owned by The Gentleman's organization) with the help of a draconic sorcerer named Calianna Mordsson. They also helped Cali accomplish her goal to find and destroy a ritual bowl used for contacting Tiamat. In the tunnels underneath the safe house, the party discovered a mysterious yellow orb. As soon as Fjord touched the orb, he had a vision of his former captain and mentor, Vandran, absorbing the same orb. The rest of the Mighty Nein saw Fjord push the orb into his chest and absorb it. When he came out of the vision, Fjord was unaware of what he had done. Later a yellow eye the same color as the orb appeared in the hilt of Fjord's sword.
On their way to the second task in Shadycreek Run, they passed through the town of Hupperdook and found a new home for Kiri.
Character mighty sheets nein
I continued to sit still, still hoping that this time, too, my beloved would show prudence. In addition, the situation itself and her pose (the legs of my wife in stockings thrown over other people's shoulders, the toes of her high-heeled shoes, her cunt, fully. Revealed in front of Igor) so excited me that I simply did not have the strength to stop it.
Igor was already firmly holding her legs, which lay on his shoulders.Critical Role - Campaign 2 Character Introductions
Michael tied my thin waist with a black, silk ribbon, for which he led me into the room. In his other hand, I saw the same ribbons and a blindfold. ABOUT.
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His movements became more confident and quick, I felt him with every cell. The member throbbed in me, spreading in huge waves with the roll of ruthless triumph through the body and fading pulsation somewhere on the edge of consciousness. Screaming, I collapsed and Max, having finished with me, fell on me. We lay like two animals performing their first mating dance - exhausted and weary.
The tornado of orgasm was fading in me.